/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef COSTUME_H #define COSTUME_H #include "scumm/base-costume.h" namespace Scumm { class ClassicCostumeLoader : public BaseCostumeLoader { public: int _id; const byte *_baseptr; const byte *_animCmds; const byte *_dataOffsets; const byte *_palette; const byte *_frameOffsets; byte _numColors; byte _numAnim; byte _format; bool _mirror; ClassicCostumeLoader(ScummEngine *vm) : BaseCostumeLoader(vm), _id(-1), _baseptr(0), _animCmds(0), _dataOffsets(0), _palette(0), _frameOffsets(0), _numColors(0), _numAnim(0), _format(0), _mirror(false) {} void loadCostume(int id); void costumeDecodeData(Actor *a, int frame, uint usemask); byte increaseAnims(Actor *a); protected: byte increaseAnim(Actor *a, int slot); }; class NESCostumeLoader : public BaseCostumeLoader { public: int _id; const byte *_baseptr; const byte *_dataOffsets; byte _numAnim; NESCostumeLoader(ScummEngine *vm) : BaseCostumeLoader(vm) {} void loadCostume(int id); void costumeDecodeData(Actor *a, int frame, uint usemask); byte increaseAnims(Actor *a); protected: byte increaseAnim(Actor *a, int slot); }; class ClassicCostumeRenderer : public BaseCostumeRenderer { protected: ClassicCostumeLoader _loaded; byte _scaleIndexX; /* must wrap at 256 */ byte _scaleIndexY; byte _palette[32]; public: ClassicCostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {} void setPalette(byte *palette); void setFacing(const Actor *a); void setCostume(int costume); protected: byte drawLimb(const Actor *a, int limb); void proc3(Codec1 &v1); void proc3_ami(Codec1 &v1); void procC64(Codec1 &v1, int actor); byte mainRoutine(int xmoveCur, int ymoveCur); }; class NESCostumeRenderer : public BaseCostumeRenderer { protected: NESCostumeLoader _loaded; public: NESCostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {} void setPalette(byte *palette); void setFacing(const Actor *a); void setCostume(int costume); protected: byte drawLimb(const Actor *a, int limb); }; } // End of namespace Scumm #endif