/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "scumm/scumm.h" #include "sound/fmopl.h" #include "sound/mididrv.h" #include "scumm/imuse.h" #include "scumm/instrument.h" #include "scumm/saveload.h" #include "scumm/sound.h" #include "common/util.h" // Unremark this statement to activate some of // the most common iMuse diagnostic messages. // #define IMUSE_DEBUG // // Some constants // #define TICKS_PER_BEAT 480 #define IMUSE_SYSEX_ID 0x7D #define ROLAND_SYSEX_ID 0x41 #define PERCUSSION_CHANNEL 9 #define TRIGGER_ID 0 #define COMMAND_ID 1 #define MDPG_TAG "MDpg" #define MDHD_TAG "MDhd" // Put IMUSE specific classes here, instead of in a .h file // they will only be used from this file, so it will reduce // compile time. class IMuseDriver; struct Part; struct HookDatas { byte _jump[2]; byte _transpose; byte _part_onoff[16]; byte _part_volume[16]; byte _part_program[16]; byte _part_transpose[16]; int query_param(int param, byte chan); int set(byte cls, byte value, byte chan); }; struct Player { IMuseInternal *_se; Part *_parts; bool _active; bool _scanning; int _id; byte _priority; byte _volume; int8 _pan; int8 _transpose; int8 _detune; uint _vol_chan; byte _vol_eff; uint _song_index; uint _track_index; uint _timer_counter; uint _loop_to_beat; uint _loop_from_beat; uint _loop_counter; uint _loop_to_tick; uint _loop_from_tick; uint32 _tempo; uint32 _tempo_eff; // No Save uint32 _cur_pos; uint32 _next_pos; uint32 _song_offset; uint32 _timer_speed; // No Save uint _tick_index; uint _beat_index; uint _ticks_per_beat; byte _speed; // No Save bool _abort; HookDatas _hook; bool _mt32emulate; bool _isGM; // Player part void hook_clear(); void clear(); bool startSound(int sound); void uninit_parts(); byte *parse_midi(byte *s); void key_off(uint8 chan, byte data); void key_on(uint8 chan, byte data, byte velocity); void part_set_transpose(uint8 chan, byte relative, int8 b); void parse_sysex(byte *p, uint len); void maybe_jump (byte cmd, uint track, uint beat, uint tick); void maybe_set_transpose(byte *data); void maybe_part_onoff(byte *data); void maybe_set_volume(byte *data); void maybe_set_program(byte *data); void maybe_set_transpose_part(byte *data); uint update_actives(); Part *get_part(uint8 part); void turn_off_pedals(); int set_vol(byte vol); int get_param(int param, byte chan); int query_part_param(int param, byte chan); int set_transpose(byte relative, int b); void set_priority(int pri); void set_pan(int pan); void set_detune(int detune); void turn_off_parts(); void play_active_notes(); void cancel_volume_fade(); static void decode_sysex_bytes(byte *src, byte *dst, int len); void clear_active_note(int chan, byte note); void set_active_note(int chan, byte note); void clear_active_notes(); // Sequencer part bool set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick); void clear_loop(); void set_speed(byte speed); bool jump(uint track, uint beat, uint tick); void uninit_seq(); void set_tempo(uint32 data); int start_seq_sound(int sound); void find_sustaining_notes(byte *a, byte *b, uint32 l); int scan(uint totrack, uint tobeat, uint totick); int query_param(int param); int fade_vol(byte vol, int time); bool is_fading_out(); void sequencer_timer(); Player() { memset(this,0,sizeof(Player)); // palmos } }; struct VolumeFader { Player *player; bool active; byte curvol; uint16 speed_lo_max, num_steps; int8 speed_hi; int8 direction; int8 speed_lo; uint16 speed_lo_counter; void initialize() { active = false; } void on_timer(bool probe); byte fading_to(); VolumeFader() { memset(this,0,sizeof(VolumeFader)); //palmos } }; struct SustainingNotes { SustainingNotes *next; SustainingNotes *prev; Player *player; byte note, chan; uint32 off_pos; uint32 pos; uint16 counter; }; struct CommandQueue { uint16 array[8]; }; struct IsNoteCmdData { byte chan; byte note; byte vel; }; struct Part { int _slot; IMuseDriver *_drv; Part *_next, *_prev; MidiChannel *_mc; Player *_player; int16 _pitchbend; byte _pitchbend_factor; int8 _transpose, _transpose_eff; byte _vol, _vol_eff; int8 _detune, _detune_eff; int8 _pan, _pan_eff; bool _on; byte _modwheel; bool _pedal; byte _program; int8 _pri; byte _pri_eff; byte _chan; byte _effect_level; byte _chorus; byte _percussion; byte _bank; // New abstract instrument definition Instrument _instrument; bool _unassigned_instrument; // For diagnostic reporting purposes only // Used to be in MidiDriver uint16 _actives[8]; void key_on(byte note, byte velocity); void key_off(byte note); void set_param(byte param, int value) { } void init(IMuseDriver * _driver); void setup(Player *player); void uninit(); void off(); void silence(); void set_instrument(uint b); void set_instrument(byte *data); void load_global_instrument (byte b); void set_transpose(int8 transpose); void set_vol(uint8 volume); void set_detune(int8 detune); void set_pri(int8 pri); void set_pan(int8 pan); void set_modwheel(uint value); void set_pedal(bool value); void set_pitchbend(int value); void release_pedal(); void set_program(byte program); void set_chorus(uint chorus); void set_effect_level(uint level); int update_actives(uint16 *active); void set_pitchbend_factor(uint8 value); void set_onoff(bool on); void fix_after_load(); void sendAll(); bool clearToTransmit(); Part() { memset(this,0,sizeof(Part)); } }; struct ImTrigger { int sound; byte id; uint16 expire; byte command [4]; }; // IMuseDriver class class IMuseDriver { private: IMuseInternal *_se; OSystem *_system; MidiDriver *_md; Instrument _glob_instr[32]; // Adlib custom instruments Instrument _midi_instrument_last[16]; static void timer_callback (void *); public: IMuseDriver(MidiDriver *midi); void uninit(); void init(IMuseInternal *eng, OSystem *os); void set_instrument(uint slot, byte *instr); void part_load_global_instrument (Part *part, byte slot); void get_channel_instrument (byte channel, Instrument *instrument) { _midi_instrument_last[channel].copy_to (instrument); } MidiChannel *allocateChannel() { return _md->allocateChannel(); } MidiChannel *getPercussionChannel() { return _md->getPercussionChannel(); } uint32 getBaseTempo() { return _md->getBaseTempo(); } }; // WARNING: This is the internal variant of the IMUSE class. // imuse.h contains a public version of the same class. // the public version, only contains a set of methods. class IMuseInternal { friend struct Player; private: IMuseDriver * _driver; byte **_base_sounds; private: bool _paused; bool _active_volume_faders; bool _initialized; byte _volume_fader_counter; int _game_tempo; uint _queue_end, _queue_pos, _queue_sound; byte _queue_adding; SustainingNotes *_sustain_notes_used; SustainingNotes *_sustain_notes_free; SustainingNotes *_sustain_notes_head; byte _queue_marker; byte _queue_cleared; byte _master_volume; // Master volume. 0-255 byte _music_volume; // Global music volume. 0-255 uint16 _trigger_count; ImTrigger _snm_triggers[16]; // Sam & Max triggers uint16 _snm_trigger_index; uint16 _channel_volume[8]; uint16 _channel_volume_eff[8]; // No Save uint16 _volchan_table[8]; Player _players[8]; SustainingNotes _sustaining_notes[24]; VolumeFader _volume_fader[8]; Part _parts[32]; uint16 _active_notes[128]; CommandQueue _cmd_queue[64]; byte *findTag(int sound, char *tag, int index); bool isMT32(int sound); bool isGM(int sound); int get_queue_sound_status(int sound); Player *allocate_player(byte priority); void handle_marker(uint id, byte data); int get_channel_volume(uint a); void init_players(); void init_parts(); void init_volume_fader(); void init_sustaining_notes(); void init_queue(); void sequencer_timers(); void expire_sustain_notes(); void expire_volume_faders(); Part *allocate_part(byte pri); int32 ImSetTrigger (int sound, int id, int a, int b, int c, int d); int32 ImClearTrigger (int sound, int id); int32 ImFireAllTriggers (int sound); int enqueue_command(int a, int b, int c, int d, int e, int f, int g); int enqueue_trigger(int sound, int marker); int query_queue(int param); Player *get_player_byid(int id); int get_volchan_entry(uint a); int set_volchan_entry(uint a, uint b); int set_channel_volume(uint chan, uint vol); void update_volumes(); void reset_tick(); VolumeFader *allocate_volume_fader(); int set_volchan(int sound, int volchan); void fix_parts_after_load(); void fix_players_after_load(Scumm *scumm); static int saveReference(void *me_ref, byte type, void *ref); static void *loadReference(void *me_ref, byte type, int ref); public: IMuseInternal() { memset(this,0,sizeof(IMuseInternal)); // palmos } ~IMuseInternal(); IMuseDriver *driver() { return _driver; } int initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer); void reallocateMidiChannels(); // IMuse interface void on_timer(); void pause(bool paused); int terminate(); int save_or_load(Serializer *ser, Scumm *scumm); int set_music_volume(uint vol); int get_music_volume(); int set_master_volume(uint vol); int get_master_volume(); void get_channel_instrument (byte channel, Instrument *instrument) { _driver->get_channel_instrument (channel, instrument); } bool startSound(int sound); int stopSound(int sound); int stop_all_sounds(); int getSoundStatus(int sound); bool get_sound_active(int sound); int32 doCommand(int a, int b, int c, int d, int e, int f, int g, int h); int clear_queue(); void setBase(byte **base); uint32 property(int prop, uint32 value); static IMuseInternal *create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer); }; //////////////////////////////////////// // // IMUSE helper functions // //////////////////////////////////////// static int clamp(int val, int min, int max) { if (val < min) return min; if (val > max) return max; return val; } static int transpose_clamp(int a, int b, int c) { if (b > a) a += (b - a + 11) / 12 * 12; if (c < a) a -= (a - c + 11) / 12 * 12; return a; } static uint32 get_delta_time(byte **s) { byte *d = *s, b; uint32 time = 0; do { b = *d++; time = (time << 7) | (b & 0x7F); } while (b & 0x80); *s = d; return time; } static uint read_word(byte *a) { return (a[0] << 8) + a[1]; } static void skip_midi_cmd(byte **song_ptr) { byte *s, code; const byte num_skip[] = { 2, 2, 2, 2, 1, 1, 2 }; s = *song_ptr; code = *s++; if (code < 0x80) { s = NULL; } else if (code < 0xF0) { s += num_skip[(code & 0x70) >> 4]; } else { if (code == 0xF0 || code == 0xF7 || code == 0xFF && *s++ != 0x2F) { s += get_delta_time(&s); } else { s = NULL; } } *song_ptr = s; } static int is_note_cmd(byte **a, IsNoteCmdData * isnote) { byte *s = *a; byte code; code = *s++; switch (code >> 4) { case 8: // Key Off isnote->chan = code & 0xF; isnote->note = *s++; isnote->vel = *s++; *a = s; return 1; case 9: // Key On isnote->chan = code & 0xF; isnote->note = *s++; isnote->vel = *s++; *a = s; if (isnote->vel) return 2; return 1; case 0xA: case 0xB: case 0xE: s++; case 0xC: case 0xD: s++; break; case 0xF: if (code == 0xF0 || code == 0xF7 || code == 0xFF && *s++ != 0x2F) { s += get_delta_time(&s); break; } return -1; default: return -1; } *a = s; return 0; } //////////////////////////////////////// // // IMuseInternal implementation // //////////////////////////////////////// IMuseInternal::~IMuseInternal() { terminate(); } byte *IMuseInternal::findTag(int sound, char *tag, int index) { byte *ptr = NULL; int32 size, pos; if (_base_sounds) ptr = _base_sounds[sound]; if (ptr == NULL) { debug(1, "IMuseInternal::findTag completely failed finding sound %d", sound); return NULL; } ptr += 8; size = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; pos = 0; while (pos < size) { if (!memcmp(ptr + pos, tag, 4) && !index--) return ptr + pos + 8; pos += READ_BE_UINT32_UNALIGNED(ptr + pos + 4) + 8; } debug(3, "IMuseInternal::findTag failed finding sound %d", sound); return NULL; } bool IMuseInternal::isMT32(int sound) { byte *ptr = NULL; uint32 tag; if (_base_sounds) ptr = _base_sounds[sound]; if (ptr == NULL) return false; tag = *(((uint32 *)ptr) + 1); switch (tag) { case MKID('ADL '): return false; case MKID('ROL '): return true; case MKID('GMD '): return false; case MKID('MAC '): return true; case MKID('SPK '): return false; } return false; } bool IMuseInternal::isGM(int sound) { byte *ptr = NULL; uint32 tag; if (_base_sounds) ptr = _base_sounds[sound]; if (ptr == NULL) return false; tag = *(((uint32 *)ptr) + 1); switch (tag) { case MKID('ADL '): return false; case MKID('ROL '): return true; // Yeah... for our purposes, this is GM case MKID('GMD '): return true; case MKID('MIDI'): return true; case MKID('MAC '): return true; // I guess this one too, since it qualifies under isMT32() case MKID('SPK '): return false; } return false; } bool IMuseInternal::startSound(int sound) { Player *player; void *mdhd; // Do not start a sound if it is already set to // start on an ImTrigger event. This fixes carnival // music problems where a sound has been set to trigger // at the right time, but then is started up immediately // anyway, only to be restarted later when the trigger // occurs. int i; ImTrigger *trigger = _snm_triggers; for (i = ARRAYSIZE (_snm_triggers); i; --i, ++trigger) { if (trigger->sound && trigger->id && trigger->command[0] == 8 && trigger->command[1] == sound) return false; } mdhd = findTag(sound, MDHD_TAG, 0); if (!mdhd) { mdhd = findTag(sound, MDPG_TAG, 0); if (!mdhd) { debug (2, "SE::startSound failed: Couldn't find sound %d", sound); return false; } } // If the requested sound is already playing, start it over // from scratch. This was originally a hack to prevent Sam & Max // iMuse messiness while upgrading the iMuse engine, but it // is apparently necessary to deal with fade-and-restart // race conditions that were observed in MI2. Reference // Bug #590511 and Patch #607175 (which was reversed to fix // an FOA regression: Bug #622606). for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == sound) break; } if (!i) player = allocate_player(128); if (!player) return false; player->clear(); return player->startSound(sound); } Player *IMuseInternal::allocate_player(byte priority) { Player *player = _players, *best = NULL; int i; byte bestpri = 255; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (!player->_active) return player; if (player->_priority < bestpri) { best = player; bestpri = player->_priority; } } if (bestpri < priority) return best; debug(1, "Denying player request"); return NULL; } void IMuseInternal::init_players() { Player *player = _players; int i; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { player->_active = false; player->_se = this; } } void IMuseInternal::init_sustaining_notes() { SustainingNotes *next = NULL, *sn = _sustaining_notes; int i; _sustain_notes_used = NULL; _sustain_notes_head = NULL; for (i = ARRAYSIZE(_sustaining_notes); i != 0; i--, sn++) { sn->next = next; next = sn; } _sustain_notes_free = next; } void IMuseInternal::init_volume_fader() { VolumeFader *vf = _volume_fader; int i; for (i = ARRAYSIZE(_volume_fader); i != 0; i--, vf++) vf->initialize(); _active_volume_faders = false; } void IMuseInternal::init_parts() { Part *part; int i; for (i = 0, part = _parts; i != ARRAYSIZE(_parts); i++, part++) { part->init(_driver); part->_slot = i; } } int IMuseInternal::stopSound(int sound) { Player *player = _players; int i; int r = -1; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (player->_active && player->_id == sound) { player->clear(); r = 0; } } return r; } int IMuseInternal::stop_all_sounds() { Player *player = _players; int i; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (player->_active) player->clear(); } return 0; } void IMuseInternal::on_timer() { if (_paused) return; sequencer_timers(); expire_sustain_notes(); expire_volume_faders(); } void IMuseInternal::sequencer_timers() { Player *player = _players; int i; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (player->_active) { player->sequencer_timer(); } } } void IMuseInternal::handle_marker(uint id, byte data) { uint16 *p = 0; uint pos; if (_queue_adding && _queue_sound == id && data == _queue_marker) return; // Fix for bug #733401: It would seem that sometimes the // queue read position gets out of sync (possibly just // reset to zero). Therefore, the read position should // skip over any empty (i.e. all zeros) queue entries // until it finds a legit entry to review. pos = _queue_end; while (pos != _queue_pos) { p = _cmd_queue[pos].array; if ((p[0] | p[1] | p[2] | p[3] | p[4] | p[5] | p[6] | p[7]) != 0) break; warning ("Skipping empty command queue entry at position %d", pos); pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1); } if (pos == _queue_pos) return; if (p[0] != TRIGGER_ID || p[1] != id || p[2] != data) return; _trigger_count--; _queue_cleared = false; do { pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1); if (_queue_pos == pos) break; p = _cmd_queue[pos].array; if (*p++ != COMMAND_ID) break; _queue_end = pos; doCommand(p[0], p[1], p[2], p[3], p[4], p[5], p[6], 0); if (_queue_cleared) return; pos = _queue_end; } while (1); _queue_end = pos; } int IMuseInternal::get_channel_volume(uint a) { if (a < 8) return _channel_volume_eff[a]; return (_master_volume * _music_volume / 255) >> 1; } Part *IMuseInternal::allocate_part(byte pri) { Part *part, *best = NULL; int i; for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) { if (!part->_player) return part; if (pri >= part->_pri_eff) { pri = part->_pri_eff; best = part; } } if (best) { best->uninit(); reallocateMidiChannels(); } else { debug(1, "Denying part request"); } return best; } void IMuseInternal::expire_sustain_notes() { SustainingNotes *sn, *next; Player *player; uint32 counter; for (sn = _sustain_notes_head; sn; sn = next) { next = sn->next; player = sn->player; counter = sn->counter + player->_timer_speed; sn->pos += counter >> 16; sn->counter = (unsigned short)counter & 0xFFFF; if (sn->pos >= sn->off_pos) { player->key_off(sn->chan, sn->note); // Unlink the node if (next) next->prev = sn->prev; if (sn->prev) sn->prev->next = next; else _sustain_notes_head = next; // And put it in the free list sn->next = _sustain_notes_free; _sustain_notes_free = sn; } } } void IMuseInternal::expire_volume_faders() { VolumeFader *vf; int i; if (++_volume_fader_counter & 7) return; if (!_active_volume_faders) return; _active_volume_faders = false; vf = _volume_fader; for (i = ARRAYSIZE(_volume_fader); i != 0; i--, vf++) { if (vf->active) { _active_volume_faders = true; vf->on_timer(false); } } } void VolumeFader::on_timer(bool probe) { byte newvol; newvol = curvol + speed_hi; speed_lo_counter += speed_lo; if (speed_lo_counter >= speed_lo_max) { speed_lo_counter -= speed_lo_max; newvol += direction; } if (curvol != newvol) { curvol = newvol; if (!newvol) { if (!probe) player->clear(); active = false; return; } if (!probe) player->set_vol(newvol); } if (!--num_steps) { active = false; } } byte VolumeFader::fading_to() { byte newvol; byte orig_curvol; uint16 orig_speed_lo_counter, orig_num_steps; if (!active) return 127; // It would be so much easier to just store the fade-to volume in a // variable, but then we'd have to break savegame compatibility. So // instead we do a "dry run" fade. orig_speed_lo_counter = speed_lo_counter; orig_num_steps = num_steps; orig_curvol = curvol; while (active) on_timer(true); active = true; newvol = curvol; speed_lo_counter = orig_speed_lo_counter; num_steps = orig_num_steps; curvol = orig_curvol; return newvol; } int IMuseInternal::getSoundStatus(int sound) { int i; Player *player; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)sound) { // Assume that anyone asking for the sound status is // really asking "is it ok if I start playing this // sound now?" So if the sound is about to fade out, // pretend it's not playing. if (player->is_fading_out()) continue; return 1; } } return get_queue_sound_status(sound); } // This is exactly the same as getSoundStatus except that // it treats sounds that are fading out just the same as // other sounds. This is the method to use when determining // what resources to expire from memory. bool IMuseInternal::get_sound_active(int sound) { int i; Player *player; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)sound) return 1; } return (get_queue_sound_status(sound) != 0); } int IMuseInternal::get_queue_sound_status(int sound) { uint16 *a; int i, j; j = _queue_pos; i = _queue_end; while (i != j) { a = _cmd_queue[i].array; if (a[0] == COMMAND_ID && a[1] == 8 && a[2] == (uint16)sound) return 2; i = (i + 1) & (ARRAYSIZE(_cmd_queue) - 1); } return 0; } int IMuseInternal::set_volchan(int sound, int volchan) { int r; int i; int num; Player *player, *best, *sameid; r = get_volchan_entry(volchan); if (r == -1) return -1; if (r >= 8) { for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)sound && player->_vol_chan != (uint16)volchan) { player->_vol_chan = volchan; player->set_vol(player->_volume); return 0; } } return -1; } else { best = NULL; num = 0; sameid = NULL; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active) { if (player->_vol_chan == (uint16)volchan) { num++; if (!best || player->_priority <= best->_priority) best = player; } else if (player->_id == (uint16)sound) { sameid = player; } } } if (sameid == NULL) return -1; if (num >= r) best->clear(); player->_vol_chan = volchan; player->set_vol(player->_volume); return 0; } } int IMuseInternal::clear_queue() { _queue_adding = false; _queue_cleared = true; _queue_pos = 0; _queue_end = 0; _trigger_count = 0; return 0; } int IMuseInternal::enqueue_command(int a, int b, int c, int d, int e, int f, int g) { uint16 *p; uint i; i = _queue_pos; if (i == _queue_end) return -1; if (a == -1) { _queue_adding = false; _trigger_count++; return 0; } p = _cmd_queue[_queue_pos].array; p[0] = COMMAND_ID; p[1] = a; p[2] = b; p[3] = c; p[4] = d; p[5] = e; p[6] = f; p[7] = g; i = (i + 1) & (ARRAYSIZE(_cmd_queue) - 1); if (_queue_end != i) { _queue_pos = i; return 0; } else { _queue_pos = (i - 1) & (ARRAYSIZE(_cmd_queue) - 1); return -1; } } int IMuseInternal::query_queue(int param) { switch (param) { case 0: // Get trigger count return _trigger_count; case 1: // Get trigger type if (_queue_end == _queue_pos) return -1; return _cmd_queue[_queue_end].array[1]; case 2: // Get trigger sound if (_queue_end == _queue_pos) return 0xFF; return _cmd_queue[_queue_end].array[2]; default: return -1; } } int IMuseInternal::get_music_volume() { return _music_volume; } int IMuseInternal::set_music_volume(uint vol) { if (vol > 255) vol = 255; else if (vol < 0) vol = 0; if (_music_volume == vol) return 0; _music_volume = vol; vol = vol * _master_volume / 255; for (uint i = 0; i < ARRAYSIZE (_channel_volume); i++) { _channel_volume_eff[i] = _channel_volume[i] * vol / 255; } if (!_paused) update_volumes(); return 0; } int IMuseInternal::set_master_volume (uint vol) { if (vol > 255) vol = 255; else if (vol < 0) vol = 0; if (_master_volume == vol) return 0; _master_volume = vol; vol = vol * _music_volume / 255; for (uint i = 0; i < ARRAYSIZE (_channel_volume); i++) { _channel_volume_eff[i] = _channel_volume[i] * vol / 255; } if (!_paused) update_volumes(); return 0; } int IMuseInternal::get_master_volume() { return _master_volume; } int IMuseInternal::terminate() { if (_driver) { _driver->uninit(); delete _driver; _driver = NULL; } return 0; // Not implemented } int IMuseInternal::enqueue_trigger(int sound, int marker) { uint16 *p; uint pos; pos = _queue_pos; p = _cmd_queue[pos].array; p[0] = TRIGGER_ID; p[1] = sound; p[2] = marker; pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1); if (_queue_end == pos) { _queue_pos = (pos - 1) & (ARRAYSIZE(_cmd_queue) - 1); return -1; } _queue_pos = pos; _queue_adding = true; _queue_sound = sound; _queue_marker = marker; return 0; } int32 IMuseInternal::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) { int i; byte cmd = a & 0xFF; byte param = a >> 8; Player *player = NULL; if (!_initialized && (cmd || param)) return -1; #ifdef IMUSE_DEBUG debug (0, "doCommand - %d (%d/%d), %d, %d, %d, %d, %d, %d, %d", a, (int) param, (int) cmd, b, c, d, e, f, g, h); #endif if (param == 0) { switch (cmd) { case 6: if (b > 127) return -1; else return set_master_volume ((b << 1) | (b ? 0 : 1)); // Convert b from 0-127 to 0-255 case 7: return _master_volume >> 1; // Convert from 0-255 to 0-127 case 8: return startSound(b) ? 0 : -1; case 9: return stopSound(b); case 10: // FIXME: Sam and Max - Not sure if this is correct return stop_all_sounds(); case 11: return stop_all_sounds(); case 12: // Sam & Max: Player-scope commands for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)b) break; } if (!i) return -1; switch (d) { case 6: // Set player volume. return player->set_vol (e); default: warning("IMuseInternal::doCommand (6) unsupported sub-command %d", d); } return -1; case 13: return getSoundStatus(b); case 14: // Sam and Max: Volume Fader? // Prevent instantaneous volume fades. // Fixes a Ball of Twine issue, but might not be the right long-term solution. if (f != 0) { for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)b) { player->fade_vol(e, f); return 0; } } } return -1; case 15: // Sam & Max: Set hook for a "maybe" jump for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)b) { player->_hook.set (0, d, 0); return 0; } } return -1; case 16: return set_volchan(b, c); case 17: if (g_scumm->_gameId != GID_SAMNMAX) { return set_channel_volume(b, c); } else { if (e || f || g || h) return ImSetTrigger (b, d, e, f, g, h); else return ImClearTrigger (b, d); } case 18: if (g_scumm->_gameId != GID_SAMNMAX) { return set_volchan_entry(b, c); } else { // Sam & Max: ImCheckTrigger. // According to Mike's notes to Ender, // this function returns the number of triggers // associated with a particular player ID and // trigger ID. a = 0; for (i = 0; i < 16; ++i) { if (_snm_triggers [i].sound == b && _snm_triggers [i].id && (d == -1 || _snm_triggers [i].id == d)) { ++a; } } return a; } case 19: // Sam & Max: ImClearTrigger // This should clear a trigger that's been set up // with ImSetTrigger (cmd == 17). Seems to work.... return ImClearTrigger (b, d); case 20: // Sam & Max: Deferred Command // FIXME: Right now this acts as an immediate command. // The significance of parameter b is unknown. warning ("Incomplete support for iMuse::doCommand(20)"); return doCommand (c, d, e, f, g, h, 0, 0); case 2: case 3: return 0; default: warning("doCommand (%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a, param, cmd, b, c, d, e, f, g, h); } } else if (param == 1) { if ((1 << cmd) & (0x783FFF)) { player = get_player_byid(b); if (!player) return -1; if ((1 << cmd) & (1 << 11 | 1 << 22)) { assert(c >= 0 && c <= 15); player = (Player *)player->get_part(c); if (!player) return -1; } } switch (cmd) { case 0: if (g_scumm->_gameId == GID_SAMNMAX) { if (d == 1) // Measure number return ((player->_beat_index - 1) >> 2) + 1; else if (d == 2) // Beat number return player->_beat_index; return -1; } else { return player->get_param(c, d); } case 1: if (g_scumm->_gameId == GID_SAMNMAX) player->jump (d - 1, (e - 1) * 4 + f, ((g * player->_ticks_per_beat) >> 2) + h); else player->set_priority(c); return 0; case 2: return player->set_vol(c); case 3: player->set_pan(c); return 0; case 4: return player->set_transpose(c, d); case 5: player->set_detune(c); return 0; case 6: player->set_speed(c); return 0; case 7: return player->jump(c, d, e) ? 0 : -1; case 8: return player->scan(c, d, e); case 9: return player->set_loop(c, d, e, f, g) ? 0 : -1; case 10: player->clear_loop(); return 0; case 11: ((Part *)player)->set_onoff(d != 0); return 0; case 12: return player->_hook.set(c, d, e); case 13: return player->fade_vol(c, d); case 14: return enqueue_trigger(b, c); case 15: return enqueue_command(b, c, d, e, f, g, h); case 16: return clear_queue(); case 19: return player->get_param(c, d); case 20: return player->_hook.set(c, d, e); case 21: return -1; case 22: ((Part *)player)->set_vol(d); return 0; case 23: return query_queue(b); case 24: return 0; default: warning("doCommand (%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a, param, cmd, b, c, d, e, f, g, h); return -1; } } return -1; } int32 IMuseInternal::ImSetTrigger (int sound, int id, int a, int b, int c, int d) { // Sam & Max: ImSetTrigger. // Sets a trigger for a particular player and // marker ID, along with doCommand parameters // to invoke at the marker. The marker is // represented by MIDI SysEx block 00 xx (F7) // where "xx" is the marker ID. uint16 oldest_trigger = 0; ImTrigger *oldest_ptr = NULL; int i; ImTrigger *trig = _snm_triggers; for (i = ARRAYSIZE (_snm_triggers); i; --i, ++trig) { if (!trig->id) break; if (trig->id == id && trig->sound == sound) break; uint16 diff; if (trig->expire <= _snm_trigger_index) diff = _snm_trigger_index - trig->expire; else diff = 0x10000 - trig->expire + _snm_trigger_index; if (!oldest_ptr || oldest_trigger < diff) { oldest_ptr = trig; oldest_trigger = diff; } } // If we didn't find a trigger, see if we can expire one. if (!i) { if (!oldest_ptr) return -1; trig = oldest_ptr; } trig->id = id; trig->sound = sound; trig->expire = (++_snm_trigger_index & 0xFFFF); trig->command [0] = a; trig->command [1] = b; trig->command [2] = c; trig->command [3] = d; // If the command is to start a sound, stop that sound if it's already playing. // This fixes some carnival music problems. if (trig->command [0] == 8 && getSoundStatus (trig->command [1])) stopSound (trig->command [1]); return 0; } int32 IMuseInternal::ImClearTrigger (int sound, int id) { int count = 0; int i; for (i = 0; i < 16; ++i) { if (_snm_triggers [i].sound == sound && _snm_triggers [i].id && (id == -1 || _snm_triggers [i].id == id)) { _snm_triggers [i].sound = _snm_triggers [i].id = 0; ++count; } } return (count > 0) ? 0 : -1; } int32 IMuseInternal::ImFireAllTriggers (int sound) { if (!sound) return 0; int count = 0; int i; for (i = 0; i < 16; ++i) { if (_snm_triggers [i].sound == sound) { _snm_triggers [i].sound = _snm_triggers [i].id = 0; doCommand (_snm_triggers [i].command [0], _snm_triggers [i].command [1], _snm_triggers [i].command [2], _snm_triggers [i].command [3], 0, 0, 0, 0); ++count; } } return (count > 0) ? 0 : -1; } int IMuseInternal::set_channel_volume(uint chan, uint vol) { if (chan >= 8 || vol > 127) return -1; _channel_volume[chan] = vol; _channel_volume_eff[chan] = _master_volume * _music_volume * vol / 255 / 255; update_volumes(); return 0; } void IMuseInternal::update_volumes() { Player *player; int i; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active) player->set_vol(player->_volume); } } int IMuseInternal::set_volchan_entry(uint a, uint b) { if (a >= 8) return -1; _volchan_table[a] = b; return 0; } int HookDatas::query_param(int param, byte chan) { switch (param) { case 18: return _jump[0]; case 19: return _transpose; case 20: return _part_onoff[chan]; case 21: return _part_volume[chan]; case 22: return _part_program[chan]; case 23: return _part_transpose[chan]; default: return -1; } } int HookDatas::set(byte cls, byte value, byte chan) { switch (cls) { case 0: _jump[1] = _jump[0]; _jump[0] = value; break; case 1: _transpose = value; break; case 2: if (chan < 16) _part_onoff[chan] = value; else if (chan == 16) memset(_part_onoff, value, 16); break; case 3: if (chan < 16) _part_volume[chan] = value; else if (chan == 16) memset(_part_volume, value, 16); break; case 4: if (chan < 16) _part_program[chan] = value; else if (chan == 16) memset(_part_program, value, 16); break; case 5: if (chan < 16) _part_transpose[chan] = value; else if (chan == 16) memset(_part_transpose, value, 16); break; default: return -1; } return 0; } VolumeFader *IMuseInternal::allocate_volume_fader() { VolumeFader *vf; int i; vf = _volume_fader; for (i = ARRAYSIZE(_volume_fader); vf->active;) { vf++; if (!--i) return NULL; } vf->active = true; _active_volume_faders = true; return vf; } Player *IMuseInternal::get_player_byid(int id) { int i; Player *player, *found = NULL; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)id) { if (found) return NULL; found = player; } } return found; } int IMuseInternal::get_volchan_entry(uint a) { if (a < 8) return _volchan_table[a]; return -1; } uint32 IMuseInternal::property(int prop, uint32 value) { switch (prop) { case IMuse::PROP_TEMPO_BASE: _game_tempo = value; break; } return 0; } void IMuseInternal::setBase(byte **base) { _base_sounds = base; } IMuseInternal *IMuseInternal::create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { IMuseInternal *i = new IMuseInternal; i->initialize(syst, midi, mixer); return i; } int IMuseInternal::initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { int i; IMuseDriver *driv; if (midi == NULL) driv = NULL; else driv = new IMuseDriver (midi); _driver = driv; _game_tempo = driv->getBaseTempo(); driv->init(this, syst); _master_volume = 255; if (_music_volume < 1) _music_volume = kDefaultMusicVolume; for (i = 0; i != 8; i++) _channel_volume[i] = _channel_volume_eff[i] = _volchan_table[i] = 127; init_players(); init_sustaining_notes(); init_volume_fader(); init_queue(); init_parts(); _initialized = true; return 0; } void IMuseInternal::init_queue() { _queue_adding = false; _queue_pos = 0; _queue_end = 0; _trigger_count = 0; } void IMuseInternal::pause(bool paused) { int vol = _music_volume; if (paused) _music_volume = 0; update_volumes(); _music_volume = vol; _paused = paused; } //////////////////////////////////////// // // Player implementation // //////////////////////////////////////// int Player::fade_vol(byte vol, int time) { VolumeFader *vf; int i; cancel_volume_fade(); if (time == 0) { set_vol(vol); return 0; } vf = _se->allocate_volume_fader(); if (vf == NULL) return -1; vf->player = this; vf->num_steps = vf->speed_lo_max = time; vf->curvol = _volume; i = (vol - vf->curvol); vf->speed_hi = i / time; if (i < 0) { i = -i; vf->direction = -1; } else { vf->direction = 1; } vf->speed_lo = i % time; vf->speed_lo_counter = 0; return 0; } bool Player::is_fading_out() { VolumeFader *vf = _se->_volume_fader; int i; for (i = 0; i < 8; i++, vf++) { if (vf->active && vf->direction < 0 && vf->player == this && vf->fading_to() == 0) return true; } return false; } void Player::clear() { uninit_seq(); cancel_volume_fade(); uninit_parts(); _se->ImFireAllTriggers (_id); _active = false; _ticks_per_beat = TICKS_PER_BEAT; } bool Player::startSound(int sound) { void *mdhd; mdhd = _se->findTag(sound, MDHD_TAG, 0); if (mdhd == NULL) { mdhd = _se->findTag(sound, MDPG_TAG, 0); if (mdhd == NULL) { warning("P::startSound failed: Couldn't find %s", MDHD_TAG); return false; } } _mt32emulate = _se->isMT32(sound); _isGM = _se->isGM(sound); _parts = NULL; _active = true; _id = sound; _priority = 0x80; _volume = 0x7F; _vol_chan = 0xFFFF; _vol_eff = (_se->get_channel_volume(0xFFFF) << 7) >> 7; _pan = 0; _transpose = 0; _detune = 0; hook_clear(); if (start_seq_sound(sound) != 0) { _active = false; return false; } return true; } void Player::hook_clear() { memset(&_hook, 0, sizeof(_hook)); } int Player::start_seq_sound(int sound) { byte *ptr, *track_ptr; _song_index = sound; _timer_counter = 0; _loop_to_beat = 1; _loop_from_beat = 1; _track_index = 0; _loop_counter = 0; _loop_to_tick = 0; _loop_from_tick = 0; set_tempo(500000); set_speed(128); ptr = _se->findTag(sound, "MTrk", _track_index); if (ptr == NULL) return -1; track_ptr = ptr; _cur_pos = _next_pos = get_delta_time(&track_ptr); _song_offset = track_ptr - ptr; _tick_index = _cur_pos; _beat_index = 1; if (_tick_index >= _ticks_per_beat) { _beat_index += _tick_index / _ticks_per_beat; _tick_index %= _ticks_per_beat; } return 0; } void Player::set_tempo(uint32 b) { uint32 i, j; i = _se->_game_tempo; j = _tempo = b; while (i & 0xFFFF0000 || j & 0xFFFF0000) { i >>= 1; j >>= 1; } _tempo_eff = (i << 16) / j; set_speed(_speed); } void Player::cancel_volume_fade() { VolumeFader *vf = _se->_volume_fader; int i; for (i = 0; i < 8; i++, vf++) { if (vf->active && vf->player == this) vf->active = false; } } void Player::uninit_parts() { if (_parts && _parts->_player != this) error("asd"); while (_parts) _parts->uninit(); _se->reallocateMidiChannels(); // In case another player couldn't allocate all its parts } void Player::uninit_seq() { _abort = true; } void Player::set_speed(byte speed) { _speed = speed; _timer_speed = (_tempo_eff * speed >> 7); } byte *Player::parse_midi(byte *s) { byte cmd, chan, note, velocity, control; uint value; Part *part; cmd = *s++; chan = cmd & 0xF; switch (cmd >> 4) { case 0x8: // Key Off note = *s++; if (!_scanning) { key_off(chan, note); } else { clear_active_note(chan, note); } s++; // Skip velocity break; case 0x9: // Key On note = *s++; velocity = *s++; if (velocity) { if (!_scanning) key_on(chan, note, velocity); else set_active_note(chan, note); } else { if (!_scanning) key_off(chan, note); else clear_active_note(chan, note); } break; case 0xA: // Aftertouch s += 2; break; case 0xB: // Control Change control = *s++; value = *s++; part = get_part(chan); if (!part) break; switch (control) { case 1: // Modulation Wheel part->set_modwheel(value); break; case 7: // Volume part->set_vol(value); break; case 10: // Pan Position part->set_pan(value - 0x40); break; case 16: // Pitchbend Factor (non-standard) part->set_pitchbend_factor(value); break; case 17: // GP Slider 2 part->set_detune(value - 0x40); break; case 18: // GP Slider 3 part->set_pri(value - 0x40); _se->reallocateMidiChannels(); break; case 64: // Sustain Pedal part->set_pedal(value != 0); break; case 91: // Effects Level part->set_effect_level(value); break; case 93: // Chorus Level part->set_chorus(value); break; default: warning("parse_midi: invalid control %d", control); } break; case 0xC: // Program Change value = *s++; part = get_part(chan); if (part) { if (_isGM) { if (value < 128) part->set_program(value); } else { if (value < 32) part->load_global_instrument(value); } } break; case 0xD: // Channel Pressure s++; break; case 0xE: // Pitch Bend part = get_part(chan); if (part) part->set_pitchbend(((s[1] << 7) | s[0]) - 0x2000); s += 2; break; case 0xF: if (chan == 0) { uint size = get_delta_time(&s); parse_sysex(s, size); s += size; } else if (chan == 0xF) { cmd = *s++; if (cmd == 47) goto Error; // End of song if (cmd == 81) { set_tempo((s[1] << 16) | (s[2] << 8) | s[3]); s += 4; break; } s += get_delta_time(&s); } else if (chan == 0x7) { s += get_delta_time(&s); } else { goto Error; } break; default: Error:; if (!_scanning) clear(); return NULL; } return s; } void Player::parse_sysex(byte *p, uint len) { byte code; byte a; uint b; byte buf[128]; Part *part; // Check SysEx manufacturer. // Roland is 0x41 a = *p++; --len; if (a != IMUSE_SYSEX_ID) { if (a == ROLAND_SYSEX_ID) { // Roland custom instrument definition. part = get_part (p[0] & 0x0F); if (part) { part->_instrument.roland (p - 1); if (part->clearToTransmit()) part->_instrument.send (part->_mc); } } else { warning ("Unknown SysEx manufacturer 0x%02X", (int) a); } return; } --len; // Too big? if (len >= sizeof(buf) * 2) return; #ifdef IMUSE_DEBUG for (a = 0; a < len + 1 && a < 20; ++a) { sprintf ((char *)&buf[a*3], " %02X", p[a]); } // next for if (a < len + 1) { buf[a*3] = buf[a*3+1] = buf[a*3+2] = '.'; ++a; } // end if buf[a*3] = '\0'; debug (0, "SysEx:%s", buf); #endif switch (code = *p++) { case 0: if (g_scumm->_gameId != GID_SAMNMAX) { // There are 17 bytes of useful information beyond // what we've read so far. All we know about them is // as follows: // BYTE 00: Channel # // BYTE 02: BIT 01 (0x01): Part on? (1 = yes) // BYTE 05: Volume (upper 4 bits) [guessing] // BYTE 06: Volume (lower 4 bits) [guessing] // BYTE 09: BIT 04 (0x08): Percussion? (1 = yes) part = get_part (p[0] & 0x0F); if (part) { part->set_onoff (p[2] & 0x01); part->set_vol ((p[5] & 0x0F) << 4 | (p[6] & 0x0F)); part->_percussion = _isGM ? ((p[9] & 0x08) > 0) : false; if (part->_percussion) { if (part->_mc) { part->off(); _se->reallocateMidiChannels(); } } else { part->sendAll(); } } } else { // Sam & Max: Trigger Event // Triggers are set by doCommand (ImSetTrigger). // When a SysEx marker is encountered whose sound // ID and marker ID match what was set by ImSetTrigger, // something magical is supposed to happen.... for (a = 0; a < 16; ++a) { if (_se->_snm_triggers [a].sound == _id && _se->_snm_triggers [a].id == *p) { _se->_snm_triggers [a].sound = _se->_snm_triggers [a].id = 0; _se->doCommand (_se->_snm_triggers [a].command [0], _se->_snm_triggers [a].command [1], _se->_snm_triggers [a].command [2], _se->_snm_triggers [a].command [3], 0, 0, 0, 0); break; } } } // end if break; case 1: // This SysEx is used in Sam & Max for maybe_jump. if (_scanning) break; maybe_jump (p[0], p[1] - 1, (read_word (p + 2) - 1) * 4 + p[4], ((p[5] * _ticks_per_beat) >> 2) + p[6]); break; case 2: // Start of song. Ignore for now. break; case 16: // Adlib instrument definition (Part) a = *p++ & 0x0F; part = get_part(a); if (part) { if (len == 63) { decode_sysex_bytes(p, buf, len - 3); part->set_instrument((byte *) buf); } else { // SPK tracks have len == 49 here, and are not supported part->set_program (254); // Must be invalid, but not 255 (which is reserved) } } break; case 17: // Adlib instrument definition (Global) p++; a = *p++; decode_sysex_bytes(p, buf, len - 4); _se->_driver->set_instrument(a, buf); break; case 33: // Parameter adjust a = *p++ & 0x0F; decode_sysex_bytes(p, buf, len - 3); part = get_part(a); if (part) part->set_param(read_word(buf), read_word(buf + 2)); break; case 48: // Hook - jump if (_scanning) break; decode_sysex_bytes(p + 1, buf, len - 2); maybe_jump (buf[0], read_word (buf + 1), read_word (buf + 3), read_word (buf + 5)); break; case 49: // Hook - global transpose decode_sysex_bytes(p + 1, buf, len - 2); maybe_set_transpose(buf); break; case 50: // Hook - part on/off buf[0] = *p++ & 0x0F; decode_sysex_bytes(p, buf + 1, len - 2); maybe_part_onoff(buf); break; case 51: // Hook - set volume buf[0] = *p++ & 0x0F; decode_sysex_bytes(p, buf + 1, len - 2); maybe_set_volume(buf); break; case 52: // Hook - set program buf[0] = *p++ & 0x0F; decode_sysex_bytes(p, buf + 1, len - 2); maybe_set_program(buf); break; case 53: // Hook - set transpose buf[0] = *p++ & 0x0F; decode_sysex_bytes(p, buf + 1, len - 2); maybe_set_transpose_part(buf); break; case 64: // Marker p++; len -= 2; while (len--) { _se->handle_marker(_id, *p++); } break; case 80: // Loop decode_sysex_bytes(p + 1, buf, len - 2); set_loop(read_word(buf), read_word(buf + 2), read_word(buf + 4), read_word(buf + 6), read_word(buf + 8) ); break; case 81: // End loop clear_loop(); break; case 96: // Set instrument part = get_part(p[0] & 0x0F); b = (p[1] & 0x0F) << 12 | (p[2] & 0x0F) << 8 | (p[4] & 0x0F) << 4 | (p[4] & 0x0F); if (part) part->set_instrument(b); break; default: warning ("Unknown SysEx command %d", (int) code); } } void Player::decode_sysex_bytes(byte *src, byte *dst, int len) { while (len >= 0) { *dst++ = (src[0] << 4) | (src[1] & 0xF); src += 2; len -= 2; } } void Player::maybe_jump (byte cmd, uint track, uint beat, uint tick) { // Is this the hook I'm waiting for? if (cmd && _hook._jump[0] != cmd) return; // Reset hook? if (cmd != 0 && cmd < 0x80) { _hook._jump[0] = _hook._jump[1]; _hook._jump[1] = 0; } jump (track, beat, tick); } void Player::maybe_set_transpose(byte *data) { byte cmd; cmd = data[0]; // Is this the hook I'm waiting for? if (cmd && _hook._transpose != cmd) return; // Reset hook? if (cmd != 0 && cmd < 0x80) _hook._transpose = 0; set_transpose(data[1], (int8)data[2]); } void Player::maybe_part_onoff(byte *data) { byte cmd, *p; uint chan; Part *part; cmd = data[1]; chan = data[0]; p = &_hook._part_onoff[chan]; // Is this the hook I'm waiting for? if (cmd && *p != cmd) return; if (cmd != 0 && cmd < 0x80) *p = 0; part = get_part(chan); if (part) part->set_onoff(data[2] != 0); } void Player::maybe_set_volume(byte *data) { byte cmd; byte *p; uint chan; Part *part; cmd = data[1]; chan = data[0]; p = &_hook._part_volume[chan]; // Is this the hook I'm waiting for? if (cmd && *p != cmd) return; // Reset hook? if (cmd != 0 && cmd < 0x80) *p = 0; part = get_part(chan); if (part) part->set_vol(data[2]); } void Player::maybe_set_program(byte *data) { byte cmd; byte *p; uint chan; Part *part; cmd = data[1]; chan = data[0]; // Is this the hook I'm waiting for? p = &_hook._part_program[chan]; if (cmd && *p != cmd) return; if (cmd != 0 && cmd < 0x80) *p = 0; part = get_part(chan); if (part) part->set_program(data[2]); } void Player::maybe_set_transpose_part(byte *data) { byte cmd; byte *p; uint chan; cmd = data[1]; chan = data[0]; // Is this the hook I'm waiting for? p = &_hook._part_transpose[chan]; if (cmd && *p != cmd) return; // Reset hook? if (cmd != 0 && cmd < 0x80) *p = 0; part_set_transpose(chan, data[2], (int8)data[3]); } int Player::set_transpose(byte relative, int b) { Part *part; if (b > 24 || b < -24 || relative > 1) return -1; if (relative) b = transpose_clamp(_transpose + b, -7, 7); _transpose = b; for (part = _parts; part; part = part->_next) { part->set_transpose(part->_transpose); } return 0; } void Player::clear_active_notes() { memset(_se->_active_notes, 0, sizeof(_se->_active_notes)); } void Player::clear_active_note(int chan, byte note) { _se->_active_notes[note] &= ~(1 << chan); } void Player::set_active_note(int chan, byte note) { _se->_active_notes[note] |= (1 << chan); } void Player::part_set_transpose(uint8 chan, byte relative, int8 b) { Part *part; if (b > 24 || b < -24) return; part = get_part(chan); if (!part) return; if (relative) b = transpose_clamp(b + part->_transpose, -7, 7); part->set_transpose(b); } void Player::key_on(uint8 chan, uint8 note, uint8 velocity) { Part *part; part = get_part(chan); if (!part || !part->_on) return; part->key_on(note, velocity); } void Player::key_off(uint8 chan, uint8 note) { Part *part; for (part = _parts; part; part = part->_next) { if (part->_chan == (byte)chan && part->_on) part->key_off(note); } } bool Player::jump(uint track, uint beat, uint tick) { byte *mtrk, *cur_mtrk, *scanpos; uint32 topos, curpos, track_offs; if (!_active) return false; mtrk = _se->findTag(_song_index, "MTrk", track); if (!mtrk) return false; cur_mtrk = _se->findTag(_song_index, "MTrk", _track_index); if (!cur_mtrk) return false; if (beat == 0) beat = 1; topos = (beat - 1) * _ticks_per_beat + tick; if (track == _track_index && topos >= _next_pos) { scanpos = _song_offset + mtrk; curpos = _next_pos; } else { scanpos = mtrk; curpos = get_delta_time(&scanpos); } while (curpos < topos) { skip_midi_cmd(&scanpos); if (!scanpos) return false; curpos += get_delta_time(&scanpos); } track_offs = scanpos - mtrk; turn_off_pedals(); find_sustaining_notes(cur_mtrk + _song_offset, mtrk + track_offs, curpos - topos); _beat_index = beat; _tick_index = tick; _cur_pos = topos; _next_pos = curpos; _timer_counter = 0; _song_offset = track_offs; if (track != _track_index) { _track_index = track; _loop_counter = 0; } _abort = true; return true; } bool Player::set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick) { if (tobeat + 1 >= frombeat) return false; if (tobeat == 0) tobeat = 1; _loop_counter = 0; // Because of possible interrupts _loop_to_beat = tobeat; _loop_to_tick = totick; _loop_from_beat = frombeat; _loop_from_tick = fromtick; _loop_counter = count; return true; } void Player::clear_loop() { _loop_counter = 0; } void Player::turn_off_pedals() { Part *part; for (part = _parts; part; part = part->_next) { if (part->_pedal) part->set_pedal(false); } } void Player::find_sustaining_notes(byte *a, byte *b, uint32 l) { uint32 pos; uint16 mask; uint16 *bitlist_ptr; SustainingNotes *sn, *next; IsNoteCmdData isnote; int j; uint num_active; uint max_off_pos; num_active = update_actives(); // pos contains number of ticks since current position pos = _next_pos - _cur_pos; if ((int32)pos < 0) pos = 0; // Locate the positions where the notes are turned off. // Remember each note that was turned off. while (num_active != 0) { // Is note off? j = is_note_cmd(&a, &isnote); if (j == -1) break; if (j == 1) { mask = 1 << isnote.chan; bitlist_ptr = _se->_active_notes + isnote.note; if (*bitlist_ptr & mask) { *bitlist_ptr &= ~mask; num_active--; // Get a node from the free list if ((sn = _se->_sustain_notes_free) == NULL) return; _se->_sustain_notes_free = sn->next; // Insert it in the beginning of the used list sn->next = _se->_sustain_notes_used; _se->_sustain_notes_used = sn; sn->prev = NULL; if (sn->next) sn->next->prev = sn; sn->note = isnote.note; sn->chan = isnote.chan; sn->player = this; sn->off_pos = pos; sn->pos = 0; sn->counter = 0; } } pos += get_delta_time(&a); } // Find the maximum position where a note was turned off max_off_pos = 0; for (sn = _se->_sustain_notes_used; sn; sn = sn->next) { _se->_active_notes[sn->note] |= (1 << sn->chan); if (sn->off_pos > max_off_pos) { max_off_pos = sn->off_pos; } } // locate positions where notes are turned on pos = l; while (pos < max_off_pos) { j = is_note_cmd(&b, &isnote); if (j == -1) break; if (j == 2) { mask = 1 << isnote.chan; bitlist_ptr = _se->_active_notes + isnote.note; if (*bitlist_ptr & mask) { sn = _se->_sustain_notes_used; while (sn) { next = sn->next; if (sn->note == isnote.note && sn->chan == isnote.chan && pos < sn->off_pos) { *bitlist_ptr &= ~mask; // Unlink from the sustain list if (next) next->prev = sn->prev; if (sn->prev) sn->prev->next = next; else _se->_sustain_notes_used = next; // Insert into the free list sn->next = _se->_sustain_notes_free; _se->_sustain_notes_free = sn; } sn = next; } } } pos += get_delta_time(&b); } // Concatenate head and used list if (!_se->_sustain_notes_head) { _se->_sustain_notes_head = _se->_sustain_notes_used; _se->_sustain_notes_used = NULL; return; } sn = _se->_sustain_notes_head; while (sn->next) sn = sn->next; sn->next = _se->_sustain_notes_used; _se->_sustain_notes_used = NULL; if (sn->next) sn->next->prev = sn; } Part *Player::get_part(uint8 chan) { Part *part; part = _parts; while (part) { if (part->_chan == chan) return part; part = part->_next; } part = _se->allocate_part(_priority); if (!part) { warning("no parts available"); return NULL; } part->_chan = chan; part->setup(this); return part; } uint Player::update_actives() { Part *part; uint16 *active; int count = 0; clear_active_notes(); active = _se->_active_notes; for (part = _parts; part; part = part->_next) { if (part->_mc) count += part->update_actives(active); } return count; } void Player::set_priority(int pri) { Part *part; _priority = pri; for (part = _parts; part; part = part->_next) { part->set_pri(part->_pri); } _se->reallocateMidiChannels(); } void Player::set_pan(int pan) { Part *part; _pan = pan; for (part = _parts; part; part = part->_next) { part->set_pan(part->_pan); } } void Player::set_detune(int detune) { Part *part; _detune = detune; for (part = _parts; part; part = part->_next) { part->set_detune(part->_detune); } } int Player::scan(uint totrack, uint tobeat, uint totick) { byte *mtrk, *scanptr; uint32 curpos, topos; uint32 pos; assert(totrack >= 0 && tobeat >= 0 && totick >= 0); if (!_active) return -1; mtrk = _se->findTag(_song_index, "MTrk", totrack); if (!mtrk) return -1; if (tobeat == 0) tobeat++; turn_off_parts(); clear_active_notes(); scanptr = mtrk; curpos = get_delta_time(&scanptr); _scanning = true; topos = (tobeat - 1) * _ticks_per_beat + totick; while (curpos < topos) { scanptr = parse_midi(scanptr); if (!scanptr) { _scanning = false; return -1; } curpos += get_delta_time(&scanptr); } pos = scanptr - mtrk; _scanning = false; _se->reallocateMidiChannels(); play_active_notes(); _beat_index = tobeat; _tick_index = totick; _cur_pos = topos; _next_pos = curpos; _timer_counter = 0; _song_offset = pos; if (_track_index != totrack) { _track_index = totrack; _loop_counter = 0; } return 0; } void Player::turn_off_parts() { Part *part; for (part = _parts; part; part = part->_next) part->off(); _se->reallocateMidiChannels(); } void Player::play_active_notes() { int i, j; uint mask; for (i = 0; i != 128; i++) { mask = _se->_active_notes[i]; for (j = 0; j != 16; j++, mask >>= 1) { if (mask & 1) { key_on(j, i, 80); } } } } int Player::set_vol(byte vol) { Part *part; if (vol > 127) return -1; _volume = vol; _vol_eff = _se->get_channel_volume(_vol_chan) * (vol + 1) >> 7; for (part = _parts; part; part = part->_next) { part->set_vol(part->_vol); } return 0; } int Player::get_param(int param, byte chan) { switch (param) { case 0: return (byte)_priority; case 1: return (byte)_volume; case 2: return (byte)_pan; case 3: return (byte)_transpose; case 4: return (byte)_detune; case 5: return _speed; case 6: return _track_index; case 7: return _beat_index; case 8: return _tick_index; case 9: return _loop_counter; case 10: return _loop_to_beat; case 11: return _loop_to_tick; case 12: return _loop_from_beat; case 13: return _loop_from_tick; case 14: case 15: case 16: case 17: return query_part_param(param, chan); case 18: case 19: case 20: case 21: case 22: case 23: return _hook.query_param(param, chan); default: return -1; } } int Player::query_part_param(int param, byte chan) { Part *part; part = _parts; while (part) { if (part->_chan == chan) { switch (param) { case 14: return part->_on; case 15: return part->_vol; case 16: return part->_program; case 17: return part->_transpose; default: return -1; } } part = part->_next; } return 129; } void Player::sequencer_timer() { byte *mtrk; uint32 counter; byte *song_ptr; counter = _timer_counter + _timer_speed; _timer_counter = counter & 0xFFFF; _cur_pos += counter >> 16; _tick_index += counter >> 16; if (_tick_index >= _ticks_per_beat) { _beat_index += _tick_index / _ticks_per_beat; _tick_index %= _ticks_per_beat; } if (_loop_counter && _beat_index >= _loop_from_beat && _tick_index >= _loop_from_tick) { _loop_counter--; jump(_track_index, _loop_to_beat, _loop_to_tick); } if (_next_pos <= _cur_pos) { mtrk = _se->findTag(_song_index, "MTrk", _track_index); if (!mtrk) { warning("Sound %d was unloaded while active", _song_index); clear(); } else { song_ptr = mtrk + _song_offset; _abort = false; while (_next_pos <= _cur_pos) { song_ptr = parse_midi(song_ptr); if (!song_ptr || _abort) return; _next_pos += get_delta_time(&song_ptr); _song_offset = song_ptr - mtrk; } } } } //////////////////////////////////////////////////////////// enum { TYPE_PART = 1, TYPE_PLAYER = 2 }; int IMuseInternal::saveReference(void *me_ref, byte type, void *ref) { IMuseInternal *me = (IMuseInternal *)me_ref; switch (type) { case TYPE_PART: return (Part *)ref - me->_parts; case TYPE_PLAYER: return (Player *)ref - me->_players; default: error("saveReference: invalid type"); } } void *IMuseInternal::loadReference(void *me_ref, byte type, int ref) { IMuseInternal *me = (IMuseInternal *)me_ref; switch (type) { case TYPE_PART: return &me->_parts[ref]; case TYPE_PLAYER: return &me->_players[ref]; default: error("loadReference: invalid type"); } } int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) { const SaveLoadEntry mainEntries[] = { MKLINE(IMuseInternal, _queue_end, sleUint8, VER_V8), MKLINE(IMuseInternal, _queue_pos, sleUint8, VER_V8), MKLINE(IMuseInternal, _queue_sound, sleUint16, VER_V8), MKLINE(IMuseInternal, _queue_adding, sleByte, VER_V8), MKLINE(IMuseInternal, _queue_marker, sleByte, VER_V8), MKLINE(IMuseInternal, _queue_cleared, sleByte, VER_V8), MKLINE(IMuseInternal, _master_volume, sleByte, VER_V8), MKLINE(IMuseInternal, _trigger_count, sleUint16, VER_V8), MKARRAY(IMuseInternal, _channel_volume[0], sleUint16, 8, VER_V8), MKARRAY(IMuseInternal, _volchan_table[0], sleUint16, 8, VER_V8), // TODO: Add _cmd_queue in here MKEND() }; const SaveLoadEntry playerEntries[] = { MKREF(Player, _parts, TYPE_PART, VER_V8), MKLINE(Player, _active, sleByte, VER_V8), MKLINE(Player, _id, sleUint16, VER_V8), MKLINE(Player, _priority, sleByte, VER_V8), MKLINE(Player, _volume, sleByte, VER_V8), MKLINE(Player, _pan, sleInt8, VER_V8), MKLINE(Player, _transpose, sleByte, VER_V8), MKLINE(Player, _detune, sleInt8, VER_V8), MKLINE(Player, _vol_chan, sleUint16, VER_V8), MKLINE(Player, _vol_eff, sleByte, VER_V8), MKLINE(Player, _speed, sleByte, VER_V8), MKLINE(Player, _song_index, sleUint16, VER_V8), MKLINE(Player, _track_index, sleUint16, VER_V8), MKLINE(Player, _timer_counter, sleUint16, VER_V8), MKLINE(Player, _loop_to_beat, sleUint16, VER_V8), MKLINE(Player, _loop_from_beat, sleUint16, VER_V8), MKLINE(Player, _loop_counter, sleUint16, VER_V8), MKLINE(Player, _loop_to_tick, sleUint16, VER_V8), MKLINE(Player, _loop_from_tick, sleUint16, VER_V8), MKLINE(Player, _tempo, sleUint32, VER_V8), MKLINE(Player, _cur_pos, sleUint32, VER_V8), MKLINE(Player, _next_pos, sleUint32, VER_V8), MKLINE(Player, _song_offset, sleUint32, VER_V8), MKLINE(Player, _tick_index, sleUint16, VER_V8), MKLINE(Player, _beat_index, sleUint16, VER_V8), MKLINE(Player, _ticks_per_beat, sleUint16, VER_V8), MKLINE(Player, _hook._jump[0], sleByte, VER_V8), MKLINE(Player, _hook._transpose, sleByte, VER_V8), MKARRAY(Player, _hook._part_onoff[0], sleByte, 16, VER_V8), MKARRAY(Player, _hook._part_volume[0], sleByte, 16, VER_V8), MKARRAY(Player, _hook._part_program[0], sleByte, 16, VER_V8), MKARRAY(Player, _hook._part_transpose[0], sleByte, 16, VER_V8), MKEND() }; const SaveLoadEntry volumeFaderEntries[] = { MKREF(VolumeFader, player, TYPE_PLAYER, VER_V8), MKLINE(VolumeFader, active, sleUint8, VER_V8), MKLINE(VolumeFader, curvol, sleUint8, VER_V8), MKLINE(VolumeFader, speed_lo_max, sleUint16, VER_V8), MKLINE(VolumeFader, num_steps, sleUint16, VER_V8), MKLINE(VolumeFader, speed_hi, sleInt8, VER_V8), MKLINE(VolumeFader, direction, sleInt8, VER_V8), MKLINE(VolumeFader, speed_lo, sleInt8, VER_V8), MKLINE(VolumeFader, speed_lo_counter, sleUint16, VER_V8), MKEND() }; const SaveLoadEntry partEntries[] = { MKREF(Part, _next, TYPE_PART, VER_V8), MKREF(Part, _prev, TYPE_PART, VER_V8), MKREF(Part, _player, TYPE_PLAYER, VER_V8), MKLINE(Part, _pitchbend, sleInt16, VER_V8), MKLINE(Part, _pitchbend_factor, sleUint8, VER_V8), MKLINE(Part, _transpose, sleInt8, VER_V8), MKLINE(Part, _vol, sleUint8, VER_V8), MKLINE(Part, _detune, sleInt8, VER_V8), MKLINE(Part, _pan, sleInt8, VER_V8), MKLINE(Part, _on, sleUint8, VER_V8), MKLINE(Part, _modwheel, sleUint8, VER_V8), MKLINE(Part, _pedal, sleUint8, VER_V8), MKLINE(Part, _program, sleUint8, VER_V8), MKLINE(Part, _pri, sleUint8, VER_V8), MKLINE(Part, _chan, sleUint8, VER_V8), MKLINE(Part, _effect_level, sleUint8, VER_V8), MKLINE(Part, _chorus, sleUint8, VER_V8), MKLINE(Part, _percussion, sleUint8, VER_V8), MKLINE(Part, _bank, sleUint8, VER_V8), MKEND() }; #ifdef _WIN32_WCE // Don't break savegames made with andys' build if (!ser->isSaving() && ser->checkEOFLoadStream()) return 0; #elif defined(__PALM_OS__) // previous PalmOS ver. without imuse implementation or not saved(Oopps...forgot it !), is this really working ? will we have sound with old saved game ? if (!ser->isSaving() && ser->checkEOFLoadStream()) return 0; //palmfixme #endif ser->_ref_me = this; ser->_save_ref = saveReference; ser->_load_ref = loadReference; ser->saveLoadEntries(this, mainEntries); ser->saveLoadArrayOf(_players, ARRAYSIZE(_players), sizeof(_players[0]), playerEntries); ser->saveLoadArrayOf(_parts, ARRAYSIZE(_parts), sizeof(_parts[0]), partEntries); { // Load/save the instrument definitions, which were revamped with V11. int i; Part *part = &_parts[0]; if (ser->getVersion() >= VER_V11) { for (i = ARRAYSIZE(_parts); i; --i, ++part) { part->_program = 255; part->_instrument.saveOrLoad (ser); } } else { for (i = ARRAYSIZE(_parts); i; --i, ++part) part->_instrument.clear(); } } ser->saveLoadArrayOf(_volume_fader, ARRAYSIZE(_volume_fader), sizeof(_volume_fader[0]), volumeFaderEntries); if (!ser->isSaving()) { // Load all sounds that we need fix_players_after_load(scumm); init_sustaining_notes(); _active_volume_faders = true; fix_parts_after_load(); reallocateMidiChannels(); set_master_volume (_master_volume); } return 0; } #undef MKLINE #undef MKEND void IMuseInternal::fix_parts_after_load() { Part *part; int i; for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) { if (part->_player) part->fix_after_load(); } } // Only call this routine from the main thread, // since it uses getResourceAddress void IMuseInternal::fix_players_after_load(Scumm *scumm) { Player *player = _players; int i; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (player->_active) { player->set_tempo(player->_tempo); scumm->getResourceAddress(rtSound, player->_id); player->_mt32emulate = isMT32(player->_id); player->_isGM = isGM(player->_id); } } } void Part::set_detune(int8 detune) { _detune_eff = clamp((_detune = detune) + _player->_detune, -128, 127); if (clearToTransmit()) { _mc->pitchBend (clamp(_pitchbend + (_detune_eff * 64 / 12) + (_transpose_eff * 8192 / 12), -8192, 8191)); } } void Part::set_pitchbend(int value) { _pitchbend = value; if (clearToTransmit()) { _mc->pitchBend (clamp(_pitchbend + (_detune_eff * 64 / 12) + (_transpose_eff * 8192 / 12), -8192, 8191)); } } void Part::set_vol(uint8 vol) { _vol_eff = ((_vol = vol) + 1) * _player->_vol_eff >> 7; if (clearToTransmit()) _mc->volume (_vol_eff); } void Part::set_pri(int8 pri) { _pri_eff = clamp((_pri = pri) + _player->_priority, 0, 255); if (clearToTransmit()) _mc->priority (_pri_eff); } void Part::set_pan(int8 pan) { _pan_eff = clamp((_pan = pan) + _player->_pan, -64, 63); if (clearToTransmit()) _mc->panPosition (_pan_eff + 0x40); } void Part::set_transpose(int8 transpose) { _transpose_eff = transpose_clamp((_transpose = transpose) + _player->_transpose, -12, 12); if (clearToTransmit()) { _mc->pitchBend (clamp(_pitchbend + (_detune_eff * 64 / 12) + (_transpose_eff * 8192 / 12), -8192, 8191)); } } void Part::set_pedal(bool value) { _pedal = value; if (clearToTransmit()) _mc->sustain (_pedal); } void Part::set_modwheel(uint value) { _modwheel = value; if (clearToTransmit()) _mc->modulationWheel (_modwheel); } void Part::set_chorus(uint chorus) { _chorus = chorus; if (clearToTransmit()) _mc->chorusLevel (_effect_level); } void Part::set_effect_level(uint level) { _effect_level = level; if (clearToTransmit()) _mc->effectLevel (_effect_level); } void Part::fix_after_load() { set_transpose(_transpose); set_vol(_vol); set_detune(_detune); set_pri(_pri); set_pan(_pan); if (_program < 128) _instrument.program (_program, _player->_mt32emulate); sendAll(); } void Part::set_pitchbend_factor(uint8 value) { if (value > 12) return; set_pitchbend(0); _pitchbend_factor = value; if (clearToTransmit()) _mc->pitchBendFactor (_pitchbend_factor); } void Part::set_onoff(bool on) { if (_on != on) { _on = on; if (!on) off(); if (!_percussion) _player->_se->reallocateMidiChannels(); } } void Part::set_instrument(byte * data) { _instrument.adlib (data); if (clearToTransmit()) _instrument.send (_mc); } void Part::load_global_instrument (byte slot) { _drv->part_load_global_instrument (this, slot); } void Part::key_on(byte note, byte velocity) { MidiChannel *mc = _mc; _actives[note >> 4] |= (1 << (note & 0xF)); // DEBUG if (_unassigned_instrument && !_percussion) { _unassigned_instrument = false; if (!_instrument.isValid()) { warning ("[%02d] No instrument specified", (int) _chan); return; } } if (mc && _instrument.isValid()) { mc->noteOn (note, velocity); } else if (_percussion) { mc = _drv->getPercussionChannel(); if (!mc) return; mc->volume (_vol_eff); mc->programChange (_bank); mc->noteOn (note, velocity); } } void Part::key_off(byte note) { MidiChannel *mc = _mc; _actives[note >> 4] &= ~(1 << (note & 0xF)); if (mc) { mc->noteOff (note); } else if (_percussion) { mc = _drv->getPercussionChannel(); if (mc) mc->noteOff (note); } } void Part::init(IMuseDriver * driver) { _drv = driver; _player = NULL; _next = NULL; _prev = NULL; _mc = NULL; memset(_actives, 0, sizeof (_actives)); } void Part::setup(Player *player) { _player = player; // Insert first into player's list _prev = NULL; _next = player->_parts; if (player->_parts) player->_parts->_prev = this; player->_parts = this; _percussion = (player->_isGM && _chan == 9); // true; _on = true; _pri_eff = player->_priority; _pri = 0; _vol = 127; _vol_eff = player->_vol_eff; _pan = clamp(player->_pan, -64, 63); _transpose_eff = player->_transpose; _transpose = 0; _detune = 0; _detune_eff = player->_detune; _pitchbend_factor = 2; _pitchbend = 0; _effect_level = 64; _program = 255; _instrument.clear(); _unassigned_instrument = true; // player->_se->get_channel_instrument (_chan, &_instrument); _chorus = 0; _modwheel = 0; _bank = 0; _pedal = false; _mc = NULL; if (_instrument.isValid()) sendAll(); } void Part::uninit() { if (!_player) return; off(); // Unlink if (_next) _next->_prev = _prev; if (_prev) _prev->_next = _next; else _player->_parts = _next; _player = NULL; _next = NULL; _prev = NULL; } void Part::off() { if (_mc) { _mc->allNotesOff(); _mc->release(); _mc = NULL; memset (_actives, 0, sizeof(_actives)); } } bool Part::clearToTransmit() { if (_mc) return true; _player->_se->reallocateMidiChannels(); return false; } void Part::sendAll() { if (!clearToTransmit()) return; _mc->pitchBendFactor (_pitchbend_factor); _mc->pitchBend (clamp(_pitchbend + (_detune_eff * 64 / 12) + (_transpose_eff * 8192 / 12), -8192, 8191)); _mc->volume (_vol_eff); _mc->sustain (_pedal); _mc->modulationWheel (_modwheel); _mc->panPosition (_pan_eff + 0x40); _mc->effectLevel (_effect_level); if (_instrument.isValid()) { _instrument.send (_mc); // part->_instrument.copy_to (&_midi_instrument_last [part->_chan]); } _mc->chorusLevel (_effect_level); _mc->priority (_pri_eff); } int Part::update_actives(uint16 *active) { int i, j; uint16 *act, mask, bits; int count = 0; bits = 1 << _chan; act = _actives; for (i = 8; i; i--) { mask = *act++; if (mask) { for (j = 16; j; j--, mask >>= 1, active++) { if (mask & 1 && !(*active & bits)) { *active |= bits; count++; } } } else { active += 16; } } return count; } void Part::set_program(byte program) { if (_program != program || _bank != 0) { _program = program; _bank = 0; _instrument.program (_program, _player->_mt32emulate); if (clearToTransmit()) _instrument.send (_mc); } } void Part::set_instrument(uint b) { _bank = (byte)(b >> 8); _program = (byte)b; _instrument.program (_program, _player->_mt32emulate); if (clearToTransmit()) _instrument.send (_mc); } //////////////////////////////////////// // // General MIDI implementation of iMuse // //////////////////////////////////////// IMuseDriver::IMuseDriver (MidiDriver *midi) { memset(this,0,sizeof(IMuseDriver)); //palmos _md = midi; } void IMuseDriver::init(IMuseInternal *eng, OSystem *syst) { int i; _system = syst; // Open MIDI driver int result = _md->open(); if (result) error("IMuseDriver::error = %s", MidiDriver::getErrorName(result)); // Connect to the driver's timer _se = eng; _md->setTimerCallback (NULL, &IMuseDriver::timer_callback); for (i = 0; i != ARRAYSIZE(_midi_instrument_last); i++) { _midi_instrument_last [i].clear(); } } void IMuseDriver::timer_callback (void *) { if (g_scumm->_imuse) g_scumm->_imuse->on_timer(); } void IMuseDriver::uninit() { _md->close(); } void IMuseInternal::reallocateMidiChannels() { Part *part, *hipart; int i; byte hipri, lopri; Part *lopart; while (true) { hipri = 0; hipart = NULL; for (i = 32, part = _parts; i; i--, part++) { if (part->_player && !part->_percussion && part->_on && !part->_mc && part->_pri_eff >= hipri) { hipri = part->_pri_eff; hipart = part; } } if (!hipart) return; if ((hipart->_mc = _driver->allocateChannel()) == NULL) { lopri = 255; lopart = NULL; for (i = 32, part = _parts; i; i--, part++) { if (part->_mc && part->_pri_eff <= lopri) { lopri = part->_pri_eff; lopart = part; } } if (lopart == NULL || lopri >= hipri) return; lopart->off(); if ((hipart->_mc = _driver->allocateChannel()) == NULL) return; } hipart->sendAll(); } } void IMuseDriver::set_instrument(uint slot, byte *data) { if (slot < 32) { // memcpy(&_glob_instr[slot], data, sizeof(Instrument)); _glob_instr[slot].adlib (data); } } void IMuseDriver::part_load_global_instrument (Part *part, byte slot) { if (slot >= 32) return; _glob_instr [slot].copy_to (&part->_instrument); if (part->clearToTransmit()) part->_instrument.send (part->_mc); } //////////////////////////////////////////////////////////// // // IMuse implementation // // IMuse actually serves as a concurency monitor front-end // to IMuseInternal and ensures that only one thread // accesses the object at a time. This is necessary to // prevent scripts and the MIDI parser from yanking objects // out from underneath each other. // //////////////////////////////////////////////////////////// IMuse::IMuse (OSystem *system, IMuseInternal *target) : _system (system), _target (target) { _mutex = system->create_mutex(); } IMuse::~IMuse() { if (_mutex) _system->delete_mutex (_mutex); if (_target) delete _target; } inline void IMuse::in() { _system->lock_mutex (_mutex); } inline void IMuse::out() { _system->unlock_mutex (_mutex); } void IMuse::on_timer() { in(); _target->on_timer(); out(); } void IMuse::pause(bool paused) { in(); _target->pause (paused); out(); } int IMuse::save_or_load(Serializer *ser, Scumm *scumm) { in(); int ret = _target->save_or_load (ser, scumm); out(); return ret; } int IMuse::set_music_volume(uint vol) { in(); int ret = _target->set_music_volume (vol); out(); return ret; } int IMuse::get_music_volume() { in(); int ret = _target->get_music_volume(); out(); return ret; } int IMuse::set_master_volume(uint vol) { in(); int ret = _target->set_master_volume (vol); out(); return ret; } int IMuse::get_master_volume() { in(); int ret = _target->get_master_volume(); out(); return ret; } bool IMuse::startSound(int sound) { in(); bool ret = _target->startSound (sound); out(); return ret; } int IMuse::stopSound(int sound) { in(); int ret = _target->stopSound (sound); out(); return ret; } int IMuse::stop_all_sounds() { in(); int ret = _target->stop_all_sounds(); out(); return ret; } int IMuse::getSoundStatus(int sound) { in(); int ret = _target->getSoundStatus (sound); out(); return ret; } bool IMuse::get_sound_active(int sound) { in(); bool ret = _target->get_sound_active (sound); out(); return ret; } int32 IMuse::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) { in(); int32 ret = _target->doCommand (a,b,c,d,e,f,g,h); out(); return ret; } int IMuse::clear_queue() { in(); int ret = _target->clear_queue(); out(); return ret; } void IMuse::setBase(byte **base) { in(); _target->setBase (base); out(); } uint32 IMuse::property(int prop, uint32 value) { in(); uint32 ret = _target->property (prop, value); out(); return ret; } // The IMuse::create method provides a front-end factory // for creating IMuseInternal without exposing that class // to the client. IMuse *IMuse::create (OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { IMuseInternal *engine = IMuseInternal::create (syst, midi, mixer); if (midi) midi->property (MidiDriver::PROP_SMALLHEADER, (g_scumm->_features & GF_SMALL_HEADER) ? 1 : 0); return new IMuse (syst, engine); }