/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "common/timer.h" #include "scumm/actor.h" #include "scumm/scumm.h" #include "scumm/sound.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Scumm { int IMuseDigital::allocSlot(int priority) { int l, lower_priority = 127; int trackId = -1; for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { if (!_track[l]->used) { trackId = l; break; } } if (trackId == -1) { debug(5, "IMuseDigital::startSound(): All slots are full"); for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (lower_priority > track->priority) && !track->stream2) lower_priority = track->priority; } if (lower_priority <= priority) { for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (lower_priority == track->priority) && !track->stream2) { trackId = l; } } assert(trackId != -1); _track[trackId]->toBeRemoved = true; debug(5, "IMuseDigital::startSound(): Removed sound %d from track %d", _track[trackId]->soundId, trackId); } else { debug(5, "IMuseDigital::startSound(): Priority sound too low"); return -1; } } return trackId; } void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, AudioStream *input, int hookId, int volume, int priority) { debug(5, "IMuseDigital::startSound(%d)", soundId); int l = allocSlot(priority); if (l == -1) { warning("IMuseDigital::startSound() Can't start sound - no free slots"); return; } Track *track = _track[l]; for (;;) { flushTracks(); if (!track->used) { track->pan = 64; track->vol = volume * 1000; track->volFadeDest = 0; track->volFadeStep = 0; track->volFadeDelay = 0; track->volFadeUsed = false; track->soundId = soundId; track->started = false; track->volGroupId = volGroupId; track->curHookId = hookId; track->priority = priority; track->curRegion = -1; track->dataOffset = 0; track->regionOffset = 0; track->mod = 0; track->mixerFlags = 0; track->mixerPan = 0; track->mixerVol = volume; track->toBeRemoved = false; track->readyToRemove = false; track->soundType = soundType; int bits = 0, freq = 0, channels = 0; if (input) { track->iteration = 0; track->souStream = true; track->soundName[0] = 0; } else { track->souStream = false; strcpy(track->soundName, soundName); track->soundHandle = _sound->openSound(soundId, soundName, soundType, volGroupId, -1); if (track->soundHandle == NULL) return; bits = _sound->getBits(track->soundHandle); channels = _sound->getChannels(track->soundHandle); freq = _sound->getFreq(track->soundHandle); if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) { if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) { Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound"); freq = (freq * a->talkFrequency) / 256; track->pan = a->talkPan; track->vol = a->talkVolume * 1000; } } assert(bits == 8 || bits == 12 || bits == 16); assert(channels == 1 || channels == 2); assert(0 < freq && freq <= 65535); track->iteration = freq * channels; if (channels == 2) track->mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO; if ((bits == 12) || (bits == 16)) { track->mixerFlags |= SoundMixer::FLAG_16BITS; track->iteration *= 2; } else if (bits == 8) { track->mixerFlags |= SoundMixer::FLAG_UNSIGNED; } else error("IMuseDigital::startSound(): Can't handle %d bit samples", bits); } if (input) { track->stream2 = input; track->stream = NULL; track->started = false; } else { int pan = (track->pan != 64) ? 2 * track->pan - 127 : 0; int vol = track->vol / 1000; if (track->volGroupId == 1) vol = (vol * _volVoice) / 128; if (track->volGroupId == 2) vol = (vol * _volSfx) / 128; if (track->volGroupId == 3) vol = (vol * _volMusic) / 128; track->mixerPan = pan; track->mixerVol = vol; // setup 1 second stream wrapped buffer int32 streamBufferSize = track->iteration; track->stream2 = NULL; track->stream = makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize); _vm->_mixer->playInputStream(&track->handle, track->stream, false, track->mixerVol, track->mixerPan, -1); track->started = true; } track->used = true; return; } } } void IMuseDigital::setPriority(int soundId, int priority) { debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority); assert ((priority >= 0) && (priority <= 127)); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->priority = priority; } } } void IMuseDigital::setVolume(int soundId, int volume) { debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->vol = volume * 1000; } } } void IMuseDigital::setPan(int soundId, int pan) { debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->pan = pan; } } } void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId); assert((volGroupId >= 1) && (volGroupId <= 4)); if (volGroupId == 4) volGroupId = 3; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->volGroupId = volGroupId; } } } void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { Common::StackLock lock(_mutex, "IMuseDigital::setFade()"); debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->volFadeDelay = delay60HzTicks; track->volFadeDest = destVolume * 1000; track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks); track->volFadeUsed = true; } } } void IMuseDigital::fadeOutMusic(int fadeDelay) { debug(5, "IMuseDigital::fadeOutMusic"); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { cloneToFadeOutTrack(l, fadeDelay); track->toBeRemoved = true; } } } int IMuseDigital::cloneToFadeOutTrack(int trackId, int fadeDelay) { int fadeTrackId = -1; Track *track; Track *fadeTrack; debug(5, "IMuseDigital::cloneToFadeOutTrack(%d, %d)", trackId, fadeDelay); { Common::StackLock lock(_mutex, "IMuseDigital::cloneToFadeOutTrack()"); for (int l = MAX_DIGITAL_TRACKS; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { if (!_track[l]->used) { fadeTrackId = l; break; } } if (fadeTrackId == -1) error("IMuseDigital::cloneTofadeTrackId() Can't find free fade track"); track = _track[trackId]; fadeTrack = _track[fadeTrackId]; fadeTrack->pan = track->pan; fadeTrack->vol = track->vol; fadeTrack->volGroupId = track->volGroupId; fadeTrack->priority = track->priority; fadeTrack->soundId = track->soundId; fadeTrack->dataOffset = track->dataOffset; fadeTrack->regionOffset = track->regionOffset; fadeTrack->curRegion = track->curRegion; fadeTrack->curHookId = track->curHookId; fadeTrack->iteration = track->iteration; fadeTrack->mixerFlags = track->mixerFlags; fadeTrack->mixerVol = track->mixerVol; fadeTrack->mixerPan = track->mixerPan; fadeTrack->mod = track->mod; fadeTrack->toBeRemoved = track->toBeRemoved; fadeTrack->readyToRemove = track->readyToRemove; fadeTrack->souStream = track->souStream; fadeTrack->started = track->started; fadeTrack->stream2 = track->stream2; strcpy(fadeTrack->soundName, track->soundName); fadeTrack->soundType = track->soundType; fadeTrack->soundHandle = _sound->cloneSound(track->soundHandle); assert(fadeTrack->soundHandle); } fadeTrack->volFadeDelay = fadeDelay; fadeTrack->volFadeDest = 0; fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay); fadeTrack->volFadeUsed = true; // setup 1 second stream wrapped buffer int32 streamBufferSize = fadeTrack->iteration; fadeTrack->stream = makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundHandle), fadeTrack->mixerFlags, streamBufferSize); _vm->_mixer->playInputStream(&fadeTrack->handle, fadeTrack->stream, false, fadeTrack->vol / 1000, fadeTrack->pan, -1); fadeTrack->started = true; fadeTrack->used = true; return fadeTrackId; } } // End of namespace Scumm