/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef INTERN_H #define INTERN_H #include "scumm/scumm.h" namespace Scumm { class NutRenderer; // V8 Font Renderer struct ArrayHeader; class ScummEngine_v5 : public ScummEngine { protected: typedef void (ScummEngine_v5::*OpcodeProcV5)(); struct OpcodeEntryV5 { OpcodeProcV5 proc; const char *desc; }; const OpcodeEntryV5 *_opcodesV5; uint16 _cursorImages[4][16]; byte _cursorHotspots[2 * 4]; public: ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(); int getWordVararg(int *ptr); void saveVars(); void loadVars(); virtual int getVar(); virtual int getVarOrDirectByte(byte mask); virtual int getVarOrDirectWord(byte mask); virtual void animateCursor(); void setBuiltinCursor(int index); void redefineBuiltinCursorFromChar(int index, int chr); void redefineBuiltinCursorHotspot(int index, int x, int y); /* Version 5 script opcodes */ void o5_actorFollowCamera(); void o5_actorFromPos(); void o5_actorOps(); void o5_add(); void o5_and(); void o5_animateActor(); void o5_breakHere(); void o5_chainScript(); void o5_cursorCommand(); void o5_cutscene(); void o5_debug(); void o5_decrement(); void o5_delay(); void o5_delayVariable(); void o5_divide(); void o5_doSentence(); void o5_drawBox(); void o5_drawObject(); void o5_endCutscene(); void o5_equalZero(); void o5_expression(); void o5_faceActor(); void o5_findInventory(); void o5_findObject(); void o5_freezeScripts(); void o5_getActorCostume(); void o5_getActorElevation(); void o5_getActorFacing(); void o5_getActorMoving(); void o5_getActorRoom(); void o5_getActorScale(); void o5_getActorWalkBox(); void o5_getActorWidth(); void o5_getActorX(); void o5_getActorY(); void o5_getAnimCounter(); void o5_getClosestObjActor(); void o5_getDist(); void o5_getInventoryCount(); void o5_getObjectOwner(); void o5_getObjectState(); void o5_getRandomNr(); void o5_getStringWidth(); void o5_getVerbEntrypoint(); void o5_ifClassOfIs(); void o5_ifNotState(); void o5_ifState(); void o5_increment(); void o5_isActorInBox(); void o5_isEqual(); void o5_isGreater(); void o5_isGreaterEqual(); void o5_isLess(); void o5_isNotEqual(); void o5_isScriptRunning(); void o5_isSoundRunning(); void o5_jumpRelative(); void o5_lessOrEqual(); void o5_lights(); void o5_loadRoom(); void o5_loadRoomWithEgo(); void o5_matrixOps(); void o5_move(); void o5_multiply(); void o5_notEqualZero(); void o5_oldRoomEffect(); void o5_or(); void o5_beginOverride(); void o5_panCameraTo(); void o5_pickupObject(); void o5_pickupObjectOld(); void o5_print(); void o5_printEgo(); void o5_pseudoRoom(); void o5_putActor(); void o5_putActorAtObject(); void o5_putActorInRoom(); void o5_quitPauseRestart(); void o5_resourceRoutines(); void o5_roomOps(); void o5_saveLoadGame(); void o5_saveLoadVars(); void o5_saveRestoreVerbs(); void o5_setCameraAt(); void o5_setClass(); void o5_setObjectName(); void o5_setOwnerOf(); void o5_setState(); void o5_setVarRange(); void o5_soundKludge(); void o5_startMusic(); void o5_startObject(); void o5_startScript(); void o5_startSound(); void o5_stopMusic(); void o5_stopObjectCode(); void o5_stopObjectScript(); void o5_stopScript(); void o5_stopSound(); void o5_stringOps(); void o5_subtract(); void o5_verbOps(); void o5_wait(); void o5_walkActorTo(); void o5_walkActorToActor(); void o5_walkActorToObject(); }; class ScummEngine_v3 : public ScummEngine_v5 { public: ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v5(detector, syst, gs, md5sum) {} protected: void readIndexFile(); void loadCharset(int no); void readMAXS(); void readGlobalObjects(); }; class ScummEngine_v2 : public ScummEngine_v3 { protected: void readIndexFile(); void readClassicIndexFile(); // V1 void readEnhancedIndexFile(); // V2 void loadCharset(int no); void readMAXS(); typedef void (ScummEngine_v2::*OpcodeProcV2)(); struct OpcodeEntryV2 { OpcodeProcV2 proc; const char *desc; }; const OpcodeEntryV2 *_opcodesV2; public: ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v3(detector, syst, gs, md5sum) {} virtual void scummInit(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(); virtual int getVar(); void getResultPosIndirect(); virtual void getResultPos(); virtual int readVar(uint var); virtual void writeVar(uint var, int value); virtual void ifStateCommon(byte type); virtual void ifNotStateCommon(byte type); virtual void setStateCommon(byte type); virtual void clearStateCommon(byte type); void resetSentence(); void setUserState(byte state); void initV2MouseOver(); /* Version 2 script opcodes */ void o2_actorFromPos(); void o2_actorOps(); void o2_add(); void o2_addIndirect(); void o2_animateActor(); void o2_assignVarByte(); void o2_assignVarWordIndirect(); void o2_beginOverride(); void o2_chainScript(); void o2_clearState01(); void o2_clearState02(); void o2_clearState04(); void o2_clearState08(); void o2_cursorCommand(); void o2_cutscene(); void o2_delay(); void o2_doSentence(); void o2_drawObject(); void o2_drawSentence(); void o2_dummy(); void o2_endCutscene(); void o2_findObject(); void o2_getActorWalkBox(); void o2_getActorX(); void o2_getActorY(); void o2_getBitVar(); void o2_getObjPreposition(); void o2_ifClassOfIs(); void o2_ifNotState01(); void o2_ifNotState02(); void o2_ifNotState04(); void o2_ifNotState08(); void o2_ifState01(); void o2_ifState02(); void o2_ifState04(); void o2_ifState08(); void o2_isGreater(); void o2_isGreaterEqual(); void o2_isLess(); void o2_isLessEqual(); void o2_lights(); void o2_loadRoomWithEgo(); void o2_setBoxFlags(); void o2_panCameraTo(); void o2_pickupObject(); void o2_putActor(); void o2_putActorAtObject(); void o2_resourceRoutines(); void o2_restart(); void o2_roomOps(); void o2_getActorElevation(); void o2_setActorElevation(); void o2_setBitVar(); void o2_setCameraAt(); void o2_setObjPreposition(); void o2_setOwnerOf(); void o2_setState01(); void o2_setState02(); void o2_setState04(); void o2_setState08(); void o2_startScript(); void o2_stopScript(); void o2_subtract(); void o2_subIndirect(); void o2_switchCostumeSet(); void o2_verbOps(); void o2_waitForActor(); void o2_waitForMessage(); void o2_waitForSentence(); void o2_walkActorTo(); void o2_walkActorToObject(); byte VAR_SENTENCE_VERB; byte VAR_SENTENCE_OBJECT1; byte VAR_SENTENCE_OBJECT2; byte VAR_SENTENCE_PREPOSITION; byte VAR_BACKUP_VERB; }; class ScummEngine_v4 : public ScummEngine_v3 { public: ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v3(detector, syst, gs, md5sum) {} protected: void loadCharset(int no); }; class ScummEngine_v6 : public ScummEngine { friend class Insane; protected: typedef void (ScummEngine_v6::*OpcodeProcV6)(); struct OpcodeEntryV6 { OpcodeProcV6 proc; const char *desc; }; const OpcodeEntryV6 *_opcodesV6; int _smushFrameRate; public: ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]); virtual void scummInit(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(int a, int b); virtual void readArrayFromIndexFile(); virtual void palManipulateInit(int resID, int start, int end, int time); int getStackList(int *args, uint maxnum); int popRoomAndObj(int *room); ArrayHeader *getArray(int array); ArrayHeader *defineArray(int array, int type, int dim2, int dim1); int findFreeArrayId(); void nukeArray(int array); virtual int readArray(int array, int index, int base); virtual void writeArray(int array, int index, int base, int value); void shuffleArray(int num, int minIdx, int maxIdx); void setCursorTransparency(int a); void setCursorHotspot(int x, int y); virtual void setCursorFromImg(uint img, uint room, uint imgindex); void useIm01Cursor(const byte *im, int w, int h); void useBompCursor(const byte *im, int w, int h); void grabCursor(int x, int y, int w, int h); /* Version 6 script opcodes */ void o6_setBlastObjectWindow(); void o6_pushByte(); void o6_pushWord(); void o6_pushByteVar(); void o6_pushWordVar(); void o6_invalid(); void o6_byteArrayRead(); void o6_wordArrayRead(); void o6_byteArrayIndexedRead(); void o6_wordArrayIndexedRead(); void o6_dup(); void o6_pop(); void o6_not(); void o6_eq(); void o6_neq(); void o6_gt(); void o6_lt(); void o6_le(); void o6_ge(); void o6_add(); void o6_sub(); void o6_mul(); void o6_div(); void o6_land(); void o6_lor(); void o6_writeByteVar(); void o6_writeWordVar(); void o6_byteArrayWrite(); void o6_wordArrayWrite(); void o6_byteArrayIndexedWrite(); void o6_wordArrayIndexedWrite(); void o6_byteVarInc(); void o6_wordVarInc(); void o6_byteArrayInc(); void o6_wordArrayInc(); void o6_byteVarDec(); void o6_wordVarDec(); void o6_byteArrayDec(); void o6_wordArrayDec(); void o6_if(); void o6_ifNot(); void o6_jump(); void o6_startScript(); void o6_startScriptQuick(); void o6_startObject(); void o6_drawObject(); void o6_drawObjectAt(); void o6_stopObjectCode(); void o6_endCutscene(); void o6_cutscene(); void o6_stopMusic(); void o6_freezeUnfreeze(); void o6_cursorCommand(); void o6_breakHere(); void o6_ifClassOfIs(); void o6_setClass(); void o6_getState(); void o6_setState(); void o6_setOwner(); void o6_getOwner(); void o6_startSound(); void o6_stopSound(); void o6_startMusic(); void o6_stopObjectScript(); void o6_panCameraTo(); void o6_actorFollowCamera(); void o6_setCameraAt(); void o6_loadRoom(); void o6_stopScript(); void o6_walkActorToObj(); void o6_walkActorTo(); void o6_putActorAtXY(); void o6_putActorAtObject(); void o6_faceActor(); void o6_animateActor(); void o6_doSentence(); void o6_pickupObject(); void o6_loadRoomWithEgo(); void o6_getRandomNumber(); void o6_getRandomNumberRange(); void o6_getActorMoving(); void o6_isScriptRunning(); void o6_getActorRoom(); void o6_getObjectX(); void o6_getObjectY(); void o6_getObjectOldDir(); void o6_getObjectNewDir(); void o6_getActorWalkBox(); void o6_getActorCostume(); void o6_findInventory(); void o6_getInventoryCount(); void o6_getVerbFromXY(); void o6_beginOverride(); void o6_endOverride(); void o6_setObjectName(); void o6_isSoundRunning(); void o6_setBoxFlags(); void o6_createBoxMatrix(); void o6_resourceRoutines(); void o6_roomOps(); void o6_actorOps(); void o6_verbOps(); void o6_getActorFromXY(); void o6_findObject(); void o6_pseudoRoom(); void o6_getActorElevation(); void o6_getVerbEntrypoint(); void o6_arrayOps(); void o6_saveRestoreVerbs(); void o6_drawBox(); void o6_getActorWidth(); void o6_wait(); void o6_getActorScaleX(); void o6_getActorAnimCounter1(); void o6_soundKludge(); void o6_isAnyOf(); void o6_quitPauseRestart(); void o6_isActorInBox(); void o6_delay(); void o6_delaySeconds(); void o6_delayMinutes(); void o6_stopSentence(); void o6_printLine(); void o6_printCursor(); void o6_printDebug(); void o6_printSystem(); void o6_printActor(); void o6_printEgo(); void o6_talkActor(); void o6_talkEgo(); void o6_dimArray(); void o6_dummy(); void o6_startObjectQuick(); void o6_startScriptQuick2(); void o6_dim2dimArray(); void o6_abs(); void o6_distObjectObject(); void o6_distObjectPt(); void o6_distPtPt(); void o6_kernelSetFunctions(); void o6_delayFrames(); void o6_pickOneOf(); void o6_pickOneOfDefault(); void o6_jumpToScript(); void o6_isRoomScriptRunning(); void o6_kernelGetFunctions(); void o6_getAnimateVariable(); void o6_drawBlastObject(); void o6_getActorLayer(); void o6_stampObject(); void o6_bor(); void o6_band(); void o6_stopTalking(); void o6_findAllObjects(); void o6_pickVarRandom(); void o6_getDateTime(); void o6_getPixel(); void o6_setBoxSet(); void o6_shuffle(); byte VAR_VIDEONAME; byte VAR_RANDOM_NR; byte VAR_STRING2DRAW; byte VAR_TIMEDATE_YEAR; byte VAR_TIMEDATE_MONTH; byte VAR_TIMEDATE_DAY; byte VAR_TIMEDATE_HOUR; byte VAR_TIMEDATE_MINUTE; byte VAR_TIMEDATE_SECOND; }; class ScummEngine_v60he : public ScummEngine_v6 { protected: typedef void (ScummEngine_v60he::*OpcodeProcv60he)(); struct OpcodeEntryv60he { OpcodeProcv60he proc; const char *desc; }; const OpcodeEntryv60he *_opcodesv60he; File _hFileTable[17]; public: ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v6(detector, syst, gs, md5sum) {} virtual void scummInit(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); void localizeArray(int slot, byte script); void redimArray(int arrayId, int newX, int newY, int d); int readFileToArray(int slot, int32 size); void writeFileFromArray(int slot, int resID); int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2); void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2); void seekFilePos(int slot, int offset, int mode); virtual void decodeParseString(int a, int b); void swapObjects(int object1, int object2); /* HE version 60 script opcodes */ void o60_setState(); void o60_roomOps(); void o60_actorOps(); void o60_wait(); void o60_kernelSetFunctions(); void o60_kernelGetFunctions(); void o60_openFile(); void o60_closeFile(); void o60_deleteFile(); void o60_readFile(); void o60_rename(); void o60_writeFile(); void o60_soundOps(); void o60_seekFilePos(); void o60_localizeArray(); void o60_redimArray(); void o60_readFilePos(); }; class ScummEngine_v70he : public ScummEngine_v60he { friend class Win32ResExtractor; protected: typedef void (ScummEngine_v70he::*OpcodeProcv70he)(); struct OpcodeEntryv70he { OpcodeProcv70he proc; const char *desc; }; const OpcodeEntryv70he *_opcodesv70he; Win32ResExtractor *_win32ResExtractor; int _heSndSoundFreq, _heSndOffset, _heSndChannel, _heSndSoundId, _heSndLoop; public: ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); void arrrays_unk2(int dst, int src, int len2, int len); void polygonErase(int fromId, int toId); bool polygonContains(WizPolygon &pol, int x, int y); bool polygonDefined(int id); int polygonHit(int id, int x, int y); virtual void setCursorFromImg(uint img, uint room, uint imgindex); /* HE version 70 script opcodes */ void o70_startSound(); void o70_pickupObject(); void o70_getActorRoom(); void o70_resourceRoutines(); void o70_quitPauseRestart(); void o70_kernelSetFunctions(); void o70_unknownED(); void o70_stringLen(); void o70_unknownEF(); void o70_readINI(); void o70_writeINI(); void o70_unknownF5(); void o70_unknownF6(); void o70_setFilePath(); void o70_unknownFA(); void o70_polygonOps(); void o70_polygonHit(); }; class ScummEngine_v72he : public ScummEngine_v70he { protected: typedef void (ScummEngine_v72he::*OpcodeProcV72he)(); struct OpcodeEntryV72he { OpcodeProcV72he proc; const char *desc; }; #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct ArrayHeader { int32 type; //0 int32 dim1start; //4 int32 dim1end; //8 int32 dim2start; //0C int32 dim2end; //10 byte data[1]; //14 } GCC_PACK; struct WizImage { int resNum; int x1; int y1; int flags; int state; }; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif const OpcodeEntryV72he *_opcodesV72he; WizImage _wizImages[255]; uint16 _wizImagesNum; public: ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v70he(detector, syst, gs, md5sum), _wizImagesNum(0) {} protected: virtual void setupScummVars(); virtual void readArrayFromIndexFile(); virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void redrawBGAreas(); ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end); virtual int readArray(int array, int idx2, int idx1); virtual void writeArray(int array, int idx2, int idx1, int value); void redimArray(int arrayId, int newDim2start, int newDim2end, int newDim1start, int newDim1end, int type); int readFileToArray(int slot, int32 size); void writeFileFromArray(int slot, int resID); void arrrays_unk2(int dst, int src, int len2, int len); void displayWizImage(const WizImage *pwi); void getWizImageDim(int resnum, int state, uint32 &w, uint32 &h); uint8 *drawWizImage(int restype, const WizImage *pwi); void drawWizPolygon(int resnum, int state, int id, int flags); void flushWizBuffer(); int findObject(int x, int y, int num, int *args); virtual void decodeParseString(int a, int b); void decodeScriptString(byte *dst, bool scriptString = false); void copyScriptString(byte *dst); const byte *findWrappedBlock(uint32 tag, const byte *ptr, int state, bool flagError); /* HE version 72 script opcodes */ void o72_pushDWord(); void o72_addMessageToStack(); void o72_isAnyOf(); void o72_unknown50(); void o72_findObjectWithClassOf(); void o72_wordArrayInc(); void o72_getObjectImageX(); void o72_getObjectImageY(); void o72_unknown56(); void o72_getTimer(); void o72_setTimer(); void o72_unknown5A(); void o72_wordArrayDec(); void o72_startScript(); void o72_startObject(); void o72_drawObject(); void o72_printWizImage(); void o72_getArrayDimSize(); void o72_getNumFreeArrays(); void o72_roomOps(); void o72_actorOps(); void o72_verbOps(); void o72_findObject(); void o72_arrayOps(); void o72_dimArray(); void o72_dim2dimArray(); void o72_traceStatus(); void o72_unknownCF(); void o72_drawWizImage(); void o72_kernelGetFunctions(); void o72_jumpToScript(); void o72_openFile(); void o72_readFile(); void o72_writeFile(); void o72_findAllObjects(); void o72_deleteFile(); void o72_getPixel(); void o72_pickVarRandom(); void o72_redimArray(); void o72_unknownEC(); void o72_unknownED(); void o72_unknownEF(); void o72_unknownF1(); void o72_checkGlobQueue(); void o72_readINI(); void o72_writeINI(); void o72_unknownF0(); void o72_unknownF4(); void o72_unknownF5(); void o72_unknownF6(); void o72_getResourceSize(); void o72_setFilePath(); void o72_unknownFA(); }; class ScummEngine_v80he : public ScummEngine_v72he { protected: typedef void (ScummEngine_v80he::*OpcodeProcV80he)(); struct OpcodeEntryV80he { OpcodeProcV80he proc; const char *desc; }; const OpcodeEntryV80he *_opcodesV80he; public: ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v72he(detector, syst, gs, md5sum) {} protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); void loadImgSpot(int resId, int state, int16 &x, int16 &y); void loadWizCursor(int resId, int resType, bool state); /* HE version 80 script opcodes */ void o80_unknown45(); void o80_unknown48(); void o80_unknown49(); void o80_unknown4A(); void o80_readConfigFile(); void o80_writeConfigFile(); void o80_cursorCommand(); void o80_setState(); void o80_drawBox(); void o80_drawWizPolygon(); void o80_unknownE0(); void o80_pickVarRandom(); }; class ScummEngine_v90he : public ScummEngine_v80he { protected: typedef void (ScummEngine_v90he::*OpcodeProcV90he)(); struct OpcodeEntryV90he { OpcodeProcV90he proc; const char *desc; }; int _heObject, _heObjectNum; int _hePaletteNum; struct WizParameters { byte filename[260]; Common::Rect box; int drawFlags; int drawMode; int unk_11C; int unk_120; int unk_124; int unk_128; int unk_12C; int unk_130; int unk_134; int unk_138; int unk_148; int unk_14C; int unk_150; int unk_158; int unk_15C; int unk_160; uint8 remapBuf1[256]; uint8 remapBuf2[256]; int remapPos; WizImage img; }; const OpcodeEntryV90he *_opcodesV90he; WizParameters _wizParams; public: ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v80he(detector, syst, gs, md5sum) {} virtual void scummInit(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); void wizDraw(const WizParameters *params); /* HE version 90 script opcodes */ void o90_dup(); void o90_min(); void o90_max(); void o90_sin(); void o90_cos(); void o90_sqrt(); void o90_atan2(); void o90_getSegmentAngle(); void o90_startLocalScript(); void o90_wizImageOps(); void o90_unknown25(); void o90_unknown26(); void o90_unknown27(); void o90_unknown28(); void o90_unknown29(); void o90_unknown2F(); void o90_mod(); void o90_unknown31(); void o90_unknown32(); void o90_findAllObjectsWithClassOf(); void o90_getPolygonOverlap(); void o90_unknown36(); void o90_dim2dim2Array(); void o90_sortArray(); void o90_getObjectData(); void o90_getPaletteData(); void o90_paletteOps(); void o90_unknownA5(); void o90_getActorAnimProgress(); }; class ScummEngine_v7 : public ScummEngine_v6 { public: ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v6(detector, syst, gs, md5sum) {} protected: virtual void setupScummVars(); virtual void setCameraAt(int pos_x, int pos_y); virtual void setCameraFollows(Actor *a); virtual void moveCamera(); virtual void panCameraTo(int x, int y); }; class ScummEngine_v8 : public ScummEngine_v7 { protected: typedef void (ScummEngine_v8::*OpcodeProcV8)(); struct OpcodeEntryV8 { OpcodeProcV8 proc; const char *desc; }; const OpcodeEntryV8 *_opcodesV8; public: ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v7(detector, syst, gs, md5sum) {} protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(int m, int n); virtual void readArrayFromIndexFile(); virtual uint fetchScriptWord(); virtual int fetchScriptWordSigned(); virtual int readVar(uint var); virtual void writeVar(uint var, int value); /* Version 8 script opcodes */ void o8_mod(); void o8_wait(); void o8_dimArray(); void o8_dim2dimArray(); void o8_arrayOps(); void o8_blastText(); void o8_cursorCommand(); void o8_resourceRoutines(); void o8_roomOps(); void o8_actorOps(); void o8_cameraOps(); void o8_verbOps(); void o8_system(); void o8_startVideo(); void o8_kernelSetFunctions(); void o8_kernelGetFunctions(); void o8_getActorChore(); void o8_getActorZPlane(); void o8_drawObject(); void o8_getObjectImageX(); void o8_getObjectImageY(); void o8_getObjectImageWidth(); void o8_getObjectImageHeight(); void o8_getStringWidth(); }; } // End of namespace Scumm #endif