/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef AKOS_H #define AKOS_H #include "base-costume.h" struct CostumeData; struct AkosHeader; struct AkosOffset; class AkosRenderer : public BaseCostumeRenderer { public: bool charsetmask; // FIXME - it seems charsetmask is only set once, in actor.cpp, to true. So can we get rid of it?!? byte *outptr; uint outwidth, outheight; protected: uint16 codec; byte *srcptr; // movement of cel to decode int _xmoveCur, _ymoveCur; // actor palette byte palette[256]; // pointer to various parts of the costume resource byte *akos; AkosHeader *akhd; byte *akpl, *akci, *aksq; AkosOffset *akof; byte *akcd; struct { /* codec stuff */ const byte *scaletable; byte mask, shl; bool doContinue; byte repcolor; byte replen; int scaleXstep; int x, y; int tmp_x, tmp_y; int y_pitch; int skip_width; byte *destptr; byte *mask_ptr; int imgbufoffs; } v1; struct { byte unk5; int unk6; byte mask; byte color; byte shift; uint16 bits; byte numbits; byte *dataptr; byte buffer[336]; } akos16; public: AkosRenderer(Scumm *scumm) : BaseCostumeRenderer(scumm) { outptr = 0; srcptr = 0; akos = 0; akhd = 0; akpl = 0; akci = 0; aksq = 0; akof = 0; akcd = 0; } void setPalette(byte *palette); void setFacing(Actor *a); void setCostume(int costume); protected: byte drawLimb(const CostumeData &cost, int limb); void codec1(); void codec1_spec1(); void codec1_spec2(); void codec1_spec3(); void codec1_genericDecode(); void codec1_ignorePakCols(int num); void codec5(); void codec16(); void akos16SetupBitReader(byte *src); void akos16PutOnScreen(byte *dest, byte *src, byte transparency, int32 count); void akos16SkipData(int32 numskip); void akos16DecodeLine(byte *buf, int32 numbytes, int32 dir); void akos16ApplyMask(byte *dest, byte *maskptr, byte bits, int32 count, byte fillwith); void akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency); void akos16DecompressMask(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte *maskptr, int32 bitpos_start); }; #endif