/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef INTERN_H #define INTERN_H #include "scumm/scumm.h" #include "scumm/sprite_he.h" #include "scumm/wiz_he.h" namespace Scumm { #ifndef DISABLE_HE class ResExtractor; class LogicHE; #endif class NutRenderer; // V8 Font Renderer struct ArrayHeader; // This is to help devices with small memory (PDA, smartphones, ...) // to save abit of memory used by opcode names in the Scumm engine. #ifndef REDUCE_MEMORY_USAGE # define _OPCODE(ver, x) { &ver::x, #x } #else # define _OPCODE(ver, x) { &ver::x, "" } #endif class ScummEngine_v5 : public ScummEngine { protected: typedef void (ScummEngine_v5::*OpcodeProcV5)(); struct OpcodeEntryV5 { OpcodeProcV5 proc; const char *desc; }; const OpcodeEntryV5 *_opcodesV5; uint16 _cursorImages[4][17]; byte _cursorHotspots[2 * 4]; public: ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void initScummVars(); virtual void decodeParseString(); virtual void saveOrLoad(Serializer *s, uint32 savegameVersion); virtual void readMAXS(int blockSize); int getWordVararg(int *ptr); void saveVars(); void loadVars(); virtual int getVar(); virtual int getVarOrDirectByte(byte mask); virtual int getVarOrDirectWord(byte mask); virtual void animateCursor(); void setBuiltinCursor(int index); void redefineBuiltinCursorFromChar(int index, int chr); void redefineBuiltinCursorHotspot(int index, int x, int y); /* Version 5 script opcodes */ void o5_actorFollowCamera(); void o5_actorFromPos(); void o5_actorOps(); void o5_add(); void o5_and(); void o5_animateActor(); void o5_breakHere(); void o5_chainScript(); void o5_cursorCommand(); void o5_cutscene(); void o5_debug(); void o5_decrement(); void o5_delay(); void o5_delayVariable(); void o5_divide(); void o5_doSentence(); void o5_drawBox(); void o5_drawObject(); void o5_endCutscene(); void o5_equalZero(); void o5_expression(); void o5_faceActor(); void o5_findInventory(); void o5_findObject(); void o5_freezeScripts(); void o5_getActorCostume(); void o5_getActorElevation(); void o5_getActorFacing(); void o5_getActorMoving(); void o5_getActorRoom(); void o5_getActorScale(); void o5_getActorWalkBox(); void o5_getActorWidth(); void o5_getActorX(); void o5_getActorY(); void o5_getAnimCounter(); void o5_getClosestObjActor(); void o5_getDist(); void o5_getInventoryCount(); void o5_getObjectOwner(); void o5_getObjectState(); void o5_getRandomNr(); void o5_getStringWidth(); void o5_getVerbEntrypoint(); void o5_ifClassOfIs(); void o5_ifNotState(); void o5_ifState(); void o5_increment(); void o5_isActorInBox(); void o5_isEqual(); void o5_isGreater(); void o5_isGreaterEqual(); void o5_isLess(); void o5_isNotEqual(); void o5_isScriptRunning(); void o5_isSoundRunning(); void o5_jumpRelative(); void o5_lessOrEqual(); void o5_lights(); void o5_loadRoom(); void o5_loadRoomWithEgo(); void o5_matrixOps(); void o5_move(); void o5_multiply(); void o5_notEqualZero(); void o5_oldRoomEffect(); void o5_or(); void o5_beginOverride(); void o5_panCameraTo(); void o5_pickupObject(); void o5_pickupObjectOld(); void o5_print(); void o5_printEgo(); void o5_pseudoRoom(); void o5_putActor(); void o5_putActorAtObject(); void o5_putActorInRoom(); void o5_systemOps(); void o5_resourceRoutines(); void o5_roomOps(); void o5_saveLoadGame(); void o5_saveLoadVars(); void o5_saveRestoreVerbs(); void o5_setCameraAt(); void o5_setClass(); void o5_setObjectName(); void o5_setOwnerOf(); void o5_setState(); void o5_setVarRange(); void o5_soundKludge(); void o5_startMusic(); void o5_startObject(); void o5_startScript(); void o5_startSound(); void o5_stopMusic(); void o5_stopObjectCode(); void o5_stopObjectScript(); void o5_stopScript(); void o5_stopSound(); void o5_stringOps(); void o5_subtract(); void o5_verbOps(); void o5_wait(); void o5_walkActorTo(); void o5_walkActorToActor(); void o5_walkActorToObject(); }; /** * Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these. */ class ScummEngine_v4 : public ScummEngine_v5 { public: ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); protected: virtual void readIndexFile(); virtual void loadCharset(int no); virtual void loadRoomObjects(); virtual void readMAXS(int blockSize); virtual void readGlobalObjects(); virtual void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL); }; /** * Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these. */ class ScummEngine_v3 : public ScummEngine_v4 { public: ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); protected: virtual void readRoomsOffsets(); virtual void loadCharset(int no); }; /** * Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these. */ class ScummEngine_v3old : public ScummEngine_v3 { public: ScummEngine_v3old(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); protected: virtual void readResTypeList(int id, uint32 tag, const char *name); virtual void readIndexFile(); virtual void loadRoomSubBlocks(); virtual void initRoomSubBlocks(); virtual void loadRoomObjects(); }; /** * Engine for version 2 SCUMM games. */ class ScummEngine_v2 : public ScummEngine_v3old { protected: typedef void (ScummEngine_v2::*OpcodeProcV2)(); struct OpcodeEntryV2 { OpcodeProcV2 proc; const char *desc; }; const OpcodeEntryV2 *_opcodesV2; V2MouseoverBox _mouseOverBoxesV2[7]; int8 _mouseOverBoxV2; public: ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); virtual void scummInit(); void checkV2MouseOver(Common::Point pos); void checkV2Inventory(int x, int y); void redrawV2Inventory(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void initScummVars(); virtual void decodeParseString(); virtual void readIndexFile(); void readClassicIndexFile(); // V1 void readEnhancedIndexFile(); // V2 virtual void readGlobalObjects(); virtual void loadCharset(int no); virtual void runInventoryScript(int i); virtual int getVar(); void getResultPosIndirect(); virtual void getResultPos(); virtual int readVar(uint var); virtual void writeVar(uint var, int value); virtual void ifStateCommon(byte type); virtual void ifNotStateCommon(byte type); virtual void setStateCommon(byte type); virtual void clearStateCommon(byte type); void resetSentence(); void setUserState(byte state); virtual void handleMouseOver(bool updateInventory); void initV2MouseOver(); void initNESMouseOver(); /* Version 2 script opcodes */ void o2_actorFromPos(); void o2_actorOps(); void o2_add(); void o2_addIndirect(); void o2_animateActor(); void o2_assignVarByte(); void o2_assignVarWordIndirect(); void o2_beginOverride(); void o2_chainScript(); void o2_clearState01(); void o2_clearState02(); void o2_clearState04(); void o2_clearState08(); void o2_cursorCommand(); void o2_cutscene(); void o2_delay(); void o2_doSentence(); void o2_drawObject(); void o2_drawSentence(); void o2_dummy(); void o2_endCutscene(); void o2_findObject(); void o2_getActorWalkBox(); void o2_getActorX(); void o2_getActorY(); void o2_getBitVar(); void o2_getObjPreposition(); void o2_ifClassOfIs(); void o2_ifNotState01(); void o2_ifNotState02(); void o2_ifNotState04(); void o2_ifNotState08(); void o2_ifState01(); void o2_ifState02(); void o2_ifState04(); void o2_ifState08(); void o2_isGreater(); void o2_isGreaterEqual(); void o2_isLess(); void o2_isLessEqual(); void o2_lights(); void o2_loadRoomWithEgo(); void o2_setBoxFlags(); void o2_panCameraTo(); void o2_pickupObject(); void o2_putActor(); void o2_putActorAtObject(); void o2_resourceRoutines(); void o2_restart(); void o2_roomOps(); void o2_getActorElevation(); void o2_setActorElevation(); void o2_setBitVar(); void o2_setCameraAt(); void o2_setObjPreposition(); void o2_setOwnerOf(); void o2_setState01(); void o2_setState02(); void o2_setState04(); void o2_setState08(); void o2_startScript(); void o2_stopScript(); void o2_subtract(); void o2_subIndirect(); void o2_switchCostumeSet(); void o2_verbOps(); void o2_waitForActor(); void o2_waitForMessage(); void o2_waitForSentence(); void o2_walkActorTo(); void o2_walkActorToObject(); byte VAR_SENTENCE_VERB; byte VAR_SENTENCE_OBJECT1; byte VAR_SENTENCE_OBJECT2; byte VAR_SENTENCE_PREPOSITION; byte VAR_BACKUP_VERB; }; /** * Engine for Commodore 64 version of Maniac Mansion */ class ScummEngine_c64 : public ScummEngine_v2 { protected: typedef void (ScummEngine_c64::*OpcodeProcC64)(); struct OpcodeEntryC64 { OpcodeProcC64 proc; const char *desc; }; const OpcodeEntryC64 *_opcodesC64; public: ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); protected: virtual void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL); virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(); virtual void redrawVerbs(); virtual void checkExecVerbs(); virtual int getVarOrDirectWord(byte mask); virtual uint fetchScriptWord(); virtual void ifStateCommon(byte type); virtual void ifNotStateCommon(byte type); virtual void setStateCommon(byte type); virtual void clearStateCommon(byte type); int getObjectFlag(); /* Version C64 script opcodes */ void o_setState08(); void o_clearState08(); void o_stopCurrentScript(); void o_loadSound(); void o_getActorMoving(); void o_animateActor(); void o_putActorAtObject(); void o_lockSound(); void o_lockActor(); void o_loadActor(); void o_loadRoom(); void o_lockScript(); void o_loadScript(); void o_lockRoom(); void o_cursorCommand(); void o_lights(); void o_pickupObject(); void o_unlockActor(); void o_unlockScript(); void o_decrement(); void o_badOpcode(); void o_nop(); void o_getActorBitVar(); void o_setActorBitVar(); void o_doSentence(); void o_unknown2(); void o_unknown3(); void o_getClosestObjActor(); void o_printEgo_c64(); void o_print_c64(); void o_unlockRoom(); void o_unlockSound(); void o_beginOverride(); void o_isEqual(); void o_isGreater(); void o_isGreaterEqual(); void o_isLess(); void o_isLessEqual(); void o_isNotEqual(); void o_notEqualZero(); void o_equalZero(); void o_jumpRelative(); }; class ScummEngine_v6 : public ScummEngine { friend class Insane; protected: typedef void (ScummEngine_v6::*OpcodeProcV6)(); struct OpcodeEntryV6 { OpcodeProcV6 proc; const char *desc; }; enum ArrayType { kBitArray = 1, kNibbleArray = 2, kByteArray = 3, kStringArray = 4, kIntArray = 5, kDwordArray = 6 }; #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct ArrayHeader { int16 dim1; int16 type; int16 dim2; byte data[1]; } GCC_PACK; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif const OpcodeEntryV6 *_opcodesV6; int _smushFrameRate; /** BlastObjects to draw */ struct BlastObject { uint16 number; Common::Rect rect; uint16 scaleX, scaleY; uint16 image; uint16 mode; }; int _blastObjectQueuePos; BlastObject _blastObjectQueue[128]; struct BlastText { int16 xpos, ypos; Common::Rect rect; byte color; byte charset; bool center; byte text[256]; }; int _blastTextQueuePos; BlastText _blastTextQueue[50]; public: ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); virtual void scummInit(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(int a, int b); virtual void readArrayFromIndexFile(); virtual byte *getStringAddress(int i); virtual void readMAXS(int blockSize); virtual void palManipulateInit(int resID, int start, int end, int time); virtual void drawDirtyScreenParts(); int getStackList(int *args, uint maxnum); int popRoomAndObj(int *room); ArrayHeader *getArray(int array); ArrayHeader *defineArray(int array, int type, int dim2, int dim1); int findFreeArrayId(); void nukeArray(int array); virtual int readArray(int array, int index, int base); virtual void writeArray(int array, int index, int base, int value); void shuffleArray(int num, int minIdx, int maxIdx); void setDefaultCursor(); void setCursorTransparency(int a); void setCursorHotspot(int x, int y); virtual void setCursorFromImg(uint img, uint room, uint imgindex); void useIm01Cursor(const byte *im, int w, int h); void useBompCursor(const byte *im, int w, int h); void grabCursor(int x, int y, int w, int h); void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center); void drawBlastTexts(); void removeBlastTexts(); void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth, int objectHeight, int scaleX, int scaleY, int image, int mode); void drawBlastObjects(); void drawBlastObject(BlastObject *eo); void removeBlastObjects(); void removeBlastObject(BlastObject *eo); virtual void clearDrawQueues(); /* Version 6 script opcodes */ void o6_setBlastObjectWindow(); void o6_pushByte(); void o6_pushWord(); void o6_pushByteVar(); void o6_pushWordVar(); void o6_invalid(); void o6_byteArrayRead(); void o6_wordArrayRead(); void o6_byteArrayIndexedRead(); void o6_wordArrayIndexedRead(); void o6_dup(); void o6_pop(); void o6_not(); void o6_eq(); void o6_neq(); void o6_gt(); void o6_lt(); void o6_le(); void o6_ge(); void o6_add(); void o6_sub(); void o6_mul(); void o6_div(); void o6_land(); void o6_lor(); void o6_writeByteVar(); void o6_writeWordVar(); void o6_byteArrayWrite(); void o6_wordArrayWrite(); void o6_byteArrayIndexedWrite(); void o6_wordArrayIndexedWrite(); void o6_byteVarInc(); void o6_wordVarInc(); void o6_byteArrayInc(); void o6_wordArrayInc(); void o6_byteVarDec(); void o6_wordVarDec(); void o6_byteArrayDec(); void o6_wordArrayDec(); void o6_if(); void o6_ifNot(); void o6_jump(); void o6_startScript(); void o6_startScriptQuick(); void o6_startObject(); void o6_drawObject(); void o6_drawObjectAt(); void o6_stopObjectCode(); void o6_endCutscene(); void o6_cutscene(); void o6_stopMusic(); void o6_freezeUnfreeze(); void o6_cursorCommand(); void o6_breakHere(); void o6_ifClassOfIs(); void o6_setClass(); void o6_getState(); void o6_setState(); void o6_setOwner(); void o6_getOwner(); void o6_startSound(); void o6_stopSound(); void o6_startMusic(); void o6_stopObjectScript(); void o6_panCameraTo(); void o6_actorFollowCamera(); void o6_setCameraAt(); void o6_loadRoom(); void o6_stopScript(); void o6_walkActorToObj(); void o6_walkActorTo(); void o6_putActorAtXY(); void o6_putActorAtObject(); void o6_faceActor(); void o6_animateActor(); void o6_doSentence(); void o6_pickupObject(); void o6_loadRoomWithEgo(); void o6_getRandomNumber(); void o6_getRandomNumberRange(); void o6_getActorMoving(); void o6_isScriptRunning(); void o6_getActorRoom(); void o6_getObjectX(); void o6_getObjectY(); void o6_getObjectOldDir(); void o6_getObjectNewDir(); void o6_getActorWalkBox(); void o6_getActorCostume(); void o6_findInventory(); void o6_getInventoryCount(); void o6_getVerbFromXY(); void o6_beginOverride(); void o6_endOverride(); void o6_setObjectName(); void o6_isSoundRunning(); void o6_setBoxFlags(); void o6_createBoxMatrix(); void o6_resourceRoutines(); void o6_roomOps(); void o6_actorOps(); void o6_verbOps(); void o6_getActorFromXY(); void o6_findObject(); void o6_pseudoRoom(); void o6_getActorElevation(); void o6_getVerbEntrypoint(); void o6_arrayOps(); void o6_saveRestoreVerbs(); void o6_drawBox(); void o6_getActorWidth(); void o6_wait(); void o6_getActorScaleX(); void o6_getActorAnimCounter1(); void o6_soundKludge(); void o6_isAnyOf(); void o6_systemOps(); void o6_isActorInBox(); void o6_delay(); void o6_delaySeconds(); void o6_delayMinutes(); void o6_stopSentence(); void o6_printLine(); void o6_printText(); void o6_printDebug(); void o6_printSystem(); void o6_printActor(); void o6_printEgo(); void o6_talkActor(); void o6_talkEgo(); void o6_dimArray(); void o6_dummy(); void o6_startObjectQuick(); void o6_startScriptQuick2(); void o6_dim2dimArray(); void o6_abs(); void o6_distObjectObject(); void o6_distObjectPt(); void o6_distPtPt(); void o6_kernelSetFunctions(); void o6_delayFrames(); void o6_pickOneOf(); void o6_pickOneOfDefault(); void o6_jumpToScript(); void o6_isRoomScriptRunning(); void o6_kernelGetFunctions(); void o6_getAnimateVariable(); void o6_drawBlastObject(); void o6_getActorLayer(); void o6_stampObject(); void o6_bor(); void o6_band(); void o6_stopTalking(); void o6_findAllObjects(); void o6_pickVarRandom(); void o6_getDateTime(); void o6_getPixel(); void o6_setBoxSet(); void o6_shuffle(); byte VAR_VIDEONAME; byte VAR_RANDOM_NR; byte VAR_STRING2DRAW; byte VAR_TIMEDATE_YEAR; byte VAR_TIMEDATE_MONTH; byte VAR_TIMEDATE_DAY; byte VAR_TIMEDATE_HOUR; byte VAR_TIMEDATE_MINUTE; byte VAR_TIMEDATE_SECOND; }; class ScummEngine_v60he : public ScummEngine_v6 { protected: typedef void (ScummEngine_v60he::*OpcodeProcv60he)(); struct OpcodeEntryv60he { OpcodeProcv60he proc; const char *desc; }; const OpcodeEntryv60he *_opcodesv60he; Common::File _hFileTable[17]; public: ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {} virtual void scummInit(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); void localizeArray(int slot, byte scriptSlot); void redimArray(int arrayId, int newX, int newY, int d); int readFileToArray(int slot, int32 size); void writeFileFromArray(int slot, int resID); int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2); void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2); virtual void decodeParseString(int a, int b); void swapObjects(int object1, int object2); /* HE version 60 script opcodes */ void o60_setState(); void o60_roomOps(); void o60_actorOps(); void o60_wait(); void o60_kernelSetFunctions(); void o60_kernelGetFunctions(); void o60_openFile(); void o60_closeFile(); void o60_deleteFile(); void o60_readFile(); void o60_rename(); void o60_writeFile(); void o60_soundOps(); void o60_seekFilePos(); void o60_localizeArrayToScript(); void o60_redimArray(); void o60_readFilePos(); }; #ifndef DISABLE_HE class ScummEngine_v70he : public ScummEngine_v60he { friend class ResExtractor; friend class Wiz; protected: typedef void (ScummEngine_v70he::*OpcodeProcv70he)(); struct OpcodeEntryv70he { OpcodeProcv70he proc; const char *desc; }; const OpcodeEntryv70he *_opcodesv70he; ResExtractor *_resExtractor; byte *_heV7RoomOffsets; int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq; bool _skipProcessActors; public: ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); ~ScummEngine_v70he(); Wiz *_wiz; byte *heFindResourceData(uint32 tag, byte *ptr); byte *heFindResource(uint32 tag, byte *ptr); byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void initScummVars(); virtual void saveOrLoad(Serializer *s, uint32 savegameVersion); virtual void readRoomsOffsets(); virtual void readGlobalObjects(); virtual void readIndexBlock(uint32 blocktype, uint32 itemsize); virtual int getActorFromPos(int x, int y); int getStringCharWidth(byte chr); virtual int setupStringArray(int size); void appendSubstring(int dst, int src, int len2, int len); virtual void setCursorFromImg(uint img, uint room, uint imgindex); virtual void clearDrawQueues(); void remapHEPalette(const uint8 *src, uint8 *dst); /* HE version 70 script opcodes */ void o70_startSound(); void o70_pickupObject(); void o70_getActorRoom(); void o70_resourceRoutines(); void o70_systemOps(); void o70_kernelSetFunctions(); void o70_seekFilePos(); void o70_copyString(); void o70_getStringWidth(); void o70_getStringLen(); void o70_appendString(); void o70_concatString(); void o70_compareString(); void o70_readINI(); void o70_writeINI(); void o70_getStringLenForWidth(); void o70_getCharIndexInString(); void o70_setFilePath(); void o70_setWindowCaption(); void o70_polygonOps(); void o70_polygonHit(); byte VAR_NUM_SOUND_CHANNELS; byte VAR_WIZ_TCOLOR; }; class ScummEngine_v71he : public ScummEngine_v70he { public: ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); protected: virtual void redrawBGAreas(); virtual void processActors(); void preProcessAuxQueue(); void postProcessAuxQueue(); public: /* Actor AuxQueue stuff (HE) */ AuxBlock _auxBlocks[16]; uint16 _auxBlocksNum; AuxEntry _auxEntries[16]; uint16 _auxEntriesNum; void queueAuxBlock(Actor *a); void queueAuxEntry(int actorNum, int subIndex); }; class ScummEngine_v72he : public ScummEngine_v71he { protected: typedef void (ScummEngine_v72he::*OpcodeProcV72he)(); struct OpcodeEntryV72he { OpcodeProcV72he proc; const char *desc; }; #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct ArrayHeader { int32 type; //0 int32 dim1start; //4 int32 dim1end; //8 int32 dim2start; //0C int32 dim2end; //10 byte data[1]; //14 } GCC_PACK; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif const OpcodeEntryV72he *_opcodesV72he; int _stringLength; byte _stringBuffer[4096]; WizParameters _wizParams; public: ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); virtual void scummInit(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void initScummVars(); virtual void readArrayFromIndexFile(); virtual byte *getStringAddress(int i); virtual void readMAXS(int blockSize); virtual void redrawBGAreas(); ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end); virtual int readArray(int array, int idx2, int idx1); virtual void writeArray(int array, int idx2, int idx1, int value); void redimArray(int arrayId, int newDim2start, int newDim2end, int newDim1start, int newDim1end, int type); void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end); void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end, int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end); void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num); virtual int setupStringArray(int size); int readFileToArray(int slot, int32 size); void writeFileFromArray(int slot, int resID); virtual void decodeParseString(int a, int b); void decodeScriptString(byte *dst, bool scriptString = false); void copyScriptString(byte *dst, int dstSize); int convertFilePath(byte *dst, bool setFilePath = false); int findObject(int x, int y, int num, int *args); int getSoundResourceSize(int id); /* HE version 72 script opcodes */ void o72_pushDWord(); void o72_getScriptString(); void o72_isAnyOf(); void o72_resetCutscene(); void o72_findObjectWithClassOf(); void o72_getObjectImageX(); void o72_getObjectImageY(); void o72_captureWizImage(); void o72_getTimer(); void o72_setTimer(); void o72_getSoundElapsedTime(); void o72_startScript(); void o72_startObject(); void o72_drawObject(); void o72_printWizImage(); void o72_getArrayDimSize(); void o72_getNumFreeArrays(); void o72_roomOps(); void o72_actorOps(); void o72_verbOps(); void o72_findObject(); void o72_arrayOps(); void o72_systemOps(); void o72_talkActor(); void o72_talkEgo(); void o72_dimArray(); void o72_dim2dimArray(); void o72_traceStatus(); void o72_debugInput(); void o72_drawWizImage(); void o72_kernelGetFunctions(); void o72_jumpToScript(); void o72_openFile(); void o72_readFile(); void o72_writeFile(); void o72_findAllObjects(); void o72_deleteFile(); void o72_rename(); void o72_getPixel(); void o72_pickVarRandom(); void o72_redimArray(); void o72_isResourceLoaded(); void o72_readINI(); void o72_writeINI(); void o72_getResourceSize(); void o72_setFilePath(); void o72_setWindowCaption(); byte VAR_NUM_ROOMS; byte VAR_NUM_SCRIPTS; byte VAR_NUM_SOUNDS; byte VAR_NUM_COSTUMES; byte VAR_NUM_IMAGES; byte VAR_NUM_CHARSETS; byte VAR_NUM_SPRITE_GROUPS; byte VAR_NUM_SPRITES; byte VAR_NUM_PALETTES; byte VAR_NUM_UNK; byte VAR_POLYGONS_ONLY; byte VAR_PLATFORM; byte VAR_WINDOWS_VERSION; byte VAR_CURRENT_CHARSET; byte VAR_U32_VERSION; byte VAR_U32_ARRAY_UNK; }; class ScummEngine_v80he : public ScummEngine_v72he { protected: typedef void (ScummEngine_v80he::*OpcodeProcV80he)(); struct OpcodeEntryV80he { OpcodeProcV80he proc; const char *desc; }; const OpcodeEntryV80he *_opcodesV80he; int32 _heSBNGId; public: ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void initScummVars(); virtual void initCharset(int charset); virtual void clearDrawQueues(); void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id); void drawPixel(int x, int y, int flags); /* HE version 80 script opcodes */ void o80_loadSBNG(); void o80_getFileSize(); void o80_stringToInt(); void o80_getSoundVar(); void o80_localizeArrayToRoom(); void o80_readConfigFile(); void o80_writeConfigFile(); void o80_cursorCommand(); void o80_setState(); void o80_drawWizPolygon(); void o80_drawLine(); void o80_pickVarRandom(); }; class ScummEngine_v90he : public ScummEngine_v80he { friend class LogicHE; friend class Sprite; protected: typedef void (ScummEngine_v90he::*OpcodeProcV90he)(); struct OpcodeEntryV90he { OpcodeProcV90he proc; const char *desc; }; const OpcodeEntryV90he *_opcodesV90he; struct FloodStateParameters { Common::Rect box; int32 field_10; int32 field_14; int32 field_18; int32 field_1C; }; FloodStateParameters _floodStateParams; struct VideoParameters { byte filename[260]; int32 status; int32 flags; int32 unk2; int32 wizResNum; }; VideoParameters _videoParams; int32 _heObject, _heObjectNum; int32 _hePaletteNum; int32 _curMaxSpriteId; int32 _curSpriteId; int32 _curSpriteGroupId; int32 _numSpritesToProcess; public: ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); ~ScummEngine_v90he(); virtual void scummInit(); LogicHE *_logicHE; Sprite *_sprite; protected: virtual void allocateArrays(); virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void initScummVars(); virtual void saveOrLoad(Serializer *s, uint32 savegameVersion); virtual void readMAXS(int blockSize); virtual void processActors(); int computeWizHistogram(int resnum, int state, int x, int y, int w, int h); void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end); void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder); public: int getGroupSpriteArray(int spriteGroupId); protected: uint8 *getHEPaletteIndex(int palSlot); int getHEPaletteColor(int palSlot, int color); int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end); int getHEPaletteColorComponent(int palSlot, int color, int component); void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b); void setHEPaletteFromPtr(int palSlot, const uint8 *palData); void setHEPaletteFromCostume(int palSlot, int resId); void setHEPaletteFromImage(int palSlot, int resId, int state); void setHEPaletteFromRoom(int palSlot, int resId, int state); void restoreHEPalette(int palSlot); void copyHEPalette(int dstPalSlot, int srcPalSlot); void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor); void setDefaultCursor(); protected: /* HE version 90 script opcodes */ void o90_dup_n(); void o90_min(); void o90_max(); void o90_sin(); void o90_cos(); void o90_sqrt(); void o90_atan2(); void o90_getSegmentAngle(); void o90_getActorData(); void o90_startScriptUnk(); void o90_jumpToScriptUnk(); void o90_videoOps(); void o90_getVideoData(); void o90_wizImageOps(); void o90_getDistanceBetweenPoints(); void o90_getSpriteInfo(); void o90_setSpriteInfo(); void o90_getSpriteGroupInfo(); void o90_setSpriteGroupInfo(); void o90_getWizData(); void o90_floodState(); void o90_mod(); void o90_shl(); void o90_shr(); void o90_xor(); void o90_findAllObjectsWithClassOf(); void o90_getPolygonOverlap(); void o90_cond(); void o90_dim2dim2Array(); void o90_redim2dimArray(); void o90_getLinesIntersectionPoint(); void o90_sortArray(); void o90_getObjectData(); void o90_getPaletteData(); void o90_paletteOps(); void o90_fontUnk(); void o90_getActorAnimProgress(); void o90_kernelGetFunctions(); void o90_kernelSetFunctions(); }; class ScummEngine_v99he : public ScummEngine_v90he { public: ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {} virtual void scummInit(); protected: virtual void initScummVars(); virtual void readMAXS(int blockSize); virtual void copyPalColor(int dst, int src); virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor); virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1); virtual void setPalColor(int index, int r, int g, int b); virtual void updatePalette(); }; class ScummEngine_v100he : public ScummEngine_v99he { protected: typedef void (ScummEngine_v100he::*OpcodeProcV100he)(); struct OpcodeEntryV100he { OpcodeProcV100he proc; const char *desc; }; int32 _heResId, _heResType; const OpcodeEntryV100he *_opcodesV100he; public: ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {} protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void saveOrLoad(Serializer *s, uint32 savegameVersion); virtual void decodeParseString(int a, int b); /* HE version 100 script opcodes */ void o100_actorOps(); void o100_arrayOps(); void o100_dim2dimArray(); void o100_redim2dimArray(); void o100_dimArray(); void o100_drawLine(); void o100_drawObject(); void o100_setSpriteGroupInfo(); void o100_resourceRoutines(); void o100_wizImageOps(); void o100_jumpToScript(); void o100_loadSBNG(); void o100_dim2dim2Array(); void o100_paletteOps(); void o100_jumpToScriptUnk(); void o100_startScriptUnk(); void o100_redimArray(); void o100_roomOps(); void o100_startSound(); void o100_setSpriteInfo(); void o100_startScript(); void o100_systemOps(); void o100_cursorCommand(); void o100_videoOps(); void o100_wait(); void o100_writeFile(); void o100_isResourceLoaded(); void o100_getResourceSize(); void o100_getSpriteGroupInfo(); void o100_getPaletteData(); void o100_readFile(); void o100_getSpriteInfo(); void o100_getWizData(); void o100_getVideoData(); }; #endif #ifndef DISABLE_SCUMM_7_8 class ScummEngine_v7 : public ScummEngine_v6 { public: ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); ~ScummEngine_v7(); bool _existLanguageFile; char *_languageBuffer; LangIndexNode *_languageIndex; int _languageIndexSize; char _lastStringTag[12+1]; protected: virtual void setupScummVars(); virtual void initScummVars(); virtual void akos_processQueue(); virtual void saveOrLoad(Serializer *s, uint32 savegameVersion); virtual void readMAXS(int blockSize); virtual void readGlobalObjects(); virtual void readIndexBlock(uint32 blocktype, uint32 itemsize); virtual void setCameraAt(int pos_x, int pos_y); virtual void setCameraFollows(Actor *a); virtual void moveCamera(); virtual void panCameraTo(int x, int y); virtual int getObjectIdFromOBIM(const byte *obim); virtual void actorTalk(const byte *msg); virtual void translateText(const byte *text, byte *trans_buff); virtual void loadLanguageBundle(); void playSpeech(const byte *ptr); virtual void drawVerb(int verb, int mode); }; class ScummEngine_v8 : public ScummEngine_v7 { protected: typedef void (ScummEngine_v8::*OpcodeProcV8)(); struct OpcodeEntryV8 { OpcodeProcV8 proc; const char *desc; }; const OpcodeEntryV8 *_opcodesV8; struct ObjectNameId { char name[40]; int id; }; int _objectIDMapSize; ObjectNameId *_objectIDMap; public: ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex); ~ScummEngine_v8(); protected: virtual void setupOpcodes(); virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); virtual void setupScummVars(); virtual void decodeParseString(int m, int n); virtual void readArrayFromIndexFile(); virtual void readMAXS(int blockSize); virtual void readGlobalObjects(); virtual uint fetchScriptWord(); virtual int fetchScriptWordSigned(); virtual int readVar(uint var); virtual void writeVar(uint var, int value); virtual int getObjectIdFromOBIM(const byte *obim); void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor); /* Version 8 script opcodes */ void o8_mod(); void o8_wait(); void o8_dimArray(); void o8_dim2dimArray(); void o8_arrayOps(); void o8_blastText(); void o8_cursorCommand(); void o8_resourceRoutines(); void o8_roomOps(); void o8_actorOps(); void o8_cameraOps(); void o8_verbOps(); void o8_systemOps(); void o8_startVideo(); void o8_kernelSetFunctions(); void o8_kernelGetFunctions(); void o8_getActorChore(); void o8_getActorZPlane(); void o8_drawObject(); void o8_getObjectImageX(); void o8_getObjectImageY(); void o8_getObjectImageWidth(); void o8_getObjectImageHeight(); void o8_getStringWidth(); }; #endif } // End of namespace Scumm #endif