/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef INTERN_H #define INTERN_H #include "scumm/scumm.h" namespace Scumm { class NutRenderer; // V8 Font Renderer struct ArrayHeader; class ScummEngine_v5 : public ScummEngine { protected: typedef void (ScummEngine_v5::*OpcodeProcV5)(); struct OpcodeEntryV5 { OpcodeProcV5 proc; const char *desc; }; const OpcodeEntryV5 *_opcodesV5; public: ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine(detector, syst, gs) {} protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(); int getWordVararg(int *ptr); void saveVars(); void loadVars(); virtual int getVar(); virtual int getVarOrDirectByte(byte mask); virtual int getVarOrDirectWord(byte mask); /* Version 5 script opcodes */ void o5_actorFollowCamera(); void o5_actorFromPos(); void o5_actorOps(); void o5_add(); void o5_and(); void o5_animateActor(); void o5_breakHere(); void o5_chainScript(); void o5_cursorCommand(); void o5_cutscene(); void o5_debug(); void o5_decrement(); void o5_delay(); void o5_delayVariable(); void o5_divide(); void o5_doSentence(); void o5_drawBox(); void o5_drawObject(); void o5_endCutscene(); void o5_equalZero(); void o5_expression(); void o5_faceActor(); void o5_findInventory(); void o5_findObject(); void o5_freezeScripts(); void o5_getActorCostume(); void o5_getActorElevation(); void o5_getActorFacing(); void o5_getActorMoving(); void o5_getActorRoom(); void o5_getActorScale(); void o5_getActorWalkBox(); void o5_getActorWidth(); void o5_getActorX(); void o5_getActorY(); void o5_getAnimCounter(); void o5_getClosestObjActor(); void o5_getDist(); void o5_getInventoryCount(); void o5_getObjectOwner(); void o5_getObjectState(); void o5_getRandomNr(); void o5_getStringWidth(); void o5_getVerbEntrypoint(); void o5_ifClassOfIs(); void o5_ifNotState(); void o5_ifState(); void o5_increment(); void o5_isActorInBox(); void o5_isEqual(); void o5_isGreater(); void o5_isGreaterEqual(); void o5_isLess(); void o5_isNotEqual(); void o5_isScriptRunning(); void o5_isSoundRunning(); void o5_jumpRelative(); void o5_lessOrEqual(); void o5_lights(); void o5_loadRoom(); void o5_loadRoomWithEgo(); void o5_matrixOps(); void o5_move(); void o5_multiply(); void o5_notEqualZero(); void o5_oldRoomEffect(); void o5_or(); void o5_beginOverride(); void o5_panCameraTo(); void o5_pickupObject(); void o5_pickupObjectOld(); void o5_print(); void o5_printEgo(); void o5_pseudoRoom(); void o5_putActor(); void o5_putActorAtObject(); void o5_putActorInRoom(); void o5_quitPauseRestart(); void o5_resourceRoutines(); void o5_roomOps(); void o5_saveLoadGame(); void o5_saveLoadVars(); void o5_saveRestoreVerbs(); void o5_setCameraAt(); void o5_setClass(); void o5_setObjectName(); void o5_setOwnerOf(); void o5_setState(); void o5_setVarRange(); void o5_soundKludge(); void o5_startMusic(); void o5_startObject(); void o5_startScript(); void o5_startSound(); void o5_stopMusic(); void o5_stopObjectCode(); void o5_stopObjectScript(); void o5_stopScript(); void o5_stopSound(); void o5_stringOps(); void o5_subtract(); void o5_verbOps(); void o5_wait(); void o5_walkActorTo(); void o5_walkActorToActor(); void o5_walkActorToObject(); }; // FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance // accordingly - that would be more logical I guess. However, if you do so, take care // of preserving the right readIndexFile / loadCharset !!! class ScummEngine_v3 : public ScummEngine_v5 { public: ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v5(detector, syst, gs) {} protected: void readIndexFile(); void loadCharset(int no); void readMAXS(); void readGlobalObjects(); }; class ScummEngine_v2 : public ScummEngine_v3 { protected: void readIndexFile(); void readClassicIndexFile(); // V1 void readEnhancedIndexFile(); // V2 void loadCharset(int no); void readMAXS(); typedef void (ScummEngine_v2::*OpcodeProcV2)(); struct OpcodeEntryV2 { OpcodeProcV2 proc; const char *desc; }; const OpcodeEntryV2 *_opcodesV2; public: ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v3(detector, syst, gs) {} protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(); virtual int getVar(); void getResultPosIndirect(); virtual void getResultPos(); virtual int readVar(uint var); virtual void writeVar(uint var, int value); virtual void ifStateCommon(byte type); virtual void ifNotStateCommon(byte type); virtual void setStateCommon(byte type); virtual void clearStateCommon(byte type); void resetSentence(); void setUserState(byte state); /* Version 2 script opcodes */ void o2_actorFromPos(); void o2_actorOps(); void o2_add(); void o2_addIndirect(); void o2_animateActor(); void o2_assignVarByte(); void o2_assignVarWordIndirect(); void o2_beginOverride(); void o2_chainScript(); void o2_clearState01(); void o2_clearState02(); void o2_clearState04(); void o2_clearState08(); void o2_cursorCommand(); void o2_cutscene(); void o2_delay(); void o2_doSentence(); void o2_drawObject(); void o2_drawSentence(); void o2_dummy(); void o2_endCutscene(); void o2_findObject(); void o2_getActorWalkBox(); void o2_getActorX(); void o2_getActorY(); void o2_getBitVar(); void o2_getObjPreposition(); void o2_ifClassOfIs(); void o2_ifNotState01(); void o2_ifNotState02(); void o2_ifNotState04(); void o2_ifNotState08(); void o2_ifState01(); void o2_ifState02(); void o2_ifState04(); void o2_ifState08(); void o2_isGreater(); void o2_isGreaterEqual(); void o2_isLess(); void o2_isLessEqual(); void o2_lights(); void o2_loadRoomWithEgo(); void o2_setBoxFlags(); void o2_panCameraTo(); void o2_pickupObject(); void o2_putActor(); void o2_putActorAtObject(); void o2_resourceRoutines(); void o2_restart(); void o2_roomOps(); void o2_getActorElevation(); void o2_setActorElevation(); void o2_setBitVar(); void o2_setCameraAt(); void o2_setObjPreposition(); void o2_setOwnerOf(); void o2_setState01(); void o2_setState02(); void o2_setState04(); void o2_setState08(); void o2_startScript(); void o2_stopScript(); void o2_subtract(); void o2_subIndirect(); void o2_switchCostumeSet(); void o2_verbOps(); void o2_waitForActor(); void o2_waitForMessage(); void o2_waitForSentence(); void o2_walkActorTo(); void o2_walkActorToObject(); byte VAR_SENTENCE_VERB; byte VAR_SENTENCE_OBJECT1; byte VAR_SENTENCE_OBJECT2; byte VAR_SENTENCE_PREPOSITION; byte VAR_BACKUP_VERB; }; class ScummEngine_v4 : public ScummEngine_v3 { public: ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v3(detector, syst, gs) {} protected: void loadCharset(int no); }; class ScummEngine_v6 : public ScummEngine { friend class Insane; protected: typedef void (ScummEngine_v6::*OpcodeProcV6)(); struct OpcodeEntryV6 { OpcodeProcV6 proc; const char *desc; }; const OpcodeEntryV6 *_opcodesV6; int _smushFrameRate; public: ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(int a, int b); virtual void readArrayFromIndexFile(); virtual void palManipulateInit(int resID, int start, int end, int time); int getStackList(int *args, uint maxnum); int popRoomAndObj(int *room); ArrayHeader *getArray(int array); ArrayHeader *defineArray(int array, int type, int dim2, int dim1); int findFreeArrayId(); void nukeArray(int array); int readArray(int array, int index, int base); void writeArray(int array, int index, int base, int value); void shuffleArray(int num, int minIdx, int maxIdx); /* Version 6 script opcodes */ void o6_setBlastObjectWindow(); void o6_pushByte(); void o6_pushWord(); void o6_pushByteVar(); void o6_pushWordVar(); void o6_invalid(); void o6_byteArrayRead(); void o6_wordArrayRead(); void o6_byteArrayIndexedRead(); void o6_wordArrayIndexedRead(); void o6_dup(); void o6_pop(); void o6_not(); void o6_eq(); void o6_neq(); void o6_gt(); void o6_lt(); void o6_le(); void o6_ge(); void o6_add(); void o6_sub(); void o6_mul(); void o6_div(); void o6_land(); void o6_lor(); void o6_writeByteVar(); void o6_writeWordVar(); void o6_byteArrayWrite(); void o6_wordArrayWrite(); void o6_byteArrayIndexedWrite(); void o6_wordArrayIndexedWrite(); void o6_byteVarInc(); void o6_wordVarInc(); void o6_byteArrayInc(); void o6_wordArrayInc(); void o6_byteVarDec(); void o6_wordVarDec(); void o6_byteArrayDec(); void o6_wordArrayDec(); void o6_if(); void o6_ifNot(); void o6_jump(); void o6_startScript(); void o6_startScriptQuick(); void o6_startObject(); void o6_drawObject(); void o6_drawObjectAt(); void o6_stopObjectCode(); void o6_endCutscene(); void o6_cutscene(); void o6_stopMusic(); void o6_freezeUnfreeze(); void o6_cursorCommand(); void o6_breakHere(); void o6_ifClassOfIs(); void o6_setClass(); void o6_getState(); void o6_setState(); void o6_setOwner(); void o6_getOwner(); void o6_startSound(); void o6_stopSound(); void o6_startMusic(); void o6_stopObjectScript(); void o6_panCameraTo(); void o6_actorFollowCamera(); void o6_setCameraAt(); void o6_loadRoom(); void o6_stopScript(); void o6_walkActorToObj(); void o6_walkActorTo(); void o6_putActorAtXY(); void o6_putActorAtObject(); void o6_faceActor(); void o6_animateActor(); void o6_doSentence(); void o6_pickupObject(); void o6_loadRoomWithEgo(); void o6_getRandomNumber(); void o6_getRandomNumberRange(); void o6_getActorMoving(); void o6_isScriptRunning(); void o6_getActorRoom(); void o6_getObjectX(); void o6_getObjectY(); void o6_getObjectOldDir(); void o6_getObjectNewDir(); void o6_getActorWalkBox(); void o6_getActorCostume(); void o6_findInventory(); void o6_getInventoryCount(); void o6_getVerbFromXY(); void o6_beginOverride(); void o6_endOverride(); void o6_setObjectName(); void o6_isSoundRunning(); void o6_setBoxFlags(); void o6_createBoxMatrix(); void o6_resourceRoutines(); void o6_roomOps(); void o6_actorOps(); void o6_verbOps(); void o6_getActorFromXY(); void o6_findObject(); void o6_pseudoRoom(); void o6_getActorElevation(); void o6_getVerbEntrypoint(); void o6_arrayOps(); void o6_saveRestoreVerbs(); void o6_drawBox(); void o6_getActorWidth(); void o6_wait(); void o6_getActorScaleX(); void o6_getActorAnimCounter1(); void o6_soundKludge(); void o6_isAnyOf(); void o6_quitPauseRestart(); void o6_isActorInBox(); void o6_delay(); void o6_delaySeconds(); void o6_delayMinutes(); void o6_stopSentence(); void o6_printLine(); void o6_printCursor(); void o6_printDebug(); void o6_printSystem(); void o6_printActor(); void o6_printEgo(); void o6_talkActor(); void o6_talkEgo(); void o6_dimArray(); void o6_dummy(); void o6_startObjectQuick(); void o6_startScriptQuick2(); void o6_dim2dimArray(); void o6_abs(); void o6_distObjectObject(); void o6_distObjectPt(); void o6_distPtPt(); void o6_kernelSetFunctions(); void o6_delayFrames(); void o6_pickOneOf(); void o6_pickOneOfDefault(); void o6_jumpToScript(); void o6_isRoomScriptRunning(); void o6_kernelGetFunctions(); void o6_getAnimateVariable(); void o6_drawBlastObject(); void o6_getActorLayer(); void o6_stampObject(); void o6_bor(); void o6_band(); void o6_stopTalking(); void o6_findAllObjects(); void o6_pickVarRandom(); void o6_getDateTime(); void o6_getPixel(); void o6_setBoxSet(); void o6_shuffle(); byte VAR_VIDEONAME; byte VAR_RANDOM_NR; byte VAR_STRING2DRAW; byte VAR_TIMEDATE_YEAR; byte VAR_TIMEDATE_MONTH; byte VAR_TIMEDATE_DAY; byte VAR_TIMEDATE_HOUR; byte VAR_TIMEDATE_MINUTE; byte VAR_TIMEDATE_SECOND; }; class ScummEngine_v6he : public ScummEngine_v6 { protected: typedef void (ScummEngine_v6he::*OpcodeProcV6he)(); struct OpcodeEntryV6he { OpcodeProcV6he proc; const char *desc; }; struct vsUnpackCtx { uint8 size; uint8 type; uint8 b; uint8 *ptr; }; struct vsPackCtx { int size; uint8 buf[256]; }; const OpcodeEntryV6he *_opcodesV6he; File _hFileTable[17]; public: ScummEngine_v6he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v6(detector, syst, gs) {} protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); void redimArray(int arrayId, int newX, int newY, int d); int readFileToArray(int slot, int32 size); void writeFileFromArray(int slot, int resID); int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2); int virtScreenSavePack(byte *dst, byte *src, int len, int unk); void virtScreenSavePackBuf(vsPackCtx *ctx, uint8 *&dst, int len); void virtScreenSavePackByte(vsPackCtx *ctx, uint8 *&dst, int len, uint8 b); void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2); uint8 virtScreenLoadUnpack(vsUnpackCtx *ctx, byte *data); void seekFilePos(int slot, int offset, int mode); virtual void decodeParseString(int a, int b); /* Version 6 script opcodes */ void o6_setState(); void o6_roomOps(); void o6_actorOps(); void o6_wait(); void o6_soundKludge(); void o6_dummy(); void o6_kernelSetFunctions(); void o6_kernelGetFunctions(); void o6_openFile(); void o6_closeFile(); void o6_deleteFile(); void o6_readFile(); void o6_rename(); void o6_writeFile(); void o6_soundOps(); void o6_seekFilePos(); void o6_localizeArray(); void o6_redimArray(); void o6_readFilePos(); }; class ScummEngine_v7he : public ScummEngine_v6he { protected: typedef void (ScummEngine_v7he::*OpcodeProcV7he)(); struct OpcodeEntryV7he { OpcodeProcV7he proc; const char *desc; }; Win32ResExtractor *_Win32ResExtractor; const OpcodeEntryV7he *_opcodesV7he; public: ScummEngine_v7he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs); protected: virtual void setupScummVars(); virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); byte stringLen(byte *); /* Version 7 script opcodes */ void o7_objectX(); void o7_objectY(); void o7_stringLen(); void o7_readINI(); void o7_unknownF4(); void o7_unknownF9(); void o7_unknownFA(); void o7_unknownFB(); void o7_quitPauseRestart(); void o7_getActorRoom(); void o7_pickupObject(); void o7_startSound(); void o7_cursorCommand(); }; class ScummEngine_v7 : public ScummEngine_v6 { public: ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v6(detector, syst, gs) {} protected: virtual void setupScummVars(); virtual void setCameraAt(int pos_x, int pos_y); virtual void setCameraFollows(Actor *a); virtual void moveCamera(); virtual void panCameraTo(int x, int y); }; class ScummEngine_v8 : public ScummEngine_v7 { protected: typedef void (ScummEngine_v8::*OpcodeProcV8)(); struct OpcodeEntryV8 { OpcodeProcV8 proc; const char *desc; }; const OpcodeEntryV8 *_opcodesV8; public: ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs) : ScummEngine_v7(detector, syst, gs) {} protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(int m, int n); virtual void readArrayFromIndexFile(); virtual uint fetchScriptWord(); virtual int fetchScriptWordSigned(); virtual int readVar(uint var); virtual void writeVar(uint var, int value); /* Version 8 script opcodes */ void o8_mod(); void o8_wait(); void o8_dimArray(); void o8_dim2dimArray(); void o8_arrayOps(); void o8_blastText(); void o8_cursorCommand(); void o8_resourceRoutines(); void o8_roomOps(); void o8_actorOps(); void o8_cameraOps(); void o8_verbOps(); void o8_system(); void o8_startVideo(); void o8_kernelSetFunctions(); void o8_kernelGetFunctions(); void o8_getActorChore(); void o8_getActorZPlane(); void o8_drawObject(); void o8_getObjectImageX(); void o8_getObjectImageY(); void o8_getObjectImageWidth(); void o8_getObjectImageHeight(); void o8_getStringWidth(); }; } // End of namespace Scumm #endif