/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GFX_H #define GFX_H #include "common/rect.h" namespace Scumm { class ScummEngine; /** Camera modes */ enum { kNormalCameraMode = 1, kFollowActorCameraMode = 2, kPanningCameraMode = 3 }; /** Camera state data */ struct CameraData { Common::Point _cur; Common::Point _dest; Common::Point _accel; Common::Point _last; int _leftTrigger, _rightTrigger; byte _follows, _mode; bool _movingToActor; }; /** Virtual screen identifiers */ enum VirtScreenNumber { kMainVirtScreen = 0, // The 'stage' kTextVirtScreen = 1, // In V1-V3 games: the area where text is printed kVerbVirtScreen = 2, // The verb area kUnkVirtScreen = 3 // ?? Not sure what this one is good for... }; /** Virtual screen areas */ struct VirtScreen { VirtScreenNumber number; uint16 topline; uint16 width, height; byte alloctwobuffers; bool scrollable; uint16 xstart; uint16 tdirty[80]; uint16 bdirty[80]; byte *screenPtr; byte *backBuf; void setDirtyRange(int top, int bottom) { for (int i = 0; i < 80; i++) { tdirty[i] = top; bdirty[i] = bottom; } } }; /** Palette cycles */ struct ColorCycle { uint16 delay; uint16 counter; uint16 flags; byte start; byte end; }; /** BlastObjects to draw */ struct BlastObject { uint16 number; int16 posX, posY; uint16 width, height; uint16 scaleX, scaleY; uint16 image; uint16 mode; }; /** Bomp graphics data, used as parameter to ScummEngine::drawBomp. */ struct BompDrawData { byte *out; int outwidth, outheight; int x, y; byte scale_x, scale_y; const byte *dataptr; int srcwidth, srcheight; uint16 shadowMode; int32 scaleRight, scaleBottom; byte *scalingXPtr, *scalingYPtr; byte *maskPtr; BompDrawData() { memset(this, 0, sizeof(*this)); } }; struct StripTable; class Gdi { friend class ScummEngine; // Mostly for the code in saveload.cpp ... ScummEngine *_vm; public: int _numZBuffer; int _imgBufOffs[8]; int32 _numStrips; Common::Rect _mask; byte _C64Colors[4]; Gdi(ScummEngine *vm); protected: byte *_roomPalette; byte _decomp_shr, _decomp_mask; byte _transparentColor; uint32 _vertStripNextInc; bool _zbufferDisabled; byte _C64CharMap[2048], _C64ObjectMap[2048], _C64PicMap[4096], _C64ColorMap[4096]; byte _C64MaskMap[4096], _C64MaskChar[4096]; bool _C64ObjectMode; /* Bitmap decompressors */ bool decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProcess); void decodeStripEGA(byte *dst, const byte *src, int height); void decodeC64Gfx(const byte *src, byte *dst, int size); void drawStripC64Object(byte *dst, int stripnr, int width, int height); void drawStripC64Background(byte *dst, int stripnr, int height); void drawStripC64Mask(byte *dst, int stripnr, int width, int height); void unkDecodeA(byte *dst, const byte *src, int height); void unkDecodeA_trans(byte *dst, const byte *src, int height); void unkDecodeB(byte *dst, const byte *src, int height); void unkDecodeB_trans(byte *dst, const byte *src, int height); void unkDecodeC(byte *dst, const byte *src, int height); void unkDecodeC_trans(byte *dst, const byte *src, int height); void unkDecode7(byte *dst, const byte *src, int height); void unkDecode8(byte *dst, const byte *src, int height); void unkDecode9(byte *dst, const byte *src, int height); void unkDecode10(byte *dst, const byte *src, int height); void unkDecode11(byte *dst, const byte *src, int height); void draw8ColWithMasking(byte *dst, const byte *src, int height, byte *mask); void draw8Col(byte *dst, const byte *src, int height); void clear8ColWithMasking(byte *dst, int height, byte *mask); void clear8Col(byte *dst, int height); void decompressMaskImgOr(byte *dst, const byte *src, int height); void decompressMaskImg(byte *dst, const byte *src, int height); void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b); void updateDirtyScreen(VirtScreen *vs); byte *getMaskBuffer(int x, int y, int z = 0); public: void drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height, int stripnr, int numstrip, byte flag, StripTable *table = 0); StripTable *generateStripTable(const byte *src, int width, int height, StripTable *table); void clearCharsetMask(); void disableZBuffer() { _zbufferDisabled = true; } void enableZBuffer() { _zbufferDisabled = false; } void resetBackground(int top, int bottom, int strip); enum DrawBitmapFlags { dbAllowMaskOr = 1, dbDrawMaskOnAll = 2, dbClear = 4 }; }; // If you want to try buggy hacked smooth scrolling support in The Dig, enable // the following preprocessor flag by uncommenting it. // // Note: This is purely experimental, NOT WORKING COMPLETLY and very buggy. // Please do not make reports about problems with it - this is only in CVS // to get it fixed and so that really interested parties can experiment it. // It is NOT FIT FOR GENERAL USAGE! You have been warned. // // Doing this correctly will be complicated. Basically, with smooth scrolling, // the virtual screen strips don't match the display screen strips. Hence we // either have to draw partial strips (but that'd be rather cumbersome). Or the // alternative (and IMHO more elegant) solution is to simply use a screen pitch // that is 8 pixel wider than the real screen width, and always draw one strip // more than needed to the backbuf. This will still require quite some code to // be changed but should otherwise be relatively easy to understand, and using // VirtScreen::pitch will actually clean up the code. // // #define V7_SMOOTH_SCROLLING_HACK } // End of namespace Scumm #endif