/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef SCUMM_DIALOGS_H #define SCUMM_DIALOGS_H #include "common/str.h" #include "gui/dialog.h" class ListWidget; class Scumm; class ScummDialog : public Dialog { public: ScummDialog(NewGui *gui, Scumm *scumm, int x, int y, int w, int h) : Dialog(gui, x, y, w, h), _scumm(scumm) {} protected: typedef ScummVM::String String; Scumm *_scumm; void addResText(int x, int y, int w, int h, int resID); // Query a string from the resources const String queryResString(int stringno); // Query a custom string. This is in a seperate method so that we // can easily localize the messages in the future if we want to. const char *queryCustomString(int stringno); }; class SaveLoadDialog : public ScummDialog { public: SaveLoadDialog(NewGui *gui, Scumm *scumm); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual void open(); virtual void close(); protected: ListWidget *_savegameList; PushButtonWidget *_saveButton; PushButtonWidget *_loadButton; bool _saveMode; void fillList(); void save(); void load(); void switchToSaveMode(); void switchToLoadMode(); }; class AboutDialog : public ScummDialog { public: AboutDialog(NewGui *gui, Scumm *scumm); }; class OptionsDialog : public ScummDialog { protected: Dialog *_aboutDialog; #ifdef _WIN32_WCE Dialog *_keysDialog; #endif public: OptionsDialog(NewGui *gui, Scumm *scumm); ~OptionsDialog(); virtual void open(); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); protected: int _soundVolumeMaster; int _soundVolumeMusic; int _soundVolumeSfx; SliderWidget *_masterVolumeSlider; SliderWidget *_musicVolumeSlider; SliderWidget *_sfxVolumeSlider; StaticTextWidget *_masterVolumeLabel; StaticTextWidget *_musicVolumeLabel; StaticTextWidget *_sfxVolumeLabel; CheckboxWidget *subtitlesCheckbox; CheckboxWidget *amigaPalCheckbox; }; class InfoDialog : public ScummDialog { public: // arbitrary message InfoDialog(NewGui *gui, Scumm *scumm, const String& message); // from resources InfoDialog(NewGui *gui, Scumm *scumm, int res); virtual void handleMouseDown(int x, int y, int button, int clickCount) { close(); } virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) { setResult(ascii); close(); } protected: void setInfoText (const String& message); }; class PauseDialog : public InfoDialog { public: PauseDialog(NewGui *gui, Scumm *scumm); virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) { if (ascii == ' ') // Close pause dialog if space key is pressed close(); else ScummDialog::handleKeyDown(ascii, keycode, modifiers); } }; #ifdef _WIN32_WCE class KeysDialog : public ScummDialog { public: KeysDialog(NewGui *gui, Scumm *scumm); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers); protected: ListWidget *_actionsList; StaticTextWidget *_actionTitle; StaticTextWidget *_keyMapping; int _actionSelected; }; #endif #endif