/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef CHARSET_H #define CHARSET_H #include "common/scummsys.h" #include "common/rect.h" #include "scumm/gfx.h" namespace Scumm { class ScummEngine; class NutRenderer; struct VirtScreen; static inline bool checkKSCode(byte hi, byte lo) { //hi : xx //lo : yy if ((0xA1 > lo) || (0xFE < lo)) { return false; } if ((hi >= 0xB0) && (hi <= 0xC8)) { return true; } return false; } static inline bool checkSJISCode(byte c) { if ((c > 0x84 && c < 0x88) || (c > 0x9f && c < 0xe0) || (c > 0xea /* && c <= 0xff */)) return false; return true; } class CharsetRenderer { public: Common::Rect _str; int _nextLeft, _nextTop; int _top; int _left, _startLeft; int _right; protected: byte _color; byte _shadowColor; bool _dropShadow; public: bool _center; bool _hasMask; // True if "removable" text is visible somewhere (should be called _hasText or so) VirtScreenNumber _textScreenID; // ID of the virtual screen on which the text is visible. bool _ignoreCharsetMask; bool _blitAlso; bool _firstChar; bool _disableOffsX; /** * All text is normally rendered into this overlay surface. Then later * drawStripToScreen() composits it over the game graphics. */ Graphics::Surface _textSurface; protected: ScummEngine *_vm; byte _curId; public: CharsetRenderer(ScummEngine *vm); virtual ~CharsetRenderer(); void restoreCharsetBg(); void clearCharsetMask(); void clearTextSurface(); virtual void printChar(int chr) = 0; virtual void drawChar(int chr, const Graphics::Surface &s, int x, int y) {} int getStringWidth(int a, const byte *str); void addLinebreaks(int a, byte *str, int pos, int maxwidth); void translateColor(); virtual void setCurID(byte id) = 0; int getCurID() { return _curId; } virtual int getFontHeight() = 0; virtual int getCharHeight(byte chr) { return getFontHeight(); } virtual int getCharWidth(byte chr) = 0; virtual void setColor(byte color) { _color = color; translateColor(); } }; class CharsetRendererCommon : public CharsetRenderer { protected: byte *_fontPtr; int _numChars; int _fontHeight; void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height); public: CharsetRendererCommon(ScummEngine *vm) : CharsetRenderer(vm), _numChars(0), _fontHeight(0) {} void setCurID(byte id); int getFontHeight(); }; class CharsetRendererClassic : public CharsetRendererCommon { protected: void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height); public: CharsetRendererClassic(ScummEngine *vm) : CharsetRendererCommon(vm) {} void printChar(int chr); void drawChar(int chr, const Graphics::Surface &s, int x, int y); int getCharWidth(byte chr); }; class CharsetRendererNES : public CharsetRendererCommon { protected: byte *_trTable; void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height); public: CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {} void setCurID(byte id) {} void printChar(int chr); void drawChar(int chr, const Graphics::Surface &s, int x, int y); int getFontHeight() { return 8; } int getCharWidth(byte chr) { return 8; } }; class CharsetRendererV3 : public CharsetRendererCommon { protected: byte *_widthTable; public: CharsetRendererV3(ScummEngine *vm) : CharsetRendererCommon(vm) {} void printChar(int chr); void drawChar(int chr, const Graphics::Surface &s, int x, int y); void setCurID(byte id); void setColor(byte color); int getFontHeight(); int getCharWidth(byte chr); }; class CharsetRendererV2 : public CharsetRendererV3 { public: CharsetRendererV2(ScummEngine *vm, Common::Language language); void setCurID(byte id) {} int getCharWidth(byte chr) { return 8; } }; class CharsetRendererNut : public CharsetRenderer { protected: NutRenderer *_fr[5]; NutRenderer *_current; public: CharsetRendererNut(ScummEngine *vm); ~CharsetRendererNut(); void printChar(int chr); void setCurID(byte id); int getFontHeight(); int getCharHeight(byte chr); int getCharWidth(byte chr); }; } // End of namespace Scumm #endif