/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef IMUSE_DIGI_H #define IMUSE_DIGI_H #include "common/scummsys.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "scumm/imuse_digi/dimuse_sndmgr.h" #include "scumm/music.h" #include "sound/mixer.h" #include "sound/audiostream.h" namespace Scumm { #define MAX_DIGITAL_TRACKS 16 struct imuseComiTable; class IMuseDigital : public MusicEngine { private: struct Track { int8 pan; // pan int32 vol; // volume int32 volFadeDest; // int32 volFadeStep; // int32 volFadeDelay; // bool volFadeUsed; // int soundId; bool used; bool toBeRemoved; bool started; int32 regionOffset; int32 trackOffset; bool sequence; int curRegion; int curHookId; int soundGroup; int iteration; int mod; bool locked; int32 pullSize; ImuseDigiSndMgr::soundStruct *soundHandle; PlayingSoundHandle handle; AppendableAudioStream *stream; AudioStream *stream2; Track(); }; Track _track[MAX_DIGITAL_TRACKS]; ScummEngine *_vm; ImuseDigiSndMgr *_sound; bool _pause; int _attributesState[97]; int _attributesSeq[91]; int _curSeqAtribPos; int _curMusicState; int _curMusicSeq; int _curMusicCue; int _curMusicSoundId; static void timer_handler(void *refConf); void callback(); void switchToNextRegion(int track); void startSound(int soundId, const char *soundName, int soundType, int soundGroup, AudioStream *input, bool sequence, int hookId); int32 getPosInMs(int soundId); void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height); void stopMusic(); int getSoundIdByName(const char *soundName); void fadeOutMusic(int fadeDelay); void setFtMusicState(int stateId); void setFtMusicSequence(int seqId); void setFtMusicCuePoint(int cueId); void playFtMusic(const char *songName, int opcode, int volume, bool sequence); void setComiMusicState(int stateId); void setComiMusicSequence(int seqId); void playComiMusic(const char *songName, const imuseComiTable *table, int atribPos, bool sequence); public: IMuseDigital(ScummEngine *scumm); virtual ~IMuseDigital(); void startVoice(int soundId, AudioStream *input) { debug(5, "startVoiceStream(%d)", soundId); startSound(soundId, NULL, 0, IMUSE_VOICE, input, false, 0); } void startVoice(int soundId) { debug(5, "startVoiceBundle(%d)", soundId); startSound(soundId, NULL, IMUSE_BUNDLE, IMUSE_VOICE, NULL, false, 0); } void startVoice(int soundId, const char *soundName) { debug(5, "startVoiceBundle(%s)", soundName); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOICE, NULL, false, 0); } void startMusic(int soundId, bool sequence) { debug(5, "startMusicResource(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_MUSIC, NULL, sequence, 0); } void startMusic(const char *soundName, int soundId, bool sequence, int hookId) { debug(5, "startMusicBundle(%s)", soundName); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_MUSIC, NULL, sequence, hookId); } void startSfx(int soundId) { debug(5, "startSfx(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_SFX, NULL, false, 0); } void startSound(int soundId) { error("MusicEngine::startSound() Should be never called"); } void setMasterVolume(int vol) {} void stopSound(int soundId); void stopAllSounds() { stopAllSounds(false); } void stopAllSounds(bool waitForStop); void pause(bool pause); void parseScriptCmds(int a, int b, int c, int d, int e, int f, int g, int h); int getSoundStatus(int sound) const; int32 getCurMusicPosInMs(); int32 getCurVoiceLipSyncWidth(); int32 getCurVoiceLipSyncHeight(); int32 getCurMusicLipSyncWidth(int syncId); int32 getCurMusicLipSyncHeight(int syncId); }; struct imuse_music_map { int room; int table_index; int unk1; int unk2; int unk3; int unk4; }; struct imuseDigtable { int room; int id; int unk1; int unk2; int unk3; int unk4; char name[30]; char title[30]; char filename[13]; }; struct imuseComiTable { char title[30]; int opcode; int soundId; char name[24]; int param; int hookId; int fadeDelay; char filename[13]; }; struct imuseFtNames { char name[20]; }; struct imuseFtStateTable { char audioName[9]; int8 opcode; int8 volume; char name[21]; }; struct imuseFtSeqTable { char audioName[9]; int8 opcode; int8 volume; }; #ifdef __PALM_OS__ extern imuse_music_map *_digStateMusicMap; extern const imuseDigtable *_digStateMusicTable; extern const imuseDigtable *_comiStateMusicTable; extern const imuseComiTable *_comiSeqMusicTable; extern const imuseComiTable *_digSeqMusicTable; extern const imuseFtStateTable *_ftStateMusicTable; extern const imuseFtSeqTable *_ftSeqMusicTable; extern const imuseFtNames *_ftSeqNames; #else extern imuse_music_map _digStateMusicMap[]; extern const imuseDigtable _digStateMusicTable[]; extern const imuseDigtable _digSeqMusicTable[]; extern const imuseComiTable _comiStateMusicTable[]; extern const imuseComiTable _comiSeqMusicTable[]; extern const imuseFtStateTable _ftStateMusicTable[]; extern const imuseFtSeqTable _ftSeqMusicTable[]; extern const imuseFtNames _ftSeqNames[]; #endif } // End of namespace Scumm #endif