/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "scumm/scumm.h" #include "scumm/nut_renderer.h" #include "scumm/bomp.h" namespace Scumm { NutRenderer::NutRenderer(ScummEngine *vm) : _vm(vm), _initialized(false), _loaded(false), _nbChars(0) { for (int i = 0; i < 256; i++) _chars[i].src = NULL; } NutRenderer::~NutRenderer() { for (int i = 0; i < _nbChars; i++) { if (_chars[i].src) delete []_chars[i].src; } } int32 NutRenderer::decodeCodec44(byte *dst, const byte *src, uint32 length) { byte val; uint16 size_line, num; int16 decoded_length = 0; do { size_line = READ_LE_UINT16(src); src += 2; length -= 2; while (size_line != 0) { num = *src++; val = *src++; memset(dst, val, num); dst += num; decoded_length += num; length -= 2; size_line -= 2; if (size_line != 0) { num = READ_LE_UINT16(src) + 1; src += 2; memcpy(dst, src, num); dst += num; decoded_length += num; src += num; length -= num + 2; size_line -= num + 2; } } dst--; decoded_length--; } while (length > 1); return decoded_length; } static int32 codec1(byte *dst, byte *src, int height) { byte val, code; int32 length, decoded_length = 0; int h = height, size_line; for (h = 0; h < height; h++) { size_line = READ_LE_UINT16(src); src += 2; while (size_line > 0) { code = *src++; size_line--; length = (code >> 1) + 1; if (code & 1) { val = *src++; size_line--; if (val) memset(dst, val, length); dst += length; decoded_length += length; } else { size_line -= length; while (length--) { val = *src++; if (val) *dst = val; dst++; decoded_length++; } } } } return decoded_length; } bool NutRenderer::loadFont(const char *filename, const char *directory) { debug(8, "NutRenderer::loadFont(\"%s\", \"%s\") called", filename, directory); if (_loaded) { warning("NutRenderer::loadFont() Font already loaded, ok, loading..."); } File file; file.open(filename, directory); if (file.isOpen() == false) { warning("NutRenderer::loadFont() Can't open font file: %s/%s", directory, filename); return false; } uint32 tag = file.readUint32BE(); if (tag != 'ANIM') { warning("NutRenderer::loadFont() there is no ANIM chunk in font header"); return false; } uint32 length = file.readUint32BE(); byte *dataSrc = (byte *)malloc(length); file.read(dataSrc, length); file.close(); if (READ_BE_UINT32(dataSrc) != 'AHDR') { warning("NutRenderer::loadFont() there is no AHDR chunk in font header"); free(dataSrc); return false; } _nbChars = READ_LE_UINT16(dataSrc + 10); uint32 offset = READ_BE_UINT32(dataSrc + 4) + 8; int32 decoded_length; for (int l = 0; l < _nbChars; l++) { if ((READ_BE_UINT32(dataSrc + offset) == 'FRME') || (READ_BE_UINT32(dataSrc + offset + 1) == 'FRME')) { if (READ_BE_UINT32(dataSrc + offset) == 'FRME') offset += 8; else if (READ_BE_UINT32(dataSrc + offset + 1) == 'FRME') // hack for proper offset offset += 9; if (READ_BE_UINT32(dataSrc + offset) == 'FOBJ') { int codec = READ_LE_UINT16(dataSrc + offset + 8); _chars[l].xoffs = READ_LE_UINT16(dataSrc + offset + 10); _chars[l].yoffs = READ_LE_UINT16(dataSrc + offset + 12); _chars[l].width = READ_LE_UINT16(dataSrc + offset + 14); _chars[l].height = READ_LE_UINT16(dataSrc + offset + 16); _chars[l].src = new byte[(_chars[l].width + 2) * _chars[l].height + 1000]; // If characters have transparency, then bytes just get skipped and // so there may appear some garbage. That's why we have to fill it // with zeroes first. memset(_chars[l].src, 0, (_chars[l].width + 2) * _chars[l].height + 1000); if ((codec == 44) || (codec == 21)) decoded_length = decodeCodec44(_chars[l].src, dataSrc + offset + 22, READ_BE_UINT32(dataSrc + offset + 4) - 14); else if (codec == 1) { decoded_length = codec1(_chars[l].src, dataSrc + offset + 22, _chars[l].height); } else error("NutRenderer::loadFont: unknown codec: %d", codec); // FIXME: This is used to work around wrong font file format in Russian // version of FT. Font files there contain wrong information about // glyphs width. See patch #823031. if (_vm->_language == Common::RU_RUS) { // try to rely on length of returned data if (l > 127) _chars[l].width = decoded_length / _chars[l].height; // but even this not always works if (l == 134 && !strcmp(filename, "titlfnt.nut")) _chars[l].width--; } offset += READ_BE_UINT32(dataSrc + offset + 4) + 8; } else { warning("NutRenderer::loadFont(%s, %s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, directory, l, offset); break; } } else { warning("NutRenderer::loadFont(%s, %s) there is no FRME chunk %d (offset %x)", filename, directory, l, offset); break; } } free(dataSrc); _loaded = true; return true; } int NutRenderer::getCharWidth(byte c) { debug(8, "NutRenderer::getCharWidth() called"); if (!_loaded) { warning("NutRenderer::getCharWidth() Font is not loaded"); return 0; } if (c >= 0x80 && _vm->_CJKMode) { if (_vm->_gameId == GID_CMI) return 8; if (_vm->_gameId == GID_DIG) return 6; return 0; } if (c >= _nbChars) error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _nbChars); return _chars[c].width; } int NutRenderer::getCharHeight(byte c) { debug(8, "NutRenderer::getCharHeight() called"); if (!_loaded) { warning("NutRenderer::getCharHeight() Font is not loaded"); return 0; } if (c >= 0x80 && _vm->_CJKMode) { if (_vm->_gameId == GID_CMI) return 16; if (_vm->_gameId == GID_DIG) return 10; return 0; } if (c >= _nbChars) error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _nbChars); return _chars[c].height; } void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask) { debug(8, "NutRenderer::drawShadowChar('%c', %d, %d, %d, %d) called", c, x, y, (int)color, useMask); if (!_loaded) { warning("NutRenderer::drawShadowChar() Font is not loaded"); return; } VirtScreen *vs = &_vm->virtscr[kMainVirtScreen]; byte *dst, *mask = NULL; // HACK: we draw the character a total of 7 times: 6 times shifted // and in black for the shadow, and once in the right color and position. // This way we achieve the exact look as the original CMI had. However, // the question remains whether they did it this way, too, or if there is // some "font shadow" resource we don't know yet. // One problem remains: the fonts on the save/load screen don't have a // shadow. So how do we know whether to draw text with or without shadow? int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 }; int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 }; int cTable[7] = { 0, 0, 0, 0, 0, 0, color }; for (int i = 0; i < 7; i++) { x += offsetX[i]; y += offsetY[i]; color = cTable[i]; if (y >= vs->height || x >= vs->width) { continue; } dst = vs->screenPtr + y * vs->width + x + vs->xstart; if (useMask) mask = _vm->getMaskBuffer(x, y, 0); if (c >= 256 && _vm->_CJKMode) draw2byte(dst, mask, c, x, y - _vm->_screenTop, color); else drawChar(dst, mask, (byte)c, x, y - _vm->_screenTop, color); x -= offsetX[i]; y -= offsetY[i]; } } void NutRenderer::drawFrame(byte *dst, int c, int x, int y) { const int width = MIN(_chars[c].width, _vm->_screenWidth - x); const int height = MIN(_chars[c].height, _vm->_screenHeight - y); const byte *src = _chars[c].src; const int srcPitch = _chars[c].width; byte bits = 0; const int minX = x < 0 ? -x : 0; const int minY = y < 0 ? -y : 0; if (height <= 0 || width <= 0) { return; } dst += _vm->_screenWidth * y + x; if (minY) { src += minY * srcPitch; dst += minY * _vm->_screenWidth; } for (int ty = minY; ty < height; ty++) { for (int tx = minX; tx < width; tx++) { bits = src[tx]; if (bits != 231 && bits) { dst[tx] = bits; } } src += srcPitch; dst += _vm->_screenWidth; } } void NutRenderer::drawChar(byte *dst, byte *mask, byte c, int x, int y, byte color) { const int width = MIN(_chars[c].width, _vm->_screenWidth - x); const int height = MIN(_chars[c].height, _vm->_screenHeight - y); const byte *src = _chars[c].src; const int srcPitch = _chars[c].width; byte maskmask; int maskpos; const int minX = x < 0 ? -x : 0; const int minY = y < 0 ? -y : 0; if (height <= 0 || width <= 0) { return; } if (minY) { src += minY * srcPitch; dst += minY * _vm->_screenWidth; if (mask) mask += minY * _vm->gdi._numStrips; } for (int ty = minY; ty < height; ty++) { maskmask = revBitMask[(x + minX) & 7]; maskpos = (x%8 + minX) / 8; for (int tx = minX; tx < width; tx++) { if (src[tx] != 0) { dst[tx] = color; if (mask) mask[maskpos] |= maskmask; } maskmask >>= 1; if (maskmask == 0) { maskmask = 0x80; maskpos++; } } src += srcPitch; dst += _vm->_screenWidth; if (mask) mask += _vm->gdi._numStrips; } } void NutRenderer::draw2byte(byte *dst, byte *mask, int c, int x, int y, byte color) { if (!_loaded) { debug(2, "NutRenderer::draw2byte() Font is not loaded"); return; } const int width = _vm->_2byteWidth; const int height = MIN(_vm->_2byteHeight, _vm->_screenHeight - y); byte *src = _vm->get2byteCharPtr(c); byte bits = 0; byte maskmask; int maskpos; if (height <= 0 || width <= 0) { return; } for (int ty = 0; ty < height; ty++) { maskmask = revBitMask[x & 7]; maskpos = 0; for (int tx = 0; tx < width; tx++) { if ((tx & 7) == 0) bits = *src++; if (x + tx < 0 || x + tx >= _vm->_screenWidth || y + ty < 0) continue; if (bits & revBitMask[tx & 7]) { dst[tx] = color; if (mask) { mask[maskpos] |= maskmask; } } maskmask >>= 1; if (maskmask == 0) { maskmask = 0x80; maskpos++; } } dst += _vm->_screenWidth; if (mask) mask += _vm->gdi._numStrips; } } } // End of namespace Scumm