/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef DEBUG_H #define DEBUG_H // Choose between text console or ScummConsole #define USE_CONSOLE 1 class Scumm; class ScummDebugger; typedef bool (ScummDebugger::*DebugProc)(int argc, const char **argv); enum { DVAR_INT, DVAR_BOOL, DVAR_INTARRAY, DVAR_STRING }; struct DVar { char name[30]; void *variable; int type, optional; }; struct DCmd { char name[30]; DebugProc function; }; class ScummDebugger { public: ScummDebugger(); void on_frame(); void attach(Scumm *s, char *entry); protected: Scumm *_s; int _frame_countdown, _dvar_count, _dcmd_count; DVar _dvars[256]; DCmd _dcmds[256]; bool _detach_now; char *errStr; void enter(); void detach(); void DVar_Register(const char *varname, void *pointer, int type, int optional); void DCmd_Register(const char *cmdname, DebugProc pointer); bool RunCommand(const char *input); // Commands bool Cmd_Exit(int argc, const char **argv); bool Cmd_Room(int argc, const char **argv); bool Cmd_LoadGame(int argc, const char **argv); bool Cmd_SaveGame(int argc, const char **argv); bool Cmd_Restart(int argc, const char **argv); bool Cmd_PrintActor(int argc, const char **argv); bool Cmd_PrintBox(int argc, const char **argv); bool Cmd_PrintBoxMatrix(int argc, const char **argv); bool Cmd_PrintObjects(int argc, const char **argv); bool Cmd_Actor(int argc, const char **argv); bool Cmd_Object(int argc, const char **argv); bool Cmd_Script(int argc, const char **argv); bool Cmd_PrintScript(int argc, const char **argv); bool Cmd_ImportRes(int argc, const char **argv); bool Cmd_PrintDraft(int argc, const char **argv); bool Cmd_DebugLevel(int argc, const char **argv); bool Cmd_Help(int argc, const char **argv); bool Cmd_Show(int argc, const char **argv); bool Cmd_Hide(int argc, const char **argv); bool Cmd_ImuseMultiMidi (int argc, const char **argv); bool Cmd_ImusePanic (int argc, const char **argv); void printBox(int box); void drawBox(int box); #ifdef USE_CONSOLE static bool debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon); static bool debuggerCompletionCallback(ConsoleDialog *console, const char *input, char*& completion, void *refCon); #endif bool TabComplete(const char *input, char*& completion); }; #endif