/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "common/scummsys.h" #include "common/util.h" #include "sound/voc.h" #include "scumm/scumm.h" #include "scumm/imuse_digi/dimuse_sndmgr.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" namespace Scumm { ImuseDigiSndMgr::ImuseDigiSndMgr(ScummEngine *scumm) { for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) { memset(&_sounds[l], 0, sizeof(soundStruct)); } _vm = scumm; _disk = 0; _cacheBundleDir = new BundleDirCache(); BundleCodecs::initializeImcTables(); } ImuseDigiSndMgr::~ImuseDigiSndMgr() { for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) { closeSound(&_sounds[l]); } #ifdef __PALM_OS__ BundleCodecs::releaseImcTables(); #endif } void ImuseDigiSndMgr::prepareSound(byte *ptr, int slot) { if (READ_UINT32(ptr) == MKID('Crea')) { int size = 0, rate = 0, loops = 0; _sounds[slot].resPtr = readVOCFromMemory(ptr, size, rate, loops); _sounds[slot].freeResPtr = true; _sounds[slot].bits = 8; _sounds[slot].freq = rate; _sounds[slot].channels = 1; _sounds[slot].region[0].length = size; _sounds[slot].numRegions++; if (loops != 0) _sounds[slot].numJumps++; } else if (READ_UINT32(ptr) == MKID('iMUS')) { uint32 tag; int32 size = 0; byte *s_ptr = ptr; ptr += 16; do { tag = READ_BE_UINT32(ptr); ptr += 4; switch(tag) { case MKID_BE('FRMT'): ptr += 12; _sounds[slot].bits = READ_BE_UINT32(ptr); ptr += 4; _sounds[slot].freq = READ_BE_UINT32(ptr); ptr += 4; _sounds[slot].channels = READ_BE_UINT32(ptr); ptr += 4; break; case MKID_BE('TEXT'): size = READ_BE_UINT32(ptr); ptr += size + 4; break; case MKID_BE('REGN'): size = READ_BE_UINT32(ptr); ptr += 4; if (_sounds[slot].numRegions >= MAX_IMUSE_REGIONS) { warning("ImuseDigiSndMgr::prepareSound(%d/%s) Not enough space for Region", _sounds[slot].soundId, _sounds[slot].name); ptr += 8; break; } _sounds[slot].region[_sounds[slot].numRegions].offset = READ_BE_UINT32(ptr); ptr += 4; _sounds[slot].region[_sounds[slot].numRegions].length = READ_BE_UINT32(ptr); ptr += 4; // if (_sounds[slot].soundId == 2311) // printf("REGN: offset: %d, length: %d\n", _sounds[slot].region[_sounds[slot].numRegions].offset, _sounds[slot].region[_sounds[slot].numRegions].length); _sounds[slot].numRegions++; break; case MKID_BE('STOP'): ptr += 4; _sounds[slot].offsetStop = READ_BE_UINT32(ptr); ptr += 4; break; case MKID_BE('JUMP'): size = READ_BE_UINT32(ptr); ptr += 4; if (_sounds[slot].numJumps >= MAX_IMUSE_JUMPS) { warning("ImuseDigiSndMgr::prepareSound(%d/%s) Not enough space for Jump", _sounds[slot].soundId, _sounds[slot].name); ptr += size; break; } _sounds[slot].jump[_sounds[slot].numJumps].offset = READ_BE_UINT32(ptr); ptr += 4; _sounds[slot].jump[_sounds[slot].numJumps].dest = READ_BE_UINT32(ptr); ptr += 4; _sounds[slot].jump[_sounds[slot].numJumps].hookId = READ_BE_UINT32(ptr); ptr += 4; _sounds[slot].jump[_sounds[slot].numJumps].fadeDelay = READ_BE_UINT32(ptr); ptr += 4; // if (_sounds[slot].soundId == 2311) // printf("JUMP: offset: %d, dest: %d, hookId: %d\n", _sounds[slot].jump[_sounds[slot].numJumps].offset, _sounds[slot].jump[_sounds[slot].numJumps].dest, _sounds[slot].jump[_sounds[slot].numJumps].hookId); _sounds[slot].numJumps++; break; case MKID_BE('SYNC'): size = READ_BE_UINT32(ptr); ptr += 4; if (_sounds[slot].numSyncs >= MAX_IMUSE_SYNCS) { warning("ImuseDigiSndMgr::prepareSound(%d/%s) Not enough space for Sync", _sounds[slot].soundId, _sounds[slot].name); ptr += size; break; } _sounds[slot].sync[_sounds[slot].numSyncs].size = size; _sounds[slot].sync[_sounds[slot].numSyncs].ptr = (byte *)malloc(size); memcpy(_sounds[slot].sync[_sounds[slot].numSyncs].ptr, ptr, size); _sounds[slot].numSyncs++; ptr += size; break; case MKID_BE('DATA'): size = READ_BE_UINT32(ptr); ptr += 4; break; default: error("ImuseDigiSndMgr::prepareSound(%d/%s) Unknown sfx header '%s'", _sounds[slot].soundId, _sounds[slot].name, tag2str(tag)); } } while (tag != MKID_BE('DATA')); _sounds[slot].offsetData = ptr - s_ptr; } else { error("ImuseDigiSndMgr::prepareSound(): Unknown sound format"); } } int ImuseDigiSndMgr::allocSlot() { for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) { if (!_sounds[l].inUse) { _sounds[l].inUse = true; return l; } } return -1; } bool ImuseDigiSndMgr::openMusicBundle(int slot) { bool result = false; _sounds[slot]._bundle = new BundleMgr(_cacheBundleDir); if (_vm->_gameId == GID_CMI) { if (_vm->_features & GF_DEMO) { result = _sounds[slot]._bundle->openFile("music.bun", _vm->getGameDataPath()); } else { char musicfile[20]; sprintf(musicfile, "musdisk%d.bun", _vm->VAR(_vm->VAR_CURRENTDISK)); if (_disk != _vm->VAR(_vm->VAR_CURRENTDISK)) _sounds[slot]._bundle->closeFile(); result = _sounds[slot]._bundle->openFile(musicfile, _vm->getGameDataPath()); if (result == false) result = _sounds[slot]._bundle->openFile("music.bun", _vm->getGameDataPath()); _disk = (byte)_vm->VAR(_vm->VAR_CURRENTDISK); } } else if (_vm->_gameId == GID_DIG) result = _sounds[slot]._bundle->openFile("digmusic.bun", _vm->getGameDataPath()); else error("ImuseDigiSndMgr::openMusicBundle() Don't know which bundle file to load"); return result; } bool ImuseDigiSndMgr::openVoiceBundle(int slot) { bool result = false; _sounds[slot]._bundle = new BundleMgr(_cacheBundleDir); if (_vm->_gameId == GID_CMI) { if (_vm->_features & GF_DEMO) { result = _sounds[slot]._bundle->openFile("voice.bun", _vm->getGameDataPath()); } else { char voxfile[20]; sprintf(voxfile, "voxdisk%d.bun", _vm->VAR(_vm->VAR_CURRENTDISK)); if (_disk != _vm->VAR(_vm->VAR_CURRENTDISK)) _sounds[slot]._bundle->closeFile(); result = _sounds[slot]._bundle->openFile(voxfile, _vm->getGameDataPath()); if (result == false) result = _sounds[slot]._bundle->openFile("voice.bun", _vm->getGameDataPath()); _disk = (byte)_vm->VAR(_vm->VAR_CURRENTDISK); } } else if (_vm->_gameId == GID_DIG) result = _sounds[slot]._bundle->openFile("digvoice.bun", _vm->getGameDataPath()); else error("ImuseDigiSndMgr::openVoiceBundle() Don't know which bundle file to load"); return result; } ImuseDigiSndMgr::soundStruct *ImuseDigiSndMgr::openSound(int32 soundId, const char *soundName, int soundType, int soundGroup) { assert(soundId >= 0); assert(soundType); int slot = allocSlot(); if (slot == -1) { error("ImuseDigiSndMgr::openSound() can't alloc free sound slot"); } bool result = false; byte *ptr = NULL; if (soundName == NULL) { if ((soundType == IMUSE_RESOURCE)) { ptr = _vm->getResourceAddress(rtSound, soundId); if (ptr == NULL) { closeSound(&_sounds[slot]); return NULL; } _sounds[slot].resPtr = ptr; result = true; } else if (soundType == IMUSE_BUNDLE) { bool header_outside = ((_vm->_gameId == GID_CMI) && !(_vm->_features & GF_DEMO)); if (soundGroup == IMUSE_VOICE) result = openVoiceBundle(slot); else if (soundGroup == IMUSE_MUSIC) result = openMusicBundle(slot); else error("ImuseDigiSndMgr::openSound() Don't know how load sound: %d", soundId); _sounds[slot]._bundle->decompressSampleByIndex(soundId, 0, 0x2000, &ptr, 0, header_outside); _sounds[slot].name[0] = 0; _sounds[slot].soundId = soundId; } else { error("ImuseDigiSndMgr::openSound() Don't know how load sound: %d", soundId); } } else { if (soundType == IMUSE_BUNDLE) { bool header_outside = ((_vm->_gameId == GID_CMI) && !(_vm->_features & GF_DEMO)); if (soundGroup == IMUSE_VOICE) result = openVoiceBundle(slot); else if (soundGroup == IMUSE_MUSIC) result = openMusicBundle(slot); else error("ImuseDigiSndMgr::openSound() Don't know how load sound: %d", soundId); _sounds[slot]._bundle->decompressSampleByName(soundName, 0, 0x2000, &ptr, header_outside); strcpy(_sounds[slot].name, soundName); _sounds[slot].soundId = soundId; } else { error("ImuseDigiSndMgr::openSound() Don't know how load sound: %s", soundName); } } if (result) { if (ptr == NULL) { closeSound(&_sounds[slot]); return NULL; } prepareSound(ptr, slot); return &_sounds[slot]; } return NULL; } void ImuseDigiSndMgr::closeSound(soundStruct *soundHandle) { assert(soundHandle && checkForProperHandle(soundHandle)); for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) { if (&_sounds[l] == soundHandle) { if (_sounds[l].freeResPtr) free(_sounds[l].resPtr); if (_sounds[l]._bundle) delete _sounds[l]._bundle; for (int r = 0; r < _sounds[l].numSyncs; r++) if (_sounds[l].sync[r].ptr) free(_sounds[l].sync[r].ptr); memset(&_sounds[l], 0, sizeof(soundStruct)); } } } bool ImuseDigiSndMgr::checkForProperHandle(soundStruct *soundHandle) { for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) { if (soundHandle == &_sounds[l]) return true; } return false; } int ImuseDigiSndMgr::getFreq(soundStruct *soundHandle) { assert(soundHandle && checkForProperHandle(soundHandle)); return soundHandle->freq; } int ImuseDigiSndMgr::getBits(soundStruct *soundHandle) { assert(soundHandle && checkForProperHandle(soundHandle)); return soundHandle->bits; } int ImuseDigiSndMgr::getChannels(soundStruct *soundHandle) { assert(soundHandle && checkForProperHandle(soundHandle)); return soundHandle->channels; } bool ImuseDigiSndMgr::isEndOfRegion(soundStruct *soundHandle, int region) { assert(soundHandle && checkForProperHandle(soundHandle)); assert(region >= 0 && region < soundHandle->numRegions); return soundHandle->endFlag; } int ImuseDigiSndMgr::getNumRegions(soundStruct *soundHandle) { assert(soundHandle && checkForProperHandle(soundHandle)); return soundHandle->numRegions; } int ImuseDigiSndMgr::getNumJumps(soundStruct *soundHandle) { assert(soundHandle && checkForProperHandle(soundHandle)); return soundHandle->numJumps; } int ImuseDigiSndMgr::getRegionOffset(soundStruct *soundHandle, int region) { assert(soundHandle && checkForProperHandle(soundHandle)); assert(region >= 0 && region < soundHandle->numRegions); return soundHandle->region[region].offset; } int ImuseDigiSndMgr::getJumpIdByRegionAndHookId(soundStruct *soundHandle, int region, int hookId) { assert(soundHandle && checkForProperHandle(soundHandle)); assert(region >= 0 && region < soundHandle->numRegions); for (int l = 0; l < soundHandle->numJumps; l++) { if (soundHandle->jump[l].offset == soundHandle->region[region].offset) { if (soundHandle->jump[l].hookId == hookId) return l; } } return -1; } void ImuseDigiSndMgr::getSyncSizeAndPtrById(soundStruct *soundHandle, int number, int32 &sync_size, byte **sync_ptr) { assert(soundHandle && checkForProperHandle(soundHandle)); assert(number >= 0); if (number < soundHandle->numSyncs) { sync_size = soundHandle->sync[number].size; *sync_ptr = soundHandle->sync[number].ptr; } else { sync_size = 0; *sync_ptr = NULL; } } int ImuseDigiSndMgr::getRegionIdByJumpId(soundStruct *soundHandle, int jumpId) { assert(soundHandle && checkForProperHandle(soundHandle)); assert(jumpId >= 0 && jumpId < soundHandle->numJumps); for (int l = 0; l < soundHandle->numRegions; l++) { if (soundHandle->jump[jumpId].dest == soundHandle->region[l].offset) { return l; } } return -1; } int ImuseDigiSndMgr::getJumpHookId(soundStruct *soundHandle, int number) { assert(soundHandle && checkForProperHandle(soundHandle)); assert(number >= 0 && number < soundHandle->numJumps); return soundHandle->jump[number].hookId; } int ImuseDigiSndMgr::getJumpFade(soundStruct *soundHandle, int number) { assert(soundHandle && checkForProperHandle(soundHandle)); assert(number >= 0 && number < soundHandle->numJumps); return soundHandle->jump[number].fadeDelay; } int32 ImuseDigiSndMgr::getDataFromRegion(soundStruct *soundHandle, int region, byte **buf, int32 offset, int32 size) { assert(soundHandle && checkForProperHandle(soundHandle)); assert(buf && offset >= 0 && size >= 0); assert(region >= 0 && region < soundHandle->numRegions); int32 region_offset = soundHandle->region[region].offset; int32 region_length = soundHandle->region[region].length; int32 offset_data = soundHandle->offsetData; int32 start = region_offset - offset_data; if (offset + size + offset_data > region_length) { size = region_length - offset; soundHandle->endFlag = true; } else { soundHandle->endFlag = false; } int header_size = soundHandle->offsetData; bool header_outside = ((_vm->_gameId == GID_CMI) && !(_vm->_features & GF_DEMO)); if (soundHandle->_bundle) { size = soundHandle->_bundle->decompressSampleByCurIndex(start + offset, size, buf, header_size, header_outside); } else if (soundHandle->resPtr) { *buf = (byte *)malloc(size); memcpy(*buf, soundHandle->resPtr + start + offset + header_size, size); } return size; } } // End of namespace Scumm