/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "charset.h" #include "scumm.h" #include "nut_renderer.h" void CharsetRendererCommon::setCurID(byte id) { _vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d"); _curId = id; _fontPtr = _vm->getResourceAddress(rtCharset, id); assert(_fontPtr); if (_vm->_features & GF_SMALL_HEADER) _fontPtr += 17; else _fontPtr += 29; } // do spacing for variable width old-style font int CharsetRendererClassic::getCharWidth(byte chr) { int spacing = 0; int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); if (offs) { spacing = _fontPtr[offs]; if (_fontPtr[offs + 2] >= 0x80) { spacing += _fontPtr[offs + 2] - 0x100; } else { spacing += _fontPtr[offs + 2]; } } return spacing; } int CharsetRendererOld256::getCharWidth(byte chr) { int spacing = 0; spacing = *(_fontPtr - 11 + chr); // FIXME - this fixes the inventory icons in Zak256/Indy3 // see bug #613109. // chars 1,2: up arrow chars 3,4: down arrow if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256) && (chr >= 1 && chr <= 4)) spacing = 6; return spacing; } int CharsetRenderer::getStringWidth(int arg, byte *text) { int pos = 0; int width = 1; byte chr; int oldID = getCurID(); while ((chr = text[pos++]) != 0) { if (chr == 0xD) break; if (chr == '@') continue; if (chr == 254 || chr == 255) { chr = text[pos++]; if (chr == 3) // 'WAIT' break; if (chr == 8) { // 'Verb on next line' if (arg == 1) break; while (text[pos] == ' ') text[pos++] = '@'; continue; } if (chr == 10 || chr == 21 || chr == 12 || chr == 13) { pos += 2; continue; } if (chr == 9 || chr == 1 || chr == 2) // 'Newline' break; if (chr == 14) { int set = text[pos] | (text[pos + 1] << 8); pos += 2; setCurID(set); continue; } } width += getCharWidth(chr); } setCurID(oldID); return width; } void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) { int lastspace = -1; int curw = 1; byte chr; int oldID = getCurID(); while ((chr = str[pos++]) != 0) { if (chr == '@') continue; if (chr == 254) chr = 255; if (chr == 255) { chr = str[pos++]; if (chr == 3) // 'Wait' break; if (chr == 8) { // 'Verb on next line' if (a == 1) { curw = 1; } else { while (str[pos] == ' ') str[pos++] = '@'; } continue; } if (chr == 10 || chr == 21 || chr == 12 || chr == 13) { pos += 2; continue; } if (chr == 1) { // 'Newline' curw = 1; continue; } if (chr == 2) // 'Don't terminate with \n' break; if (chr == 14) { int set = str[pos] | (str[pos + 1] << 8); pos += 2; setCurID(set); continue; } } if (chr == ' ') lastspace = pos - 1; curw += getCharWidth(chr); if (lastspace == -1) continue; if (curw > maxwidth) { str[lastspace] = 0xD; curw = 1; pos = lastspace + 1; lastspace = -1; } } setCurID(oldID); } void CharsetRendererOld256::printChar(int chr) { // Indy3 / Zak256 VirtScreen *vs; byte *char_ptr, *dest_ptr; unsigned int buffer = 0, mask = 0, x = 0, y = 0; unsigned char color; _vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d"); if ((vs = _vm->findVirtScreen(_top)) == NULL) return; if (chr == '@') return; if (_firstChar) { _strLeft = _left; _strTop = _top; _strRight = _left; _strBottom = _top; _firstChar = false; } char_ptr = _fontPtr + 207 + (chr + 1) * 8; dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * _vm->_realWidth + _left; _vm->updateDirtyRect(vs->number, _left, _left + 8, _top - vs->topline, _top - vs->topline + 8, 0); for (y = 0; y < 8; y++) { for (x = 0; x < 8; x++) { if ((mask >>= 1) == 0) { buffer = *char_ptr++; mask = 0x80; } color = ((buffer & mask) != 0); if (color) *(dest_ptr + y * _vm->_realWidth + x) = _color; } } // FIXME _left += getCharWidth(chr); if (_left > _strRight) _strRight = _left; if (_top + 8 > _strBottom) _strBottom = _top + 8; } void CharsetRendererClassic::printChar(int chr) { int width, height; int offsX, offsY; int d; VirtScreen *vs; _vm->checkRange(_vm->_maxCharsets - 1, 1, _curId, "Printing with bad charset %d"); if ((vs = _vm->findVirtScreen(_top)) == NULL) return; if (chr == '@') return; _bpp = *_fontPtr; _vm->_charsetColorMap[1] = _color; uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); if (!charOffs) return; assert(charOffs < 0x10000); _charPtr = _fontPtr + charOffs; width = _charPtr[0]; height = _charPtr[1]; if (_firstChar) { _strLeft = 0; _strTop = 0; _strRight = 0; _strBottom = 0; } if (_disableOffsX) { offsX = 0; } else { d = _charPtr[2]; if (d >= 0x80) d -= 0x100; offsX = d; } d = _charPtr[3]; if (d >= 0x80) d -= 0x100; offsY = d; _top += offsY; _left += offsX; if (_left + width > _right + 1 || _left < 0) { _left += width; _top -= offsY; return; } _disableOffsX = false; if (_firstChar) { _strLeft = _left; _strTop = _top; _strRight = _left; _strBottom = _top; _firstChar = false; } if (_left < _strLeft) _strLeft = _left; if (_top < _strTop) _strTop = _top; int drawTop = _top - vs->topline; if (drawTop < 0) drawTop = 0; int bottom = drawTop + height + offsY; _vm->updateDirtyRect(vs->number, _left, _left + width, drawTop, bottom, 0); if (vs->number != 0) _blitAlso = false; if (vs->number == 0 && !_blitAlso) _hasMask = true; _charPtr += 4; byte *mask = _vm->getResourceAddress(rtBuffer, 9) + drawTop * _vm->gdi._numStrips + _left / 8 + _vm->_screenStartStrip; byte *dst = vs->screenPtr + vs->xstart + drawTop * _vm->_realWidth + _left; if (_blitAlso) { byte *back = dst; dst = _vm->getResourceAddress(rtBuffer, vs->number + 5) + vs->xstart + drawTop * _vm->_realWidth + _left; drawBits(vs, dst, mask, drawTop, width, height); _vm->blit(back, dst, width, height); } else { drawBits(vs, dst, mask, drawTop, width, height); } _left += width; if (_left > _strRight) _strRight = _left; if (_top + height > _strBottom) _strBottom = _top + height; _top -= offsY; } void CharsetRendererClassic::drawBits(VirtScreen *vs, byte *dst, byte *mask, int drawTop, int width, int height) { byte maskmask; int y, x; int maskpos; int color; byte numbits, bits; bool useMask = (vs->number == 0 && !_ignoreCharsetMask); bits = *_charPtr++; numbits = 8; y = 0; for (y = 0; y < height && y + drawTop < vs->height; y++) { maskmask = revBitMask[_left & 7]; maskpos = 0; for (x = 0; x < width; x++) { int myMask = (0xFF << (8 - _bpp)) & 0xFF; int myColor = (bits & myMask) >> (8 - _bpp); color = (bits >> (8 - _bpp)) & 0xFF; assert(color == myColor); if (color) { if (useMask) { mask[maskpos] |= maskmask; } *dst = _vm->_charsetColorMap[color]; } dst++; bits <<= _bpp; numbits -= _bpp; if (numbits == 0) { bits = *_charPtr++; numbits = 8; } maskmask >>= 1; if (maskmask == 0) { maskmask = 0x80; maskpos++; } } dst += _vm->_realWidth - width; mask += _vm->gdi._numStrips; } } CharsetRendererNut::CharsetRendererNut(Scumm *vm) : CharsetRenderer(vm) { _current = 0; for (int i = 0; i < 5; i++) { char fontname[256]; sprintf(fontname, "font%d.nut", i); _fr[i] = new NutRenderer(_vm); if (!(_fr[i]->loadFont(fontname, _vm->getGameDataPath()))) { delete _fr[i]; _fr[i] = NULL; } } } CharsetRendererNut::~CharsetRendererNut() { for (int i = 0; i < 5; i++) delete _fr[i]; } void CharsetRendererNut::setCurID(byte id) { assert(id < 5); _curId = id; _current = _fr[id]; } int CharsetRendererNut::getCharWidth(byte chr) { assert(_current); return _current->getCharWidth(chr); } int CharsetRendererNut::getFontHeight() { // FIXME / TODO: how to implement this properly??? assert(_current); return _current->getCharHeight('|'); } void CharsetRendererNut::printChar(int chr) { assert(_current); if (chr == '@') return; if (_firstChar) { _strLeft = _left; _strTop = _top; _strRight = _left; _strBottom = _top; _firstChar = false; } int width = _current->getCharWidth(chr); int height = _current->getCharHeight(chr); _hasMask = true; _current->drawChar((char)chr, _left, _top, _color); _vm->updateDirtyRect(0, _left, _left + width, _top, _top + height, 0); _left += width; if (_left > _strRight) _strRight = _left; if (_top + height > _strBottom) _strBottom = _top + height; }