/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef COSTUME_H #define COSTUME_H class Scumm; class LoadedCostume { protected: Scumm *_vm; public: byte *_ptr; byte *_dataptr; byte _numColors; LoadedCostume(Scumm *vm) : _vm(vm), _ptr(0), _dataptr(0), _numColors(0) {} void loadCostume(int id); byte increaseAnims(Actor *a); protected: byte increaseAnim(Actor *a, int slot); }; class CostumeRenderer { public: byte _dirty_id; byte _shadow_mode; byte *_shadow_table; int _actorX, _actorY; byte _zbuf; uint _scaleX, _scaleY; int draw_top, draw_bottom; uint _outheight; protected: Scumm *_vm; int32 _numStrips; LoadedCostume _loaded; byte *_frameptr; byte *_srcptr; byte *_bgbak_ptr, *_backbuff_ptr, *_mask_ptr, *_mask_ptr_dest; int _xmove, _ymove; bool _mirror; byte _maskval; byte _shrval; byte _width2; int _width; byte _height2; int _height; int _xpos, _ypos; int _scaleIndexXStep; int _scaleIndexYStep; byte _scaleIndexX; /* must wrap at 256 */ byte _scaleIndexY, _scaleIndexYTop; int _left, _right; int _dir2; int _top, _bottom; int _ypostop; int _ypitch; byte _docontinue; int _imgbufoffs; byte _repcolor; byte _replen; byte _palette[32]; public: CostumeRenderer(Scumm *vm) : _vm(vm), _numStrips(vm->gdi._numStrips), _loaded(vm) {} void setPalette(byte *palette); void setFacing(uint16 facing); void setCostume(int costume); byte drawCostume(const CostumeData &cost); protected: byte drawLimb(const CostumeData &cost, int limb); void proc6(); void proc5(); void proc4(); void proc3(); void proc2(); void proc1(); void proc6_ami(); void proc5_ami(); void proc4_ami(); void proc3_ami(); void proc2_ami(); void proc1_ami(); void proc_special(byte mask); byte mainRoutine(int limb, int frame); void ignorePakCols(int num); }; #endif