/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "scumm/scumm.h" #include "sound/fmopl.h" #include "sound/mididrv.h" #include "scumm/imuse.h" #include "scumm/saveload.h" #include "scumm/sound.h" #include "common/util.h" /* * Some constants */ #define TICKS_PER_BEAT 480 // #define FORCE_MT32_SOUNDS // Use only if you are driving an actual MT-32 or compatible #define IMUSE_SYSEX_ID 0x7D #define ROLAND_SYSEX_ID 0x41 #define PERCUSSION_CHANNEL 9 #define TRIGGER_ID 0 #define COMMAND_ID 1 #define MDPG_TAG "MDpg" #define MDHD_TAG "MDhd" #ifdef FORCE_MT32_SOUNDS static const byte mt32_to_gmidi[128] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 0x 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, // 1x 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, // 2x 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, // 3x 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, // 4x 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, // 5x 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, // 6x 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127 // 7x }; #else /* Roland to General Midi patch table. Still needs some work. */ static const byte mt32_to_gmidi[128] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x 6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x 88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x 48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x 32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x 66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x 61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x 47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117 // 7x }; #endif /* Put IMUSE specific classes here, instead of in a .h file * they will only be used from this file, so it will reduce * compile time */ // IMuseMonitor serves as a front-end to IMuseInternal and // ensures that only one thread accesses the object at a time. // This is necessary to prevent scripts and the MIDI parser // from yanking objects out from underneath each other. class IMuseMonitor : public IMuse { private: OSystem *_system; IMuse *_target; void *_mutex; void in() { _system->lock_mutex (_mutex); } void out() { _system->unlock_mutex (_mutex); } public: IMuseMonitor (OSystem *system, IMuse *target) : _system (system), _target (target) { _mutex = system->create_mutex(); } virtual ~IMuseMonitor() { _system->delete_mutex (_mutex); }; void on_timer() { in(); _target->on_timer(); out(); } void pause(bool paused) { in(); _target->pause (paused); out(); } int save_or_load(Serializer *ser, Scumm *scumm) { in(); int ret = _target->save_or_load (ser, scumm); out(); return ret; } int set_music_volume(uint vol) { in(); int ret = _target->set_music_volume (vol); out(); return ret; } int get_music_volume() { in(); int ret = _target->get_music_volume(); out(); return ret; } int set_master_volume(uint vol) { in(); int ret = _target->set_master_volume (vol); out(); return ret; } int get_master_volume() { in(); int ret = _target->get_master_volume(); out(); return ret; } bool start_sound(int sound) { in(); bool ret = _target->start_sound (sound); out(); return ret; } int stop_sound(int sound) { in(); int ret = _target->stop_sound (sound); out(); return ret; } int stop_all_sounds() { in(); int ret = _target->stop_all_sounds(); out(); return ret; } int get_sound_status(int sound) { in(); int ret = _target->get_sound_status (sound); out(); return ret; } int32 do_command(int a, int b, int c, int d, int e, int f, int g, int h) { in(); int32 ret = _target->do_command (a,b,c,d,e,f,g,h); out(); return ret; } int clear_queue() { in(); int ret = _target->clear_queue(); out(); return ret; } void setBase(byte **base) { in(); _target->setBase (base); out(); } uint32 property(int prop, uint32 value) { in(); uint32 ret = _target->property (prop, value); out(); return ret; } }; class IMuseDriver; struct Part; // struct MidiChannelAdl; // struct MidiChannelGM; struct Instrument; struct HookDatas { byte _jump, _transpose; byte _part_onoff[16]; byte _part_volume[16]; byte _part_program[16]; byte _part_transpose[16]; int query_param(int param, byte chan); int set(byte cls, byte value, byte chan); }; struct Player { IMuseInternal *_se; Part *_parts; bool _active; bool _scanning; int _id; byte _priority; byte _volume; int8 _pan; int8 _transpose; int8 _detune; uint _vol_chan; byte _vol_eff; uint _song_index; uint _track_index; uint _timer_counter; uint _loop_to_beat; uint _loop_from_beat; uint _loop_counter; uint _loop_to_tick; uint _loop_from_tick; uint32 _tempo; uint32 _tempo_eff; /* NoSave */ uint32 _cur_pos; uint32 _next_pos; uint32 _song_offset; uint32 _timer_speed; /* NoSave */ uint _tick_index; uint _beat_index; uint _ticks_per_beat; byte _speed; /* NoSave */ bool _abort; HookDatas _hook; byte _marker; // Sam & Max: SysEx marker bool _mt32emulate; bool _isGM; /* Player part */ void hook_clear(); void clear(); bool start_sound(int sound); void uninit_parts(); byte *parse_midi(byte *s); void key_off(uint8 chan, byte data); void key_on(uint8 chan, byte data, byte velocity); void part_set_transpose(uint8 chan, byte relative, int8 b); void parse_sysex(byte *p, uint len); void maybe_jump (byte cmd, uint track, uint beat, uint tick); void maybe_set_transpose(byte *data); void maybe_part_onoff(byte *data); void maybe_set_volume(byte *data); void maybe_set_program(byte *data); void maybe_set_transpose_part(byte *data); uint update_actives(); Part *get_part(uint8 part); void turn_off_pedals(); int set_vol(byte vol); int get_param(int param, byte chan); int query_part_param(int param, byte chan); int set_transpose(byte relative, int b); void set_priority(int pri); void set_pan(int pan); void set_detune(int detune); void turn_off_parts(); void play_active_notes(); void cancel_volume_fade(); static void decode_sysex_bytes(byte *src, byte *dst, int len); void clear_active_note(int chan, byte note); void set_active_note(int chan, byte note); void clear_active_notes(); /* Sequencer part */ bool set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick); void clear_loop(); void set_speed(byte speed); bool jump(uint track, uint beat, uint tick); void uninit_seq(); void set_tempo(uint32 data); int start_seq_sound(int sound); void find_sustaining_notes(byte *a, byte *b, uint32 l); int scan(uint totrack, uint tobeat, uint totick); int query_param(int param); int fade_vol(byte vol, int time); bool is_fading_out(); void sequencer_timer(); }; struct VolumeFader { Player *player; bool active; byte curvol; uint16 speed_lo_max, num_steps; int8 speed_hi; int8 direction; int8 speed_lo; uint16 speed_lo_counter; void initialize() { active = false; } void on_timer(bool probe); byte fading_to(); }; struct SustainingNotes { SustainingNotes *next; SustainingNotes *prev; Player *player; byte note, chan; uint32 off_pos; uint32 pos; uint16 counter; }; struct CommandQueue { uint16 array[8]; }; struct IsNoteCmdData { byte chan; byte note; byte vel; }; /* struct MidiChannel { Part *_part; MidiChannel() : _part(0) {} MidiChannelAdl *adl() { return (MidiChannelAdl *)this; } MidiChannelGM *gm() { return (MidiChannelGM *)this; } }; struct MidiChannelGM : MidiChannel { byte _chan; // uint16 _actives[8]; // MidiChannelGM() : _chan(0) { memset(_actives, 0, 16); } }; */ struct Part { int _slot; IMuseDriver *_drv; Part *_next, *_prev; MidiChannel *_mc; Player *_player; int16 _pitchbend; byte _pitchbend_factor; int8 _transpose, _transpose_eff; byte _vol, _vol_eff; int8 _detune, _detune_eff; int8 _pan, _pan_eff; bool _on; byte _modwheel; bool _pedal; byte _program; int8 _pri; byte _pri_eff; byte _chan; byte _effect_level; byte _chorus; byte _percussion; byte _bank; // Used to be in MidiDriverGM. uint16 _actives[8]; void key_on(byte note, byte velocity); void key_off(byte note); void set_param(byte param, int value); void init(IMuseDriver * _driver); void setup(Player *player); void uninit(); void off(); void silence(); void set_instrument(uint b); void set_instrument(Instrument * data); void set_transpose(int8 transpose); void set_vol(uint8 volume); void set_detune(int8 detune); void set_pri(int8 pri); void set_pan(int8 pan); void set_modwheel(uint value); void set_pedal(bool value); void set_pitchbend(int value); void release_pedal(); void set_program(byte program); void set_chorus(uint chorus); void set_effect_level(uint level); int update_actives(uint16 *active); void set_pitchbend_factor(uint8 value); void set_onoff(bool on); void fix_after_load(); void update_pris(); void changed(uint16 what); }; struct ImTrigger { int sound; byte id; uint16 expire; byte command [4]; }; /* Abstract IMuseInternal driver class */ class IMuseDriver { public: enum { pcMod = 1, pcVolume = 2, pcPedal = 4, pcModwheel = 8, pcPan = 16, pcEffectLevel = 32, pcProgram = 64, pcChorus = 128, pcPitchBendFactor = 256, pcPriority = 512, pcAll = 1023, }; virtual void on_timer() = 0; virtual uint32 get_base_tempo() = 0; virtual byte get_hardware_type() = 0; virtual void init(IMuseInternal *eng, OSystem *syst) = 0; virtual void uninit() = 0; virtual void update_pris() = 0; virtual void set_instrument(uint slot, byte *instr) = 0; virtual void part_set_instrument(Part *part, Instrument * instr) = 0; virtual void part_key_on(Part *part, byte note, byte velocity) = 0; virtual void part_key_off(Part *part, byte note) = 0; virtual void part_off(Part *part) = 0; virtual void part_changed(Part *part, uint16 what) = 0; virtual void part_set_param(Part *part, byte param, int value) = 0; virtual int part_update_active(Part *part, uint16 *active) = 0; virtual byte get_channel_program (byte channel) = 0; }; // WARNING: This is the internal variant of the IMUSE class. // imuse.h contains a public version of the same class. // the public version, only contains a set of methods. class IMuseInternal : public IMuse { friend struct Player; private: IMuseDriver * _driver; byte **_base_sounds; byte _locked; byte _hardware_type; private: bool _paused; bool _active_volume_faders; bool _initialized; byte _volume_fader_counter; int _game_tempo; uint _queue_end, _queue_pos, _queue_sound; byte _queue_adding; SustainingNotes *_sustain_notes_used; SustainingNotes *_sustain_notes_free; SustainingNotes *_sustain_notes_head; byte _queue_marker; byte _queue_cleared; byte _master_volume; // Master volume. 0-255 byte _music_volume; // Global music volume. 0-255 uint16 _trigger_count; ImTrigger _snm_triggers[16]; // Sam & Max triggers uint16 _snm_trigger_index; uint16 _channel_volume[8]; uint16 _channel_volume_eff[8]; /* NoSave */ uint16 _volchan_table[8]; Player _players[8]; SustainingNotes _sustaining_notes[24]; VolumeFader _volume_fader[8]; Part _parts[32]; uint16 _active_notes[128]; CommandQueue _cmd_queue[64]; byte *findTag(int sound, char *tag, int index); bool isMT32(int sound); bool isGM(int sound); int get_queue_sound_status(int sound); Player *allocate_player(byte priority); void handle_marker(uint id, byte data); int get_channel_volume(uint a); void init_players(); void init_parts(); void init_volume_fader(); void init_sustaining_notes(); void init_queue(); void sequencer_timers(); void expire_sustain_notes(); void expire_volume_faders(); Part *allocate_part(byte pri); int32 ImSetTrigger (int sound, int id, int a, int b, int c, int d); int32 ImClearTrigger (int sound, int id); int enqueue_command(int a, int b, int c, int d, int e, int f, int g); int enqueue_trigger(int sound, int marker); int query_queue(int param); Player *get_player_byid(int id); int get_volchan_entry(uint a); int set_volchan_entry(uint a, uint b); int set_channel_volume(uint chan, uint vol); void update_volumes(); void reset_tick(); VolumeFader *allocate_volume_fader(); int set_volchan(int sound, int volchan); void fix_parts_after_load(); void fix_players_after_load(Scumm *scumm); static int saveReference(IMuseInternal *me, byte type, void *ref); static void *loadReference(IMuseInternal *me, byte type, int ref); void lock(); void unlock(); public: ~IMuseInternal(); Part *parts_ptr() { return _parts; } IMuseDriver *driver() { return _driver; } int initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer); /* Public interface */ void on_timer(); void pause(bool paused); int terminate(); int save_or_load(Serializer *ser, Scumm *scumm); int set_music_volume(uint vol); int get_music_volume(); int set_master_volume(uint vol); int get_master_volume(); byte get_channel_program (byte channel) { return _driver->get_channel_program (channel); } bool start_sound(int sound); int stop_sound(int sound); int stop_all_sounds(); int get_sound_status(int sound); int32 do_command(int a, int b, int c, int d, int e, int f, int g, int h); int clear_queue(); void setBase(byte **base); uint32 property(int prop, uint32 value); static IMuseInternal *create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer); }; /* IMuseAdlib classes */ struct Struct10 { byte active; int16 cur_val; int16 count; uint16 param; int16 start_value; byte loop; byte table_a[4]; byte table_b[4]; int8 unk3; int8 modwheel; int8 modwheel_last; uint16 speed_lo_max; uint16 num_steps; int16 speed_hi; int8 direction; uint16 speed_lo; uint16 speed_lo_counter; }; struct Struct11 { int16 modify_val; byte param, flag0x40, flag0x10; Struct10 *s10; }; struct InstrumentExtra { byte a, b, c, d, e, f, g, h; }; struct Instrument { byte flags_1; byte oplvl_1; byte atdec_1; byte sustrel_1; byte waveform_1; byte flags_2; byte oplvl_2; byte atdec_2; byte sustrel_2; byte waveform_2; byte feedback; byte flags_a; InstrumentExtra extra_a; byte flags_b; InstrumentExtra extra_b; byte duration; }; struct MidiChannelAdl : MidiChannel { MidiChannelAdl *_next, *_prev; byte _waitforpedal; byte _note; byte _channel; byte _twochan; byte _vol_1, _vol_2; int16 _duration; Struct10 _s10a; Struct11 _s11a; Struct10 _s10b; Struct11 _s11b; MidiChannelAdl() : _next(0), _prev(0) {} }; /* class IMuseAdlib : public IMuseDriver { private: FM_OPL *_opl; byte *_adlib_reg_cache; IMuseInternal *_se; SoundMixer *_mixer; int _adlib_timer_counter; uint16 channel_table_2[9]; int _midichan_index; int _next_tick; uint16 curnote_table[9]; MidiChannelAdl _midi_channels[9]; Instrument _part_instr[32]; Instrument _glob_instr[32]; void adlib_key_off(int chan); void adlib_note_on(int chan, byte note, int mod); void adlib_note_on_ex(int chan, byte note, int mod); int adlib_read_param(int chan, byte data); void adlib_setup_channel(int chan, Instrument * instr, byte vol_1, byte vol_2); byte adlib_read(byte port) { return _adlib_reg_cache[port]; } void adlib_set_param(int channel, byte param, int value); void adlib_key_onoff(int channel); void adlib_write(byte port, byte value); void adlib_playnote(int channel, int note); MidiChannelAdl *allocate_midichan(byte pri); void reset_tick(); void mc_off(MidiChannel * mc); static void link_mc(Part *part, MidiChannelAdl *mc); static void mc_inc_stuff(MidiChannelAdl *mc, Struct10 * s10, Struct11 * s11); static void mc_init_stuff(MidiChannelAdl *mc, Struct10 * s10, Struct11 * s11, byte flags, InstrumentExtra * ie); static void struct10_init(Struct10 * s10, InstrumentExtra * ie); static byte struct10_ontimer(Struct10 * s10, Struct11 * s11); static void struct10_setup(Struct10 * s10); static int random_nr(int a); void mc_key_on(MidiChannel * mc, byte note, byte velocity); static void premix_proc(void *param, int16 *buf, uint len); public: IMuseAdlib(SoundMixer *mixer) { _mixer = mixer; } void uninit() {} void init(IMuseInternal *eng, OSystem *syst); void update_pris() { } void generate_samples(int16 *buf, int len); void on_timer(); void set_instrument(uint slot, byte *instr); void part_set_instrument(Part *part, Instrument * instr); void part_key_on(Part *part, byte note, byte velocity); void part_key_off(Part *part, byte note); void part_set_param(Part *part, byte param, int value); void part_changed(Part *part, uint16 what); void part_off(Part *part); int part_update_active(Part *part, uint16 *active); byte get_channel_program (byte) { return 255; } void adjust_priorities() { } uint32 get_base_tempo() { #ifdef _WIN32_WCE return 0x1D9000 * 2; // Sampled down to 11 kHz #else //_WIN32_WCE return 0x1D9000; #endif //_WIN32_WCE } byte get_hardware_type() { return 1; } }; */ /* IMuseGM classes */ class IMuseGM : public IMuseDriver { IMuseInternal *_se; OSystem *_system; MidiDriver *_md; // MidiChannelGM _midi_channels[16]; Instrument _part_instr[32]; // Adlib custom instruments Instrument _glob_instr[32]; // Adlib custom instruments byte _midi_program_last[16]; int16 _midi_pitchbend_last[16]; byte _midi_pitchbend_factor_last[16]; uint8 _midi_volume_last[16]; bool _midi_pedal_last[16]; byte _midi_modwheel_last[16]; byte _midi_effectlevel_last[16]; byte _midi_chorus_last[16]; int8 _midi_pan_last[16]; void midiPitchBend(byte chan, int16 pitchbend); void midiPitchBendFactor (byte chan, byte factor); void midiVolume(byte chan, byte volume); void midiPedal(byte chan, bool pedal); void midiModWheel(byte chan, byte modwheel); void midiEffectLevel(byte chan, byte level); void midiChorus(byte chan, byte chorus); void midiControl0(byte chan, byte value); void midiProgram(byte chan, byte program, bool mt32emulate); void midiPan(byte chan, int8 pan); void midiNoteOn(byte chan, byte note, byte velocity); void midiNoteOff(byte chan, byte note); void midiSilence(byte chan); void midiInit(); static void timer_callback (void *); public: IMuseGM(MidiDriver *midi); void uninit(); void init(IMuseInternal *eng, OSystem *os); void update_pris(); void part_off(Part *part); int part_update_active(Part *part, uint16 *active); void on_timer() {} void set_instrument(uint slot, byte *instr); void part_set_instrument(Part *part, Instrument * instr); void part_set_param(Part *part, byte param, int value) {} void part_key_on(Part *part, byte note, byte velocity); void part_key_off(Part *part, byte note); void part_changed(Part *part, uint16 what); byte get_channel_program (byte channel) { return _midi_program_last [channel]; } static int midi_driver_thread(void *param); uint32 get_base_tempo() { return _md->getBaseTempo(); } // 0x4A0000; } byte get_hardware_type() { return 5; } }; //********************************* //**** IMUSE helper functions **** //********************************* static int clamp(int val, int min, int max) { if (val < min) return min; if (val > max) return max; return val; } static int transpose_clamp(int a, int b, int c) { if (b > a) a += (b - a + 11) / 12 * 12; if (c < a) a -= (a - c + 11) / 12 * 12; return a; } static uint32 get_delta_time(byte **s) { byte *d = *s, b; uint32 time = 0; do { b = *d++; time = (time << 7) | (b & 0x7F); } while (b & 0x80); *s = d; return time; } static uint read_word(byte *a) { return (a[0] << 8) + a[1]; } static void skip_midi_cmd(byte **song_ptr) { byte *s, code; const byte num_skip[] = { 2, 2, 2, 2, 1, 1, 2 }; s = *song_ptr; code = *s++; if (code < 0x80) { s = NULL; } else if (code < 0xF0) { s += num_skip[(code & 0x70) >> 4]; } else { if (code == 0xF0 || code == 0xF7 || code == 0xFF && *s++ != 0x2F) { s += get_delta_time(&s); } else { s = NULL; } } *song_ptr = s; } static int is_note_cmd(byte **a, IsNoteCmdData * isnote) { byte *s = *a; byte code; code = *s++; switch (code >> 4) { case 8: /* key off */ isnote->chan = code & 0xF; isnote->note = *s++; isnote->vel = *s++; *a = s; return 1; case 9: /* key on */ isnote->chan = code & 0xF; isnote->note = *s++; isnote->vel = *s++; *a = s; if (isnote->vel) return 2; return 1; case 0xA: case 0xB: case 0xE: s++; case 0xC: case 0xD: s++; break; case 0xF: if (code == 0xF0 || code == 0xF7 || code == 0xFF && *s++ != 0x2F) { s += get_delta_time(&s); break; } return -1; default: return -1; } *a = s; return 0; } /**********************************************************************/ IMuseInternal::~IMuseInternal() { terminate(); } void IMuseInternal::lock() { _locked++; } void IMuseInternal::unlock() { _locked--; } byte *IMuseInternal::findTag(int sound, char *tag, int index) { byte *ptr = NULL; int32 size, pos; if (_base_sounds) { // FIXME: This is a hack to make certain parts of Sam & Max work. // It's a NASTY HACK because it has to specifically skip sound 1. // For some reason (maybe a script parse bug?), sound 1 is being // played at the very beginning (opening logo). Until this "fix", // the sound was never found and thus never played. It SHOULDN'T // be played. if (!_base_sounds[sound] && (sound > 1 || g_scumm->_gameId != GID_SAMNMAX)) g_scumm->ensureResourceLoaded (rtSound, sound); ptr = _base_sounds[sound]; } if (ptr == NULL) { debug(1, "IMuseInternal::findTag completely failed finding sound %d", sound); return NULL; } ptr += 8; size = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; pos = 0; while (pos < size) { if (!memcmp(ptr + pos, tag, 4) && !index--) return ptr + pos + 8; pos += READ_BE_UINT32_UNALIGNED(ptr + pos + 4) + 8; } debug(3, "IMuseInternal::findTag failed finding sound %d", sound); return NULL; } bool IMuseInternal::isMT32(int sound) { byte *ptr = NULL; uint32 tag; if (_base_sounds) ptr = _base_sounds[sound]; if (ptr == NULL) return false; tag = *(((uint32 *)ptr) + 1); switch (tag) { case MKID('ADL '): return false; case MKID('ROL '): return true; case MKID('GMD '): return false; case MKID('MAC '): return true; case MKID('SPK '): return false; } return false; } bool IMuseInternal::isGM(int sound) { byte *ptr = NULL; uint32 tag; if (_base_sounds) ptr = _base_sounds[sound]; if (ptr == NULL) return false; tag = *(((uint32 *)ptr) + 1); switch (tag) { case MKID('ADL '): return false; case MKID('ROL '): return true; // Yeah... for our purposes, this is GM case MKID('GMD '): return true; case MKID('MIDI'): return true; case MKID('MAC '): return true; // I guess this one too, since it qualifies under isMT32() case MKID('SPK '): return false; } return false; } bool IMuseInternal::start_sound(int sound) { Player *player; void *mdhd; mdhd = findTag(sound, MDHD_TAG, 0); if (!mdhd) { mdhd = findTag(sound, MDPG_TAG, 0); if (!mdhd) { warning("SE::start_sound failed: Couldn't find sound %d", sound); return false; } } // If the requested sound is already playing, start it over // from scratch. This was originally a hack to prevent Sam & Max // iMuse messiness while upgrading the iMuse engine, but it // is apparently necessary to deal with fade-and-restart // race conditions that were observed in MI2. Reference // Bug #590511 and Patch #607175 (which was reversed to fix // an FOA regression: Bug #622606). int i; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == sound) break; } if (!i) player = allocate_player(128); if (!player) return false; player->clear(); return player->start_sound(sound); } Player *IMuseInternal::allocate_player(byte priority) { Player *player = _players, *best = NULL; int i; byte bestpri = 255; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (!player->_active) return player; if (player->_priority < bestpri) { best = player; bestpri = player->_priority; } } if (bestpri < priority) return best; debug(1, "Denying player request"); return NULL; } void IMuseInternal::init_players() { Player *player = _players; int i; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { player->_active = false; player->_se = this; } } void IMuseInternal::init_sustaining_notes() { SustainingNotes *next = NULL, *sn = _sustaining_notes; int i; _sustain_notes_used = NULL; _sustain_notes_head = NULL; for (i = ARRAYSIZE(_sustaining_notes); i != 0; i--, sn++) { sn->next = next; next = sn; } _sustain_notes_free = next; } void IMuseInternal::init_volume_fader() { VolumeFader *vf = _volume_fader; int i; for (i = ARRAYSIZE(_volume_fader); i != 0; i--, vf++) vf->initialize(); _active_volume_faders = false; } void IMuseInternal::init_parts() { Part *part; int i; for (i = 0, part = _parts; i != ARRAYSIZE(_parts); i++, part++) { part->init(_driver); part->_slot = i; } } int IMuseInternal::stop_sound(int sound) { Player *player = _players; int i; int r = -1; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (player->_active && player->_id == sound) { player->clear(); r = 0; } } return r; } int IMuseInternal::stop_all_sounds() { Player *player = _players; int i; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (player->_active) player->clear(); } return 0; } void IMuseInternal::on_timer() { if (_locked || _paused) return; lock(); sequencer_timers(); expire_sustain_notes(); expire_volume_faders(); _driver->on_timer(); unlock(); } void IMuseInternal::sequencer_timers() { Player *player = _players; int i; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (player->_active) player->sequencer_timer(); } } void IMuseInternal::handle_marker(uint id, byte data) { uint16 *p; uint pos; pos = _queue_end; if (pos == _queue_pos) return; if (_queue_adding && _queue_sound == id && data == _queue_marker) return; p = _cmd_queue[pos].array; if (p[0] != TRIGGER_ID || p[1] != id || p[2] != data) return; _trigger_count--; _queue_cleared = false; do { pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1); if (_queue_pos == pos) break; p = _cmd_queue[pos].array; if (*p++ != COMMAND_ID) break; _queue_end = pos; do_command(p[0], p[1], p[2], p[3], p[4], p[5], p[6], 0); if (_queue_cleared) return; pos = _queue_end; } while (1); _queue_end = pos; } int IMuseInternal::get_channel_volume(uint a) { if (a < 8) return _channel_volume_eff[a]; return (_master_volume * _music_volume / 255) >> 1; } Part *IMuseInternal::allocate_part(byte pri) { Part *part, *best = NULL; int i; for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) { if (!part->_player) return part; if (pri >= part->_pri_eff) { pri = part->_pri_eff; best = part; } } if (best) best->uninit(); else debug(1, "Denying part request"); return best; } void IMuseInternal::expire_sustain_notes() { SustainingNotes *sn, *next; Player *player; uint32 counter; for (sn = _sustain_notes_head; sn; sn = next) { next = sn->next; player = sn->player; counter = sn->counter + player->_timer_speed; sn->pos += counter >> 16; sn->counter = (unsigned short)counter & 0xFFFF; if (sn->pos >= sn->off_pos) { player->key_off(sn->chan, sn->note); /* Unlink the node */ if (next) next->prev = sn->prev; if (sn->prev) sn->prev->next = next; else _sustain_notes_head = next; /* And put it in the free list */ sn->next = _sustain_notes_free; _sustain_notes_free = sn; } } } void IMuseInternal::expire_volume_faders() { VolumeFader *vf; int i; if (++_volume_fader_counter & 7) return; if (!_active_volume_faders) return; _active_volume_faders = false; vf = _volume_fader; for (i = ARRAYSIZE(_volume_fader); i != 0; i--, vf++) { if (vf->active) { _active_volume_faders = true; vf->on_timer(false); } } } void VolumeFader::on_timer(bool probe) { byte newvol; newvol = curvol + speed_hi; speed_lo_counter += speed_lo; if (speed_lo_counter >= speed_lo_max) { speed_lo_counter -= speed_lo_max; newvol += direction; } if (curvol != newvol) { curvol = newvol; if (!newvol) { if (!probe) player->clear(); active = false; return; } if (!probe) player->set_vol(newvol); } if (!--num_steps) { active = false; } } byte VolumeFader::fading_to() { byte newvol; byte orig_curvol; uint16 orig_speed_lo_counter, orig_num_steps; if (!active) return 127; // It would be so much easier to just store the fade-to volume in a // variable, but then we'd have to break savegame compatibility. So // instead we do a "dry run" fade. orig_speed_lo_counter = speed_lo_counter; orig_num_steps = num_steps; orig_curvol = curvol; while (active) on_timer(true); active = true; newvol = curvol; speed_lo_counter = orig_speed_lo_counter; num_steps = orig_num_steps; curvol = orig_curvol; return newvol; } int IMuseInternal::get_sound_status(int sound) { int i; Player *player; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)sound) { // Assume that anyone asking for the sound status is // really asking "is it ok if I start playing this // sound now?" So if the sound is about to fade out, // pretend it's not playing. if (player->is_fading_out()) continue; return 1; } } return get_queue_sound_status(sound); } int IMuseInternal::get_queue_sound_status(int sound) { uint16 *a; int i, j; j = _queue_pos; i = _queue_end; while (i != j) { a = _cmd_queue[i].array; if (a[0] == COMMAND_ID && a[1] == 8 && a[2] == (uint16)sound) return 2; i = (i + 1) & (ARRAYSIZE(_cmd_queue) - 1); } return 0; } int IMuseInternal::set_volchan(int sound, int volchan) { int r; int i; int num; Player *player, *best, *sameid; r = get_volchan_entry(volchan); if (r == -1) return -1; if (r >= 8) { for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)sound && player->_vol_chan != (uint16)volchan) { player->_vol_chan = volchan; player->set_vol(player->_volume); return 0; } } return -1; } else { best = NULL; num = 0; sameid = NULL; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active) { if (player->_vol_chan == (uint16)volchan) { num++; if (!best || player->_priority <= best->_priority) best = player; } else if (player->_id == (uint16)sound) { sameid = player; } } } if (sameid == NULL) return -1; if (num >= r) best->clear(); player->_vol_chan = volchan; player->set_vol(player->_volume); return 0; } } int IMuseInternal::clear_queue() { _queue_adding = false; _queue_cleared = true; _queue_pos = 0; _queue_end = 0; _trigger_count = 0; return 0; } int IMuseInternal::enqueue_command(int a, int b, int c, int d, int e, int f, int g) { uint16 *p; uint i; i = _queue_pos; if (i == _queue_end) return -1; if (a == -1) { _queue_adding = false; _trigger_count++; return 0; } p = _cmd_queue[_queue_pos].array; p[0] = COMMAND_ID; p[1] = a; p[2] = b; p[3] = c; p[4] = d; p[5] = e; p[6] = f; p[7] = g; i = (i + 1) & (ARRAYSIZE(_cmd_queue) - 1); if (_queue_end != i) { _queue_pos = i; return 0; } else { _queue_pos = (i - 1) & (ARRAYSIZE(_cmd_queue) - 1); return -1; } } int IMuseInternal::query_queue(int param) { switch (param) { case 0: /* get trigger count */ return _trigger_count; case 1: /* get trigger type */ if (_queue_end == _queue_pos) return -1; return _cmd_queue[_queue_end].array[1]; case 2: /* get trigger sound */ if (_queue_end == _queue_pos) return 0xFF; return _cmd_queue[_queue_end].array[2]; default: return -1; } } int IMuseInternal::get_music_volume() { return _music_volume; } int IMuseInternal::set_music_volume(uint vol) { if (vol > 255) vol = 255; else if (vol < 0) vol = 0; if (_music_volume == vol) return 0; _music_volume = vol; vol = vol * _master_volume / 255; for (uint i = 0; i < ARRAYSIZE (_channel_volume); i++) { _channel_volume_eff[i] = _channel_volume[i] * vol / 255; } if (!_paused) update_volumes(); return 0; } int IMuseInternal::set_master_volume (uint vol) { if (vol > 255) vol = 255; else if (vol < 0) vol = 0; if (_master_volume == vol) return 0; _master_volume = vol; vol = vol * _music_volume / 255; for (uint i = 0; i < ARRAYSIZE (_channel_volume); i++) { _channel_volume_eff[i] = _channel_volume[i] * vol / 255; } if (!_paused) update_volumes(); return 0; } int IMuseInternal::get_master_volume() { return _master_volume; } int IMuseInternal::terminate() { if (_driver) { _driver->uninit(); delete _driver; _driver = NULL; } return 0; /* not implemented */ } int IMuseInternal::enqueue_trigger(int sound, int marker) { uint16 *p; uint pos; pos = _queue_pos; p = _cmd_queue[pos].array; p[0] = TRIGGER_ID; p[1] = sound; p[2] = marker; pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1); if (_queue_end == pos) { _queue_pos = (pos - 1) & (ARRAYSIZE(_cmd_queue) - 1); return -1; } _queue_pos = pos; _queue_adding = true; _queue_sound = sound; _queue_marker = marker; return 0; } int32 IMuseInternal::do_command(int a, int b, int c, int d, int e, int f, int g, int h) { int i; byte cmd = a & 0xFF; byte param = a >> 8; Player *player = NULL; if (!_initialized && (cmd || param)) return -1; if (param == 0) { switch (cmd) { case 6: if (b > 127) return -1; else return set_master_volume ((b << 1) | (b ? 0 : 1)); // Convert b from 0-127 to 0-255 case 7: return _master_volume >> 1; // Convert from 0-255 to 0-127 case 8: return start_sound(b) ? 0 : -1; case 9: return stop_sound(b); case 10: // FIXME: Sam and Max - Not sure if this is correct return stop_all_sounds(); case 11: return stop_all_sounds(); case 12: // Sam & Max: Player-scope commands for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)b) break; } if (!i) return -1; switch (d) { case 6: // Set player volume. // Jamieson360: Good, this is consistent with IMuseDigital. return player->set_vol (e); default: warning("IMuseInternal::do_command (6) unsupported sub-command %d", d); } return -1; case 13: return get_sound_status(b); case 14: // Sam and Max: Volume Fader? // Prevent instantaneous volume fades. // Fixes a Ball of Twine issue, but might not be the right long-term solution. if (f != 0) { for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)b) { player->fade_vol(e, f); return 0; } } } return -1; case 15: // Sam & Max: Unconditional Jump? for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)b) { player->_hook._jump = d; return 0; } } return -1; case 16: return set_volchan(b, c); case 17: if (g_scumm->_gameId != GID_SAMNMAX) { return set_channel_volume(b, c); } else { if (e || f || g || h) return ImSetTrigger (b, d, e, f, g, h); else return ImClearTrigger (b, d); } case 18: if (g_scumm->_gameId != GID_SAMNMAX) { return set_volchan_entry(b, c); } else { // Sam & Max: ImCheckTrigger. // According to Mike's notes to Ender, // this function returns the number of triggers // associated with a particular player ID and // trigger ID. a = 0; for (i = 0; i < 16; ++i) { if (_snm_triggers [i].sound == b && _snm_triggers [i].id && (d == -1 || _snm_triggers [i].id == d)) { ++a; } } return a; } case 19: // Sam & Max: ImClearTrigger // This should clear a trigger that's been set up // with ImSetTrigger (cmd == 17). Seems to work.... return ImClearTrigger (b, d); case 20: // FIXME: Deferred command system? - Sam and Max return 0; case 2: case 3: return 0; default: warning("do_command (%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a, param, cmd, b, c, d, e, f, g, h); } } else if (param == 1) { if ((1 << cmd) & (0x783FFF)) { player = get_player_byid(b); if (!player) return -1; if ((1 << cmd) & (1 << 11 | 1 << 22)) { assert(c >= 0 && c <= 15); player = (Player *)player->get_part(c); if (!player) return -1; } } switch (cmd) { case 0: if (g_scumm->_gameId == GID_SAMNMAX) { if (d == 1) return player->_marker; else if (d == 2) return player->_beat_index; return -1; } else { return player->get_param(c, d); } case 1: if (g_scumm->_gameId == GID_SAMNMAX) player->jump (d - 1, (e - 1) * 4 + f, ((g * player->_ticks_per_beat) >> 2) + h); else player->set_priority(c); return 0; case 2: return player->set_vol(c); case 3: player->set_pan(c); return 0; case 4: return player->set_transpose(c, d); case 5: player->set_detune(c); return 0; case 6: player->set_speed(c); return 0; case 7: return player->jump(c, d, e) ? 0 : -1; case 8: return player->scan(c, d, e); case 9: return player->set_loop(c, d, e, f, g) ? 0 : -1; case 10: player->clear_loop(); return 0; case 11: ((Part *)player)->set_onoff(d != 0); return 0; case 12: return player->_hook.set(c, d, e); case 13: return player->fade_vol(c, d); case 14: return enqueue_trigger(b, c); case 15: return enqueue_command(b, c, d, e, f, g, h); case 16: return clear_queue(); case 19: return player->get_param(c, d); case 20: return player->_hook.set(c, d, e); case 21: return -1; case 22: ((Part *)player)->set_vol(d); return 0; case 23: return query_queue(b); case 24: return 0; default: warning("do_command (%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a, param, cmd, b, c, d, e, f, g, h); return -1; } } return -1; } int32 IMuseInternal::ImSetTrigger (int sound, int id, int a, int b, int c, int d) { // Sam & Max: ImSetTrigger. // Sets a trigger for a particular player and // marker ID, along with do_command parameters // to invoke at the marker. The marker is // represented by MIDI SysEx block 00 xx (F7) // where "xx" is the marker ID. uint16 oldest_trigger = 0; int oldest_index = -1; int i; for (i = 0; i < 16; ++i) { ImTrigger *trig = &_snm_triggers [i]; if (!trig->id) break; if (trig->id == id && trig->sound == sound) break; uint16 diff; if (trig->expire <= _snm_trigger_index) diff = _snm_trigger_index - trig->expire; else diff = 0x10000 - trig->expire + _snm_trigger_index; if (oldest_index < 0 || oldest_trigger < diff) { oldest_index = i; oldest_trigger = diff; } } // If we didn't find a trigger, see if we can expire one. if (i >= 16) { if (oldest_index < 0) return -1; i = oldest_index; } _snm_triggers [i].id = id; _snm_triggers [i].sound = sound; _snm_triggers [i].expire = (++_snm_trigger_index & 0xFFFF); _snm_triggers [i].command [0] = a; _snm_triggers [i].command [1] = b; _snm_triggers [i].command [2] = c; _snm_triggers [i].command [3] = d; return 0; } int32 IMuseInternal::ImClearTrigger (int sound, int id) { int count = 0; int i; for (i = 0; i < 16; ++i) { if (_snm_triggers [i].sound == sound && _snm_triggers [i].id && (id == -1 || _snm_triggers [i].id == id)) { _snm_triggers [i].sound = _snm_triggers [i].id = 0; ++count; } } return (count > 0) ? 0 : -1; } int IMuseInternal::set_channel_volume(uint chan, uint vol) { if (chan >= 8 || vol > 127) return -1; _channel_volume[chan] = vol; _channel_volume_eff[chan] = _master_volume * _music_volume * vol / 255 / 255; update_volumes(); return 0; } void IMuseInternal::update_volumes() { Player *player; int i; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active) player->set_vol(player->_volume); } } int IMuseInternal::set_volchan_entry(uint a, uint b) { if (a >= 8) return -1; _volchan_table[a] = b; return 0; } int HookDatas::query_param(int param, byte chan) { switch (param) { case 18: return _jump; case 19: return _transpose; case 20: return _part_onoff[chan]; case 21: return _part_volume[chan]; case 22: return _part_program[chan]; case 23: return _part_transpose[chan]; default: return -1; } } int HookDatas::set(byte cls, byte value, byte chan) { switch (cls) { case 0: _jump = value; break; case 1: _transpose = value; break; case 2: if (chan < 16) _part_onoff[chan] = value; else if (chan == 16) memset(_part_onoff, value, 16); break; case 3: if (chan < 16) _part_volume[chan] = value; else if (chan == 16) memset(_part_volume, value, 16); break; case 4: if (chan < 16) _part_program[chan] = value; else if (chan == 16) memset(_part_program, value, 16); break; case 5: if (chan < 16) _part_transpose[chan] = value; else if (chan == 16) memset(_part_transpose, value, 16); break; default: return -1; } return 0; } VolumeFader *IMuseInternal::allocate_volume_fader() { VolumeFader *vf; int i; vf = _volume_fader; for (i = ARRAYSIZE(_volume_fader); vf->active;) { vf++; if (!--i) return NULL; } vf->active = true; _active_volume_faders = true; return vf; } Player *IMuseInternal::get_player_byid(int id) { int i; Player *player, *found = NULL; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { if (player->_active && player->_id == (uint16)id) { if (found) return NULL; found = player; } } return found; } int IMuseInternal::get_volchan_entry(uint a) { if (a < 8) return _volchan_table[a]; return -1; } uint32 IMuseInternal::property(int prop, uint32 value) { switch (prop) { case IMuse::PROP_TEMPO_BASE: _game_tempo = value; break; } return 0; } void IMuseInternal::setBase(byte **base) { _base_sounds = base; } IMuseInternal *IMuseInternal::create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { IMuseInternal *i = new IMuseInternal; i->initialize(syst, midi, mixer); return i; } int IMuseInternal::initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { int i; IMuseDriver *driv; if (midi == NULL) { // driv = new IMuseAdlib(mixer); driv = NULL; } else { driv = new IMuseGM(midi); } _driver = driv; _hardware_type = driv->get_hardware_type(); _game_tempo = driv->get_base_tempo(); driv->init(this, syst); _master_volume = 255; if (_music_volume < 1) _music_volume = kDefaultMusicVolume; for (i = 0; i != 8; i++) _channel_volume[i] = _channel_volume_eff[i] = _volchan_table[i] = 127; init_players(); init_sustaining_notes(); init_volume_fader(); init_queue(); init_parts(); _initialized = true; return 0; } void IMuseInternal::init_queue() { _queue_adding = false; _queue_pos = 0; _queue_end = 0; _trigger_count = 0; } void IMuseInternal::pause(bool paused) { int vol = _music_volume; if (paused) _music_volume = 0; update_volumes(); _music_volume = vol; _paused = paused; } /*************************************************************************/ int Player::fade_vol(byte vol, int time) { VolumeFader *vf; int i; cancel_volume_fade(); if (time == 0) { set_vol(vol); return 0; } vf = _se->allocate_volume_fader(); if (vf == NULL) return -1; vf->player = this; vf->num_steps = vf->speed_lo_max = time; vf->curvol = _volume; i = (vol - vf->curvol); vf->speed_hi = i / time; if (i < 0) { i = -i; vf->direction = -1; } else { vf->direction = 1; } vf->speed_lo = i % time; vf->speed_lo_counter = 0; return 0; } bool Player::is_fading_out() { VolumeFader *vf = _se->_volume_fader; int i; for (i = 0; i < 8; i++, vf++) { if (vf->active && vf->direction < 0 && vf->player == this && vf->fading_to() == 0) return true; } return false; } void Player::clear() { uninit_seq(); cancel_volume_fade(); uninit_parts(); _active = false; _ticks_per_beat = TICKS_PER_BEAT; } bool Player::start_sound(int sound) { void *mdhd; mdhd = _se->findTag(sound, MDHD_TAG, 0); if (mdhd == NULL) { mdhd = _se->findTag(sound, MDPG_TAG, 0); if (mdhd == NULL) { warning("P::start_sound failed: Couldn't find %s", MDHD_TAG); return false; } } _mt32emulate = _se->isMT32(sound); _isGM = _se->isGM(sound); _parts = NULL; _active = true; _id = sound; _priority = 0x80; _volume = 0x7F; _vol_chan = 0xFFFF; _vol_eff = (_se->get_channel_volume(0xFFFF) << 7) >> 7; _pan = 0; _transpose = 0; _detune = 0; hook_clear(); if (start_seq_sound(sound) != 0) { _active = false; return false; } return true; } void Player::hook_clear() { memset(&_hook, 0, sizeof(_hook)); } int Player::start_seq_sound(int sound) { byte *ptr, *track_ptr; _song_index = sound; _timer_counter = 0; _loop_to_beat = 1; _loop_from_beat = 1; _track_index = 0; _loop_counter = 0; _loop_to_tick = 0; _loop_from_tick = 0; set_tempo(500000); set_speed(128); ptr = _se->findTag(sound, "MTrk", _track_index); if (ptr == NULL) return -1; track_ptr = ptr; _cur_pos = _next_pos = get_delta_time(&track_ptr); _song_offset = track_ptr - ptr; _tick_index = _cur_pos; _beat_index = 1; if (_tick_index >= _ticks_per_beat) { _beat_index += _tick_index / _ticks_per_beat; _tick_index %= _ticks_per_beat; } return 0; } void Player::set_tempo(uint32 b) { uint32 i, j; i = _se->_game_tempo; j = _tempo = b; while (i & 0xFFFF0000 || j & 0xFFFF0000) { i >>= 1; j >>= 1; } _tempo_eff = (i << 16) / j; set_speed(_speed); } void Player::cancel_volume_fade() { VolumeFader *vf = _se->_volume_fader; int i; for (i = 0; i < 8; i++, vf++) { if (vf->active && vf->player == this) vf->active = false; } } void Player::uninit_parts() { if (_parts && _parts->_player != this) error("asd"); while (_parts) _parts->uninit(); } void Player::uninit_seq() { _abort = true; } void Player::set_speed(byte speed) { _speed = speed; _timer_speed = (_tempo_eff * speed >> 7); } byte *Player::parse_midi(byte *s) { byte cmd, chan, note, velocity, control; uint value; Part *part; cmd = *s++; chan = cmd & 0xF; switch (cmd >> 4) { case 0x8: /* key off */ note = *s++; if (!_scanning) { key_off(chan, note); } else { clear_active_note(chan, note); } s++; /* skip velocity */ break; case 0x9: /* key on */ note = *s++; velocity = *s++; if (velocity) { if (!_scanning) key_on(chan, note, velocity); else set_active_note(chan, note); } else { if (!_scanning) key_off(chan, note); else clear_active_note(chan, note); } break; case 0xA: /* aftertouch */ s += 2; break; case 0xB: /* control change */ control = *s++; value = *s++; part = get_part(chan); if (!part) break; switch (control) { case 1: /* modulation wheel */ part->set_modwheel(value); break; case 7: /* volume */ part->set_vol(value); break; case 10: /* pan position */ part->set_pan(value - 0x40); break; case 16: /* pitchbend factor */ part->set_pitchbend_factor(value); break; case 17: /* gp slider 2 */ part->set_detune(value - 0x40); break; case 18: /* gp slider 3 */ part->set_pri(value - 0x40); _se->_driver->update_pris(); break; case 64: /* hold pedal */ part->set_pedal(value != 0); break; case 91: /* effects level */ part->set_effect_level(value); break; case 93: /* chorus */ part->set_chorus(value); break; default: warning("parse_midi: invalid control %d", control); } break; case 0xC: /* program change */ value = *s++; part = get_part(chan); if (part) part->set_program(value); break; case 0xD: /* channel pressure */ s++; break; case 0xE: /* pitch bend */ part = get_part(chan); if (part) part->set_pitchbend(((s[1] << 7) | s[0]) - 0x2000); s += 2; break; case 0xF: if (chan == 0) { uint size = get_delta_time(&s); parse_sysex(s, size); s += size; } else if (chan == 0xF) { cmd = *s++; if (cmd == 47) goto Error; /* end of song */ if (cmd == 81) { set_tempo((s[1] << 16) | (s[2] << 8) | s[3]); s += 4; break; } s += get_delta_time(&s); } else if (chan == 0x7) { s += get_delta_time(&s); } else { goto Error; } break; default: Error:; if (!_scanning) clear(); return NULL; } return s; } struct { char *name; byte program; } roland_to_gm_map [] = { // Monkey Island 2 instruments // TODO: Complete // { "badspit ", ??? }, { "Big Drum ", 116 }, // { "burp ", ??? }, // { "dinkfall ", ??? }, // { "Fire Pit ", ??? }, // { "foghorn ", ??? }, { "glop ", 39 }, // { "jacob's la", ??? }, { "LeshBass ", 33 }, // { "lowsnort ", ??? }, // { "ML explosn", ??? }, { "ReggaeBass", 32 }, // { "rope fall ", ??? }, // { "rumble ", ??? }, // { "SdTrk Bend", ??? }, // { "snort ", ??? }, // { "spitting ", ??? }, { "Swell 1 ", 95 }, { "Swell 2 ", 95 } // { "thnderclap", ??? }, // Fate of Atlantis instruments // TODO: Build // { "*aah! ", ??? }, // { "*ooh! ", ??? }, // { "*ShotFar4 ", ??? }, // { "*splash3 ", ??? }, // { "*torpedo5 ", ??? }, // { "*whip3 ", ??? }, // { "*woodknock", ??? }, // { "35 lavabub", ??? }, // { "49 bzzt! ", ??? }, // { "applause ", ??? }, // { "Arabongo ", ??? }, // { "Big Drum ", ??? }, // DUPLICATE (todo: confirm) // { "bodythud1 ", ??? }, // { "boneKLOK2 ", ??? }, // { "boom10 ", ??? }, // { "boom11 ", ??? }, // { "boom15 ", ??? }, // { "boxclik1a ", ??? }, // { "brassbonk3", ??? }, // { "carstart ", ??? }, // { "cb tpt 2 ", ??? }, // { "cell door ", ??? }, // { "chains ", ??? }, // { "crash ", ??? }, // { "crsrt/idl3", ??? }, // { "Fire Pit ", ??? }, // DUPLICATE (todo: confirm) // { "Fzooom ", ??? }, // { "Fzooom 2 ", ??? }, // { "ghostwhosh", ??? }, // { "glasssmash", ??? }, // { "gloop2 ", ??? }, // { "gunShotNea", ??? }, // { "idoorclse ", ??? }, // { "knife ", ??? }, // { "lavacmbl4 ", ??? }, // { "Mellow Str", ??? }, // { "mtlheater1", ??? }, // { "pachinko5 ", ??? }, // { "Ping1 ", ??? }, // { "rockcrunch", ??? }, // { "rumble ", ??? }, // DUPLICATE (todo: confirm) // { "runngwatr ", ??? }, // { "scrape2 ", ??? }, // { "snakeHiss ", ??? }, // { "snort ", ??? }, // DUPLICATE (todo: confirm) // { "spindle4 ", ??? }, // { "splash2 ", ??? }, // { "squirel ", ??? }, // { "steam3 ", ??? }, // { "stonwheel6", ??? }, // { "street ", ??? }, // { "trickle4 ", ??? } }; void Player::parse_sysex(byte *p, uint len) { byte code; byte a; uint b; byte buf[128]; Part *part; // Check SysEx manufacturer. // Roland is 0x41 a = *p++; --len; if (a != IMUSE_SYSEX_ID) { if (a == ROLAND_SYSEX_ID) { // Roland custom instrument definition. part = get_part (p[0] & 0x0F); if (part) { memcpy (buf, p + 6, 10); buf[10] = '\0'; for (b = 0; b < ARRAYSIZE(roland_to_gm_map); ++b) { if (!memcmp (roland_to_gm_map[b].name, buf, 10)) { a = roland_to_gm_map[b].program; for (b = 0; b < ARRAYSIZE(mt32_to_gmidi); ++b) { if (mt32_to_gmidi [b] == a) { part->set_program (b); return; } } warning ("Could not find appropriate MT-32 program for GM program %d", (int) a); return; } } warning ("Could not find appropriate GM program for MT-32 custom instrument \"%s\"", buf); } } else { warning ("Unknown SysEx manufacturer 0x%02X", (int) a); return; } } --len; // Too big? if (len >= sizeof(buf) * 2) return; switch (code = *p++) { case 0: if (g_scumm->_gameId != GID_SAMNMAX) { // There are 17 bytes of useful information beyond // what we've read so far. All we know about them is // as follows: // BYTE 00: Channel # // BYTE 02: BIT 01 (0x01): Part on? (1 = yes) // BYTE 05: Volume (upper 4 bits) [guessing] // BYTE 06: Volume (lower 4 bits) [guessing] // BYTE 09: BIT 04 (0x08): Percussion? (1 = yes) part = get_part (p[0] & 0x0F); if (part) { part->set_onoff (p[2] & 0x01); part->set_vol ((p[5] & 0x0F) << 4 | (p[6] & 0x0F)); part->_percussion = _isGM ? ((p[9] & 0x08) > 0) : false; if (part->_percussion) { if (part->_mc) part->off(); } else { part->changed (IMuseDriver::pcAll); } } } else { // Sam & Max seems to use this as a marker for // ImSetTrigger. When a marker is encountered whose sound // ID and (presumably) marker ID match what was set by // ImSetTrigger, something magical is supposed to happen.... _marker = *p; for (a = 0; a < 16; ++a) { if (_se->_snm_triggers [a].sound == _id && _se->_snm_triggers [a].id == *p) { _se->_snm_triggers [a].sound = _se->_snm_triggers [a].id = 0; _se->do_command (_se->_snm_triggers [a].command [0], _se->_snm_triggers [a].command [1], _se->_snm_triggers [a].command [2], _se->_snm_triggers [a].command [3], 0, 0, 0, 0); break; } } } // end if break; case 1: // This SysEx is used in Sam & Max for maybe_jump. if (_scanning) break; maybe_jump (p[0], p[1] - 1, (read_word (p + 2) - 1) * 4 + p[4], ((p[5] * _ticks_per_beat) >> 2) + p[6]); break; case 16: /* set instrument in part */ a = *p++ & 0x0F; if (_se->_hardware_type != *p++ && false) break; decode_sysex_bytes(p, buf, len - 3); part = get_part(a); if (part) part->set_instrument((Instrument *) buf); break; case 17: /* set global instrument */ p++; if (_se->_hardware_type != *p++ && false) break; a = *p++; decode_sysex_bytes(p, buf, len - 4); _se->_driver->set_instrument(a, buf); break; case 33: /* param adjust */ a = *p++ & 0x0F; if (_se->_hardware_type != *p++) break; decode_sysex_bytes(p, buf, len - 3); part = get_part(a); if (part) part->set_param(read_word(buf), read_word(buf + 2)); break; case 48: /* hook - jump */ if (_scanning) break; decode_sysex_bytes(p + 1, buf, len - 2); maybe_jump (buf[0], read_word (buf + 1), read_word (buf + 3), read_word (buf + 5)); break; case 49: /* hook - global transpose */ decode_sysex_bytes(p + 1, buf, len - 2); maybe_set_transpose(buf); break; case 50: /* hook - part on/off */ buf[0] = *p++ & 0x0F; decode_sysex_bytes(p, buf + 1, len - 2); maybe_part_onoff(buf); break; case 51: /* hook - set volume */ buf[0] = *p++ & 0x0F; decode_sysex_bytes(p, buf + 1, len - 2); maybe_set_volume(buf); break; case 52: /* hook - set program */ buf[0] = *p++ & 0x0F; decode_sysex_bytes(p, buf + 1, len - 2); maybe_set_program(buf); break; case 53: /* hook - set transpose */ buf[0] = *p++ & 0x0F; decode_sysex_bytes(p, buf + 1, len - 2); maybe_set_transpose_part(buf); break; case 64: /* marker */ p++; len -= 2; while (len--) { _se->handle_marker(_id, *p++); } break; case 80: /* loop */ decode_sysex_bytes(p + 1, buf, len - 2); set_loop(read_word(buf), read_word(buf + 2), read_word(buf + 4), read_word(buf + 6), read_word(buf + 8) ); break; case 81: /* end loop */ clear_loop(); break; case 96: /* set instrument */ part = get_part(p[0] & 0x0F); b = (p[1] & 0x0F) << 12 | (p[2] & 0x0F) << 8 | (p[4] & 0x0F) << 4 | (p[4] & 0x0F); if (part) part->set_instrument(b); break; default: debug(6, "unknown sysex %d", code); } } void Player::decode_sysex_bytes(byte *src, byte *dst, int len) { while (len >= 0) { *dst++ = (src[0] << 4) | (src[1] & 0xF); src += 2; len -= 2; } } void Player::maybe_jump (byte cmd, uint track, uint beat, uint tick) { /* is this the hook i'm waiting for? */ if (cmd && _hook._jump != cmd) return; /* reset hook? */ if (cmd != 0 && cmd < 0x80) _hook._jump = 0; jump (track, beat, tick); } void Player::maybe_set_transpose(byte *data) { byte cmd; cmd = data[0]; /* is this the hook i'm waiting for? */ if (cmd && _hook._transpose != cmd) return; /* reset hook? */ if (cmd != 0 && cmd < 0x80) _hook._transpose = 0; set_transpose(data[1], (int8)data[2]); } void Player::maybe_part_onoff(byte *data) { byte cmd, *p; uint chan; Part *part; cmd = data[1]; chan = data[0]; p = &_hook._part_onoff[chan]; /* is this the hook i'm waiting for? */ if (cmd && *p != cmd) return; if (cmd != 0 && cmd < 0x80) *p = 0; part = get_part(chan); if (part) part->set_onoff(data[2] != 0); } void Player::maybe_set_volume(byte *data) { byte cmd; byte *p; uint chan; Part *part; cmd = data[1]; chan = data[0]; p = &_hook._part_volume[chan]; /* is this the hook i'm waiting for? */ if (cmd && *p != cmd) return; /* reset hook? */ if (cmd != 0 && cmd < 0x80) *p = 0; part = get_part(chan); if (part) part->set_vol(data[2]); } void Player::maybe_set_program(byte *data) { byte cmd; byte *p; uint chan; Part *part; cmd = data[1]; chan = data[0]; /* is this the hook i'm waiting for? */ p = &_hook._part_program[chan]; if (cmd && *p != cmd) return; if (cmd != 0 && cmd < 0x80) *p = 0; part = get_part(chan); if (part) part->set_program(data[2]); } void Player::maybe_set_transpose_part(byte *data) { byte cmd; byte *p; uint chan; cmd = data[1]; chan = data[0]; /* is this the hook i'm waiting for? */ p = &_hook._part_transpose[chan]; if (cmd && *p != cmd) return; /* reset hook? */ if (cmd != 0 && cmd < 0x80) *p = 0; part_set_transpose(chan, data[2], (int8)data[3]); } int Player::set_transpose(byte relative, int b) { Part *part; if (b > 24 || b < -24 || relative > 1) return -1; if (relative) b = transpose_clamp(_transpose + b, -7, 7); _transpose = b; for (part = _parts; part; part = part->_next) { part->set_transpose(part->_transpose); } return 0; } void Player::clear_active_notes() { memset(_se->_active_notes, 0, sizeof(_se->_active_notes)); } void Player::clear_active_note(int chan, byte note) { _se->_active_notes[note] &= ~(1 << chan); } void Player::set_active_note(int chan, byte note) { _se->_active_notes[note] |= (1 << chan); } void Player::part_set_transpose(uint8 chan, byte relative, int8 b) { Part *part; if (b > 24 || b < -24) return; part = get_part(chan); if (!part) return; if (relative) b = transpose_clamp(b + part->_transpose, -7, 7); part->set_transpose(b); } void Player::key_on(uint8 chan, uint8 note, uint8 velocity) { Part *part; part = get_part(chan); if (!part || !part->_on) return; part->key_on(note, velocity); } void Player::key_off(uint8 chan, uint8 note) { Part *part; for (part = _parts; part; part = part->_next) { if (part->_chan == (byte)chan && part->_on) part->key_off(note); } } bool Player::jump(uint track, uint beat, uint tick) { byte *mtrk, *cur_mtrk, *scanpos; uint32 topos, curpos, track_offs; if (!_active) return false; mtrk = _se->findTag(_song_index, "MTrk", track); if (!mtrk) return false; cur_mtrk = _se->findTag(_song_index, "MTrk", _track_index); if (!cur_mtrk) return false; _se->lock(); if (beat == 0) beat = 1; topos = (beat - 1) * _ticks_per_beat + tick; if (track == _track_index && topos >= _cur_pos) { scanpos = _song_offset + mtrk; curpos = _next_pos; } else { scanpos = mtrk; curpos = get_delta_time(&scanpos); } while (curpos < topos) { skip_midi_cmd(&scanpos); if (!scanpos) { _se->unlock(); return false; } curpos += get_delta_time(&scanpos); } track_offs = scanpos - mtrk; turn_off_pedals(); find_sustaining_notes(cur_mtrk + _song_offset, mtrk + track_offs, curpos - topos); _beat_index = beat; _tick_index = tick; _cur_pos = topos; _next_pos = curpos; _timer_counter = 0; _song_offset = track_offs; if (track != _track_index) { _track_index = track; _loop_counter = 0; } _abort = true; _se->unlock(); return true; } bool Player::set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick) { if (tobeat + 1 >= frombeat) return false; if (tobeat == 0) tobeat = 1; _loop_counter = 0; /* because of possible interrupts */ _loop_to_beat = tobeat; _loop_to_tick = totick; _loop_from_beat = frombeat; _loop_from_tick = fromtick; _loop_counter = count; return true; } void Player::clear_loop() { _loop_counter = 0; } void Player::turn_off_pedals() { Part *part; for (part = _parts; part; part = part->_next) { if (part->_pedal) part->set_pedal(false); } } void Player::find_sustaining_notes(byte *a, byte *b, uint32 l) { uint32 pos; uint16 mask; uint16 *bitlist_ptr; SustainingNotes *sn, *next; IsNoteCmdData isnote; int j; uint num_active; uint max_off_pos; num_active = update_actives(); /* pos contains number of ticks since current position */ pos = _next_pos - _cur_pos; if ((int32)pos < 0) pos = 0; /* locate the positions where the notes are turned off. * remember each note that was turned off */ while (num_active != 0) { /* is note off? */ j = is_note_cmd(&a, &isnote); if (j == -1) break; if (j == 1) { mask = 1 << isnote.chan; bitlist_ptr = _se->_active_notes + isnote.note; if (*bitlist_ptr & mask) { *bitlist_ptr &= ~mask; num_active--; /* Get a node from the free list */ if ((sn = _se->_sustain_notes_free) == NULL) return; _se->_sustain_notes_free = sn->next; /* Insert it in the beginning of the used list */ sn->next = _se->_sustain_notes_used; _se->_sustain_notes_used = sn; sn->prev = NULL; if (sn->next) sn->next->prev = sn; sn->note = isnote.note; sn->chan = isnote.chan; sn->player = this; sn->off_pos = pos; sn->pos = 0; sn->counter = 0; } } pos += get_delta_time(&a); } /* find the maximum position where a note was turned off */ max_off_pos = 0; for (sn = _se->_sustain_notes_used; sn; sn = sn->next) { _se->_active_notes[sn->note] |= (1 << sn->chan); if (sn->off_pos > max_off_pos) { max_off_pos = sn->off_pos; } } /* locate positions where notes are turned on */ pos = l; while (pos < max_off_pos) { j = is_note_cmd(&b, &isnote); if (j == -1) break; if (j == 2) { mask = 1 << isnote.chan; bitlist_ptr = _se->_active_notes + isnote.note; if (*bitlist_ptr & mask) { sn = _se->_sustain_notes_used; while (sn) { next = sn->next; if (sn->note == isnote.note && sn->chan == isnote.chan && pos < sn->off_pos) { *bitlist_ptr &= ~mask; /* Unlink from the sustain list */ if (next) next->prev = sn->prev; if (sn->prev) sn->prev->next = next; else _se->_sustain_notes_used = next; /* Insert into the free list */ sn->next = _se->_sustain_notes_free; _se->_sustain_notes_free = sn; } sn = next; } } } pos += get_delta_time(&b); } /* Concatenate head and used list */ if (!_se->_sustain_notes_head) { _se->_sustain_notes_head = _se->_sustain_notes_used; _se->_sustain_notes_used = NULL; return; } sn = _se->_sustain_notes_head; while (sn->next) sn = sn->next; sn->next = _se->_sustain_notes_used; _se->_sustain_notes_used = NULL; if (sn->next) sn->next->prev = sn; } Part *Player::get_part(uint8 chan) { Part *part; part = _parts; while (part) { if (part->_chan == chan) return part; part = part->_next; } part = _se->allocate_part(_priority); if (!part) { warning("no parts available"); return NULL; } part->_chan = chan; part->setup(this); return part; } uint Player::update_actives() { Part *part; uint16 *active; int count = 0; clear_active_notes(); active = _se->_active_notes; for (part = _parts; part; part = part->_next) { if (part->_mc) count += part->update_actives(active); } return count; } void Player::set_priority(int pri) { Part *part; _priority = pri; for (part = _parts; part; part = part->_next) { part->set_pri(part->_pri); } _se->_driver->update_pris(); } void Player::set_pan(int pan) { Part *part; _pan = pan; for (part = _parts; part; part = part->_next) { part->set_pan(part->_pan); } } void Player::set_detune(int detune) { Part *part; _detune = detune; for (part = _parts; part; part = part->_next) { part->set_detune(part->_detune); } } int Player::scan(uint totrack, uint tobeat, uint totick) { byte *mtrk, *scanptr; uint32 curpos, topos; uint32 pos; assert(totrack >= 0 && tobeat >= 0 && totick >= 0); if (!_active) return -1; mtrk = _se->findTag(_song_index, "MTrk", totrack); if (!mtrk) return -1; _se->lock(); if (tobeat == 0) tobeat++; turn_off_parts(); clear_active_notes(); scanptr = mtrk; curpos = get_delta_time(&scanptr); _scanning = true; topos = (tobeat - 1) * _ticks_per_beat + totick; while (curpos < topos) { scanptr = parse_midi(scanptr); if (!scanptr) { _scanning = false; _se->unlock(); return -1; } curpos += get_delta_time(&scanptr); } pos = scanptr - mtrk; _scanning = false; _se->driver()->update_pris(); play_active_notes(); _beat_index = tobeat; _tick_index = totick; _cur_pos = topos; _next_pos = curpos; _timer_counter = 0; _song_offset = pos; if (_track_index != totrack) { _track_index = totrack; _loop_counter = 0; } _se->unlock(); return 0; } void Player::turn_off_parts() { Part *part; for (part = _parts; part; part = part->_next) part->off(); } void Player::play_active_notes() { int i, j; uint mask; for (i = 0; i != 128; i++) { mask = _se->_active_notes[i]; for (j = 0; j != 16; j++, mask >>= 1) { if (mask & 1) { key_on(j, i, 80); } } } } int Player::set_vol(byte vol) { Part *part; if (vol > 127) return -1; _volume = vol; _vol_eff = _se->get_channel_volume(_vol_chan) * (vol + 1) >> 7; for (part = _parts; part; part = part->_next) { part->set_vol(part->_vol); } return 0; } int Player::get_param(int param, byte chan) { switch (param) { case 0: return (byte)_priority; case 1: return (byte)_volume; case 2: return (byte)_pan; case 3: return (byte)_transpose; case 4: return (byte)_detune; case 5: return _speed; case 6: return _track_index; case 7: return _beat_index; case 8: return _tick_index; case 9: return _loop_counter; case 10: return _loop_to_beat; case 11: return _loop_to_tick; case 12: return _loop_from_beat; case 13: return _loop_from_tick; case 14: case 15: case 16: case 17: return query_part_param(param, chan); case 18: case 19: case 20: case 21: case 22: case 23: return _hook.query_param(param, chan); default: return -1; } } int Player::query_part_param(int param, byte chan) { Part *part; part = _parts; while (part) { if (part->_chan == chan) { switch (param) { case 14: return part->_on; case 15: return part->_vol; case 16: return part->_program; case 17: return part->_transpose; default: return -1; } } part = part->_next; } return 129; } void Player::sequencer_timer() { byte *mtrk; uint32 counter; byte *song_ptr; counter = _timer_counter + _timer_speed; _timer_counter = counter & 0xFFFF; _cur_pos += counter >> 16; _tick_index += counter >> 16; if (_tick_index >= _ticks_per_beat) { _beat_index += _tick_index / _ticks_per_beat; _tick_index %= _ticks_per_beat; } if (_loop_counter && _beat_index >= _loop_from_beat && _tick_index >= _loop_from_tick) { _loop_counter--; jump(_track_index, _loop_to_beat, _loop_to_tick); } if (_next_pos <= _cur_pos) { mtrk = _se->findTag(_song_index, "MTrk", _track_index); if (!mtrk) { warning("Sound %d was unloaded while active", _song_index); clear(); } else { song_ptr = mtrk + _song_offset; _abort = false; while (_next_pos <= _cur_pos) { song_ptr = parse_midi(song_ptr); if (!song_ptr || _abort) return; _next_pos += get_delta_time(&song_ptr); } _song_offset = song_ptr - mtrk; } } } /*******************************************************************/ enum { TYPE_PART = 1, TYPE_PLAYER = 2, }; int IMuseInternal::saveReference(IMuseInternal *me, byte type, void *ref) { switch (type) { case TYPE_PART: return (Part *)ref - me->_parts; case TYPE_PLAYER: return (Player *)ref - me->_players; default: error("saveReference: invalid type"); } } void *IMuseInternal::loadReference(IMuseInternal *me, byte type, int ref) { switch (type) { case TYPE_PART: return &me->_parts[ref]; case TYPE_PLAYER: return &me->_players[ref]; default: error("loadReference: invalid type"); } } int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) { const SaveLoadEntry mainEntries[] = { MKLINE(IMuseInternal, _queue_end, sleUint8), MKLINE(IMuseInternal, _queue_pos, sleUint8), MKLINE(IMuseInternal, _queue_sound, sleUint16), MKLINE(IMuseInternal, _queue_adding, sleByte), MKLINE(IMuseInternal, _queue_marker, sleByte), MKLINE(IMuseInternal, _queue_cleared, sleByte), MKLINE(IMuseInternal, _master_volume, sleByte), MKLINE(IMuseInternal, _trigger_count, sleUint16), MKARRAY(IMuseInternal, _channel_volume[0], sleUint16, 8), MKARRAY(IMuseInternal, _volchan_table[0], sleUint16, 8), MKEND() }; const SaveLoadEntry playerEntries[] = { MKREF(Player, _parts, TYPE_PART), MKLINE(Player, _active, sleByte), MKLINE(Player, _id, sleUint16), MKLINE(Player, _priority, sleByte), MKLINE(Player, _volume, sleByte), MKLINE(Player, _pan, sleInt8), MKLINE(Player, _transpose, sleByte), MKLINE(Player, _detune, sleInt8), MKLINE(Player, _vol_chan, sleUint16), MKLINE(Player, _vol_eff, sleByte), MKLINE(Player, _speed, sleByte), MKLINE(Player, _song_index, sleUint16), MKLINE(Player, _track_index, sleUint16), MKLINE(Player, _timer_counter, sleUint16), MKLINE(Player, _loop_to_beat, sleUint16), MKLINE(Player, _loop_from_beat, sleUint16), MKLINE(Player, _loop_counter, sleUint16), MKLINE(Player, _loop_to_tick, sleUint16), MKLINE(Player, _loop_from_tick, sleUint16), MKLINE(Player, _tempo, sleUint32), MKLINE(Player, _cur_pos, sleUint32), MKLINE(Player, _next_pos, sleUint32), MKLINE(Player, _song_offset, sleUint32), MKLINE(Player, _tick_index, sleUint16), MKLINE(Player, _beat_index, sleUint16), MKLINE(Player, _ticks_per_beat, sleUint16), MKLINE(Player, _hook._jump, sleByte), MKLINE(Player, _hook._transpose, sleByte), MKARRAY(Player, _hook._part_onoff[0], sleByte, 16), MKARRAY(Player, _hook._part_volume[0], sleByte, 16), MKARRAY(Player, _hook._part_program[0], sleByte, 16), MKARRAY(Player, _hook._part_transpose[0], sleByte, 16), MKEND() }; const SaveLoadEntry volumeFaderEntries[] = { MKREF(VolumeFader, player, TYPE_PLAYER), MKLINE(VolumeFader, active, sleUint8), MKLINE(VolumeFader, curvol, sleUint8), MKLINE(VolumeFader, speed_lo_max, sleUint16), MKLINE(VolumeFader, num_steps, sleUint16), MKLINE(VolumeFader, speed_hi, sleInt8), MKLINE(VolumeFader, direction, sleInt8), MKLINE(VolumeFader, speed_lo, sleInt8), MKLINE(VolumeFader, speed_lo_counter, sleUint16), MKEND() }; const SaveLoadEntry partEntries[] = { MKREF(Part, _next, TYPE_PART), MKREF(Part, _prev, TYPE_PART), MKREF(Part, _player, TYPE_PLAYER), MKLINE(Part, _pitchbend, sleInt16), MKLINE(Part, _pitchbend_factor, sleUint8), MKLINE(Part, _transpose, sleInt8), MKLINE(Part, _vol, sleUint8), MKLINE(Part, _detune, sleInt8), MKLINE(Part, _pan, sleInt8), MKLINE(Part, _on, sleUint8), MKLINE(Part, _modwheel, sleUint8), MKLINE(Part, _pedal, sleUint8), MKLINE(Part, _program, sleUint8), MKLINE(Part, _pri, sleUint8), MKLINE(Part, _chan, sleUint8), MKLINE(Part, _effect_level, sleUint8), MKLINE(Part, _chorus, sleUint8), MKLINE(Part, _percussion, sleUint8), MKLINE(Part, _bank, sleUint8), MKEND() }; if (!ser->isSaving()) { stop_all_sounds(); } #ifdef _WIN32_WCE // Don't break savegames made with andys' build if (!ser->isSaving() && ser->checkEOFLoadStream()) return 0; #endif ser->_ref_me = this; ser->_saveload_ref = ser->isSaving()? ((void *)&saveReference) : ((void *)&loadReference); ser->saveLoadEntries(this, mainEntries); ser->saveLoadArrayOf(_players, ARRAYSIZE(_players), sizeof(_players[0]), playerEntries); ser->saveLoadArrayOf(_parts, ARRAYSIZE(_parts), sizeof(_parts[0]), partEntries); ser->saveLoadArrayOf(_volume_fader, ARRAYSIZE(_volume_fader), sizeof(_volume_fader[0]), volumeFaderEntries); if (!ser->isSaving()) { /* Load all sounds that we need */ fix_players_after_load(scumm); init_sustaining_notes(); _active_volume_faders = true; fix_parts_after_load(); _driver->update_pris(); } return 0; } #undef MKLINE #undef MKEND void IMuseInternal::fix_parts_after_load() { Part *part; int i; for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) { if (part->_player) part->fix_after_load(); } } /* Only call this routine from the main thread, * since it uses getResourceAddress */ void IMuseInternal::fix_players_after_load(Scumm *scumm) { Player *player = _players; int i; for (i = ARRAYSIZE(_players); i != 0; i--, player++) { if (player->_active) { player->set_tempo(player->_tempo); scumm->getResourceAddress(rtSound, player->_id); player->_mt32emulate = isMT32(player->_id); player->_isGM = isGM(player->_id); if (scumm->_use_adlib) { // FIXME - This should make sure the right // instruments are loaded, but it does not // even try to move to the right position in // the track. Using scan() gives a marginally // better result, but not good enough. // // The correct fix is probably to store the // Adlib instruments, or information on where // to find them, in the savegame. player->jump(player->_track_index, 0, 0); } } } } void Part::set_detune(int8 detune) { _detune_eff = clamp((_detune = detune) + _player->_detune, -128, 127); changed(IMuseDriver::pcMod); } void Part::set_pitchbend(int value) { _pitchbend = value; changed(IMuseDriver::pcMod); } void Part::set_vol(uint8 vol) { _vol_eff = ((_vol = vol) + 1) * _player->_vol_eff >> 7; changed(IMuseDriver::pcVolume); } void Part::set_pri(int8 pri) { _pri_eff = clamp((_pri = pri) + _player->_priority, 0, 255); changed(IMuseDriver::pcPriority); } void Part::set_pan(int8 pan) { _pan_eff = clamp((_pan = pan) + _player->_pan, -64, 63); changed(IMuseDriver::pcPan); } void Part::set_transpose(int8 transpose) { _transpose_eff = transpose_clamp((_transpose = transpose) + _player->_transpose, -12, 12); changed(IMuseDriver::pcMod); } void Part::set_pedal(bool value) { _pedal = value; changed(IMuseDriver::pcPedal); } void Part::set_modwheel(uint value) { _modwheel = value; changed(IMuseDriver::pcModwheel); } void Part::set_chorus(uint chorus) { _chorus = chorus; changed(IMuseDriver::pcChorus); } void Part::set_effect_level(uint level) { _effect_level = level; changed(IMuseDriver::pcEffectLevel); } void Part::fix_after_load() { set_transpose(_transpose); set_vol(_vol); set_detune(_detune); set_pri(_pri); set_pan(_pan); } void Part::set_pitchbend_factor(uint8 value) { if (value > 12) return; set_pitchbend(0); _pitchbend_factor = value; changed (IMuseDriver::pcPitchBendFactor); } void Part::set_onoff(bool on) { if (_on != on) { _on = on; if (!on) off(); if (!_percussion) update_pris(); } } void Part::set_instrument(Instrument * data) { _drv->part_set_instrument(this, data); } void Part::key_on(byte note, byte velocity) { _drv->part_key_on(this, note, velocity); } void Part::key_off(byte note) { _drv->part_key_off(this, note); } void Part::init(IMuseDriver * driver) { _drv = driver; _player = NULL; _next = NULL; _prev = NULL; _mc = NULL; memset(_actives, 0, sizeof (_actives)); } void Part::setup(Player *player) { _player = player; /* Insert first into player's list */ _prev = NULL; _next = player->_parts; if (player->_parts) player->_parts->_prev = this; player->_parts = this; _percussion = (player->_isGM && _chan == 9); // true; _on = true; _pri_eff = player->_priority; _pri = 0; _vol = 127; _vol_eff = player->_vol_eff; _pan = clamp(player->_pan, -64, 63); _transpose_eff = player->_transpose; _transpose = 0; _detune = 0; _detune_eff = player->_detune; _pitchbend_factor = 2; _pitchbend = 0; _effect_level = 64; _program = player->_se->get_channel_program (_chan); _chorus = 0; _modwheel = 0; _bank = 0; _pedal = false; _mc = NULL; if (_program < 128) changed (IMuseDriver::pcAll); } void Part::uninit() { if (!_player) return; off(); /* unlink */ if (_next) _next->_prev = _prev; if (_prev) _prev->_next = _next; else _player->_parts = _next; _player = NULL; _next = NULL; _prev = NULL; update_pris(); // In case another player couldn't allocate all its parts } void Part::off() { _drv->part_off(this); } void Part::changed(uint16 what) { _drv->part_changed(this, what); } void Part::set_param(byte param, int value) { _drv->part_set_param(this, param, value); } void Part::update_pris() { _drv->update_pris(); } int Part::update_actives(uint16 *active) { return _drv->part_update_active(this, active); } void Part::set_program(byte program) { if (_program != program || _bank != 0) { _program = program; _bank = 0; changed(IMuseDriver::pcProgram); } } void Part::set_instrument(uint b) { _bank = (byte)(b >> 8); _program = (byte)b; changed(IMuseDriver::pcProgram); } //******************************************** //***** ADLIB PART OF IMUSE STARTS HERE ****** //******************************************** /* static byte lookup_table[64][32]; const byte volume_table[] = { 0, 4, 7, 11, 13, 16, 18, 20, 22, 24, 26, 27, 29, 30, 31, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 44, 45, 46, 47, 47, 48, 49, 49, 50, 51, 51, 52, 53, 53, 54, 54, 55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 60, 61, 61, 62, 62, 62, 63, 63, 63 }; int lookup_volume(int a, int b) { if (b == 0) return 0; if (b == 31) return a; if (a < -63 || a > 63) { return b * (a + 1) >> 5; } if (b < 0) { if (a < 0) { return lookup_table[-a][-b]; } else { return -lookup_table[a][-b]; } } else { if (a < 0) { return -lookup_table[-a][b]; } else { return lookup_table[a][b]; } } } void create_lookup_table() { int i, j; int sum; for (i = 0; i < 64; i++) { sum = i; for (j = 0; j < 32; j++) { lookup_table[i][j] = sum >> 5; sum += i; } } for (i = 0; i < 64; i++) lookup_table[i][0] = 0; } MidiChannelAdl *IMuseAdlib::allocate_midichan(byte pri) { MidiChannelAdl *ac, *best = NULL; int i; for (i = 0; i < 9; i++) { if (++_midichan_index >= 9) _midichan_index = 0; ac = &_midi_channels[_midichan_index]; if (!ac->_part) return ac; if (!ac->_next) { if (ac->_part->_pri_eff <= pri) { pri = ac->_part->_pri_eff; best = ac; } } } if (best) mc_off(best); else; //debug(1, "Denying adlib channel request"); return best; } void IMuseAdlib::premix_proc(void *param, int16 *buf, uint len) { ((IMuseAdlib *) param)->generate_samples(buf, len); } void IMuseAdlib::init(IMuseInternal *eng, OSystem *syst) { int i; MidiChannelAdl *mc; _se = eng; for (i = 0, mc = _midi_channels; i != ARRAYSIZE(_midi_channels); i++, mc++) { mc->_channel = i; mc->_s11a.s10 = &mc->_s10b; mc->_s11b.s10 = &mc->_s10a; } _adlib_reg_cache = (byte *)calloc(256, 1); _opl = OPLCreate(OPL_TYPE_YM3812, 3579545, syst->property(OSystem::PROP_GET_SAMPLE_RATE, 0)); adlib_write(1, 0x20); adlib_write(8, 0x40); adlib_write(0xBD, 0x00); create_lookup_table(); _mixer->setupPremix(this, premix_proc); } void IMuseAdlib::adlib_write(byte port, byte value) { if (_adlib_reg_cache[port] == value) return; _adlib_reg_cache[port] = value; OPLWriteReg(_opl, port, value); } void IMuseAdlib::adlib_key_off(int chan) { byte port = chan + 0xB0; adlib_write(port, adlib_read(port) & ~0x20); } struct AdlibSetParams { byte a, b, c, d; }; static const byte channel_mappings[9] = { 0, 1, 2, 8, 9, 10, 16, 17, 18 }; static const byte channel_mappings_2[9] = { 3, 4, 5, 11, 12, 13, 19, 20, 21 }; static const AdlibSetParams adlib_setparam_table[] = { {0x40, 0, 63, 63}, // level {0xE0, 2, 0, 0}, // unused {0x40, 6, 192, 0}, // level key scaling {0x20, 0, 15, 0}, // modulator frequency multiple {0x60, 4, 240, 15}, // attack rate {0x60, 0, 15, 15}, // decay rate {0x80, 4, 240, 15}, // sustain level {0x80, 0, 15, 15}, // release rate {0xE0, 0, 3, 0}, // waveform select {0x20, 7, 128, 0}, // amp mod {0x20, 6, 64, 0}, // vib {0x20, 5, 32, 0}, // eg typ {0x20, 4, 16, 0}, // ksr {0xC0, 0, 1, 0}, // decay alg {0xC0, 1, 14, 0} // feedback }; void IMuseAdlib::adlib_set_param(int channel, byte param, int value) { const AdlibSetParams *as; byte port; assert(channel >= 0 && channel < 9); if (param <= 12) { port = channel_mappings_2[channel]; } else if (param <= 25) { param -= 13; port = channel_mappings[channel]; } else if (param <= 27) { param -= 13; port = channel; } else if (param == 28 || param == 29) { if (param == 28) value -= 15; else value -= 383; value <<= 4; channel_table_2[channel] = value; adlib_playnote(channel, curnote_table[channel] + value); return; } else { return; } as = &adlib_setparam_table[param]; if (as->d) value = as->d - value; port += as->a; adlib_write(port, (adlib_read(port) & ~as->c) | (((byte)value) << as->b)); } static const byte octave_numbers[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 }; static const byte note_numbers[] = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10 }; static const byte note_to_f_num[] = { 90, 91, 92, 92, 93, 94, 94, 95, 96, 96, 97, 98, 98, 99, 100, 101, 101, 102, 103, 104, 104, 105, 106, 107, 107, 108, 109, 110, 111, 111, 112, 113, 114, 115, 115, 116, 117, 118, 119, 120, 121, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 157, 158, 159, 160, 161, 162, 163, 165, 166, 167, 168, 169, 171, 172, 173, 174, 176, 177, 178, 180, 181, 182, 184, 185, 186, 188, 189, 190, 192, 193, 194, 196, 197, 199, 200, 202, 203, 205, 206, 208, 209, 211, 212, 214, 215, 217, 218, 220, 222, 223, 225, 226, 228, 230, 231, 233, 235, 236, 238, 240, 242, 243, 245, 247, 249, 251, 252, 254, }; void IMuseAdlib::adlib_playnote(int channel, int note) { byte old, oct, notex; int note2; int i; note2 = (note >> 7) - 4; oct = octave_numbers[note2] << 2; notex = note_numbers[note2]; old = adlib_read(channel + 0xB0); if (old & 0x20) { old &= ~0x20; if (oct > old) { if (notex < 6) { notex += 12; oct -= 4; } } else if (oct < old) { if (notex > 11) { notex -= 12; oct += 4; } } } i = (notex << 3) + ((note >> 4) & 0x7); adlib_write(channel + 0xA0, note_to_f_num[i]); adlib_write(channel + 0xB0, oct | 0x20); } void IMuseAdlib::adlib_note_on(int chan, byte note, int mod) { int code; assert(chan >= 0 && chan < 9); code = (note << 7) + mod; curnote_table[chan] = code; adlib_playnote(chan, channel_table_2[chan] + code); } void IMuseAdlib::adlib_note_on_ex(int chan, byte note, int mod) { int code; assert(chan >= 0 && chan < 9); code = (note << 7) + mod; curnote_table[chan] = code; channel_table_2[chan] = 0; adlib_playnote(chan, code); } void IMuseAdlib::adlib_key_onoff(int channel) { byte val; byte port = channel + 0xB0; assert(channel >= 0 && channel < 9); val = adlib_read(port); adlib_write(port, val & ~0x20); adlib_write(port, val | 0x20); } void IMuseAdlib::adlib_setup_channel(int chan, Instrument * instr, byte vol_1, byte vol_2) { byte port; assert(chan >= 0 && chan < 9); port = channel_mappings[chan]; adlib_write(port + 0x20, instr->flags_1); if (!(g_scumm->_features & GF_SMALL_HEADER) || (instr->feedback & 1)) adlib_write(port + 0x40, (instr->oplvl_1 | 0x3F) - vol_1 ); else adlib_write(port + 0x40, instr->oplvl_1); adlib_write(port + 0x60, 0xff & (~instr->atdec_1)); adlib_write(port + 0x80, 0xff & (~instr->sustrel_1)); adlib_write(port + 0xE0, instr->waveform_1); port = channel_mappings_2[chan]; adlib_write(port + 0x20, instr->flags_2); adlib_write(port + 0x40, (instr->oplvl_2 | 0x3F) - vol_2 ); adlib_write(port + 0x60, 0xff & (~instr->atdec_2)); adlib_write(port + 0x80, 0xff & (~instr->sustrel_2)); adlib_write(port + 0xE0, instr->waveform_2); adlib_write((byte)chan + 0xC0, instr->feedback); } int IMuseAdlib::adlib_read_param(int chan, byte param) { const AdlibSetParams *as; byte val; byte port; assert(chan >= 0 && chan < 9); if (param <= 12) { port = channel_mappings_2[chan]; } else if (param <= 25) { param -= 13; port = channel_mappings[chan]; } else if (param <= 27) { param -= 13; port = chan; } else if (param == 28) { return 0xF; } else if (param == 29) { return 0x17F; } else { return 0; } as = &adlib_setparam_table[param]; val = adlib_read(port + as->a); val &= as->c; val >>= as->b; if (as->d) val = as->d - val; return val; } void IMuseAdlib::generate_samples(int16 *data, int len) { int step; if (!_opl) { memset(data, 0, len * sizeof(int16)); return; } do { step = len; if (step > _next_tick) step = _next_tick; YM3812UpdateOne(_opl, data, step); if (!(_next_tick -= step)) { _se->on_timer(); reset_tick(); } data += step; } while (len -= step); } void IMuseAdlib::reset_tick() { _next_tick = 88; } void IMuseAdlib::on_timer() { MidiChannelAdl *mc; int i; _adlib_timer_counter += 0xD69; while (_adlib_timer_counter >= 0x411B) { _adlib_timer_counter -= 0x411B; mc = _midi_channels; for (i = 0; i != ARRAYSIZE(_midi_channels); i++, mc++) { if (!mc->_part) continue; if (mc->_duration && (mc->_duration -= 0x11) <= 0) { mc_off(mc); return; } if (mc->_s10a.active) { mc_inc_stuff(mc, &mc->_s10a, &mc->_s11a); } if (mc->_s10b.active) { mc_inc_stuff(mc, &mc->_s10b, &mc->_s11b); } } } } const byte param_table_1[16] = { 29, 28, 27, 0, 3, 4, 7, 8, 13, 16, 17, 20, 21, 30, 31, 0 }; const uint16 param_table_2[16] = { 0x2FF, 0x1F, 0x7, 0x3F, 0x0F, 0x0F, 0x0F, 0x3, 0x3F, 0x0F, 0x0F, 0x0F, 0x3, 0x3E, 0x1F, 0 }; static const uint16 num_steps_table[] = { 1, 2, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 21, 24, 30, 36, 50, 64, 82, 100, 136, 160, 192, 240, 276, 340, 460, 600, 860, 1200, 1600 }; int IMuseAdlib::random_nr(int a) { static byte _rand_seed = 1; if (_rand_seed & 1) { _rand_seed >>= 1; _rand_seed ^= 0xB8; } else { _rand_seed >>= 1; } return _rand_seed * a >> 8; } void IMuseAdlib::struct10_setup(Struct10 * s10) { int b, c, d, e, f, g, h; byte t; b = s10->unk3; f = s10->active - 1; t = s10->table_a[f]; e = num_steps_table[lookup_table[t & 0x7F][b]]; if (t & 0x80) { e = random_nr(e); } if (e == 0) e++; s10->num_steps = s10->speed_lo_max = e; if (f != 2) { c = s10->param; g = s10->start_value; t = s10->table_b[f]; d = lookup_volume(c, (t & 0x7F) - 31); if (t & 0x80) { d = random_nr(d); } if (d + g > c) { h = c - g; } else { h = d; if (d + g < 0) h = -g; } h -= s10->cur_val; } else { h = 0; } s10->speed_hi = h / e; if (h < 0) { h = -h; s10->direction = -1; } else { s10->direction = 1; } s10->speed_lo = h % e; s10->speed_lo_counter = 0; } byte IMuseAdlib::struct10_ontimer(Struct10 * s10, Struct11 * s11) { byte result = 0; int i; if (s10->count && (s10->count -= 17) <= 0) { s10->active = 0; return 0; } i = s10->cur_val + s10->speed_hi; s10->speed_lo_counter += s10->speed_lo; if (s10->speed_lo_counter >= s10->speed_lo_max) { s10->speed_lo_counter -= s10->speed_lo_max; i += s10->direction; } if (s10->cur_val != i || s10->modwheel != s10->modwheel_last) { s10->cur_val = i; s10->modwheel_last = s10->modwheel; i = lookup_volume(i, s10->modwheel_last); if (i != s11->modify_val) { s11->modify_val = i; result = 1; } } if (!--s10->num_steps) { s10->active++; if (s10->active > 4) { if (s10->loop) { s10->active = 1; result |= 2; struct10_setup(s10); } else { s10->active = 0; } } else { struct10_setup(s10); } } return result; } void IMuseAdlib::struct10_init(Struct10 * s10, InstrumentExtra * ie) { s10->active = 1; s10->cur_val = 0; s10->modwheel_last = 31; s10->count = ie->a; if (s10->count) s10->count *= 63; s10->table_a[0] = ie->b; s10->table_a[1] = ie->d; s10->table_a[2] = ie->f; s10->table_a[3] = ie->g; s10->table_b[0] = ie->c; s10->table_b[1] = ie->e; s10->table_b[2] = 0; s10->table_b[3] = ie->h; struct10_setup(s10); } void IMuseAdlib::mc_init_stuff(MidiChannelAdl *mc, Struct10 * s10, Struct11 * s11, byte flags, InstrumentExtra * ie) { Part *part = mc->_part; s11->modify_val = 0; s11->flag0x40 = flags & 0x40; s10->loop = flags & 0x20; s11->flag0x10 = flags & 0x10; s11->param = param_table_1[flags & 0xF]; s10->param = param_table_2[flags & 0xF]; s10->unk3 = 31; if (s11->flag0x40) { s10->modwheel = part->_modwheel >> 2; } else { s10->modwheel = 31; } switch (s11->param) { case 0: s10->start_value = mc->_vol_2; break; case 13: s10->start_value = mc->_vol_1; break; case 30: s10->start_value = 31; s11->s10->modwheel = 0; break; case 31: s10->start_value = 0; s11->s10->unk3 = 0; break; default: s10->start_value = ((IMuseAdlib *) part->_drv)->adlib_read_param(mc->_channel, s11->param); } struct10_init(s10, ie); } void IMuseAdlib::mc_inc_stuff(MidiChannelAdl *mc, Struct10 * s10, Struct11 * s11) { byte code; Part *part = mc->_part; code = struct10_ontimer(s10, s11); if (code & 1) { switch (s11->param) { case 0: mc->_vol_2 = s10->start_value + s11->modify_val; ((IMuseAdlib *) part->_drv)->adlib_set_param(mc->_channel, 0, volume_table[lookup_table[mc->_vol_2] [part->_vol_eff >> 2]]); break; case 13: mc->_vol_1 = s10->start_value + s11->modify_val; if (mc->_twochan) { ((IMuseAdlib *) part->_drv)->adlib_set_param(mc->_channel, 13, volume_table[lookup_table[mc->_vol_1] [part->_vol_eff >> 2]]); } else { ((IMuseAdlib *) part->_drv)->adlib_set_param(mc->_channel, 13, mc->_vol_1); } break; case 30: s11->s10->modwheel = (char)s11->modify_val; break; case 31: s11->s10->unk3 = (char)s11->modify_val; break; default: ((IMuseAdlib *) part->_drv)->adlib_set_param(mc->_channel, s11->param, s10->start_value + s11->modify_val); break; } } if (code & 2 && s11->flag0x10) ((IMuseAdlib *) part->_drv)->adlib_key_onoff(mc->_channel); } static byte map_gm_to_fm [128][30] = { // DERIVED FROM DAY OF THE TENTACLE { 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x28, 0x1D, 0x19, 0x68, 0x02, 0x22, 0x35, 0x09, 0x08, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x28, 0x1D, 0x19, 0x68, 0x02, 0x22, 0x35, 0x09, 0x08, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xC6, 0x40, 0x3B, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 }, { 0xE2, 0x28, 0x38, 0xE8, 0x02, 0xE6, 0x33, 0x0B, 0xF9, 0x00, 0x08, 0xA1, 0x00, 0x02, 0x1E, 0x02, 0x20, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xE2, 0x28, 0x38, 0xE8, 0x02, 0xE6, 0x33, 0x0B, 0xF9, 0x00, 0x08, 0xA1, 0x00, 0x02, 0x1E, 0x02, 0x20, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 }, { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x22, 0x19, 0x79, 0x67, 0x00, 0x22, 0x3F, 0x2A, 0xC6, 0x02, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE2, 0x15, 0x7B, 0xB5, 0x02, 0xE1, 0x33, 0xAF, 0xF4, 0x36, 0x08, 0xA1, 0x00, 0x04, 0x1E, 0x04, 0x1F, 0x00, 0x04, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x02, 0x00, 0x67, 0xAA, 0x65, 0x02, 0x64, 0x28, 0xF9, 0x7C, 0x08, 0x81, 0x00, 0x04, 0x1D, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x02, 0x40, 0x04, 0x9A, 0x55, 0xC2, 0x4B, 0x2B, 0xCB, 0x7C, 0x06, 0x41, 0x00, 0x00, 0x20, 0x06, 0x1C, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 }, { 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 }, { 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 }, { 0x02, 0x00, 0x67, 0xAA, 0x65, 0x02, 0x64, 0x28, 0xF9, 0x7C, 0x08, 0x81, 0x00, 0x04, 0x1D, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE1, 0x00, 0xCE, 0xD9, 0x4E, 0xE2, 0x00, 0x8F, 0x99, 0x65, 0x0E, 0x01, 0x00, 0x01, 0x1F, 0x00, 0x1E, 0x01, 0x01, 0x20, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE2, 0x00, 0xCE, 0xD9, 0x4C, 0xE2, 0x00, 0x8F, 0x99, 0x64, 0x0E, 0x81, 0x10, 0x00, 0x1E, 0x05, 0x1F, 0x12, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE2, 0x02, 0x9F, 0xB8, 0x48, 0x22, 0x89, 0x9F, 0xE8, 0x7C, 0x00, 0x81, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x08, 0x7E, 0x99, 0x28, 0xE6, 0x16, 0x80, 0xF8, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 }, { 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 }, { 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 }, { 0x2A, 0x1E, 0x98, 0xA9, 0x00, 0x62, 0x00, 0x9F, 0xB9, 0x7C, 0x00, 0x01, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x01, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x2A, 0x1E, 0x98, 0xA9, 0x00, 0x62, 0x00, 0x9F, 0xB9, 0x7C, 0x00, 0x01, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x01, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x62, 0xA8, 0x9D, 0x84, 0x44, 0x62, 0x23, 0x7F, 0xD5, 0x4C, 0x03, 0xA1, 0x00, 0x01, 0x1E, 0x02, 0x21, 0x01, 0x01, 0x20, 0xA8, 0x00, 0x01, 0x24, 0x06, 0x20, 0x04, 0x03, 0x24, 0x00 }, { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE4, 0x08, 0x7E, 0x99, 0x28, 0xE6, 0x16, 0x80, 0xF8, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x07, 0x05, 0xAA, 0x7C, 0xE2, 0x50, 0xBE, 0xC8, 0x7D, 0x07, 0x01, 0x00, 0x03, 0x1E, 0x01, 0x1E, 0x00, 0x00, 0x1E, 0xA8, 0x00, 0x01, 0x20, 0x06, 0x23, 0x04, 0x03, 0x20, 0x00 }, { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE2, 0x02, 0x9F, 0xB8, 0x48, 0x22, 0x89, 0x9F, 0xE8, 0x7C, 0x00, 0x81, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE2, 0x00, 0xCE, 0xD9, 0x4C, 0xE2, 0x00, 0x8F, 0x99, 0x64, 0x0E, 0x81, 0x10, 0x00, 0x1E, 0x05, 0x1F, 0x12, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC9, 0x40, 0x3A, 0x38, 0x5E, 0xC2, 0x00, 0x4C, 0xAA, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC9, 0x40, 0x3A, 0x38, 0x5E, 0xC2, 0x00, 0x4C, 0xAA, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 }, // Extrapolated { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xCF, 0x40, 0x0A, 0x30, 0x5C, 0xCF, 0x00, 0x0D, 0x80, 0x7C, 0x00, 0xA0, 0x00, 0x0F, 0x1E, 0x0F, 0x20, 0x00, 0x0B, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } // Unknown }; void IMuseAdlib::part_changed(Part *part, uint16 what) { MidiChannelAdl *mc; if (what & pcProgram) { if (part->_player ? part->_player->_isGM : false) part_set_instrument(part, (Instrument *) &map_gm_to_fm[part->_program]); else if (part->_program < 32) part_set_instrument(part, &_glob_instr[part->_program]); } if (what & pcMod) { for (mc = part->_mc->adl(); mc; mc = mc->_next) { adlib_note_on(mc->_channel, mc->_note + part->_transpose_eff, (part->_pitchbend * part->_pitchbend_factor >> 6) + part->_detune_eff); } } if (what & pcVolume) { for (mc = part->_mc->adl(); mc; mc = mc->_next) { adlib_set_param(mc->_channel, 0, volume_table[lookup_table[mc->_vol_2] [part->_vol_eff >> 2]]); if (mc->_twochan) { adlib_set_param(mc->_channel, 13, volume_table[lookup_table[mc->_vol_1] [part->_vol_eff >> 2]]); } } } if (what & pcPedal) { if (!part->_pedal) { for (mc = (MidiChannelAdl *)part->_mc; mc; mc = mc->_next) { if (mc->_waitforpedal) mc_off(mc); } } } if (what & pcModwheel) { for (mc = (MidiChannelAdl *)part->_mc; mc; mc = mc->_next) { if (mc->_s10a.active && mc->_s11a.flag0x40) mc->_s10a.modwheel = part->_modwheel >> 2; if (mc->_s10b.active && mc->_s11b.flag0x40) mc->_s10b.modwheel = part->_modwheel >> 2; } } } void IMuseAdlib::mc_key_on(MidiChannel * mc2, byte note, byte velocity) { MidiChannelAdl *mc = (MidiChannelAdl *)mc2; Part *part = mc->_part; Instrument *instr = &_part_instr[part->_slot]; int c; byte vol_1, vol_2; mc->_twochan = instr->feedback & 1; mc->_note = note; mc->_waitforpedal = false; mc->_duration = instr->duration; if (mc->_duration != 0) mc->_duration *= 63; vol_1 = (instr->oplvl_1 & 0x3F) + lookup_table[velocity >> 1][instr->waveform_1 >> 2]; if (vol_1 > 0x3F) vol_1 = 0x3F; mc->_vol_1 = vol_1; vol_2 = (instr->oplvl_2 & 0x3F) + lookup_table[velocity >> 1][instr->waveform_2 >> 2]; if (vol_2 > 0x3F) vol_2 = 0x3F; mc->_vol_2 = vol_2; c = part->_vol_eff >> 2; vol_2 = volume_table[lookup_table[vol_2][c]]; if (mc->_twochan) vol_1 = volume_table[lookup_table[vol_1][c]]; adlib_setup_channel(mc->_channel, instr, vol_1, vol_2); adlib_note_on_ex(mc->_channel, part->_transpose_eff + note, part->_detune_eff + (part->_pitchbend * part->_pitchbend_factor >> 6)); if (instr->flags_a & 0x80) { mc_init_stuff(mc, &mc->_s10a, &mc->_s11a, instr->flags_a, &instr->extra_a); } else { mc->_s10a.active = 0; } if (instr->flags_b & 0x80) { mc_init_stuff(mc, &mc->_s10b, &mc->_s11b, instr->flags_b, &instr->extra_b); } else { mc->_s10b.active = 0; } } void IMuseAdlib::set_instrument(uint slot, byte *data) { if (slot < 32) memcpy(&_glob_instr[slot], data, sizeof(Instrument)); } void IMuseAdlib::link_mc(Part *part, MidiChannelAdl *mc) { mc->_part = part; mc->_next = (MidiChannelAdl *)part->_mc; part->_mc = mc; mc->_prev = NULL; if (mc->_next) mc->_next->_prev = mc; } void IMuseAdlib::part_key_on(Part *part, byte note, byte velocity) { MidiChannelAdl *mc; if ((part->_player ? part->_player->_isGM : false) && part->_chan == 9) return; // Jamieson630: GM percussion, not implemented for FM mc = allocate_midichan(part->_pri_eff); if (!mc) return; link_mc(part, mc); mc_key_on(mc, note, velocity); } void IMuseAdlib::part_key_off(Part *part, byte note) { MidiChannelAdl *mc; if ((part->_player ? part->_player->_isGM : false) && part->_chan == 9) return; // Jamieson630: GM percussion, not implemented for FM for (mc = (MidiChannelAdl *)part->_mc; mc; mc = mc->_next) { if (mc->_note == note) { if (part->_pedal) mc->_waitforpedal = true; else mc_off(mc); } } } struct AdlibInstrSetParams { byte param; byte shl; byte mask; }; #define MKLINE(_a_,_b_,_c_) { (int)&((Instrument*)0)->_a_, _b_, ((1<<(_c_))-1)<<(_b_) } static const AdlibInstrSetParams adlib_instr_params[69] = { MKLINE(oplvl_2, 0, 6), MKLINE(waveform_2, 2, 5), MKLINE(oplvl_2, 6, 2), MKLINE(flags_2, 0, 4), MKLINE(atdec_2, 4, 4), MKLINE(atdec_2, 0, 4), MKLINE(sustrel_2, 4, 4), MKLINE(sustrel_2, 0, 4), MKLINE(waveform_2, 0, 2), MKLINE(flags_2, 7, 1), MKLINE(flags_2, 6, 1), MKLINE(flags_2, 5, 1), MKLINE(flags_2, 4, 1), MKLINE(oplvl_1, 0, 6), MKLINE(waveform_1, 2, 5), MKLINE(oplvl_1, 6, 2), MKLINE(flags_1, 0, 4), MKLINE(atdec_1, 4, 4), MKLINE(atdec_1, 0, 4), MKLINE(sustrel_1, 4, 4), MKLINE(sustrel_1, 0, 4), MKLINE(waveform_1, 0, 2), MKLINE(flags_1, 7, 1), MKLINE(flags_1, 6, 1), MKLINE(flags_1, 5, 1), MKLINE(flags_1, 4, 1), MKLINE(feedback, 0, 1), MKLINE(feedback, 1, 3), MKLINE(flags_a, 7, 1), MKLINE(flags_a, 6, 1), MKLINE(flags_a, 5, 1), MKLINE(flags_a, 4, 1), MKLINE(flags_a, 0, 4), MKLINE(extra_a.a, 0, 8), MKLINE(extra_a.b, 0, 7), MKLINE(extra_a.c, 0, 7), MKLINE(extra_a.d, 0, 7), MKLINE(extra_a.e, 0, 7), MKLINE(extra_a.f, 0, 7), MKLINE(extra_a.g, 0, 7), MKLINE(extra_a.h, 0, 7), MKLINE(extra_a.b, 7, 1), MKLINE(extra_a.c, 7, 1), MKLINE(extra_a.d, 7, 1), MKLINE(extra_a.e, 7, 1), MKLINE(extra_a.f, 7, 1), MKLINE(extra_a.g, 7, 1), MKLINE(extra_a.h, 7, 1), MKLINE(flags_b, 7, 1), MKLINE(flags_b, 6, 1), MKLINE(flags_b, 5, 1), MKLINE(flags_b, 4, 1), MKLINE(flags_b, 0, 4), MKLINE(extra_b.a, 0, 8), MKLINE(extra_b.b, 0, 7), MKLINE(extra_b.c, 0, 7), MKLINE(extra_b.d, 0, 7), MKLINE(extra_b.e, 0, 7), MKLINE(extra_b.f, 0, 7), MKLINE(extra_b.g, 0, 7), MKLINE(extra_b.h, 0, 7), MKLINE(extra_b.b, 7, 1), MKLINE(extra_b.c, 7, 1), MKLINE(extra_b.d, 7, 1), MKLINE(extra_b.e, 7, 1), MKLINE(extra_b.f, 7, 1), MKLINE(extra_b.g, 7, 1), MKLINE(extra_b.h, 7, 1), MKLINE(duration, 0, 8), }; #undef MKLINE void IMuseAdlib::part_set_param(Part *part, byte param, int value) { const AdlibInstrSetParams *sp = &adlib_instr_params[param]; byte *p = (byte *)&_part_instr[part->_slot] + sp->param; *p = (*p & ~sp->mask) | (value << sp->shl); if (param < 28) { MidiChannelAdl *mc; for (mc = (MidiChannelAdl *)part->_mc; mc; mc = mc->_next) { adlib_set_param(mc->_channel, param, value); } } } void IMuseAdlib::part_off(Part *part) { MidiChannelAdl *mc = (MidiChannelAdl *)part->_mc; part->_mc = NULL; for (; mc; mc = mc->_next) { mc_off(mc); } } void IMuseAdlib::mc_off(MidiChannel * mc2) { MidiChannelAdl *mc = (MidiChannelAdl *)mc2, *tmp; adlib_key_off(mc->_channel); tmp = mc->_prev; if (mc->_next) mc->_next->_prev = tmp; if (tmp) tmp->_next = mc->_next; else mc->_part->_mc = mc->_next; mc->_part = NULL; } void IMuseAdlib::part_set_instrument(Part *part, Instrument * instr) { Instrument *i = &_part_instr[part->_slot]; memcpy(i, instr, sizeof(Instrument)); } int IMuseAdlib::part_update_active(Part *part, uint16 *active) { uint16 bits; int count = 0; MidiChannelAdl *mc; bits = 1 << part->_chan; for (mc = part->_mc->adl(); mc; mc = mc->_next) { if (!(active[mc->_note] & bits)) { active[mc->_note] |= bits; count++; } } return count; } */ //******************************************** //** GENERAL MIDI PART OF IMUSE STARTS HERE ** //******************************************** IMuseGM::IMuseGM (MidiDriver *midi) { int i; // Initialize our "last" trackers with impossible // values, so that they don't accidentally match // any changes that are sent (which would cause // the changes to be ignored). for (i = 0; i < 16; ++i) { _midi_program_last [i] = _midi_pitchbend_factor_last [i] = _midi_volume_last [i] = _midi_modwheel_last [i] = _midi_effectlevel_last [i] = _midi_chorus_last [i] = 255; _midi_pan_last [i] = 127; _midi_pitchbend_last [i] = (int16) -1; _midi_pedal_last [i] = false; } _md = midi; } void IMuseGM::midiPitchBend(byte chan, int16 pitchbend) { uint16 tmp; if (_midi_pitchbend_last[chan] != pitchbend) { _midi_pitchbend_last[chan] = pitchbend; tmp = pitchbend + 0x2000; _md->send(((tmp >> 7) & 0x7F) << 16 | (tmp & 0x7F) << 8 | 0xE0 | chan); } } void IMuseGM::midiPitchBendFactor (byte chan, byte factor) { if (_midi_pitchbend_factor_last[chan] != factor) { _midi_pitchbend_factor_last[chan] = factor; _md->setPitchBendRange (chan, factor); } } void IMuseGM::midiVolume(byte chan, byte volume) { if (_midi_volume_last[chan] != volume) { _midi_volume_last[chan] = volume; _md->send(volume << 16 | 7 << 8 | 0xB0 | chan); } } void IMuseGM::midiPedal(byte chan, bool pedal) { if (_midi_pedal_last[chan] != pedal) { _midi_pedal_last[chan] = pedal; _md->send(pedal << 16 | 64 << 8 | 0xB0 | chan); } } void IMuseGM::midiModWheel(byte chan, byte modwheel) { if (_midi_modwheel_last[chan] != modwheel) { _midi_modwheel_last[chan] = modwheel; _md->send(modwheel << 16 | 1 << 8 | 0xB0 | chan); } } void IMuseGM::midiEffectLevel(byte chan, byte level) { if (_midi_effectlevel_last[chan] != level) { _midi_effectlevel_last[chan] = level; _md->send(level << 16 | 91 << 8 | 0xB0 | chan); } } void IMuseGM::midiChorus(byte chan, byte chorus) { if (_midi_chorus_last[chan] != chorus) { _midi_chorus_last[chan] = chorus; _md->send(chorus << 16 | 93 << 8 | 0xB0 | chan); } } void IMuseGM::midiControl0(byte chan, byte value) { _md->send(value << 16 | 0 << 8 | 0xB0 | chan); } void IMuseGM::midiProgram(byte chan, byte program, bool mt32emulate) { if (mt32emulate) { /* Don't convert the percussion channel, it is the same in GM and MT32 */ if (chan != PERCUSSION_CHANNEL) program = mt32_to_gmidi[program]; } _md->send(program << 8 | 0xC0 | chan); } void IMuseGM::midiPan(byte chan, int8 pan) { if (_midi_pan_last[chan] != pan) { _midi_pan_last[chan] = pan; _md->send(((pan - 64) & 0x7F) << 16 | 10 << 8 | 0xB0 | chan); } } void IMuseGM::midiNoteOn(byte chan, byte note, byte velocity) { _md->send(velocity << 16 | note << 8 | 0x90 | chan); } void IMuseGM::midiNoteOff(byte chan, byte note) { _md->send(note << 8 | 0x80 | chan); } void IMuseGM::midiSilence(byte chan) { _md->send((64 << 8) | 0xB0 | chan); _md->send((123 << 8) | 0xB0 | chan); } void IMuseGM::part_key_on(Part *part, byte note, byte velocity) { MidiChannel/*GM*/ *mc = part->_mc;//->gm(); part->_actives[note >> 4] |= (1 << (note & 0xF)); if (mc) { // mc->_actives[note >> 4] |= (1 << (note & 0xF)); // midiNoteOn(mc->_chan, note, velocity); mc->noteOn (note, velocity); } else if (part->_percussion) { // midiVolume(PERCUSSION_CHANNEL, part->_vol_eff); // midiProgram(PERCUSSION_CHANNEL, part->_bank, part->_player->_mt32emulate); // midiNoteOn(PERCUSSION_CHANNEL, note, velocity); mc = _md->getPercussionChannel(); if (!mc) return; mc->volume (part->_vol_eff); mc->programChange (part->_bank /*, part->_player->_mt32emulate*/); mc->noteOn (note, velocity); } } void IMuseGM::part_key_off(Part *part, byte note) { MidiChannel/*GM*/ *mc = part->_mc;//->gm(); part->_actives[note >> 4] &= ~(1 << (note & 0xF)); if (mc) { // mc->_actives[note >> 4] &= ~(1 << (note & 0xF)); // midiNoteOff(mc->_chan, note); mc->noteOff (note); } else if (part->_percussion) { // midiNoteOff(PERCUSSION_CHANNEL, note); mc = _md->getPercussionChannel(); if (mc) mc->noteOff (note); } } #if !defined(__MORPHOS__) int IMuseGM::midi_driver_thread(void *param) { IMuseGM *mid = (IMuseGM *)param; int old_time, cur_time; old_time = mid->_system->get_msecs(); for (;;) { mid->_system->delay_msecs(10); cur_time = mid->_system->get_msecs(); while (old_time < cur_time) { old_time += 10; // Don't use mid->_se_on_timer() // We must come in through IMuseMonitor to protect // against conflicts with script access to IMuse. if (g_scumm->_imuse) g_scumm->_imuse->on_timer(); } } return 0; } #else #include #include #include "morphos.h" #include "morphos_sound.h" int IMuseGM::midi_driver_thread(void *param) { IMuseGM *mid = (IMuseGM *) param; int old_time, cur_time; MsgPort *music_timer_port = NULL; timerequest *music_timer_request = NULL; ObtainSemaphore(&ScummMusicThreadRunning); if (!OSystem_MorphOS::OpenATimer(&music_timer_port, (IORequest **) &music_timer_request, UNIT_MICROHZ, false)) { warning("Could not open a timer - music will not play"); Wait(SIGBREAKF_CTRL_C); } else { old_time = mid->_system->get_msecs(); for (;;) { music_timer_request->tr_node.io_Command = TR_ADDREQUEST; music_timer_request->tr_time.tv_secs = 0; music_timer_request->tr_time.tv_micro = 10000; DoIO((struct IORequest *)music_timer_request); if (CheckSignal(SIGBREAKF_CTRL_C)) break; cur_time = mid->_system->get_msecs(); while (old_time < cur_time) { old_time += 10; mid->_se->on_timer(); } } } ReleaseSemaphore(&ScummMusicThreadRunning); RemTask(NULL); return 0; } #endif void IMuseGM::init(IMuseInternal *eng, OSystem *syst) { int i; // MidiChannel/*GM*/ *mc; _system = syst; // Open MIDI driver int result = _md->open(MidiDriver::MO_SIMPLE); if (result) error("IMuseGM::error = %s", MidiDriver::get_error_name(result)); // Connect to the driver's timer _se = eng; // syst->create_thread(midi_driver_thread, this); _md->setTimerCallback (NULL, &IMuseGM::timer_callback); for (i = 0; i != ARRAYSIZE(_midi_program_last); i++) { // mc->_chan = i; _midi_program_last [i] = 255; } } void IMuseGM::timer_callback (void *) { g_scumm->_imuse->on_timer(); } void IMuseGM::uninit() { _md->close(); } void IMuseGM::update_pris() { Part *part, *hipart; int i; byte hipri, lopri; // MidiChannel/*GM*/ *mc, *lomc; Part *lopart; while (true) { hipri = 0; hipart = NULL; for (i = 32, part = _se->parts_ptr(); i; i--, part++) { if (part->_player && !part->_percussion && part->_on && !part->_mc && part->_pri_eff >= hipri) { hipri = part->_pri_eff; hipart = part; } } if (!hipart) return; if ((hipart->_mc = _md->allocateChannel()) != NULL) { hipart->changed (pcAll); return; } lopri = 255; lopart = NULL; for (i = 32, part = _se->parts_ptr(); i; i--, part++) { if (part->_mc && part->_pri_eff <= lopri) { lopri = part->_pri_eff; lopart = part; } } if (lopart == NULL || lopri >= hipri) return; lopart->off(); if ((hipart->_mc = _md->allocateChannel()) == NULL) return; hipart->changed(pcAll); } } int IMuseGM::part_update_active(Part *part, uint16 *active) { int i, j; uint16 *act, mask, bits; int count = 0; bits = 1 << part->_chan; // act = part->_mc->gm()->_actives; act = part->_actives; for (i = 8; i; i--) { mask = *act++; if (mask) { for (j = 16; j; j--, mask >>= 1, active++) { if (mask & 1 && !(*active & bits)) { *active |= bits; count++; } } } else { active += 16; } } return count; } void IMuseGM::part_set_instrument (Part *part, Instrument *instr) { Instrument *i = &_part_instr[part->_slot]; memcpy(i, instr, sizeof(Instrument)); part->changed (pcProgram); } void IMuseGM::set_instrument(uint slot, byte *data) { if (slot < 32) memcpy(&_glob_instr[slot], data, sizeof(Instrument)); } void IMuseGM::part_changed(Part *part, uint16 what) { MidiChannel/*GM*/ *mc; // Mark for re-schedule if program changed when in pre-state if (what & pcProgram && !part->_percussion && !part->_mc) { update_pris(); } if (!(mc = part->_mc/*->gm()*/)) return; if (part->_player == NULL) { // No player, so dump phantom channel part->_mc->release(); part->_mc = NULL; // mc->_part = NULL; // memset(mc->_actives, 0, sizeof(mc->_actives)); memset(part->_actives, 0, sizeof(part->_actives)); return; } if (what & pcPitchBendFactor) // midiPitchBendFactor (mc->_chan, part->_pitchbend_factor); mc->pitchBendFactor (part->_pitchbend_factor); if (what & pcMod) // midiPitchBend(mc->_chan, // clamp(part->_pitchbend + // (part->_detune_eff * 64 / 12) + // (part->_transpose_eff * 8192 / 12), -8192, 8191)); mc->pitchBend (clamp(part->_pitchbend + (part->_detune_eff * 64 / 12) + (part->_transpose_eff * 8192 / 12), -8192, 8191)); if (what & pcVolume) // midiVolume(mc->_chan, part->_vol_eff); mc->volume (part->_vol_eff); if (what & pcPedal) // midiPedal(mc->_chan, part->_pedal); mc->sustain (part->_pedal); if (what & pcModwheel) // midiModWheel(mc->_chan, part->_modwheel); mc->modulationWheel (part->_modwheel); if (what & pcPan) // midiPan(mc->_chan, part->_pan_eff); mc->panPosition (part->_pan_eff); if (what & pcEffectLevel) // midiEffectLevel(mc->_chan, part->_effect_level); mc->effectLevel (part->_effect_level); if (what & pcProgram) { if (part->_player->_isGM) { if (part->_program < 128) { _midi_program_last [part->_chan] = part->_program; if (part->_bank) { // midiControl0(mc->_chan, part->_bank); // midiProgram(mc->_chan, part->_program, part->_player->_mt32emulate); // midiControl0(mc->_chan, 0); mc->controlChange (0, part->_bank); mc->programChange (part->_program /*, part->_player->_mt32emulate*/); mc->controlChange (0, 0); } else { // midiProgram(mc->_chan, part->_program, part->_player->_mt32emulate); mc->programChange (part->_program /*, part->_player->_mt32emulate*/); } } } else { if (part->_program < 32) { memcpy (&_part_instr [part->_slot], &_glob_instr[part->_program], sizeof (Instrument)); } // _md->sysEx_customInstrument (mc->_chan, 'ADL ', (byte *) (&_part_instr [part->_slot])); mc->sysEx_customInstrument ('ADL ', (byte *) (&_part_instr [part->_slot])); } } if (what & pcChorus) // midiChorus(mc->_chan, part->_effect_level); mc->chorusLevel (part->_effect_level); if (what & pcPriority) // _md->send ((part->_pri_eff << 16) | (18 << 8) | 0xB0 | mc->_chan); mc->priority (part->_pri_eff); } void IMuseGM::part_off(Part *part) { MidiChannel/*GM*/ *mc = part->_mc/*->gm()*/; if (mc) { mc->allNotesOff(); mc->release(); part->_mc = NULL; // mc->_part = NULL; // memset(mc->_actives, 0, sizeof(mc->_actives)); memset(part->_actives, 0, sizeof(part->_actives)); // midiSilence(mc->_chan); } } // The IMuse::create method provides a front-end factory // for creating IMuseInternal without exposing that class // to the client. IMuse *IMuse::create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { IMuse *engine = (IMuse *) IMuseInternal::create (syst, midi, mixer); return (IMuse *) new IMuseMonitor (syst, engine); } /* * IMUSE Digital Implementation, for SCUMM v7 and higher. */ static void imus_digital_handler(void *engine) { // Avoid race condition if(engine && ((Scumm *)engine)->_imuseDigital) ((Scumm *)engine)->_imuseDigital->handler(); } IMuseDigital::IMuseDigital(Scumm *scumm) { memset(_channel, 0, sizeof(channel) * MAX_DIGITAL_CHANNELS); _scumm = scumm; for (int32 l = 0; l < MAX_DIGITAL_CHANNELS; l++) { _channel[l]._initialized = false; } _scumm->_mixer->beginSlots(MAX_DIGITAL_CHANNELS + 1); _scumm->_timer->installProcedure(imus_digital_handler, 200); _pause = false; } IMuseDigital::~IMuseDigital() { for (int32 l = 0; l < MAX_DIGITAL_CHANNELS; l++) { _scumm->_mixer->stop(l); } _scumm->_timer->releaseProcedure(imus_digital_handler); } struct imuse_music_table { int16 index; char name[30]; char title[30]; char filename[15]; int8 unk1; }; struct imuse_music_map { int16 room; int16 table_index; int16 unk1; int16 unk2; int16 unk3; int16 unk4; }; static const imuse_music_map _digStateMusicMap[] = { {0, 0, 0, 0, 0, 0 }, {1, 0, 0, 0, 0, 0 }, {2, 2, 0, 0, 0, 0 }, {3, 47, 0, 0, 0, 0 }, {4, 3, 0, 0, 0, 0 }, {5, 3, 0, 0, 0, 0 }, {6, 3, 0, 0, 0, 0 }, {7, 3, 0, 0, 0, 0 }, {8, 4, 0, 0, 0, 0 }, {9, 5, 0, 0, 0, 0 }, {10, 4, 0, 0, 0, 0 }, {11, 44, 0, 0, 0, 0 }, {12, 5, 0, 0, 0, 0 }, {13, 1, 0, 0, 0, 0 }, {14, 5, 0, 0, 0, 0 }, {15, 6, 29, 7, 0, 0 }, {16, 8, 0, 0, 0, 0 }, {17, 1, 0, 0, 0, 0 }, {18, 9, 0, 0, 0, 0 }, {19, 9, 0, 0, 0, 0 }, {20, 6, 0, 0, 0, 0 }, {21, 6, 0, 0, 0, 0 }, {22, 44, 0, 0, 0, 0 }, {23, 10, 7, 0, 0, 0 }, {24, 26, 0, 0, 0, 0 }, {25, 17, 0, 0, 0, 0 }, {26, 17, 0, 0, 0, 0 }, {27, 18, 0, 0, 0, 0 }, {28, 1, 0, 0, 0, 0 }, {29, 20, 0, 0, 0, 0 }, {30, 22, 0, 0, 0, 0 }, {31, 23, 0, 0, 0, 0 }, {32, 22, 0, 0, 0, 0 }, {33, 26, 0, 0, 0, 0 }, {34, 24, 0, 0, 0, 0 }, {35, 1, 0, 0, 0, 0 }, {36, 1, 0, 0, 0, 0 }, {37, 42, 0, 0, 0, 0 }, {38, 43, 0, 0, 0, 0 }, {39, 44, 0, 0, 0, 0 }, {40, 1, 0, 0, 0, 0 }, {41, 43, 0, 0, 0, 0 }, {42, 44, 0, 0, 0, 0 }, {43, 43, 0, 0, 0, 0 }, {44, 45, 117,45, 114,26}, {45, 1, 0, 0, 0, 0 }, {46, 33, 6, 35, 5, 34}, {47, 1, 0, 0, 0, 0 }, {48, 43, 0, 0, 0, 0 }, {49, 44, 0, 0, 0, 0 }, {50, 1, 0, 0, 0, 0 }, {51, 1, 0, 0, 0, 0 }, {52, 0, 0, 0, 0, 0 }, {53, 28, 0, 0, 0, 0 }, {54, 28, 0, 0, 0, 0 }, {55, 29, 0, 0, 0, 0 }, {56, 29, 0, 0, 0, 0 }, {57, 29, 0, 0, 0, 0 }, {58, 31, 0, 0, 0, 0 }, {59, 1, 0, 0, 0, 0 }, {60, 37, 0, 0, 0, 0 }, {61, 39, 0, 0, 0, 0 }, {62, 38, 0, 0, 0, 0 }, {63, 39, 0, 0, 0, 0 }, {64, 39, 0, 0, 0, 0 }, {65, 40, 0, 0, 0, 0 }, {66, 1, 0, 0, 0, 0 }, {67, 40, 0, 0, 0, 0 }, {68, 39, 0, 0, 0, 0 }, {69, 1, 0, 0, 0, 0 }, {70, 49, 0, 0, 0, 0 }, {71, 1, 0, 0, 0, 0 }, {72, 1, 0, 0, 0, 0 }, {73, 50, 0, 0, 0, 0 }, {74, 1, 0, 0, 0, 0 }, {75, 51, 0, 0, 0, 0 }, {76, 1, 0, 0, 0, 0 }, {77, 52, 7, 0, 0, 0 }, {78, 63, 0, 0, 0, 0 }, {79, 1, 0, 0, 0, 0 }, {80, 41, 0, 0, 0, 0 }, {81, 48, 0, 0, 0, 0 }, {82, 21, 0, 0, 0, 0 }, {83, 27, 0, 0, 0, 0 }, {84, 1, 0, 0, 0, 0 }, {85, 1, 0, 0, 0, 0 }, {86, 0, 0, 0, 0, 0 }, {87, 1, 0, 0, 0, 0 }, {88, 32, 0, 0, 0, 0 }, {89, 33, 6, 35, 5, 34}, {90, 16, 0, 0, 0, 0 }, {91, 57, 0, 0, 0, 0 }, {92, 25, 0, 0, 0, 0 }, {93, 0, 0, 0, 0, 0 }, {94, 36, 0, 0, 0, 0 }, {95, 19, 0, 0, 0, 0 }, {96, 13, 0, 0, 0, 0 }, {97, 14, 0, 0, 0, 0 }, {98, 11, 0, 0, 0, 0 }, {99, 15, 0, 0, 0, 0 }, {100, 17, 0, 0, 0, 0 }, {101, 38, 0, 0, 0, 0 }, {102, 1, 0, 0, 0, 0 }, {103, 0, 0, 0, 0, 0 }, {104, 0, 0, 0, 0, 0 }, {105, 30, 128,29, 0, 0 }, {106, 0, 0, 0, 0, 0 }, {107, 1, 0, 0, 0, 0 }, {108, 1, 0, 0, 0, 0 }, {109, 1, 0, 0, 0, 0 }, {110, 2, 0, 0, 0, 0 }, {111, 1, 0, 0, 0, 0 }, {-1, 1, 0, 0, 0, 0 }, }; static const imuse_music_table _digStateMusicTable[] = { {0, "STATE_NULL", "", "", 0}, {1, "stateNoChange", "", "", 0}, {2, "stateAstShip", "Asteroid (amb-ship)", "ASTERO~1.IMU", 3}, {3, "stateAstClose", "Asteroid (amb-close)", "ASTERO~2.IMU", 3}, {4, "stateAstInside", "Asteroid (inside)", "ASTERO~3.IMU", 3}, {5, "stateAstCore", "Asteroid (core)", "ASTERO~4.IMU", 3}, {6, "stateCanyonClose", "Canyon (close)", "CANYON~1.IMU", 3}, {7, "stateCanyonClose_m", "Canyon (close-m)", "CANYON~2.IMU", 3}, {8, "stateCanyonOver", "Canyon (over)", "CANYON~3.IMU", 3}, {9, "stateCanyonWreck", "Canyon (wreck)", "CANYON~4.IMU", 3}, {10, "stateNexusCanyon", "Nexus (plan)", "NEXUS(~1.IMU", 3}, {11, "stateNexusPlan", "Nexus (plan)", "NEXUS(~1.IMU", 3}, {12, "stateNexusRamp", "Nexus (ramp)", "NEXUS(~2.IMU", 3}, {13, "stateNexusMuseum", "Nexus (museum)", "NEXUS(~3.IMU", 3}, {14, "stateNexusMap", "Nexus (map)", "NEXUS(~4.IMU", 3}, {15, "stateNexusTomb", "Nexus (tomb)", "NE3706~5.IMU", 3}, {16, "stateNexusCath", "Nexus (cath)", "NE3305~5.IMU", 3}, {17, "stateNexusAirlock", "Nexus (airlock)", "NE2D3A~5.IMU", 3}, {18, "stateNexusPowerOff", "Nexus (power)", "NE8522~5.IMU", 3}, {19, "stateMuseumTramNear", "Tram (mu-near)", "TRAM(M~1.IMU", 3}, {20, "stateMuseumTramFar", "Tram (mu-far)", "TRAM(M~2.IMU", 3}, {21, "stateMuseumLockup", "Museum (lockup)", "MUSEUM~1.IMU", 3}, {22, "stateMuseumPool", "Museum (amb-pool)", "MUSEUM~2.IMU", 3}, {23, "stateMuseumSpire", "Museum (amb-spire)", "MUSEUM~3.IMU", 3}, {24, "stateMuseumMuseum", "Museum (amb-mu)", "MUSEUM~4.IMU", 3}, {25, "stateMuseumLibrary", "Museum (library)", "MUB575~5.IMU", 3}, {26, "stateMuseumCavern", "Museum (cavern)", "MUF9BE~5.IMU", 3}, {27, "stateTombTramNear", "Tram (tomb-near)", "TRAM(T~1.IMU", 3}, {28, "stateTombBase", "Tomb (amb-base)", "TOMB(A~1.IMU", 3}, {29, "stateTombSpire", "Tomb (amb-spire)", "TOMB(A~2.IMU", 3}, {30, "stateTombCave", "Tomb (amb-cave)", "TOMB(A~3.IMU", 3}, {31, "stateTombCrypt", "Tomb (crypt)", "TOMB(C~1.IMU", 3}, {32, "stateTombGuards", "Tomb (crypt-guards)", "TOMB(C~2.IMU", 3}, {33, "stateTombInner", "Tomb (inner)", "TOMB(I~1.IMU", 3}, {34, "stateTombCreator1", "Tomb (creator 1)", "TOMB(C~3.IMU", 3}, {35, "stateTombCreator2", "Tomb (creator 2)", "TOMB(C~4.IMU", 3}, {36, "statePlanTramNear", "Tram (plan-near)", "TRAM(P~1.IMU", 3}, {37, "statePlanTramFar", "Tram (plan-far)", "TRAM(P~2.IMU", 3}, {38, "statePlanBase", "Plan (amb-base)", "PLAN(A~1.IMU", 3}, {39, "statePlanSpire", "Plan (amb-spire)", "PLAN(A~2.IMU", 3}, {40, "statePlanDome", "Plan (dome)", "PLAN(D~1.IMU", 3}, {41, "stateMapTramNear", "Tram (map-near)", "TRAM(M~3.IMU", 3}, {42, "stateMapTramFar", "Tram (map-far)", "TRAM(M~4.IMU", 3}, {43, "stateMapCanyon", "Map (amb-canyon)", "MAP(AM~1.IMU", 3}, {44, "stateMapExposed", "Map (amb-exposed)", "MAP(AM~2.IMU", 3}, {45, "stateMapNestEmpty", "Map (amb-nest)", "MAP(AM~4.IMU", 3}, {46, "stateMapNestMonster", "Map (monster)", "MAP(MO~1.IMU", 3}, {47, "stateMapKlein", "Map (klein)", "MAP(KL~1.IMU", 3}, {48, "stateCathTramNear", "Tram (cath-near)", "TRAM(C~1.IMU", 3}, {49, "stateCathTramFar", "Tram (cath-far)", "TRAM(C~2.IMU", 3}, {50, "stateCathLab", "Cath (amb-inside)", "CATH(A~1.IMU", 3}, {51, "stateCathOutside", "Cath (amb-outside)", "CATH(A~2.IMU", 3}, {52, "stateWorldMuseum", "World (museum)", "WORLD(~1.IMU", 3}, {53, "stateWorldPlan", "World (plan)", "WORLD(~2.IMU", 3}, {54, "stateWorldTomb", "World (tomb)", "WORLD(~3.IMU", 3}, {55, "stateWorldMap", "World (map)", "WORLD(~4.IMU", 3}, {56, "stateWorldCath", "World (cath)", "WO3227~5.IMU", 3}, {57, "stateEye1", "Eye 1", "EYE1~1.IMU", 3}, {58, "stateEye2", "Eye 2", "EYE2~1.IMU", 3}, {59, "stateEye3", "Eye 3", "EYE3~1.IMU", 3}, {60, "stateEye4", "Eye 4", "EYE4~1.IMU", 3}, {61, "stateEye5", "Eye 5", "EYE5~1.IMU", 3}, {62, "stateEye6", "Eye 6", "EYE6~1.IMU", 3}, {63, "stateEye7", "Eye 7", "EYE7~1.IMU", 3}, {-1, "", "", "", 0}, }; static const imuse_music_table _digSeqMusicTable[] = { {2000, "SEQ_NULL", "", "", 0}, {2005, "seqLogo", "", "", 0}, {2010, "seqIntro", "", "", 0}, {2020, "seqExplosion1b", "", "", 6}, {2030, "seqAstTunnel1a", "Seq (ast tunnel 1a)", "SEQ(AS~1.IMU", 3}, {2031, "seqAstTunnel2b", "", "", 6}, {2032, "seqAstTunnel3a", "Seq (ast tunnel 3a)", "SEQ(AS~2.IMU", 4}, {2040, "seqToPlanet1b", "", "", 5}, {2045, "seqArgBegin", "Seq (arg begin)", "SEQ(AR~1.IMU", 4}, {2046, "seqArgEnd", "Seq (arg end)", "SEQ(AR~2.IMU", 4}, {2050, "seqWreckGhost", "Seq (ghost-wreck)", "SEQ(GH~1.IMU", 4}, {2060, "seqCanyonGhost", "Seq (ghost-canyon)", "SEQ(GH~2.IMU", 4}, {2070, "seqBrinkFall", "", "", 0}, {2080, "seqPanUpCanyon", "Seq (pan up canyon)", "SEQ(PA~1.IMU", 4}, {2091, "seqAirlockTunnel1b", "", "", 6}, {2100, "seqTramToMu", "", "", 6}, {2101, "seqTramFromMu", "", "", 6}, {2102, "seqTramToTomb", "", "", 6}, {2103, "seqTramFromTomb", "", "", 6}, {2104, "seqTramToPlan", "", "", 6}, {2105, "seqTramFromPlan", "", "", 6}, {2106, "seqTramToMap", "", "", 6}, {2107, "seqTramFromMap", "", "", 6}, {2108, "seqTramToCath", "", "", 6}, {2109, "seqTramFromCath", "", "", 6}, {2110, "seqMuseumGhost", "", "", 0}, {2120, "seqSerpentAppears", "", "", 0}, {2130, "seqSerpentEats", "", "", 0}, {2140, "seqBrinkRes1b", "", "", 6}, {2141, "seqBrinkRes2a", "Seq (brink's madness)", "SEQ(BR~1.IMU", 4}, {2150, "seqLockupEntry", "Seq (brink's madness)", "SEQ(BR~1.IMU", 3}, {2160, "seqSerpentExplodes", "", "", 0}, {2170, "seqSwimUnderwater", "Seq (descent)", "SEQ(DE~1.IMU", 4}, {2175, "seqWavesPlunge", "Seq (plunge)", "SEQ(PL~1.IMU", 4}, {2180, "seqCryptOpens", "", "", 0}, {2190, "seqGuardsFight", "", "", 0}, {2200, "seqCreatorRes1.1a", "Seq (creator res 1.1a)", "SEQ(CR~1.IMU", 3}, {2201, "seqCreatorRes1.2b", "", "", 6}, {2210, "seqMaggieCapture1b", "", "", 6}, {2220, "seqStealCrystals", "Seq (brink's madness)", "SEQ(BR~1.IMU", 3}, {2230, "seqGetByMonster", "", "", 0}, {2240, "seqKillMonster1b", "", "", 6}, {2250, "seqCreatorRes2.1a", "Seq (creator res 2.1a)", "SEQ(CR~2.IMU", 3}, {2251, "seqCreatorRes2.2b", "", "", 6}, {2252, "seqCreatorRes2.3a", "Seq (creator res 2.3a)", "SEQ(CR~3.IMU", 4}, {2260, "seqMaggieInsists", "", "", 0}, {2270, "seqBrinkHelpCall", "", "", 0}, {2280, "seqBrinkCrevice1a", "Seq (brink crevice 1a)", "SEQ(BR~2.IMU", 3}, {2281, "seqBrinkCrevice2a", "Seq (brink crevice 2a)", "SEQ(BR~3.IMU", 3}, {2290, "seqCathAccess1b", "", "", 6}, {2291, "seqCathAccess2a", "Seq (cath access 2a)", "SEQ(CA~1.IMU", 4}, {2300, "seqBrinkAtGenerator", "Seq (brink's madness)", "SEQ(BR~1.IMU", 3}, {2320, "seqFightBrink1b", "", "", 6}, {2340, "seqMaggieDies1b", "", "", 6}, {2346, "seqMaggieRes1b", "", "", 6}, {2347, "seqMaggieRes2a", "Seq (maggie res 2a)", "SEQ(MA~1.IMU", 4}, {2350, "seqCreatureFalls", "", "", 0}, {2360, "seqFinale1b", "", "", 5}, {2370, "seqFinale2a", "Seq (finale 2a)", "SEQ(FI~1.IMU", 3}, {2380, "seqFinale3b1", "", "", 6}, {2390, "seqFinale3b2", "", "", 6}, {2400, "seqFinale4a", "Seq (finale 4a)", "SEQ(FI~2.IMU", 3}, {2410, "seqFinale5a", "Seq (finale 5a)", "SEQ(FI~3.IMU", 3}, {2420, "seqFinale6a", "Seq (finale 6a)", "SEQ(FI~4.IMU", 3}, {2430, "seqFinale7a", "Seq (finale 7a)", "SE3D2B~5.IMU", 3}, {2440, "seqFinale8b", "", "", 6}, {2450, "seqFinale9a", "Seq (finale 9a)", "SE313B~5.IMU", 4}, {-1, "", "", "", 0}, }; struct imuse_ft_music_table { int16 index; char audioname[15]; int8 unk1; int8 volume; char name[30]; }; static const imuse_ft_music_table _ftStateMusicTable[] = { {0, "", 0, 0, "STATE_NULL" }, {1, "", 4, 127, "stateKstandOutside" }, {2, "kinside", 2, 127, "stateKstandInside" }, {3, "moshop", 3, 64, "stateMoesInside" }, {4, "melcut", 2, 127, "stateMoesOutside" }, {5, "mellover", 2, 127, "stateMellonAbove" }, {6, "radloop", 3, 28, "stateTrailerOutside" }, {7, "radloop", 3, 58, "stateTrailerInside" }, {8, "radloop", 3, 127, "stateTodShop" }, {9, "junkgate", 2, 127, "stateJunkGate" }, {10, "junkover", 3, 127, "stateJunkAbove" }, {11, "gastower", 2, 127, "stateGasTower" }, {12, "", 4, 0, "stateTowerAlarm" }, {13, "melcut", 2, 127, "stateCopsOnGround" }, {14, "melcut", 2, 127, "stateCopsAround" }, {15, "melcut", 2, 127, "stateMoesRuins" }, {16, "melcut", 2, 127, "stateKstandNight" }, {17, "trukblu2", 2, 127, "stateTruckerTalk" }, {18, "stretch", 2, 127, "stateMumblyPeg" }, {19, "kstand", 2, 127, "stateRanchOutside" }, {20, "kinside", 2, 127, "stateRanchInside" }, {21, "desert", 2, 127, "stateWreckedTruck" }, {22, "opening", 2, 127, "stateGorgeVista" }, {23, "caveopen", 2, 127, "stateCaveOpen" }, {24, "cavecut1", 2, 127, "stateCaveOuter" }, {25, "cavecut1", 1, 127, "stateCaveMiddle" }, {26, "cave", 2, 127, "stateCaveInner" }, {27, "corville", 2, 127, "stateCorvilleFront" }, {28, "mines", 2, 127, "stateMineField" }, {29, "bunyman3", 2, 127, "stateBunnyStore" }, {30, "stretch", 2, 127, "stateStretchBen" }, {31, "saveme", 2, 127, "stateBenPleas" }, {32, "", 4, 0, "stateBenConvinces" }, {33, "derby", 3, 127, "stateDemoDerby" }, {34, "fire", 3, 127, "stateLightMyFire" }, {35, "derby", 3, 127, "stateDerbyChase" }, {36, "carparts", 2, 127, "stateVultureCarParts"}, {37, "cavecut1", 2, 127, "stateVulturesInside" }, {38, "mines", 2, 127, "stateFactoryRear" }, {39, "croffice", 2, 127, "stateCorleyOffice" }, {40, "melcut", 2, 127, "stateCorleyHall" }, {41, "", 4, 0, "stateProjRoom" }, {42, "", 4, 0, "stateMMRoom" }, {43, "bumper", 2, 127, "stateBenOnBumper" }, {44, "benump", 2, 127, "stateBenOnBack" }, {45, "plane", 2, 127, "stateInCargoPlane" }, {46, "saveme", 2, 127, "statePlaneControls" }, {47, "", 4, 0, "stateCliffHanger1" }, {48, "", 4, 0, "stateCliffHanger2" }, {-1, "", 0, 0, "" }, }; static const imuse_ft_music_table _ftSeqMusicTable[] = { {0, "", 2, 127, "SEQ_NULL" }, {1, "", 0, 0, "seqLogo" }, {2, "", 0, 0, "seqOpenFlick" }, {3, "", 0, 0, "seqBartender" }, {4, "opening", 2, 127, "seqBenWakes" }, {5, "", 0, 0, "seqPhotoScram" }, {6, "", 0, 0, "seqClimbChain" }, {7, "", 0, 0, "seqDogChase" }, {8, "barbeat", 2, 127, "seqDogSquish" }, {9, "barwarn", 2, 127, "seqDogHoist" }, {10, "", 0, 0, "seqCopsArrive" }, {11, "", 0, 0, "seqCopsLand" }, {12, "benwakes", 2, 127, "seqCopsLeave" }, {13, "", 0, 0, "seqCopterFlyby" }, {14, "", 0, 0, "seqCopterCrash" }, {15, "", 0, 0, "seqMoGetsParts" }, {16, "barwarn", 2, 127, "seqMoFixesBike" }, {17, "", 0, 0, "seqFirstGoodbye" }, {18, "", 0, 0, "seqCopRoadblock" }, {19, "", 0, 0, "seqDivertCops" }, {20, "swatben", 2, 127, "seqMurder" }, {21, "", 0, 0, "seqCorleyDies" }, {22, "", 0, 0, "seqTooLateAtMoes" }, {23, "", 0, 0, "seqPicture" }, {24, "dogattak", 2, 127, "seqNewsReel" }, {25, "", 0, 0, "seqCopsInspect" }, {26, "", 0, 0, "seqHijack" }, {27, "", 0, 0, "seqNestolusAtRanch" }, {28, "", 4, 0, "seqRipLimo" }, {29, "", 0, 0, "seqGorgeTurn" }, {30, "", 0, 0, "seqStealRamp" }, {31, "", 0, 0, "seqCavefishTalk" }, {32, "", 4, 0, "seqArriveCorville" }, {33, "", 0, 0, "seqSingleBunny" }, {34, "", 0, 0, "seqBunnyArmy" }, {35, "", 0, 0, "seqArriveAtMines" }, {36, "cops2", 2, 127, "seqArriveAtVultures" }, {37, "", 0, 0, "seqMakePlan" }, {38, "", 0, 0, "seqShowPlan" }, {39, "", 0, 0, "seqDerbyStart" }, {40, "cops2", 2, 127, "seqLightBales" }, {41, "", 0, 0, "seqNestolusBBQ" }, {42, "", 0, 0, "seqCallSecurity" }, {43, "", 0, 0, "seqFilmFail" }, {44, "cops2", 2, 127, "seqFilmBurn" }, {45, "", 0, 0, "seqRipSpeech" }, {46, "", 0, 0, "seqExposeRip" }, {47, "", 0, 0, "seqRipEscape" }, {48, "", 0, 0, "seqRareMoment" }, {49, "", 0, 0, "seqFanBunnies" }, {50, "", 0, 0, "seqRipDead" }, {51, "bunymrch", 2, 127, "seqFuneral" }, {52, "", 0, 0, "seqCredits" }, {-1, "", 0, 0, "" }, }; void IMuseDigital::handler() { uint32 l = 0, i = 0; if (_pause == true) return; for (l = 0; l < MAX_DIGITAL_CHANNELS;l ++) { if (_channel[l]._used) { if (_channel[l]._toBeRemoved == true) { _scumm->_mixer->stop(l); if (_scumm->_mixer->_channels[l] == NULL) { free(_channel[l]._data); _channel[l]._used = false; _channel[l]._initialized = false; } continue; } if (_channel[l]._delay > 0) { _channel[l]._delay--; continue; } if (_channel[l]._volumeFade != -1) { if (_channel[l]._volumeFadeStep < 0) { if (_channel[l]._volume > _channel[l]._volumeFade) { _channel[l]._volume += _channel[l]._volumeFadeStep; _channel[l]._volumeRight += _channel[l]._volumeFadeStep; if (_channel[l]._volume < _channel[l]._volumeFade) { _channel[l]._volume = _channel[l]._volumeFade; } if (_channel[l]._volumeRight < _channel[l]._volumeFade) { _channel[l]._volumeRight = _channel[l]._volumeFade; } if ((_channel[l]._volume == 0) && (_channel[l]._volumeRight == 0)) { _channel[l]._toBeRemoved = true; } } } else if (_channel[l]._volumeFadeStep > 0) { if (_channel[l]._volume < _channel[l]._volumeFade) { _channel[l]._volume += _channel[l]._volumeFadeStep; _channel[l]._volumeRight += _channel[l]._volumeFadeStep; if (_channel[l]._volume > _channel[l]._volumeFade) { _channel[l]._volume = _channel[l]._volumeFade; } if (_channel[l]._volumeRight > _channel[l]._volumeFade) { _channel[l]._volumeRight = _channel[l]._volumeFade; } } } } if ((_channel[l]._jump[0]._numLoops == 0) && (_channel[l]._isJump == true)) { _channel[l]._isJump = false; } uint32 new_size = _channel[l]._mixerSize; uint32 mixer_size = new_size; if (_channel[l]._initialized == false) { mixer_size *= 2; new_size *= 2; } if (_channel[l]._isJump == false) { if (_channel[l]._offset + mixer_size > _channel[l]._size) { new_size = _channel[l]._size - _channel[l]._offset; if (_channel[l]._numLoops == 0) { _channel[l]._toBeRemoved = true; mixer_size = new_size; } } } else if (_channel[l]._isJump == true) { if (_channel[l]._jump[0]._numLoops != 500) { _channel[l]._jump[0]._numLoops--; } if (_channel[l]._offset + mixer_size >= _channel[l]._jump[0]._offset) { new_size = _channel[l]._jump[0]._offset - _channel[l]._offset; } } byte *buf = (byte*)malloc(mixer_size); memcpy(buf, _channel[l]._data + _channel[l]._offset, new_size); if ((new_size != mixer_size) && (_channel[l]._isJump == true)) { memcpy(buf + new_size, _channel[l]._data + _channel[l]._jump[0]._dest, mixer_size - new_size); _channel[l]._offset = _channel[l]._jump[0]._dest + (mixer_size - new_size); } else if ((_channel[l]._numLoops > 0) && (new_size != mixer_size)) { memcpy(buf + new_size, _channel[l]._data, mixer_size - new_size); _channel[l]._offset = mixer_size - new_size; } else { _channel[l]._offset += mixer_size; } if (_channel[l]._bits == 12) { for(i = 0; i < (mixer_size / 4); i++) { byte sample1 = buf[i * 4 + 0]; byte sample2 = buf[i * 4 + 1]; byte sample3 = buf[i * 4 + 2]; byte sample4 = buf[i * 4 + 3]; uint16 sample_a = (uint16)(((int16)((sample1 << 8) | sample2) * _channel[l]._volumeRight) >> 8); uint16 sample_b = (uint16)(((int16)((sample3 << 8) | sample4) * _channel[l]._volume) >> 8); buf[i * 4 + 0] = (byte)(sample_a >> 8); buf[i * 4 + 1] = (byte)(sample_a & 0xff); buf[i * 4 + 2] = (byte)(sample_b >> 8); buf[i * 4 + 3] = (byte)(sample_b & 0xff); } } else if (_channel[l]._bits == 8) { for(i = 0; i < (mixer_size / 2); i++) { buf[i * 2 + 0] = (byte)(((int8)(buf[i * 2 + 0] ^ 0x80) * _channel[l]._volumeRight) >> 8) ^ 0x80; buf[i * 2 + 1] = (byte)(((int8)(buf[i * 2 + 1] ^ 0x80) * _channel[l]._volume) >> 8) ^ 0x80; } } if (_scumm->_silentDigitalImuse == false) { if (_channel[l]._initialized == false) { _scumm->_mixer->playStream(NULL, l, buf, mixer_size, _channel[l]._freq, _channel[l]._mixerFlags, 3, 2000000); _channel[l]._initialized = true; } else { _scumm->_mixer->append(l, buf, mixer_size, _channel[l]._freq, _channel[l]._mixerFlags); } } } } } void IMuseDigital::startSound(int sound) { debug(2, "IMuseDigital::startSound(%d)", sound); int32 l; for(l = 0; l < MAX_DIGITAL_CHANNELS; l++) { if(_channel[l]._used == false) { byte *ptr = _scumm->getResourceAddress(rtSound, sound); byte *s_ptr = ptr; if(ptr == NULL) { warning("IMuseDigital::startSound(%d) NULL resource pointer", sound); return; } _channel[l]._idSound = sound; _channel[l]._offset = 0; _channel[l]._numRegions = 0; _channel[l]._numJumps = 0; _channel[l]._volumeRight = 127; _channel[l]._volume = 127; _channel[l]._volumeFade = -1; _channel[l]._volumeFadeParam = 0; _channel[l]._delay = 1; uint32 tag, size = 0, r, t; if (READ_UINT32_UNALIGNED(ptr) == MKID('Crea')) { _channel[l]._bits = 8; _channel[l]._channels = 2; _channel[l]._mixerSize = (22050 / 5) * 2; _channel[l]._mixerFlags = SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO | SoundMixer::FLAG_UNSIGNED; byte * t_ptr= _scumm->_sound->readCreativeVocFile(ptr, size, _channel[l]._freq, _channel[l]._numLoops); if (_channel[l]._freq == 22222) { _channel[l]._freq = 22050; } else if (_channel[l]._freq == 10989) { _channel[l]._freq = 11025; } if (_channel[l]._freq == 11025) { _channel[l]._mixerSize /= 2; } size *= 2; _channel[l]._data = (byte *)malloc(size); for (t = 0; t < size / 2; t++) { *(_channel[l]._data + t * 2 + 0) = *(t_ptr + t); *(_channel[l]._data + t * 2 + 1) = *(t_ptr + t); } free(t_ptr); _channel[l]._size = size; } else if (READ_UINT32_UNALIGNED(ptr) == MKID('iMUS')) { ptr += 16; for (;;) { tag = READ_BE_UINT32(ptr); ptr += 4; switch(tag) { case MKID_BE('FRMT'): ptr += 12; _channel[l]._bits = READ_BE_UINT32(ptr); ptr += 4; _channel[l]._freq = READ_BE_UINT32(ptr); ptr += 4; _channel[l]._channels = READ_BE_UINT32(ptr); ptr += 4; break; case MKID_BE('TEXT'): size = READ_BE_UINT32(ptr); ptr += size + 4; break; case MKID_BE('REGN'): ptr += 4; if (_channel[l]._numRegions >= MAX_IMUSE_REGIONS) { warning("IMuseDigital::startSound(%d) Not enough space for Region"); ptr += 8; break; } _channel[l]._region[_channel[l]._numRegions]._offset = READ_BE_UINT32(ptr); ptr += 4; _channel[l]._region[_channel[l]._numRegions]._length = READ_BE_UINT32(ptr); ptr += 4; _channel[l]._numRegions++; break; case MKID_BE('STOP'): ptr += 4; _channel[l]._offsetStop = READ_BE_UINT32(ptr); ptr += 4; break; case MKID_BE('JUMP'): ptr += 4; if (_channel[l]._numJumps >= MAX_IMUSE_JUMPS) { warning("IMuseDigital::startSound(%d) Not enough space for Jump"); ptr += 16; break; } _channel[l]._jump[_channel[l]._numJumps]._offset = READ_BE_UINT32(ptr); ptr += 4; _channel[l]._jump[_channel[l]._numJumps]._dest = READ_BE_UINT32(ptr); ptr += 4; _channel[l]._jump[_channel[l]._numJumps]._id = READ_BE_UINT32(ptr); ptr += 4; _channel[l]._jump[_channel[l]._numJumps]._numLoops = READ_BE_UINT32(ptr); ptr += 4; _channel[l]._isJump = true; _channel[l]._numJumps++; break; case MKID_BE('DATA'): size = READ_BE_UINT32(ptr); ptr += 4; break; default: error("IMuseDigital::startSound(%d) Unknown sfx header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag); } if (tag == MKID_BE('DATA')) break; } // if ((sound == 131) || (sound == 123) || (sound == 122)) { _channel[l]._isJump = false; _channel[l]._numJumps = 0; // } uint32 header_size = ptr - s_ptr; _channel[l]._offsetStop -= header_size; if (_channel[l]._bits == 12) { _channel[l]._offsetStop = (_channel[l]._offsetStop / 3) * 4; } for (r = 0; r < _channel[l]._numRegions; r++) { _channel[l]._region[r]._offset -= header_size; if (_channel[l]._bits == 12) { _channel[l]._region[r]._offset = (_channel[l]._region[r]._offset / 3) * 4; _channel[l]._region[r]._length = (_channel[l]._region[r]._length / 3) * 4; } } if (_channel[l]._numJumps > 0) { for (r = 0; r < _channel[l]._numJumps; r++) { _channel[l]._jump[r]._offset -= header_size; _channel[l]._jump[r]._dest -= header_size; if (_channel[l]._bits == 12) { _channel[l]._jump[r]._offset = (_channel[l]._jump[r]._offset / 3) * 4; _channel[l]._jump[r]._dest = (_channel[l]._jump[r]._dest / 3) * 4; } } } _channel[l]._mixerSize = (22050 / 5) * 2; _channel[l]._mixerFlags = SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO; if (_channel[l]._bits == 12) { _channel[l]._mixerSize *= 2; _channel[l]._mixerFlags |= SoundMixer::FLAG_16BITS; _channel[l]._size = _scumm->_sound->decode12BitsSample(ptr, &_channel[l]._data, size, (_channel[l]._channels == 2) ? false : true); } if (_channel[l]._bits == 8) { _channel[l]._mixerFlags |= SoundMixer::FLAG_UNSIGNED; if (_channel[l]._channels == 1) { size *= 2; _channel[l]._channels = 2; _channel[l]._data = (byte *)malloc(size); for (t = 0; t < size / 2; t++) { *(_channel[l]._data + t * 2 + 0) = *(ptr + t); *(_channel[l]._data + t * 2 + 1) = *(ptr + t); } } else { _channel[l]._data = (byte *)malloc(size); memcpy(_channel[l]._data, ptr, size); } _channel[l]._size = size; } if (_channel[l]._freq == 11025) { _channel[l]._mixerSize /= 2; } } _channel[l]._toBeRemoved = false; _channel[l]._used = true; break; } } } void IMuseDigital::stopSound(int sound) { debug(2, "IMuseDigital::stopSound(%d)", sound); for (int32 l = 0; l < MAX_DIGITAL_CHANNELS; l++) { if ((_channel[l]._idSound == sound) && (_channel[l]._used == true)) { _channel[l]._toBeRemoved = true; } } } void IMuseDigital::stopAll() { for (int32 l = 0; l < MAX_DIGITAL_CHANNELS; l++) { if (_channel[l]._used == true) { _channel[l]._toBeRemoved = true; } } } void IMuseDigital::pause(bool p) { _pause = p; } int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) { byte cmd = a & 0xFF; byte param = a >> 8; int32 sample = b, r; byte sub_cmd = c >> 8; int8 chan = -1, l; int8 tmp; if (!(cmd || param)) return 1; if (param == 0) { switch (cmd) { case 12: switch (sub_cmd) { case 5: debug(2, "IMuseDigital::doCommand 12,5 sample(%d), param(%d)", sample, d); return 0; case 6: // volume control (0-127) debug(2, "IMuseDigital::doCommand setting volume sample(%d), volume(%d)", sample, d); for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) { if ((_channel[l]._idSound == sample) && (_channel[l]._used == true)) { chan = l; break; } } if (chan == -1) { debug(2, "IMuseDigital::doCommand 12,6 sample(%d) not exist in channels", sample); return 1; } _channel[chan]._volume = d; _channel[chan]._volumeRight = d; if (_channel[chan]._volumeFade != -1) { tmp = ((_channel[chan]._volumeFade - _channel[chan]._volume) * 2) / _channel[chan]._volumeFadeParam; if ((tmp < 0) && (tmp > -2)) { tmp = -1; } else if ((tmp > 0) && (tmp < 2)) { tmp = 1; } else { tmp /= 2; } _channel[chan]._volumeFadeStep = tmp; } return 0; case 7: // right volume control (0-127) debug(2, "IMuseDigital::doCommand setting right volume sample(%d),volume(%d)", sample, d); for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) { if ((_channel[l]._idSound == sample) && (_channel[l]._used == true)) { chan = l; break; } } if (chan == -1) { debug(2, "IMuseDigital::doCommand 12,7 sample(%d) not exist in channels", sample); return 1; } _channel[chan]._volumeRight = d; return 0; default: warning("IMuseDigital::doCommand 12 DEFAULT sub command %d", sub_cmd); return 1; } case 14: switch (sub_cmd) { case 6: // fade volume control debug(2, "IMuseDigital::doCommand fading volume sample(%d),fade(%d, %d)", sample, d, e); for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) { if ((_channel[l]._idSound == sample) && (_channel[l]._used == true)) { chan = l; break; } } if (chan == -1) { debug(2, "IMuseDigital::doCommand 14,6 sample %d not exist in channels", sample); return 1; } _channel[chan]._volumeFade = d; _channel[chan]._volumeFadeParam = e; tmp = ((_channel[chan]._volumeFade - _channel[chan]._volume) * 2) / _channel[chan]._volumeFadeParam; if ((tmp < 0) && (tmp > -2)) { tmp = -1; } else if ((tmp > 0) && (tmp < 2)) { tmp = 1; } else { tmp /= 2; } _channel[chan]._volumeFadeStep = tmp; return 0; default: warning("IMuseDigital::doCommand 14 DEFAULT sub command %d", sub_cmd); return 1; } default: warning("IMuseDigital::doCommand DEFAULT command %d", cmd); return 1; } } else if (param == 16) { switch (cmd) { case 0: // play music (state) debug(2, "IMuseDigital::doCommand 0x1000 (%d)", b); if (_scumm->_gameId == GID_DIG) { for(l = 0;; l++) { if (_digStateMusicMap[l].room == -1) { return 1; } if (_digStateMusicMap[l].room == b) { int16 music = _digStateMusicMap[l].table_index; debug(2, "Play imuse music: %s, %s, %s", _digStateMusicTable[music].name, _digStateMusicTable[music].title, _digStateMusicTable[music].filename); if (_digStateMusicTable[music].filename[0] != 0) { _scumm->_sound->playBundleMusic((char*)&_digStateMusicTable[music].filename); } return 0; } } } else if (_scumm->_gameId == GID_FT) { for(l = 0;; l++) { if (_ftStateMusicTable[l].index == -1) { return 1; } if (_ftStateMusicTable[l].index == b) { debug(2, "Play imuse music: %s, %s", _ftStateMusicTable[l].name, _ftStateMusicTable[l].audioname); if (_ftStateMusicTable[l].audioname[0] != 0) { for(r = 0; r < _scumm->_numAudioNames; r++) { if (strcmp(_ftStateMusicTable[l].audioname, &_scumm->_audioNames[r * 9]) == 0) { startSound(r); doCommand(12, r, 1536, _ftStateMusicTable[l].volume, 0, 0, 0, 0); } } } } } } return 0; case 1: // play music (seq) debug(2, "IMuseDigital::doCommand 0x1001 (%d)", b); if (_scumm->_gameId == GID_DIG) { for(l = 0;; l++) { if (_digSeqMusicTable[l].index == -1) { return 1; } if ((_digSeqMusicTable[l].index == b)) { debug(2, "Play imuse music: %s, %s, %s", _digSeqMusicTable[l].name, _digSeqMusicTable[l].title, _digSeqMusicTable[l].filename); if (_digSeqMusicTable[l].filename[0] != 0) { _scumm->_sound->playBundleMusic((char*)&_digSeqMusicTable[l].filename); } return 0; } } } else if (_scumm->_gameId == GID_FT) { for(l = 0;; l++) { if (_ftSeqMusicTable[l].index == -1) { return 1; } if (_ftSeqMusicTable[l].index == b) { debug(2, "Play imuse music: %s, %s", _ftSeqMusicTable[l].name, _ftSeqMusicTable[l].audioname); if (_ftSeqMusicTable[l].audioname[0] != 0) { for(r = 0; r < _scumm->_numAudioNames; r++) { if (strcmp(_ftSeqMusicTable[l].audioname, &_scumm->_audioNames[r * 9]) == 0) { startSound(r); doCommand(12, r, 1536, _ftSeqMusicTable[l].volume, 0, 0, 0, 0); } } } } } } return 0; case 2: // dummy in DIG and CMI debug(2, "IMuseDigital::doCommand 0x1002 (%d)", b); return 0; case 3: // ??? (stream related) debug(2, "IMuseDigital::doCommand 0x1003 (%d,%d)", b, c); return 0; default: warning("IMuseDigital::doCommand (0x1xxx) DEFAULT command %d", cmd); return 1; } } return 1; } int IMuseDigital::getSoundStatus(int sound) { debug(2, "IMuseDigital::getSoundStatus(%d)", sound); for (int32 l = 0; l < MAX_DIGITAL_CHANNELS; l++) { if ((_channel[l]._idSound == sound) && (_channel[l]._used == true)) { return 1; } } return 0; }