/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "sound.h" #include "actor.h" #include "boxes.h" #include "imuse.h" #include "debugger.h" #include "common/util.h" #include "common/file.h" #if USE_CONSOLE #include "gui/console.h" #define Debug_Printf _s->_debuggerDialog->printf #else #define Debug_Printf printf #endif #ifdef _WIN32_WCE extern void force_keyboard(bool); #endif extern uint16 _debugLevel; ScummDebugger::ScummDebugger() { _s = 0; _frame_countdown = 0; _dvar_count = 0; _dcmd_count = 0; _detach_now = false; errStr = NULL; } // Initialisation Functions void ScummDebugger::attach(Scumm *s, char *entry) { #ifdef _WIN32_WCE force_keyboard(true); #endif if (_s) detach(); if (entry) errStr = strdup(entry); _s = s; s->_debugger = this; _frame_countdown = 1; _detach_now = false; if (_dvar_count < 1) { // We need to register our variables DVar_Register("debug_countdown", &_frame_countdown, DVAR_INT, 0); DVar_Register("scumm_speed", &_s->_fastMode, DVAR_INT, 0); DVar_Register("scumm_room", &_s->_currentRoom, DVAR_INT, 0); DVar_Register("scumm_roomresource", &_s->_roomResource, DVAR_INT, 0); DVar_Register("scumm_vars", &_s->_scummVars, DVAR_INTARRAY, _s->_numVariables); DVar_Register("scumm_gamename", &_s->_game_name, DVAR_STRING, 0); DVar_Register("scumm_exename", &_s->_exe_name, DVAR_STRING, 0); DVar_Register("scumm_gameid", &_s->_gameId, DVAR_INT, 0); } if (_dcmd_count < 1) { // We need to register our commands DCmd_Register("continue", &ScummDebugger::Cmd_Exit); DCmd_Register("exit", &ScummDebugger::Cmd_Exit); DCmd_Register("quit", &ScummDebugger::Cmd_Exit); DCmd_Register("restart", &ScummDebugger::Cmd_Restart); DCmd_Register("actor", &ScummDebugger::Cmd_Actor); DCmd_Register("actors", &ScummDebugger::Cmd_PrintActor); DCmd_Register("box", &ScummDebugger::Cmd_PrintBox); DCmd_Register("matrix", &ScummDebugger::Cmd_PrintBoxMatrix); DCmd_Register("room", &ScummDebugger::Cmd_Room); DCmd_Register("objects", &ScummDebugger::Cmd_PrintObjects); DCmd_Register("object", &ScummDebugger::Cmd_Object); DCmd_Register("script", &ScummDebugger::Cmd_Script); DCmd_Register("scr", &ScummDebugger::Cmd_Script); DCmd_Register("scripts", &ScummDebugger::Cmd_PrintScript); DCmd_Register("importres", &ScummDebugger::Cmd_ImportRes); if (_s->_features & GF_LOOM) DCmd_Register("drafts", &ScummDebugger::Cmd_PrintDraft); DCmd_Register("loadgame", &ScummDebugger::Cmd_LoadGame); DCmd_Register("savegame", &ScummDebugger::Cmd_SaveGame); DCmd_Register("level", &ScummDebugger::Cmd_DebugLevel); DCmd_Register("help", &ScummDebugger::Cmd_Help); DCmd_Register("show", &ScummDebugger::Cmd_Show); DCmd_Register("hide", &ScummDebugger::Cmd_Hide); DCmd_Register("imuse_multimidi", &ScummDebugger::Cmd_ImuseMultiMidi); } } void ScummDebugger::detach() { #if USE_CONSOLE if (_s->_debuggerDialog) { _s->_debuggerDialog->setInputeCallback(0, 0); _s->_debuggerDialog->setCompletionCallback(0, 0); } #endif #ifdef _WIN32_WCE force_keyboard(false); #endif _s->_debugger = NULL; _s = NULL; _detach_now = false; } // Temporary execution handler void ScummDebugger::on_frame() { if (_frame_countdown == 0) return; --_frame_countdown; if (!_frame_countdown) { // Pause sound output bool old_soundsPaused = _s->_sound->_soundsPaused; _s->_sound->pauseSounds(true); // Enter debugger enter(); _s->_sound->pauseSounds(old_soundsPaused); // Resume previous sound state if (_detach_now) // Detach if we're finished with the debugger detach(); } } // Console handler #if USE_CONSOLE bool ScummDebugger::debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon) { ScummDebugger *debugger = (ScummDebugger *)refCon; return debugger->RunCommand(input); } bool ScummDebugger::debuggerCompletionCallback(ConsoleDialog *console, const char *input, char*& completion, void *refCon) { ScummDebugger *debugger = (ScummDebugger *)refCon; return debugger->TabComplete(input, completion); } #endif /////////////////////////////////////////////////// // Now the fun stuff: // Command/Variable registration functions void ScummDebugger::DVar_Register(const char *varname, void *pointer, int type, int optional) { assert(_dvar_count < (int)sizeof(_dvars)); strcpy(_dvars[_dvar_count].name, varname); _dvars[_dvar_count].type = type; _dvars[_dvar_count].variable = pointer; _dvars[_dvar_count].optional = optional; _dvar_count++; } void ScummDebugger::DCmd_Register(const char *cmdname, DebugProc pointer) { assert(_dcmd_count < (int)sizeof(_dcmds)); strcpy(_dcmds[_dcmd_count].name, cmdname); _dcmds[_dcmd_count].function = pointer; _dcmd_count++; } // Main Debugger Loop void ScummDebugger::enter() { #if USE_CONSOLE if (!_s->_debuggerDialog) { _s->_debuggerDialog = new ConsoleDialog(_s->_newgui, _s->_screenWidth); Debug_Printf("Debugger started, type 'exit' to return to the game.\n"); Debug_Printf("Type 'help' to see a little list of commands and variables.\n"); } if (errStr) { Debug_Printf("ERROR: %s\n\n", errStr); free(errStr); errStr = NULL; } _s->_debuggerDialog->setInputeCallback(debuggerInputCallback, this); _s->_debuggerDialog->setCompletionCallback(debuggerCompletionCallback, this); _s->_debuggerDialog->runModal(); #else // TODO: compared to the console input, this here is very bare bone. // For example, no support for tab completion and no history. At least // we should re-add (optional) support for the readline library. // Or maybe instead of choosing between a console dialog and stdio, // we should move that choice into the ConsoleDialog class - that is, // the console dialog code could be #ifdef'ed to not print to the dialog // but rather to stdio. This way, we could also reuse the command history // and tab completion of the console. It would still require a lot of // work, but at least no dependency on a 3rd party library... printf("Debugger entered, please switch to this console for input.\n"); int i; char buf[256]; do { printf("debug> "); if (!fgets(buf, sizeof(buf), stdin)) return; i = strlen(buf); while (i > 0 && buf[i - 1] == '\n') buf[--i] = 0; if (i == 0) continue; } while (RunCommand(buf)); #endif } // Command execution loop bool ScummDebugger::RunCommand(const char *inputOrig) { int i = 0, num_params = 0; const char *param[256]; char *input = strdup(inputOrig); // One of the rare occasions using strdup is OK (although avoiding strtok might be more elegant here). // Parse out any params char *tok = strtok(input, " "); if (tok) { do { param[num_params++] = tok; } while ((tok = strtok(NULL, " ")) != NULL); } else { param[num_params++] = input; } for (i=0; i < _dcmd_count; i++) { if (!strcmp(_dcmds[i].name, param[0])) { bool result = (this->*_dcmds[i].function)(num_params, param); free(input); return result; } } // It's not a command, so things get a little tricky for variables. Do fuzzy matching to ignore things like subscripts. for (i = 0; i < _dvar_count; i++) { if (!strncmp(_dvars[i].name, param[0], strlen(_dvars[i].name))) { if (num_params > 1) { // Alright, we need to check the TYPE of the variable to deref and stuff... the array stuff is a bit ugly :) switch(_dvars[i].type) { // Integer case DVAR_INT: *(int *)_dvars[i].variable = atoi(param[1]); Debug_Printf("(int)%s = %d\n", param[0], *(int *)_dvars[i].variable); break; // Integer Array case DVAR_INTARRAY: { char *chr = strchr(param[0], '['); if (!chr) { Debug_Printf("You must access this array as %s[element]\n", param[0]); } else { int element = atoi(chr+1); int32 *var = *(int32 **)_dvars[i].variable; if (element > _dvars[i].optional) { Debug_Printf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional); } else { var[element] = atoi(param[1]); Debug_Printf("(int)%s = %d\n", param[0], var[element]); } } } break; default: Debug_Printf("Failed to set variable %s to %s - unknown type\n", _dvars[i].name, param[1]); break; } } else { // And again, type-dependent prints/defrefs. The array one is still ugly. switch(_dvars[i].type) { // Integer case DVAR_INT: Debug_Printf("(int)%s = %d\n", param[0], *(int *)_dvars[i].variable); break; // Integer array case DVAR_INTARRAY: { char *chr = strchr(param[0], '['); if (!chr) { Debug_Printf("You must access this array as %s[element]\n", param[0]); } else { int element = atoi(chr+1); int16 *var = *(int16 **)_dvars[i].variable; if (element > _dvars[i].optional) { Debug_Printf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional); } else { Debug_Printf("(int)%s = %d\n", param[0], var[element]); } } } break; // String case DVAR_STRING: Debug_Printf("(string)%s = %s\n", param[0], *(char **)_dvars[i].variable); break; default: Debug_Printf("%s = (unknown type)\n", param[0]); break; } } free(input); return true; } } Debug_Printf("Unknown command or variable\n"); free(input); return true; } // Commands bool ScummDebugger::Cmd_Exit(int argc, const char **argv) { _detach_now = true; return false; } bool ScummDebugger::Cmd_Restart(int argc, const char **argv) { _s->restart(); _detach_now = true; return false; } bool ScummDebugger::Cmd_ImuseMultiMidi (int argc, const char **argv) { if (argc > 1) { _s->_imuse->property (IMuse::PROP_MULTI_MIDI, !strcmp (argv[1], "1") || !strcmp (argv[1], "on") || !strcmp (argv[1], "true")); return false; } else { Debug_Printf("Use 'imuse_multimidi on|off' to switch\n"); return true; } } bool ScummDebugger::Cmd_Room(int argc, const char **argv) { if (argc > 1) { int room = atoi(argv[1]); _s->_actors[_s->VAR(_s->VAR_EGO)].room = room; _s->_sound->stopAllSounds(); _s->startScene(room, 0, 0); _s->_fullRedraw = 1; return false; } else { Debug_Printf("Current room: %d [%d] - use 'room ' to switch\n", _s->_currentRoom, _s->_roomResource); return true; } } bool ScummDebugger::Cmd_LoadGame(int argc, const char **argv) { if (argc > 1) { int slot = atoi(argv[1]); _s->_saveLoadSlot = slot; _s->_saveLoadFlag = 2; _s->_saveLoadCompatible = false; _detach_now = true; return false; } Debug_Printf("Syntax: loadgame \n"); return true; } bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) { if (argc > 2) { int slot = atoi(argv[1]); strcpy(_s->_saveLoadName, argv[2]); _s->_saveLoadSlot = slot; _s->_saveLoadFlag = 1; _s->_saveLoadCompatible = false; } else Debug_Printf("Syntax: savegame \n"); return true; } bool ScummDebugger::Cmd_Show(int argc, const char **argv) { if (argc != 2) { Debug_Printf("Syntax: show \n"); return true; } if (!strcmp(argv[1], "hex")) { _s->_hexdumpScripts = true; Debug_Printf("Script hex dumping on\n"); } else if (!strncmp(argv[1], "sta", 3)) { _s->_showStack = 1; Debug_Printf("Stack tracing on\n"); } else { Debug_Printf("Unknown show parameter '%s'\nParameters are 'hex' for hex dumping and 'sta' for stack tracing\n", argv[1]); } return true; } bool ScummDebugger::Cmd_Hide(int argc, const char **argv) { if (argc != 2) { Debug_Printf("Syntax: hide \n"); return true; } if (!strcmp(argv[1], "hex")) { _s->_hexdumpScripts = false; Debug_Printf("Script hex dumping off\n"); } else if (!strncmp(argv[1], "sta", 3)) { _s->_showStack = 0; Debug_Printf("Stack tracing off\n"); } else { Debug_Printf("Unknown hide parameter '%s'\nParameters are 'hex' to turn off hex dumping and 'sta' to turn off stack tracing\n", argv[1]); } return true; } bool ScummDebugger::Cmd_Script(int argc, const char** argv) { int scriptnum; if (argc < 2) { Debug_Printf("Syntax: script \n"); return true; } scriptnum = atoi(argv[1]); // FIXME: what is the max range on these? // if (scriptnum >= _s->_maxScripts) { // Debug_Printf("Script number %d is out of range (range: 1 - %d)\n", scriptnum, _s->_maxScripts); // return true; //} if ((!strcmp(argv[2], "kill")) || (!strcmp(argv[2], "stop"))) { _s->stopScript(scriptnum); } else if ((!strcmp(argv[2], "run")) || (!strcmp(argv[2], "start"))) { _s->runScript(scriptnum, 0, 0, 0); return false; } else { Debug_Printf("Unknown script command '%s'\nUse as command\n", argv[2]); } return true; } bool ScummDebugger::Cmd_ImportRes(int argc, const char** argv) { File file; uint32 size; int resnum; if (argc != 4) { Debug_Printf("Syntax: importres \n"); return true; } resnum = atoi(argv[3]); // FIXME add bounds check if (!strncmp(argv[1], "scr", 3)) { file.open(argv[2], ""); if (file.isOpen() == false) { Debug_Printf("Could not open file %s\n", argv[2]); return true; } if (_s->_features & GF_SMALL_HEADER) { size = file.readUint16LE(); file.seek(-2, SEEK_CUR); } else if (_s->_features & GF_SMALL_HEADER) { if (!(_s->_features & GF_SMALL_NAMES)) file.seek(8, SEEK_CUR); size = file.readUint32LE(); file.readUint16LE(); file.seek(-6, SEEK_CUR); } else { file.readUint32BE(); size = file.readUint32BE(); file.seek(-8, SEEK_CUR); } file.read(_s->createResource(rtScript, resnum, size), size); } else Debug_Printf("Unknown importres type '%s'\n", argv[1]); return true; } bool ScummDebugger::Cmd_PrintScript(int argc, const char **argv) { int i; ScriptSlot *ss = _s->vm.slot; Debug_Printf("+--------------------------------------+\n"); Debug_Printf("|# | num|offst|sta|typ|fr|rec|fc|cut|\n"); Debug_Printf("+--+----+-----+---+---+--+---+--+---+\n"); for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (ss->number) { Debug_Printf("|%2d|%4d|%05x|%3d|%3d|%2d|%3d|%2d|%3d|\n", i, ss->number, ss->offs, ss->status, ss->where, ss->freezeResistant, ss->recursive, ss->freezeCount, ss->cutsceneOverride); } } Debug_Printf("+--------------------------------------+\n"); return true; } bool ScummDebugger::Cmd_Actor(int argc, const char **argv) { Actor *a; int actnum; int value; if (argc < 3) { Debug_Printf("Syntax: actor \n"); return true; } actnum = atoi(argv[1]); if (actnum >= _s->_numActors) { Debug_Printf("Actor %d is out of range (range: 1 - %d)\n", actnum, _s->_numActors); return true; } a = &_s->_actors[actnum]; value = atoi(argv[3]); if (!strcmp(argv[2], "ignoreboxes")) { a->ignoreBoxes = (value > 0); Debug_Printf("Actor[%d].ignoreBoxes = %d\n", actnum, a->ignoreBoxes); } else if (!strcmp(argv[2], "x")) { a->putActor(value, a->y, a->room); Debug_Printf("Actor[%d].x = %d\n", actnum, a->x); _s->_fullRedraw = 1; } else if (!strcmp(argv[2], "y")) { a->putActor(a->x, value, a->room); Debug_Printf("Actor[%d].y = %d\n", actnum, a->y); _s->_fullRedraw = 1; } else if (!strcmp(argv[2], "elevation")) { a->elevation = value; Debug_Printf("Actor[%d].elevation = %d\n", actnum, a->elevation); _s->_fullRedraw = 1; } else if (!strcmp(argv[2], "costume")) { if (value >= _s->res.num[rtCostume]) Debug_Printf("Costume not changed as %d exceeds max of %d\n", value, _s->res.num[rtCostume]); else { a->setActorCostume( value ); _s->_fullRedraw = 1; Debug_Printf("Actor[%d].costume = %d\n", actnum, a->costume); } } else { Debug_Printf("Unknown actor command '%s'\nUse as command\n", argv[2]); } return true; } bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) { int i; Actor *a; Debug_Printf("+----------------------------------------------------------------+\n"); Debug_Printf("|# |room| x | y |elev|cos|width|box|mov| zp|frame|scale|dir|cls|\n"); Debug_Printf("+--+----+----+----+----+---+-----+---+---+---+-----+-----+---+---+\n"); for (i = 1; i < _s->_numActors; i++) { a = &_s->_actors[i]; if (a->visible) Debug_Printf("|%2d|%4d|%4d|%4d|%4d|%3d|%5d|%3d|%3d|%3d|%5d|%5d|%3d|$%02x|\n", a->number, a->room, a->x, a->y, a->elevation, a->costume, a->width, a->walkbox, a->moving, a->forceClip, a->frame, a->scalex, a->getFacing(), int(_s->_classData[a->number]&0xFF)); } Debug_Printf("+----------------------------------------------------------------+\n"); return true; } bool ScummDebugger::Cmd_PrintObjects(int argc, const char **argv) { int i; ObjectData *o; Debug_Printf("Objects in current room\n"); Debug_Printf("+---------------------------------+--+\n"); Debug_Printf("|num | x | y |width|height|state|fl|\n"); Debug_Printf("+----+----+----+-----+------+-----+--+\n"); for (i = 1; (i < _s->_numLocalObjects) && (_s->_objs[i].obj_nr != 0) ; i++) { o = &(_s->_objs[i]); Debug_Printf("|%4d|%4d|%4d|%5d|%6d|%5d|%2d|\n", o->obj_nr, o->x_pos, o->y_pos, o->width, o->height, o->state, o->fl_object_index); } Debug_Printf("\n"); return true; } bool ScummDebugger::Cmd_Object(int argc, const char **argv) { int i; int obj; if (argc < 3) { Debug_Printf("Syntax: object \n"); return true; } obj = atoi(argv[1]); if (obj >= _s->_numGlobalObjects) { Debug_Printf("Object %d is out of range (range: 1 - %d)\n", obj, _s->_numGlobalObjects); return true; } if (!strcmp(argv[2], "pickup")) { for (i = 1; i < _s->_maxInventoryItems; i++) { if (_s->_inventory[i] == (uint16)obj) { _s->putOwner(obj, _s->VAR(_s->VAR_EGO)); _s->runInventoryScript(obj); return true; } } if (argc == 3) _s->addObjectToInventory(obj, _s->_currentRoom); else _s->addObjectToInventory(obj, atoi(argv[3])); _s->putOwner(obj, _s->VAR(_s->VAR_EGO)); _s->putClass(obj, kObjectClassUntouchable, 1); _s->putState(obj, 1); _s->removeObjectFromRoom(obj); _s->clearDrawObjectQueue(); _s->runInventoryScript(obj); } else if (!strcmp(argv[2], "state")) { _s->putState(obj, atoi(argv[3])); //is BgNeedsRedraw enough? _s->_BgNeedsRedraw = true; } else { Debug_Printf("Unknown object command '%s'\nUse as command\n", argv[2]); } return true; } bool ScummDebugger::Cmd_Help(int argc, const char **argv) { // console normally has 39 line width // wrap around nicely int width = 0, size, i; Debug_Printf("Commands are:\n"); for (i = 0 ; i < _dcmd_count ; i++) { size = strlen(_dcmds[i].name) + 1; if ((width + size) >= 39) { Debug_Printf("\n"); width = size; } else width += size; Debug_Printf("%s ", _dcmds[i].name); } width = 0; Debug_Printf("\n\nVariables are:\n"); for (i = 0 ; i < _dvar_count ; i++) { size = strlen(_dvars[i].name) + 1; if ((width + size) >= 39) { Debug_Printf("\n"); width = size; } else width += size; Debug_Printf("%s ", _dvars[i].name); } Debug_Printf("\n"); return true; } bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) { if (argc == 1) { if (_s->_debugMode == false) Debug_Printf("Debugging is not enabled at this time\n"); else Debug_Printf("Debugging is currently set at level %d\n", _debugLevel); } else { // set level int level = atoi(argv[1]); _debugLevel = level; if (level > 0) { _s->_debugMode = true; Debug_Printf("Debug level set to level %d\n", level); } else if (level == 0) { _s->_debugMode = false; Debug_Printf("Debugging is now disabled\n"); } else Debug_Printf("Not a valid debug level\n"); } return true; } bool ScummDebugger::Cmd_PrintBox(int argc, const char **argv) { int num, i = 0; if (argc > 1) { for (i = 1; i < argc; i++) printBox(atoi(argv[i])); } else { num = _s->getNumBoxes(); Debug_Printf("\nWalk boxes:\n"); for (i = 0; i < num; i++) printBox(i); } return true; } bool ScummDebugger::Cmd_PrintBoxMatrix(int argc, const char **argv) { byte *boxm = _s->getBoxMatrixBaseAddr(); int num = _s->getNumBoxes(); int i; Debug_Printf("Walk matrix:\n"); for (i = 0; i < num; i++) { Debug_Printf("%d: ", i); while (*boxm != 0xFF) { Debug_Printf("[%d] ", *boxm); boxm++; } boxm++; Debug_Printf("\n"); } return true; } void ScummDebugger::printBox(int box) { assert(box < _s->getNumBoxes()); BoxCoords coords; int flags = _s->getBoxFlags(box); int mask = _s->getMaskFromBox(box); int scale = _s->getBoxScale(box); _s->getBoxCoordinates(box, &coords); // Print out coords, flags, zbuffer mask Debug_Printf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n", box, coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y, coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y, flags, mask, scale); // Draw the box drawBox(box); } /************ ENDER: Temporary debug code for boxen **************/ static int gfxPrimitivesCompareInt(const void *a, const void *b); static void hlineColor(Scumm *scumm, int x1, int x2, int y, byte color) { VirtScreen *vs = &scumm->virtscr[0]; byte *ptr; // Clip y y += scumm->_screenTop; if (y < 0 || y >= scumm->_screenHeight) return; if (x2 < x1) SWAP(x2, x1); // Clip x1 / x2 const int left = scumm->_screenStartStrip * 8; const int right = scumm->_screenEndStrip * 8; if (x1 < left) x1 = left; if (x2 >= right) x2 = right - 1; ptr = vs->screenPtr + x1 + y * scumm->_screenWidth; while (x1++ <= x2) { *ptr++ = color; } } static int gfxPrimitivesCompareInt(const void *a, const void *b) { return (*(const int *)a) - (*(const int *)b); } static void fillQuad(Scumm *scumm, int16 vx[4], int16 vy[4], int color) { const int N = 4; int i; int y; int miny, maxy; int x1, y1; int x2, y2; int ind1, ind2; int ints; int polyInts[N]; // Determine Y maxima miny = vy[0]; maxy = vy[0]; for (i = 1; i < N; i++) { if (vy[i] < miny) { miny = vy[i]; } else if (vy[i] > maxy) { maxy = vy[i]; } } // Draw, scanning y for (y = miny; y <= maxy; y++) { ints = 0; for (i = 0; i < N; i++) { if (i == 0) { ind1 = N - 1; } else { ind1 = i - 1; } ind1 = (i - 1 + N) % N; ind2 = i; y1 = vy[ind1]; y2 = vy[i]; if (y1 < y2) { x1 = vx[ind1]; x2 = vx[i]; } else if (y1 > y2) { y2 = vy[ind1]; y1 = vy[i]; x2 = vx[ind1]; x1 = vx[i]; } else { continue; } if ((y >= y1) && (y < y2)) { polyInts[ints++] = (y - y1) * (x2 - x1) / (y2 - y1) + x1; } else if ((y == maxy) && (y > y1) && (y <= y2)) { polyInts[ints++] = (y - y1) * (x2 - x1) / (y2 - y1) + x1; } } qsort(polyInts, ints, sizeof(int), gfxPrimitivesCompareInt); for (i = 0; i < ints; i += 2) { hlineColor(scumm, polyInts[i], polyInts[i + 1], y, color); } } return; } void ScummDebugger::drawBox(int box) { BoxCoords coords; int16 rx[4], ry[4]; _s->getBoxCoordinates(box, &coords); rx[0] = coords.ul.x; ry[0] = coords.ul.y; rx[1] = coords.ur.x; ry[1] = coords.ur.y; rx[2] = coords.lr.x; ry[2] = coords.lr.y; rx[3] = coords.ll.x; ry[3] = coords.ll.y; // TODO - maybe use different colors for each box, and/or print the box number inside it? fillQuad(_s, rx, ry, 13); VirtScreen *vs = _s->findVirtScreen(coords.ul.y); if (vs != NULL) _s->updateDirtyRect(vs->number, 0, _s->_screenWidth, 0, _s->_screenHeight, 0); _s->drawDirtyScreenParts(); _s->_system->update_screen(); } bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) { const char *names[] = { "Opening", "Straw to Gold", "Dyeing", "Night Vision", "Twisting", "Sleep", "Emptying", "Invisibility", "Terror", "Sharpening", "Reflection", "Healing", "Silence", "Shaping", "Unmaking", "Transcendence" }; int odds[] = { 15162, 15676, 16190, 64, 16961, 17475, 17989, 18503, 73, 19274, 76, 77, 20302, 20816, 21330, 84 }; const char *notes = "cdefgabC"; int i, base, draft; if (!(_s->_features & GF_LOOM)) { Debug_Printf("Command only works with Loom/LoomCD\n"); return true; } // There are 16 drafts, stored from variable 50 or 100 and upwards. // Each draft occupies two variables. Even-numbered variables contain // the notes for each draft, and a number of flags: // // +---+---+---+---+-----+-----+-----+-----+ // | A | B | C | D | 444 | 333 | 222 | 111 | // +---+---+---+---+-----+-----+-----+-----+ // // A Unknown // B The player has used the draft successfully at least once // C The player has knowledge of the draft // D Unknown // 444 The fourth note // 333 The third note // 222 The second note // 111 The first note // // I don't yet know what the odd-numbered variables are used for. // Possibly they store information on where and/or how the draft can // be used. They appear to remain constant throughout the game. base = (_s->_gameId == GID_LOOM) ? 50 : 100; if (argc == 2) { // We had to debug a problem at the end of the game that only // happened if you interrupted the intro at a specific point. // That made it useful with a command to learn all the drafts // and notes. if (strcmp(argv[1], "learn") == 0) { for (i = 0; i < 16; i++) _s->_scummVars[base + 2 * i] |= 0x2000; _s->_scummVars[base + 72] = 8; // In theory, we could run script 18 here to redraw // the distaff, but I don't know if that's a safe // thing to do. Debug_Printf("Learned all drafts and notes.\n"); return true; } // During the testing of EGA Loom we had some trouble with the // drafts data structure being overwritten. I don't expect // this command is particularly useful any more, but it will // attempt to repair the (probably) static part of it. if (strcmp(argv[1], "fix") == 0) { for (i = 0; i < 16; i++) _s->_scummVars[base + 2 * i + 1] = odds[i]; Debug_Printf( "An attempt has been made to repair\n" "the internal drafts data structure.\n" "Continue on your own risk.\n"); return true; } } // Probably the most useful command for ordinary use: list the drafts. for (i = 0; i < 16; i++) { draft = _s->_scummVars[base + i * 2]; Debug_Printf("%d %-13s %c%c%c%c %c%c %5d %c\n", base + 2 * i, names[i], notes[draft & 0x0007], notes[(draft & 0x0038) >> 3], notes[(draft & 0x01c0) >> 6], notes[(draft & 0x0e00) >> 9], (draft & 0x2000) ? 'K' : ' ', (draft & 0x4000) ? 'U' : ' ', _s->_scummVars[base + 2 * i + 1], (_s->_scummVars[base + 2 * i + 1] != odds[i]) ? '!' : ' '); } return true; } // returns true if something has been completed // completion has to be delete[]-ed then bool ScummDebugger::TabComplete(const char *input, char*& completion) { // very basic tab completion // for now it just supports command completions // adding completions of command parameters would be nice (but hard) :-) // maybe also give a list of possible command completions? // (but this will require changes to console) if (strchr(input, ' ')) return false; // already finished the first word unsigned int inputlen = strlen(input); unsigned int matchlen = 0; char match[30]; // the max. command name is 30 chars for (int i=0; i < _dcmd_count; i++) { if (!strncmp(_dcmds[i].name, input, inputlen)) { unsigned int commandlen = strlen(_dcmds[i].name); if (commandlen == inputlen) { // perfect match return false; } if (commandlen > inputlen) { // possible match // no previous match if (matchlen == 0) { strcpy(match, _dcmds[i].name + inputlen); matchlen = commandlen - inputlen; } else { // take common prefix of previous match and this command unsigned int j; for (j = 0; j < matchlen; j++) { if (match[j] != _dcmds[i].name[inputlen + j]) break; } matchlen = j; } if (matchlen == 0) return false; } } } if (matchlen == 0) return false; completion = new char[matchlen+1]; memcpy(completion, match, matchlen); completion[matchlen] = 0; return true; }