/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef SCUMM_DIALOGS_H #define SCUMM_DIALOGS_H #include "gui/dialog.h" class ListWidget; class Scumm; #define RES_STRING(id) queryResString(id) #define CUSTOM_STRING(id) queryCustomString(id) class ScummDialog : public Dialog { public: ScummDialog(NewGui *gui, Scumm *scumm, int x, int y, int w, int h) : Dialog(gui, x, y, w, h), _scumm(scumm) {} protected: Scumm *_scumm; void addResText(int x, int y, int w, int h, int resID); // Query a string from the resources const char *queryResString(int stringno); // Query a custom string. This is in a seperate method so that we // can easily localize the messages in the future if we want to. const char *queryCustomString(int stringno); }; class SaveLoadDialog : public ScummDialog { public: SaveLoadDialog(NewGui *gui, Scumm *scumm); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); protected: ListWidget *_savegameList; }; class AboutDialog : public ScummDialog { public: AboutDialog(NewGui *gui, Scumm *scumm); }; class SoundDialog; class KeysDialog; class MiscDialog; class OptionsDialog : public ScummDialog { protected: AboutDialog *_aboutDialog; SoundDialog *_soundDialog; KeysDialog *_keysDialog; MiscDialog *_miscDialog; public: OptionsDialog(NewGui *gui, Scumm *scumm); ~OptionsDialog(); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); }; class PauseDialog : public ScummDialog { public: PauseDialog(NewGui *gui, Scumm *scumm); virtual void handleMouseDown(int x, int y, int button, int clickCount) { close(); } virtual void handleKeyDown(char key, int modifiers) { if (key == 32) close(); else Dialog::handleKeyDown(key, modifiers); } // Enforce no transparency! virtual void setupScreenBuf() {} virtual void teardownScreenBuf() {} }; class SoundDialog : public ScummDialog { public: SoundDialog(NewGui *gui, Scumm *scumm); enum { kMasterVolumeChanged = 'mavc', kMusicVolumeChanged = 'muvc', kSfxVolumeChanged = 'sfvc', kOKCmd = 'ok ', kCancelCmd = 'cncl', }; virtual void open(); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); protected: int _soundVolumeMaster; int _soundVolumeMusic; int _soundVolumeSfx; SliderWidget *masterVolumeSlider; SliderWidget *musicVolumeSlider; SliderWidget *sfxVolumeSlider; StaticTextWidget *masterVolumeLabel; StaticTextWidget *musicVolumeLabel; StaticTextWidget *sfxVolumeLabel; }; #endif