/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "dialogs.h" #include "sound.h" #include "sound/mididrv.h" #include "scumm.h" #include "imuse.h" #include "gui/newgui.h" #include "gui/ListWidget.h" #include "common/config-file.h" #ifdef _MSC_VER # pragma warning( disable : 4068 ) #endif struct ResString { int num; char string[80]; }; // String maps static const char* string_map_table_custom[] = { "Master Volume :", //0 "Music Volume :", //1 "SFX Volume :", //2 "+", //3 "-", //4 "Sound", //5 "Keys", //6 "About", //7 "Pocket ScummVM", //8 "Build " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", //9 "ScummVM http://scummvm.sourceforge.net", //10 "All games (c) LucasArts", //11 "Quit", //12 "Pause", //13 "Save", //14 "Skip", //15 "Hide", //16 "Options", //17 "Misc", //18 "Show speech subtitles", //19 "Amiga palette conversion", //20 "Except:", //21 "Simon the Sorcerer (c) Adventuresoft", //22 "Close" //23 }; static ResString string_map_table_v7[] = { {96, "game name and version"}, //that's how it's supposed to be {77, "Select a game to LOAD"}, {76, "Name your SAVE game"}, {70, "save"}, //boot8 {71, "load"}, //boot9 {72, "play"}, //boot10 {73, "cancel"}, //boot11 {74, "quit"}, //boot12 {75, "ok"}, //boot13 {85, "game paused"}, // boot3 /* this is the almost complete string map for v7 {63, "how may I serve you?"}, {64, "the dig v1.0"}, //(game name/version) {67, "text display only"}, {68, "c:\\dig"}, //boot007 (save path ?) {69, "the dig"}, //boot21 (game name) {70, "save"}, //boot8 {71, "load"}, //boot9 {72, "play"}, //boot10 {73, "cancel"}, //boot11 {74, "quit"}, //boot12 {75, "ok"}, //boot13 {76, "name your save game"}, //boot19 {77, "select a game to load"}, //boot20 {78, "you must enter a name"},//boot14 {79, "saving '%s'"}, //boot17 {80, "loading '%s'"}, //boot18 {81, "the game was NOT saved"}, //boot15 {82, "the game was NOT loaded"}, //boot16 {83, "how may I serve you?"}, {84, "how may I serve you?"}, {85, "game paused"}, // boot3 {86, "Are you sure you want to restart"}, {87, "Are you sure you want to quit?"}, //boot05 {89, "how may I serve you?"}, {90, "music"}, //boot22 {91, "voice"}, //boot23 {92, "sfx"}, //boot24 {93, "disabled"}, //boot25 {94, "text speed"}, //boot26 {95, "text display"}, //boot27 {96, "the dig v1.0"},*/ }; static ResString string_map_table_v6[] = { {117, "How may I serve you?"}, {109, "Select a game to LOAD"}, {108, "Name your SAVE game"}, {96, "Save"}, {97, "Load"}, {98, "Play"}, {99, "Cancel"}, {100, "Quit"}, {101, "Ok"}, {93, "Game paused"}, }; static ResString string_map_table_v5[] = { {28, "How may I serve you?"}, {20, "Select a game to LOAD"}, {19, "Name your SAVE game"}, {7, "Save"}, {8, "Load"}, {9, "Play"}, {10, "Cancel"}, {11, "Quit"}, {12, "Ok"}, {4, "Game paused"} }; #pragma mark - void ScummDialog::addResText(int x, int y, int w, int h, int resID) { // Get the string new StaticTextWidget(this, x, y, w, h, queryResString(resID), kTextAlignCenter); } const ScummVM::String ScummDialog::queryResString(int stringno) { char *result; int string; if (stringno == 0) return String(); if (_scumm->_features & GF_AFTER_V7) string = _scumm->_vars[string_map_table_v7[stringno - 1].num]; else if (_scumm->_features & GF_AFTER_V6) string = _scumm->_vars[string_map_table_v6[stringno - 1].num]; else string = string_map_table_v5[stringno - 1].num; result = (char *)_scumm->getStringAddress(string); if (result && *result == '/') { _scumm->translateText((char*)result, (char*)&_scumm->transText); strcpy((char*)result, (char*)&_scumm->transText); } if (!result) { // Gracelessly degrade to english :) if (_scumm->_features & GF_AFTER_V6) result = string_map_table_v6[stringno - 1].string; else result = string_map_table_v5[stringno - 1].string; } // Convert to a proper string (take care of FF codes) int value; byte chr; String tmp; while ((chr = *result++)) { if (chr == 0xFF) { chr = *result++; switch (chr) { case 4: { // add value value = _scumm->readVar(READ_LE_UINT16(result)); if (value < 0) { tmp += '-'; value = -value; } int flag = 0; int max = 10000; do { if (value >= max || flag) { tmp += value / max + '0'; value %= max; flag = 1; } max /= 10; if (max == 1) flag = 1; } while (max); result += 2; break; } case 5: { //add verb value = _scumm->readVar(READ_LE_UINT16(result)); int i; if (!value) break; for (i = 1; i < _scumm->_maxVerbs; i++) { if (value == _scumm->_verbs[i].verbid && !_scumm->_verbs[i].type && !_scumm->_verbs[i].saveid) { char* verb = (char*)_scumm->getResourceAddress(rtVerb, i); if (verb) { tmp += verb; } break; } } result += 2; break; } case 6: { // add object or actor name value = _scumm->readVar(READ_LE_UINT16(result)); if (!value) break; char* name = (char*)_scumm->getObjOrActorName(value); if (name) { tmp += name; } result += 2; break; } case 7: { // add string value = READ_LE_UINT16(result); if (_scumm->_features & GF_AFTER_V6 || _scumm->_gameId == GID_INDY3_256) value = _scumm->readVar(value); if (value) { char *str = (char*)_scumm->getStringAddress(value); if (str) { tmp += str; } } result += 2; break; } // Do these ever occur in the Gui? case 9: case 10: case 12: case 13: case 14: result += 2; default: warning("Ignoring unknown resource string of type %d", (int)chr); } } else { if (chr != '@') { tmp += chr; } } } return tmp; } const char *ScummDialog::queryCustomString(int stringno) { return string_map_table_custom[stringno]; } #pragma mark - enum { kSaveCmd = 'SAVE', kLoadCmd = 'LOAD', kPlayCmd = 'PLAY', kOptionsCmd = 'OPTN', kQuitCmd = 'QUIT' }; /* * TODO * - Maybe go back to the old way of differentiating between the save and the load mode? * This would include that in the load mode the list is not editable. * - Currently the savegame list is only loaded once when the dialog is created. Instead, * it should be loaded whenever the dialog is opened. Might want to add an open() * method to Dialog for that. */ SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm) : ScummDialog(gui, scumm, 30, 20, 260, 124) { addResText(10, 7, 240, 16, 1); // addResText(10, 7, 240, 16, 2); // addResText(10, 7, 240, 16, 3); _saveButton = (PushButtonWidget *)addPushButton(200, 20, queryResString(4), kSaveCmd, 'S'); _loadButton = (PushButtonWidget *)addPushButton(200, 40, queryResString(5), kLoadCmd, 'L'); addButton(200, 60, queryResString(6), kPlayCmd, 'P'); // Play addButton(200, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options addButton(200, 100, queryResString(8), kQuitCmd, 'Q'); // Quit _savegameList = new ListWidget(this, 10, 20, 180, 90); } void SaveLoadDialog::open() { _saveMode = false; _saveButton->setState(false); _loadButton->setState(true); fillList(); ScummDialog::open(); } void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kSaveCmd: if (!_saveMode) { _saveMode = true; _saveButton->setState(true); _loadButton->setState(false); fillList(); draw(); } break; case kLoadCmd: if (_saveMode) { _saveMode = false; _saveButton->setState(false); _loadButton->setState(true); fillList(); draw(); } break; case kListItemDoubleClickedCmd: if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) { if (_saveMode) { // Start editing the selected item, for saving _savegameList->startEditMode(); } else { load(); } } break; case kListItemActivatedCmd: if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) { if (_saveMode) { save(); } else { load(); } } break; case kPlayCmd: close(); break; case kOptionsCmd: _scumm->optionsDialog(); break; case kQuitCmd: _scumm->_system->quit(); break; default: ScummDialog::handleCommand(sender, cmd, data); } } void SaveLoadDialog::fillList() { // Get savegame names ScummVM::StringList l; char name[32]; int i = _saveMode ? 1 : 0; for (; i <= 80; i++) { // 80 - got this value from the old GUI _scumm->getSavegameName(i, name); l.push_back(name); } _savegameList->setList(l); _savegameList->setNumberingMode(_saveMode ? kListNumberingOne : kListNumberingZero); } void SaveLoadDialog::save() { // Save the selected item _scumm->_saveLoadSlot = _savegameList->getSelected() + 1; _scumm->_saveLoadCompatible = false; _scumm->_saveLoadFlag = 1; // 1 for save, I assume (Painelf) strcpy(_scumm->_saveLoadName, _savegameList->getSelectedString().c_str()); close(); } void SaveLoadDialog::load() { // Load the selected item _scumm->_saveLoadSlot = _savegameList->getSelected(); _scumm->_saveLoadCompatible = false; _scumm->_saveLoadFlag = 2; // 2 for load. Magic number anyone? close(); } #pragma mark - enum { kMasterVolumeChanged = 'mavc', kMusicVolumeChanged = 'muvc', kSfxVolumeChanged = 'sfvc', kOKCmd = 'ok ', kCancelCmd = 'cncl', }; enum { kKeysCmd = 'KEYS', kAboutCmd = 'ABOU', }; OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm) : ScummDialog(gui, scumm, 30, 20, 260, 124) { // // Add the buttons // addButton(_w-kButtonWidth-8, _h-24, "OK", kOKCmd, 'O'); addButton(_w-2*kButtonWidth-12, _h-24, "Cancel", kCancelCmd, 'C'); addButton(8, _h-24, "About", kAboutCmd, 'A'); #ifdef _WIN32_WCE addButton(kButtonWidth+12, _h-24, "Keys", kKeysCmd, 'K'); #endif // // Sound controllers // new StaticTextWidget(this, 25, 10, 85, 16, "Master volume:", kTextAlignRight); new StaticTextWidget(this, 25, 26, 85, 16, "Music volume:", kTextAlignRight); new StaticTextWidget(this, 25, 42, 85, 16, "SFX volume:", kTextAlignRight); masterVolumeSlider = new SliderWidget(this, 115, 8, 80, 12, "Volume1", kMasterVolumeChanged); musicVolumeSlider = new SliderWidget(this, 115, 24, 80, 12, "Volume2", kMusicVolumeChanged); sfxVolumeSlider = new SliderWidget(this, 115, 40, 80, 12, "Volume3", kSfxVolumeChanged); masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(256); musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(256); sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(256); masterVolumeLabel = new StaticTextWidget(this, 200, 10, 60, 16, "Volume1", kTextAlignLeft); musicVolumeLabel = new StaticTextWidget(this, 200, 26, 60, 16, "Volume2", kTextAlignLeft); sfxVolumeLabel = new StaticTextWidget(this, 200, 42, 60, 16, "Volume3", kTextAlignLeft); masterVolumeLabel->setFlags(WIDGET_CLEARBG); musicVolumeLabel->setFlags(WIDGET_CLEARBG); sfxVolumeLabel->setFlags(WIDGET_CLEARBG); // // Some misc options // subtitlesCheckbox = new CheckboxWidget(this, 25, 62, 100, 16, "Show subtitles", 0, 'S'); amigaPalCheckbox = new CheckboxWidget(this, 25, 80, 100, 16, "Amiga palette conversion", 0, 'P'); // // Finally create the sub dialogs // _aboutDialog = new AboutDialog(gui, scumm); #ifdef _WIN32_WCE // TODO - create _keysDialog #endif } OptionsDialog::~OptionsDialog() { delete _aboutDialog; } void OptionsDialog::open() { ScummDialog::open(); // display current sound settings _soundVolumeMaster = _scumm->_sound->_sound_volume_master; _soundVolumeMusic = _scumm->_sound->_sound_volume_music; _soundVolumeSfx = _scumm->_sound->_sound_volume_sfx; masterVolumeSlider->setValue(_soundVolumeMaster); musicVolumeSlider->setValue(_soundVolumeMusic); sfxVolumeSlider->setValue(_soundVolumeSfx); masterVolumeLabel->setValue(_soundVolumeMaster); musicVolumeLabel->setValue(_soundVolumeMusic); sfxVolumeLabel->setValue(_soundVolumeSfx); // update checkboxes, too subtitlesCheckbox->setState(_scumm->_noSubtitles == false); amigaPalCheckbox->setState((_scumm->_features & GF_AMIGA) != 0); } void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kKeysCmd: // TODO break; case kAboutCmd: _aboutDialog->runModal(); break; case kMasterVolumeChanged: _soundVolumeMaster = masterVolumeSlider->getValue(); masterVolumeLabel->setValue(_soundVolumeMaster); masterVolumeLabel->draw(); break; case kMusicVolumeChanged: _soundVolumeMusic = musicVolumeSlider->getValue(); musicVolumeLabel->setValue(_soundVolumeMusic); musicVolumeLabel->draw(); break; case kSfxVolumeChanged: _soundVolumeSfx = sfxVolumeSlider->getValue(); sfxVolumeLabel->setValue(_soundVolumeSfx); sfxVolumeLabel->draw(); break; case kOKCmd: { // Update the sound settings _scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master _scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music _scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX _scumm->_imuse->set_music_volume(_soundVolumeMusic); _scumm->_imuse->set_master_volume(_soundVolumeMaster); _scumm->_mixer->setVolume(_soundVolumeSfx); _scumm->_mixer->setMusicVolume(_soundVolumeMusic); g_config->setInt("master_volume", _soundVolumeMaster); g_config->setInt("music_volume", _soundVolumeMusic); g_config->setInt("sfx_volume", _soundVolumeSfx); // Subtitles? _scumm->_noSubtitles = !subtitlesCheckbox->getState(); g_config->setBool("nosubtitles", _scumm->_noSubtitles); // Amiga palette? if (amigaPalCheckbox->getState()) _scumm->_features |= GF_AMIGA; else _scumm->_features &= ~GF_AMIGA; g_config->setBool("amiga", amigaPalCheckbox->getState()); // Finally flush the modified config g_config->flush(); } case kCancelCmd: close(); break; default: ScummDialog::handleCommand(sender, cmd, data); } } #pragma mark - AboutDialog::AboutDialog(NewGui *gui, Scumm *scumm) : ScummDialog(gui, scumm, 30, 20, 260, 124) { addButton(110, 100, queryCustomString(23), kCloseCmd, 'C'); // Close dialog - FIXME new StaticTextWidget(this, 10, 10, 240, 16, "ScummVM " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", kTextAlignCenter); new StaticTextWidget(this, 10, 30, 240, 16, "http://scummvm.sourceforge.net", kTextAlignCenter); new StaticTextWidget(this, 10, 50, 240, 16, "All games (c) LucasArts", kTextAlignCenter); new StaticTextWidget(this, 10, 64, 240, 16, "Except", kTextAlignCenter); new StaticTextWidget(this, 10, 78, 240, 16, "Simon the Sorcerer (c) Adventuresoft", kTextAlignCenter); } #pragma mark - PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm) : ScummDialog(gui, scumm, 35, 80, 250, 16) { addResText(4, 4, 250-8, 16, 10); }