/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GFX_H #define GFX_H enum VideoMode { /* Video scalers */ VIDEO_SCALE = 0, VIDEO_2XSAI = 1, VIDEO_SUPERSAI = 2, VIDEO_SUPEREAGLE = 3 }; enum { /* Camera modes */ CM_NORMAL = 1, CM_FOLLOW_ACTOR = 2, CM_PANNING = 3 }; struct CameraData { /* Camera state data */ ScummPoint _cur; ScummPoint _dest; ScummPoint _accel; ScummPoint _last; int _leftTrigger, _rightTrigger; byte _follows, _mode; bool _movingToActor; }; struct VirtScreen { /* Virtual screen areas */ int number; uint16 unk1; uint16 topline; uint16 width, height; uint16 size; byte alloctwobuffers; bool scrollable; uint16 xstart; uint16 tdirty[80]; uint16 bdirty[80]; byte *screenPtr; byte *backBuf; }; struct MouseCursor { /* Mouse cursor */ int8 hotspot_x, hotspot_y; byte colors[4]; byte data[32]; }; struct ColorCycle { /* Palette cycles */ uint16 delay; uint16 counter; uint16 flags; byte start; byte end; }; struct BlastObject { /* BlastObjects to draw */ uint16 number; int16 posX, posY; uint16 width, height; uint16 scaleX, scaleY; uint16 image; uint16 mode; }; #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct BompHeader { /* Bomp header */ uint16 unk; uint16 width, height; } GCC_PACK; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif struct BompDrawData { /* Bomp graphics data */ byte *out; int outwidth, outheight; int x, y; byte scale_x, scale_y; byte *dataptr; int srcwidth, srcheight; uint16 shadowMode; }; class Gdi { friend class Scumm; // Mostly for the code in saveload.cpp ... public: Scumm *_vm; int _numZBuffer; int _imgBufOffs[5]; byte _disable_zbuffer; int32 _numStrips; int16 _mask_top, _mask_bottom, _mask_right, _mask_left; protected: byte *_readPtr; bool _useOrDecompress; byte _currentX; byte _cursorActive; byte *_mask_ptr; byte *_mask_ptr_dest; byte _palette_mod; byte _decomp_shr, _decomp_mask; byte _transparency; uint32 _vertStripNextInc; /* Bitmap decompressors */ void decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProcess); void unkDecode1(byte *dst, byte *src, int height); void unkDecode2(byte *dst, byte *src, int height); void unkDecode3(byte *dst, byte *src, int height); void unkDecode4(byte *dst, byte *src, int height); void unkDecode5(byte *dst, byte *src, int height); void unkDecode6(byte *dst, byte *src, int height); void unkDecode7(byte *dst, byte *src, int height); void unkDecode8(byte *dst, byte *src, int height); void unkDecode9(byte *dst, byte *src, int height); void unkDecode10(byte *dst, byte *src, int height); void unkDecode11(byte *dst, byte *src, int height); void draw8ColWithMasking(byte *dst, byte *src, int height, byte *mask); void draw8Col(byte *dst, byte *src, int height); void clear8ColWithMasking(byte *dst, int height, byte *mask); void clear8Col(byte *dst, int height); void decompressMaskImgOr(byte *dst, byte *src, int height); void decompressMaskImg(byte *dst, byte *src, int height); void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b); void updateDirtyScreen(VirtScreen *vs); public: void drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h, int stripnr, int numstrip, byte flag); void clearUpperMask(); void disableZBuffer() { _disable_zbuffer++; } void enableZBuffer() { _disable_zbuffer--; } void resetBackground(int top, int bottom, int strip); enum DrawBitmapFlags { dbAllowMaskOr = 1, dbDrawMaskOnAll = 2, dbClear = 4 }; }; #endif