/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef BASE_COSTUME_H #define BASE_COSTUME_H class Scumm; struct BaseCostumeRenderer { public: byte _dirty_id; byte _shadow_mode; byte *_shadow_table; int _actorX, _actorY; byte _zbuf; byte _scaleX, _scaleY; int _draw_top, _draw_bottom; protected: Scumm *_vm; int32 _numStrips; // current move offset int _xmove, _ymove; // whether to draw the actor mirrored bool _mirror; // width and height of cel to decode int _width, _height; public: BaseCostumeRenderer(Scumm *scumm) { _dirty_id = 0; _shadow_mode = 0; _shadow_table = 0; _actorX = _actorY = 0; _zbuf = 0; _scaleX = _scaleY = 0; _draw_top = _draw_bottom = 0; _vm = scumm; _numStrips = _vm->gdi._numStrips; _xmove = _ymove = 0; _mirror = false; _width = _height = 0; } virtual void setPalette(byte *palette) = 0; virtual void setFacing(Actor *a) = 0; virtual void setCostume(int costume) = 0; byte drawCostume(const CostumeData &cost) { int i; byte result = 0; if (_vm->_features & GF_OLD_BUNDLE) { _xmove = -72; _ymove = -100; } else { _xmove = _ymove = 0; } for (i = 0; i < 16; i++) result |= drawLimb(cost, i); return result; } protected: virtual byte drawLimb(const CostumeData &cost, int limb) = 0; }; #endif