/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GFX_H #define GFX_H #include "common/rect.h" enum { /** Camera modes */ CM_NORMAL = 1, CM_FOLLOW_ACTOR = 2, CM_PANNING = 3 }; struct CameraData { /** Camera state data */ ScummVM::Point _cur; ScummVM::Point _dest; ScummVM::Point _accel; ScummVM::Point _last; int _leftTrigger, _rightTrigger; byte _follows, _mode; bool _movingToActor; }; struct VirtScreen { /** Virtual screen areas */ int number; uint16 topline; uint16 width, height; int size; byte alloctwobuffers; bool scrollable; uint16 xstart; uint16 tdirty[80]; uint16 bdirty[80]; byte *screenPtr; byte *backBuf; void setDirtyRange(int top, int bottom) { for (int i = 0; i < 80; i++) { tdirty[i] = top; bdirty[i] = bottom; } } }; struct ColorCycle { /** Palette cycles */ uint16 delay; uint16 counter; uint16 flags; byte start; byte end; }; struct BlastObject { /** BlastObjects to draw */ uint16 number; int16 posX, posY; uint16 width, height; uint16 scaleX, scaleY; uint16 image; uint16 mode; }; /** Bomp graphics data, used as parameter to Scumm::drawBomp. */ struct BompDrawData { byte *out; int outwidth, outheight; int x, y; byte scale_x, scale_y; const byte *dataptr; int srcwidth, srcheight; uint16 shadowMode; int32 scaleRight, scaleBottom; byte *scalingXPtr, *scalingYPtr; byte *maskPtr; BompDrawData() { memset(this, 0, sizeof(*this)); } }; class Gdi { friend class Scumm; // Mostly for the code in saveload.cpp ... public: Scumm *_vm; int _numZBuffer; int _imgBufOffs[8]; int32 _numStrips; ScummVM::Rect _mask; protected: byte _palette_mod; byte _decomp_shr, _decomp_mask; byte _transparentColor; uint32 _vertStripNextInc; bool _zbufferDisabled; /* Bitmap decompressors */ bool decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProcess); void decodeStripEGA(byte *dst, const byte *src, int height); void unkDecodeA(byte *dst, const byte *src, int height); void unkDecodeA_trans(byte *dst, const byte *src, int height); void unkDecodeB(byte *dst, const byte *src, int height); void unkDecodeB_trans(byte *dst, const byte *src, int height); void unkDecodeC(byte *dst, const byte *src, int height); void unkDecodeC_trans(byte *dst, const byte *src, int height); void unkDecode7(byte *dst, const byte *src, int height); void unkDecode8(byte *dst, const byte *src, int height); void unkDecode9(byte *dst, const byte *src, int height); void unkDecode10(byte *dst, const byte *src, int height); void unkDecode11(byte *dst, const byte *src, int height); void draw8ColWithMasking(byte *dst, const byte *src, int height, byte *mask); void draw8Col(byte *dst, const byte *src, int height); void clear8ColWithMasking(byte *dst, int height, byte *mask); void clear8Col(byte *dst, int height); void decompressMaskImgOr(byte *dst, const byte *src, int height); void decompressMaskImg(byte *dst, const byte *src, int height); void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b); void updateDirtyScreen(VirtScreen *vs); public: void drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height, int stripnr, int numstrip, byte flag); void clearCharsetMask(); void disableZBuffer() { _zbufferDisabled = true; } void enableZBuffer() { _zbufferDisabled = false; } void resetBackground(int top, int bottom, int strip); enum DrawBitmapFlags { dbAllowMaskOr = 1, dbDrawMaskOnAll = 2, dbClear = 4 }; }; // If you wan to try buggy hacked smooth scrolling support in The Dig, enable // the following preprocessor flag by uncommenting it. // // Note: This is purely experimental, NOT WORKING COMPLETLY and very buggy. // Please do not make reports about problems with it - this is only in CVS // to get it fixed and so that really interested parties can experiment it. // It is NOT FIT FOR GENERAL USAGE! You have been warned. // // Doing this correctly will be quite some more complicated. Basically, with smooth // scrolling, the virtual screen strips don't match the display screen strips. // Hence we either have to draw partial strips - but that'd be rather cumbersome. // Or the much simple (and IMHO more elegant) solution is to simply use a screen pitch // that is 8 pixel wider than the real screen width, and always draw one strip more than // needed to the backbuf. This will still require quite some code to be changed but // should otherwise be relatively easy to understand, and using VirtScreen::pitch // will actually clean up the code. // // #define V7_SMOOTH_SCROLLING_HACK #endif