/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "common/timer.h" #include "scumm/actor.h" #include "scumm/scumm.h" #include "scumm/sound.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Scumm { IMuseDigital::Track::Track() : soundId(-1), used(false), stream(NULL) { } void IMuseDigital::timer_handler(void *refCon) { IMuseDigital *imuseDigital = (IMuseDigital *)refCon; imuseDigital->callback(); } IMuseDigital::IMuseDigital(ScummEngine *scumm, int fps) : _vm(scumm) { _mutex = g_system->createMutex(); _pause = false; _sound = new ImuseDigiSndMgr(_vm); _volVoice = 0; _volSfx = 0; _volMusic = 0; _callbackFps = fps; resetState(); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { _track[l] = new Track; _track[l]->used = false; } _vm->_timer->installTimerProc(timer_handler, 1000000 / _callbackFps, this); } IMuseDigital::~IMuseDigital() { stopAllSounds(); _vm->_timer->removeTimerProc(timer_handler); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { delete _track[l]; } delete _sound; g_system->deleteMutex(_mutex); } void IMuseDigital::resetState() { _curMusicState = 0; _curMusicSeq = 0; _curMusicCue = 0; memset(_attributes, 0, sizeof(_attributes)); _nextSeqToPlay = 0; } void IMuseDigital::saveOrLoad(Serializer *ser) { Common::StackLock lock(_mutex, "IMuseDigital::saveOrLoad()"); const SaveLoadEntry mainEntries[] = { MKLINE(IMuseDigital, _volVoice, sleInt32, VER(31)), MKLINE(IMuseDigital, _volSfx, sleInt32, VER(31)), MKLINE(IMuseDigital, _volMusic, sleInt32, VER(31)), MKLINE(IMuseDigital, _curMusicState, sleInt32, VER(31)), MKLINE(IMuseDigital, _curMusicSeq, sleInt32, VER(31)), MKLINE(IMuseDigital, _curMusicCue, sleInt32, VER(31)), MKLINE(IMuseDigital, _nextSeqToPlay, sleInt32, VER(31)), MKARRAY(IMuseDigital, _attributes[0], sleInt32, 188, VER(31)), MKEND() }; const SaveLoadEntry trackEntries[] = { MKLINE(Track, pan, sleInt8, VER(31)), MKLINE(Track, vol, sleInt32, VER(31)), MKLINE(Track, volFadeDest, sleInt32, VER(31)), MKLINE(Track, volFadeStep, sleInt32, VER(31)), MKLINE(Track, volFadeDelay, sleInt32, VER(31)), MKLINE(Track, volFadeUsed, sleByte, VER(31)), MKLINE(Track, soundId, sleInt32, VER(31)), MKARRAY(Track, soundName[0], sleByte, 15, VER(31)), MKLINE(Track, used, sleByte, VER(31)), MKLINE(Track, toBeRemoved, sleByte, VER(31)), MKLINE(Track, souStream, sleByte, VER(31)), MKLINE(Track, started, sleByte, VER(31)), MKLINE(Track, priority, sleInt32, VER(31)), MKLINE(Track, regionOffset, sleInt32, VER(31)), MK_OBSOLETE(Track, trackOffset, sleInt32, VER(31), VER(31)), MKLINE(Track, dataOffset, sleInt32, VER(31)), MKLINE(Track, curRegion, sleInt32, VER(31)), MKLINE(Track, curHookId, sleInt32, VER(31)), MKLINE(Track, volGroupId, sleInt32, VER(31)), MKLINE(Track, soundType, sleInt32, VER(31)), MKLINE(Track, iteration, sleInt32, VER(31)), MKLINE(Track, mod, sleInt32, VER(31)), MKLINE(Track, mixerFlags, sleInt32, VER(31)), MKLINE(Track, mixerVol, sleInt32, VER(31)), MKLINE(Track, mixerPan, sleInt32, VER(31)), MKEND() }; ser->_ref_me = this; ser->_save_ref = NULL; ser->_load_ref = NULL; ser->saveLoadEntries(this, mainEntries); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { Track *track = _track[l]; ser->saveLoadEntries(track, trackEntries); if (!ser->isSaving()) { if (!track->used) continue; track->readyToRemove = false; if ((track->toBeRemoved) || (track->souStream)) { track->stream2 = NULL; track->stream = NULL; track->used = false; continue; } track->soundHandle = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, -1); assert(track->soundHandle); int32 streamBufferSize = track->iteration; int freq = _sound->getFreq(track->soundHandle); track->stream2 = NULL; track->stream = makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize); _vm->_mixer->playInputStream(&track->handle, track->stream, false, track->mixerVol, track->mixerPan, -1); } } } void IMuseDigital::callback() { Common::StackLock lock(_mutex, "IMuseDigital::callback()"); if (_pause || !_vm) return; for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { Track *track = _track[l]; if (track->used && !track->readyToRemove) { if (track->toBeRemoved) { track->readyToRemove = true; continue; } if (track->volFadeUsed) { if (track->volFadeStep < 0) { if (track->vol > track->volFadeDest) { track->vol += track->volFadeStep; if (track->vol < track->volFadeDest) { track->vol = track->volFadeDest; track->volFadeUsed = false; } if (track->vol == 0) { track->toBeRemoved = true; } } } else if (track->volFadeStep > 0) { if (track->vol < track->volFadeDest) { track->vol += track->volFadeStep; if (track->vol > track->volFadeDest) { track->vol = track->volFadeDest; track->volFadeUsed = false; } } } debug(5, "Fade: sound(%d), Vol(%d)", track->soundId, track->vol / 1000); } int pan = (track->pan != 64) ? 2 * track->pan - 127 : 0; int vol = track->vol / 1000; if (track->volGroupId == 1) vol = (vol * _volVoice) / 128; if (track->volGroupId == 2) vol = (vol * _volSfx) / 128; if (track->volGroupId == 3) vol = (vol * _volMusic) / 128; track->mixerVol = vol; track->mixerPan = pan; if (track->stream) { byte *data = NULL; int32 result = 0; if (track->curRegion == -1) { switchToNextRegion(l); if (track->toBeRemoved) continue; } int bits = _sound->getBits(track->soundHandle); int channels = _sound->getChannels(track->soundHandle); int32 mixer_size = track->iteration / _callbackFps; if (track->stream->endOfData()) { mixer_size *= 2; } if ((bits == 12) || (bits == 16)) { if (channels == 1) mixer_size &= ~1; if (channels == 2) mixer_size &= ~3; } else { if (channels == 2) mixer_size &= ~1; } if (mixer_size == 0) continue; do { if (bits == 12) { byte *ptr = NULL; mixer_size += track->mod; int mixer_size_12 = (mixer_size * 3) / 4; int length = (mixer_size_12 / 3) * 4; track->mod = mixer_size - length; int32 offset = (track->regionOffset * 3) / 4; int result2 = _sound->getDataFromRegion(track->soundHandle, track->curRegion, &ptr, offset, mixer_size_12); result = BundleCodecs::decode12BitsSample(ptr, &data, result2); free(ptr); } else if (bits == 16) { result = _sound->getDataFromRegion(track->soundHandle, track->curRegion, &data, track->regionOffset, mixer_size); if (channels == 1) { result &= ~1; } if (channels == 2) { result &= ~3; } } else if (bits == 8) { result = _sound->getDataFromRegion(track->soundHandle, track->curRegion, &data, track->regionOffset, mixer_size); if (channels == 2) { result &= ~1; } } if (result > mixer_size) result = mixer_size; if (_vm->_mixer->isReady()) { _vm->_mixer->setChannelVolume(track->handle, vol); _vm->_mixer->setChannelBalance(track->handle, pan); track->stream->append(data, result); track->regionOffset += result; free(data); } if (_sound->isEndOfRegion(track->soundHandle, track->curRegion)) { switchToNextRegion(l); if (track->toBeRemoved) break; } mixer_size -= result; assert(mixer_size >= 0); } while (mixer_size != 0); } else if (track->stream2) { if (_vm->_mixer->isReady()) { if (!track->started) { track->started = true; _vm->_mixer->playInputStream(&track->handle, track->stream2, false, vol, pan, -1, false); } else { _vm->_mixer->setChannelVolume(track->handle, vol); _vm->_mixer->setChannelBalance(track->handle, pan); } } } } } } void IMuseDigital::switchToNextRegion(int trackId) { debug(5, "switchToNextRegion(track:%d)", trackId); Track *track = _track[trackId]; if (trackId >= MAX_DIGITAL_TRACKS) { track->toBeRemoved = true; debug(5, "exit (fadetrack can't go next region) switchToNextRegion(trackId:%d)", trackId); return; } int num_regions = _sound->getNumRegions(track->soundHandle); if (++track->curRegion == num_regions) { track->toBeRemoved = true; debug(5, "exit (end of regions) switchToNextRegion(track:%d)", trackId); return; } ImuseDigiSndMgr::soundStruct *soundHandle = track->soundHandle; int jumpId = _sound->getJumpIdByRegionAndHookId(soundHandle, track->curRegion, track->curHookId); if (jumpId == -1) jumpId = _sound->getJumpIdByRegionAndHookId(soundHandle, track->curRegion, 0); if (jumpId != -1) { int region = _sound->getRegionIdByJumpId(soundHandle, jumpId); assert(region != -1); int sampleHookId = _sound->getJumpHookId(soundHandle, jumpId); assert(sampleHookId != -1); int fadeDelay = (60 * _sound->getJumpFade(soundHandle, jumpId)) / 1000; if (sampleHookId != 0) { if (track->curHookId == sampleHookId) { if (fadeDelay != 0) { int fadeTrackId = cloneToFadeOutTrack(trackId, fadeDelay); Track *fadeTrack = _track[fadeTrackId]; fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundHandle, fadeTrack->curRegion); fadeTrack->regionOffset = 0; debug(5, "switchToNextRegion-sound(%d) select %d region, curHookId: %d", fadeTrack->soundId, fadeTrack->curRegion, fadeTrack->curHookId); fadeTrack->curHookId = 0; } track->curRegion = region; debug(5, "switchToNextRegion-sound(%d) jump to %d region, curHookId: %d", track->soundId, track->curRegion, track->curHookId); track->curHookId = 0; } } else { if (fadeDelay != 0) { int fadeTrackId = cloneToFadeOutTrack(trackId, fadeDelay); Track *fadeTrack = _track[fadeTrackId]; fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundHandle, fadeTrack->curRegion); fadeTrack->regionOffset = 0; debug(5, "switchToNextRegion-sound(%d) select %d region, curHookId: %d", fadeTrack->soundId, fadeTrack->curRegion, fadeTrack->curHookId); } track->curRegion = region; debug(5, "switchToNextRegion-sound(%d) jump to %d region, curHookId: %d", track->soundId, track->curRegion, track->curHookId); } } debug(5, "switchToNextRegion-sound(%d) select %d region, curHookId: %d", track->soundId, track->curRegion, track->curHookId); track->dataOffset = _sound->getRegionOffset(soundHandle, track->curRegion); track->regionOffset = 0; } } // End of namespace Scumm