/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "common/timer.h" #include "scumm/actor.h" #include "scumm/scumm.h" #include "scumm/sound.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Scumm { void IMuseDigital::allocSlot(int priority) { int l; int lower_priority = 127; bool found_free = false; for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { if (!_track[l]->used && !_track[l]->handle.isActive()) found_free = true; } if (!found_free) { warning("IMuseDigital::startSound(): All slots are full"); for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { if (_track[l]->used && _track[l]->handle.isActive() && (lower_priority > _track[l]->priority) && (!_track[l]->stream2)) lower_priority = _track[l]->priority; } if (lower_priority <= priority) { int track_id = -1; for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { if (_track[l]->used && _track[l]->handle.isActive() && (lower_priority == _track[l]->priority) && (!_track[l]->stream2)) { track_id = l; } } assert(track_id != -1); _track[track_id]->stream->finish(); _track[track_id]->stream = NULL; _vm->_mixer->stopHandle(_track[track_id]->handle); _sound->closeSound(_track[track_id]->soundHandle); _track[track_id]->used = false; assert(!_track[track_id]->handle.isActive()); warning("IMuseDigital::startSound(): Removed sound %d from track %d", _track[track_id]->soundId, track_id); } else { warning("IMuseDigital::startSound(): Priority sound too low"); return; } } } void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, AudioStream *input, int hookId, int volume, int priority) { Common::StackLock lock(_mutex, "IMuseDigital::startSound()"); debug(5, "IMuseDigital::startSound(%d)", soundId); int l; allocSlot(priority); for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { if (!_track[l]->used && !_track[l]->handle.isActive()) { _track[l]->pan = 64; _track[l]->vol = volume * 1000; _track[l]->volFadeDest = 0; _track[l]->volFadeStep = 0; _track[l]->volFadeDelay = 0; _track[l]->volFadeUsed = false; _track[l]->soundId = soundId; _track[l]->started = false; _track[l]->volGroupId = volGroupId; _track[l]->curHookId = hookId; _track[l]->priority = priority; _track[l]->curRegion = -1; _track[l]->dataOffset = 0; _track[l]->regionOffset = 0; _track[l]->trackOffset = 0; _track[l]->mod = 0; _track[l]->mixerFlags = 0; _track[l]->toBeRemoved = false; int bits = 0, freq = 0, channels = 0; if (input) { _track[l]->iteration = 1; // ? // Do nothing here, we already have an audio stream } else { _track[l]->soundHandle = _sound->openSound(soundId, soundName, soundType, volGroupId); if (_track[l]->soundHandle == NULL) return; bits = _sound->getBits(_track[l]->soundHandle); channels = _sound->getChannels(_track[l]->soundHandle); freq = _sound->getFreq(_track[l]->soundHandle); if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) { if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) { Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound"); freq = (freq * a->talkFrequency) / 256; _track[l]->pan = a->talkPan; _track[l]->vol = a->talkVolume * 1000; } } assert(bits == 8 || bits == 12 || bits == 16); assert(channels == 1 || channels == 2); assert(0 < freq && freq <= 65535); // Round the frequency to a multiple of 25. This is done to // ensure we don't run into data under-/overflows (this is a // design limitation of the current IMuseDigital code, which // pushes data 'blindly' into the mixer, instead of providing // a pull based interface, i.e. a custom AudioInputStream // subclass). freq -= (freq % 25); _track[l]->iteration = _track[l]->pullSize = freq * channels; if (channels == 2) _track[l]->mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO; if ((bits == 12) || (bits == 16)) { _track[l]->mixerFlags |= SoundMixer::FLAG_16BITS; _track[l]->iteration = _track[l]->pullSize *= 2; } else if (bits == 8) { _track[l]->mixerFlags |= SoundMixer::FLAG_UNSIGNED; } else error("IMuseDigital::startSound(): Can't handle %d bit samples", bits); _track[l]->pullSize /= 25; // We want a "frame rate" of 25 audio blocks per second } if (input) { _track[l]->stream2 = input; _track[l]->stream = NULL; } else { _track[l]->stream2 = NULL; _track[l]->stream = makeAppendableAudioStream(freq, _track[l]->mixerFlags, 100000); _vm->_mixer->playInputStream(&_track[l]->handle, _track[l]->stream, false, _track[l]->vol / 1000, _track[l]->pan, -1); } _track[l]->used = true; return; } } error("IMuseDigital::startSound(): We should never get here"); } void IMuseDigital::setPriority(int soundId, int priority) { Common::StackLock lock(_mutex, "IMuseDigital::setPriority()"); debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority); assert ((priority >= 0) && (priority <= 127)); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { if ((_track[l]->soundId == soundId) && _track[l]->used) { _track[l]->priority = priority; } } } void IMuseDigital::setVolume(int soundId, int volume) { Common::StackLock lock(_mutex, "IMuseDigital::setVolume()"); debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { if ((_track[l]->soundId == soundId) && _track[l]->used) { _track[l]->vol = volume * 1000; } } } void IMuseDigital::setPan(int soundId, int pan) { Common::StackLock lock(_mutex, "IMuseDigital::setPan()"); debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { if ((_track[l]->soundId == soundId) && _track[l]->used) { _track[l]->pan = pan; } } } void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { Common::StackLock lock(_mutex, "IMuseDigital::setGroupVolume()"); debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId); assert((volGroupId >= 1) && (volGroupId <= 4)); if (volGroupId == 4) volGroupId = 3; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { if ((_track[l]->soundId == soundId) && _track[l]->used) { _track[l]->volGroupId = volGroupId; } } } void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { Common::StackLock lock(_mutex, "IMuseDigital::setFade()"); debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { if ((_track[l]->soundId == soundId) && _track[l]->used) { _track[l]->volFadeDelay = delay60HzTicks; _track[l]->volFadeDest = destVolume * 1000; _track[l]->volFadeStep = (_track[l]->volFadeDest - _track[l]->vol) * 60 * 40 / (1000 * delay60HzTicks); _track[l]->volFadeUsed = true; } } } void IMuseDigital::fadeOutMusic(int fadeDelay) { Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()"); debug(5, "IMuseDigital::fadeOutMusic"); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { if ((_track[l]->used) && (_track[l]->volGroupId == IMUSE_VOLGRP_MUSIC)) { cloneToFadeOutTrack(l, fadeDelay, true); } } } int IMuseDigital::cloneToFadeOutTrack(int track, int fadeDelay, int killNormalTrack) { Common::StackLock lock(_mutex, "IMuseDigital::cloneToFadeOutTrack()"); debug(5, "IMuseDigital::cloneToFadeOutTrack(%d, %d)", track, fadeDelay); int fadeTrack = -1; for (int l = MAX_DIGITAL_TRACKS; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { if (!_track[l]->used) { fadeTrack = l; break; } } if (fadeTrack == -1) error("IMuseDigital::cloneToFadeTrack() Can't find free fade track"); // swap track to fade track Track *tmpTrack = _track[track]; _track[track] = _track[fadeTrack]; _track[fadeTrack] = tmpTrack; // copy track params from swaped fade track to new track _track[track]->pan = _track[fadeTrack]->pan; _track[track]->vol = _track[fadeTrack]->vol; _track[track]->volGroupId = _track[fadeTrack]->volGroupId; _track[track]->volFadeDelay = _track[fadeTrack]->volFadeDelay; _track[track]->volFadeDest = _track[fadeTrack]->volFadeDest; _track[track]->volFadeStep = _track[fadeTrack]->volFadeStep; _track[track]->volFadeUsed = _track[fadeTrack]->volFadeUsed; _track[track]->priority = _track[fadeTrack]->priority; _track[track]->soundId = _track[fadeTrack]->soundId; _track[track]->dataOffset = _track[fadeTrack]->dataOffset; _track[track]->regionOffset = _track[fadeTrack]->regionOffset; _track[track]->trackOffset = _track[fadeTrack]->trackOffset; _track[track]->curRegion = _track[fadeTrack]->curRegion; _track[track]->curHookId = _track[fadeTrack]->curHookId; _track[track]->iteration = _track[fadeTrack]->iteration; _track[track]->mixerFlags = _track[fadeTrack]->mixerFlags; _track[track]->mod = _track[fadeTrack]->mod; _track[track]->pullSize = _track[fadeTrack]->pullSize; _track[track]->used = _track[fadeTrack]->used; _track[track]->toBeRemoved = _track[fadeTrack]->toBeRemoved; _track[track]->started = _track[fadeTrack]->started; _track[track]->stream2 = _track[fadeTrack]->stream2; _track[track]->soundHandle = NULL; _track[track]->stream = NULL; _track[fadeTrack]->volFadeDelay = fadeDelay; _track[fadeTrack]->volFadeDest = 0; _track[fadeTrack]->volFadeStep = (_track[fadeTrack]->volFadeDest - _track[fadeTrack]->vol) * 60 * 40 / (1000 * fadeDelay); _track[fadeTrack]->volFadeUsed = true; if (killNormalTrack) { _track[track]->used = false; } else { _track[track]->soundHandle = _sound->cloneSound(_track[fadeTrack]->soundHandle); _track[track]->stream = makeAppendableAudioStream(_sound->getFreq(_track[track]->soundHandle), _track[track]->mixerFlags, 100000); _vm->_mixer->playInputStream(&_track[track]->handle, _track[track]->stream, false, _track[track]->vol / 1000, _track[track]->pan, -1); } return fadeTrack; } } // End of namespace Scumm