/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef OBJECT_H #define OBJECT_H #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct RoomHeader { union { struct { uint32 version; uint16 width, height; uint16 numObjects; } GCC_PACK v7; struct { uint16 width, height; uint16 numObjects; } GCC_PACK old; } GCC_PACK; } GCC_PACK; struct CodeHeader { union { struct { uint16 obj_id; byte x, y, w, h; byte flags; byte parent; int16 walk_x; int16 walk_y; byte actordir; } GCC_PACK v5; struct { uint16 obj_id; int16 x, y; uint16 w, h; byte flags, parent; uint16 unk1; uint16 unk2; byte actordir; } GCC_PACK v6; struct { uint32 version; uint16 obj_id; byte parent; byte parentstate; } GCC_PACK v7; } GCC_PACK; } GCC_PACK; struct ImageHeader { /* file format */ union { struct { uint16 obj_id; uint16 unk[5]; uint16 width; uint16 height; uint16 unk_2; struct { int16 x, y; } GCC_PACK hotspot[15]; } GCC_PACK old; struct { uint32 version; uint16 obj_id; uint16 unk[1]; int16 x_pos, y_pos; uint16 width, height; byte unk2[3]; byte actordir; uint16 unk_2; struct { int16 x, y; } GCC_PACK hotspot[15]; } GCC_PACK v7; } GCC_PACK; } GCC_PACK; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif struct FindObjectInRoom { CodeHeader *cdhd; byte *obcd; ImageHeader *imhd; byte *obim; byte *roomptr; }; enum FindObjectWhat { foCodeHeader = 1, foImageHeader = 2, foCheckAlreadyLoaded = 4 }; #endif