/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "common/engine.h" #include "player_v2.h" #include "scumm.h" #include "sound/mixer.h" #define FREQ_HZ 236 // Don't change! #define SPK_DECAY 0xfa00 /* Depends on sample rate */ #define PCJR_DECAY 0xf600 /* Depends on sample rate */ #define FIXP_SHIFT 16 #define MAX_OUTPUT 0x7fff #define NG_PRESET 0x0f35 /* noise generator preset */ #define FB_WNOISE 0x12000 /* feedback for white noise */ #define FB_PNOISE 0x08000 /* feedback for periodic noise */ const uint8 note_lengths[] = { 0, 0, 0, 2, 0, 3, 4, 5, 6, 8, 9, 12, 16, 18, 24, 32, 36, 48, 64, 72, 96 }; static const uint16 hull_offsets[] = { 0, 12, 24, 36, 48, 60, 72, 88, 104, 120, 136, 240, 152, 164 }; static const int16 hulls[] = { // hull 0 3, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, // hull 1 (staccato) 3, -1, 0, 30, 0, -1, 0, 0, 0, -1, 0, 0, // hull 2 (legato) 3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // hull 3 (staccatissimo) 3, -1, 0, 2, 0, -1, 0, 0, 0, -1, 0, 0, // hull 4 3, -1, 0, 6, 0, -1, 0, 0, 0, -1, 0, 0, // hull 5 3, -1, 0, 10, 0, -1, 0, 0, 0, -1, 0, 0, // hull 6 (int16) 60000, -1, -1000, 20, 0, 0, 0, 0, (int16) 40000, -1, -5000, 5, 0, -1, 0, 0, // hull 7 (int16) 50000, -1, 0, 8, 30000, -1, 0, 0, 28000, -1, -5000, 5, 0, -1, 0, 0, // hull 8 (int16) 60000, -1, -2000, 16, 0, 0, 0, 0, 28000, -1, -6000, 5, 0, -1, 0, 0, // hull 9 (int16) 55000, -1, 0, 8, (int16) 35000, -1, 0, 0, (int16) 40000, -1, -2000, 10, 0, -1, 0, 0, // hull 10 (int16) 60000, -1, 0, 4, -2000, 8, 0, 0, (int16) 40000, -1, -6000, 5, 0, -1, 0, 0, // hull 12 0, -1, 150, 340, -150, 340, 0, -1, 0, -1, 0, 0, // hull 13 == 164 20000, -1, 4000, 7, 1000, 15, 0, 0, (int16) 35000, -1, -2000, 15, 0, -1, 0, 0, // hull misc = 180 (int16) 44000, -1, -4400, 10, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 53000, -1, -5300, 10, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 63000, -1, -6300, 10, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 44000, -1, -1375, 32, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 53000, -1, -1656, 32, 0, -1, 0, 0, 0, -1, 0, 0, // hull 11 == 240 (int16) 63000, -1, -1968, 32, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 44000, -1, - 733, 60, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 53000, -1, - 883, 60, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 63000, -1, -1050, 60, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 44000, -1, - 488, 90, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 53000, -1, - 588, 90, 0, -1, 0, 0, 0, -1, 0, 0, (int16) 63000, -1, - 700, 90, 0, -1, 0, 0, 0, -1, 0, 0 }; static const uint16 freqmod_lengths[] = { 0x1000, 0x1000, 0x20, 0x2000, 0x1000 }; static const uint16 freqmod_offsets[] = { 0, 0x100, 0x200, 0x302, 0x202 }; static const int8 freqmod_table[0x502] = { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 59, 62, 65, 67, 70, 73, 75, 78, 80, 82, 85, 87, 89, 91, 94, 96, 98, 100, 102, 103, 105, 107, 108, 110, 112, 113, 114, 116, 117, 118, 119, 120, 121, 122, 123, 123, 124, 125, 125, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 125, 125, 124, 123, 123, 122, 121, 120, 119, 118, 117, 116, 114, 113, 112, 110, 108, 107, 105, 103, 102, 100, 98, 96, 94, 91, 89, 87, 85, 82, 80, 78, 75, 73, 70, 67, 65, 62, 59, 57, 54, 51, 48, 45, 42, 39, 36, 33, 30, 27, 24, 21, 18, 15, 12, 9, 6, 3, 0, -3, -6, -9, -12, -15, -18, -21, -24, -27, -30, -33, -36, -39, -42, -45, -48, -51, -54, -57, -59, -62, -65, -67, -70, -73, -75, -78, -80, -82, -85, -87, -89, -91, -94, -96, -98,-100,-102,-103, -105,-107,-108,-110,-112,-113,-114,-116, -117,-118,-119,-120,-121,-122,-123,-123, -124,-125,-125,-126,-126,-126,-126,-126, -126,-126,-126,-126,-126,-126,-125,-125, -124,-123,-123,-122,-121,-120,-119,-118, -117,-116,-114,-113,-112,-110,-108,-107, -105,-103,-102,-100, -98, -96, -94, -91, -89, -87, -85, -82, -80, -78, -75, -73, -70, -67, -65, -62, -59, -57, -54, -51, -48, -45, -42, -39, -36, -33, -30, -27, -24, -21, -18, -15, -12, -9, -6, -3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, -128,-127,-126,-125,-124,-123,-122,-121, -120,-119,-118,-117,-116,-115,-114,-113, -112,-111,-110,-109,-108,-107,-106,-105, -104,-103,-102,-101,-100, -99, -98, -97, -96, -95, -94, -93, -92, -91, -90, -89, -88, -87, -86, -85, -84, -83, -82, -81, -80, -79, -78, -77, -76, -75, -74, -73, -72, -71, -70, -69, -68, -67, -66, -65, -64, -63, -62, -61, -60, -59, -58, -57, -56, -55, -54, -53, -52, -51, -50, -49, -48, -47, -46, -45, -44, -43, -42, -41, -40, -39, -38, -37, -36, -35, -34, -33, -32, -31, -30, -29, -28, -27, -26, -25, -24, -23, -22, -21, -20, -19, -18, -17, -16, -15, -14, -13, -12, -11, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1, -120, 120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, -120,-120,-120,-120,-120,-120,-120,-120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 41, 35, -66,-124, -31, 108, -42, -82, 82,-112, 73, -15, -15, -69, -23, -21, -77, -90, -37, 60,-121, 12, 62,-103, 36, 94, 13, 28, 6, -73, 71, -34, -77, 18, 77, -56, 67, -69,-117, -90, 31, 3, 90, 125, 9, 56, 37, 31, 93, -44, -53, -4,-106, -11, 69, 59, 19, 13,-119, 10, 28, -37, -82, 50, 32,-102, 80, -18, 64, 120, 54, -3, 18, 73, 50, -10, -98, 125, 73, -36, -83, 79, 20, -14, 68, 64, 102, -48, 107, -60, 48, -73, 50, 59, -95, 34, -10, 34,-111, -99, -31,-117, 31, -38, -80, -54,-103, 2, -71, 114, -99, 73, 44,-128, 126, -59,-103, -43, -23,-128, -78, -22, -55, -52, 83, -65, 103, -42, -65, 20, -42, 126, 45, -36,-114, 102, -125, -17, 87, 73, 97, -1, 105,-113, 97, -51, -47, 30, -99,-100, 22, 114, 114, -26, 29, -16,-124, 79, 74, 119, 2, -41, -24, 57, 44, 83, -53, -55, 18, 30, 51, 116, -98, 12, -12, -43, -44, -97, -44, -92, 89, 126, 53, -49, 50, 34, -12, -52, -49, -45,-112, 45, 72, -45,-113, 117, -26, -39, 29, 42, -27, -64, -9, 43, 120,-127,-121, 68, 14, 95, 80, 0, -44, 97,-115, -66, 123, 5, 21, 7, 59, 51,-126, 31, 24, 112,-110, -38, 100, 84, -50, -79, -123, 62, 105, 21, -8, 70, 106, 4, -106, 115, 14, -39, 22, 47, 103, 104, -44, -9, 74, 74, -48, 87, 104, 118, -6, 22, -69, 17, -83, -82, 36,-120, 121, -2, 82, -37, 37, 67, -27, 60, -12, 69, -45, -40, 40, -50, 11, -11, -59, 96, 89, 61,-105, 39,-118, 89, 118, 45, -48, -62, -55, -51, 104, -44, 73, 106, 121, 37, 8, 97, 64, 20, -79, 59, 106, -91, 17, 40, -63,-116, -42, -87, 11,-121,-105,-116, 47, -15, 21, 29,-102,-107, -63,-101, -31, -64, 126, -23, -88,-102, -89,-122, -62, -75, 84, -65,-102, -25, -39, 35, -47, 85, -112, 56, 40, -47, -39, 108, -95, 102, 94, 78, -31, 48,-100, -2, -39, 113, -97, -30, -91, -30, 12,-101, -76, 71, 101, 56, 42, 70,-119, -87,-126, 121, 122, 118, 120, -62, 99, -79, 38, -33, -38, 41, 109, 62, 98, -32,-106, 18, 52, -65, 57, -90, 63,-119, 94, -15, 109, 14, -29, 108, 40, -95, 30, 32, 29, -53, -62, 3, 63, 65, 7,-124, 15, 20, 5, 101, 27, 40, 97, -55, -59, -25, 44,-114, 70, 54, 8, -36, -13, -88,-115, -2, -66, -14, -21, 113, -1, -96, -48, 59, 117, 6,-116, 126, -121, 120, 115, 77, -48, -66,-126, -66, -37, -62, 70, 65, 43,-116, -6, 48, 127, 112, -16, -89, 84,-122, 50,-107, -86, 91, 104, 19, 11, -26, -4, -11, -54, -66, 125, -97,-119,-118, 65, 27, -3, -72, 79, 104, -10, 114, 123, 20, -103, -51, -45, 13, -16, 68, 58, -76, -90, 102, 83, 51, 11, -53, -95, 16 }; static const uint16 spk_freq_table[12] = { 36484, 34436, 32503, 30679, 28957, 27332, 25798, 24350, 22983, 21693, 20476, 19326 }; static const uint16 pcjr_freq_table[12] = { 65472, 61760, 58304, 55040, 52032, 49024, 46272, 43648, 41216, 38912, 36736, 34624 }; //////////////////////////////////////// // // V2 PC-Speaker MIDI driver // //////////////////////////////////////// Player_V2::Player_V2(Scumm *scumm) { int i; // This simulates the pc speaker sound, which is driven // by the 8253 (square wave generator) and a low-band filter. _isV3Game = (scumm->_version >= 3); _system = scumm->_system; _mixer = scumm->_mixer; _sample_rate = _system->property(OSystem::PROP_GET_SAMPLE_RATE, 0); _mutex = _system->create_mutex(); _header_len = (scumm->_features & GF_OLD_BUNDLE) ? 4 : 6; // Initialize sound queue current_nr = next_nr = 0; current_data = next_data = 0; // Initialize channel code for (i = 0; i < 4; ++i) clear_channel(i); _next_tick = 0; _tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ; // Initialize V3 music timer _music_timer_ctr = _music_timer = 0; _ticks_per_music_timer = 65535; // Initialize square generator _level = 0; _RNG = NG_PRESET; set_pcjr(true); set_master_volume(255); _mixer->setupPremix(this, premix_proc); } Player_V2::~Player_V2() { mutex_up(); // Detach the premix callback handler _mixer->setupPremix(0, 0); mutex_down(); _system->delete_mutex (_mutex); } void Player_V2::set_pcjr(bool pcjr) { mutex_up(); _pcjr = pcjr; if (_pcjr) { _decay = PCJR_DECAY; _update_step = (_sample_rate << FIXP_SHIFT) / (111860 * 2); _freqs_table = pcjr_freq_table; } else { _decay = SPK_DECAY; _update_step = (_sample_rate << FIXP_SHIFT) / (1193000 * 2); _freqs_table = spk_freq_table; } /* adapt _decay to sample rate. It must be squared when * sample rate doubles. */ int i; for (i = 0; (_sample_rate << i) < 30000; i++) _decay = _decay * _decay / 65536; _timer_output = 0; for (i = 0; i < 4; i++) _timer_count[i] = 0; if (current_data) restartSound(); mutex_down(); } void Player_V2::set_master_volume (int vol) { if (vol > 255) vol = 255; /* scale to int16, FIXME: find best value */ double out = vol * 128 / 3; /* build volume table (2dB per step) */ for (int i = 0; i < 15; i++) { /* limit volume to avoid clipping */ if (out > 0x7fff) _volumetable[i] = 0x7fff; else _volumetable[i] = (int) out; out /= 1.258925412; /* = 10 ^ (2/20) = 2dB */ } _volumetable[15] = 0; } void Player_V2::chainSound(int nr, byte *data) { int offset = _header_len + (_pcjr ? 10 : 2); current_nr = nr; current_data = data; for (int i = 0; i < 4; i++) { clear_channel(i); channels[i].d.music_script_nr = nr; if (data) { channels[i].d.next_cmd = READ_LE_UINT16(data+offset+2*i); if (channels[i].d.next_cmd) channels[i].d.time_left = 1; } } _music_timer = 0; } void Player_V2::chainNextSound() { if (next_nr) { chainSound(next_nr, next_data); next_nr = 0; next_data = 0; } } void Player_V2::stopAllSounds() { mutex_up(); for (int i = 0; i < 4; i++) { clear_channel(i); } next_nr = current_nr = 0; next_data = current_data = 0; mutex_down(); } void Player_V2::stopSound(int nr) { mutex_up(); if (next_nr == nr) { next_nr = 0; next_data = 0; } if (current_nr == nr) { for (int i = 0; i < 4; i++) { clear_channel(i); } current_nr = 0; current_data = 0; chainNextSound(); } mutex_down(); } void Player_V2::startSound(int nr, byte *data) { mutex_up(); int cprio = current_data ? *(current_data + _header_len) : 0; int prio = *(data + _header_len); int nprio = next_data ? *(next_data + _header_len) : 0; int restartable = *(data + _header_len + 1); if (!current_nr || cprio <= prio) { int tnr = current_nr; int tprio = cprio; byte *tdata = current_data; chainSound(nr, data); nr = tnr; prio = tprio; data = tdata; restartable = data ? *(data + _header_len + 1) : 0; } if (!current_nr) { nr = 0; next_nr = 0; next_data = 0; } if (nr != current_nr && restartable && (!next_nr || nprio <= prio)) { next_nr = nr; next_data = data; } mutex_down(); } void Player_V2::restartSound() { if (*(current_data + _header_len + 1)) { /* current sound is restartable */ chainSound(current_nr, current_data); } else { chainNextSound(); } } bool Player_V2::getSoundStatus(int nr) const { return current_nr == nr || next_nr == nr; } void Player_V2::premix_proc(void *param, int16 *buf, uint len) { ((Player_V2 *) param)->do_mix(buf, len); } void Player_V2::clear_channel(int i) { ChannelInfo *channel = &channels[i]; channel->d.time_left = 0; channel->d.next_cmd = 0; channel->d.base_freq = 0; channel->d.freq_delta = 0; channel->d.freq = 0; channel->d.volume = 0; channel->d.volume_delta = 0; channel->d.inter_note_pause = 0; channel->d.transpose = 0; channel->d.hull_curve = 0; channel->d.hull_offset = 0; channel->d.hull_counter = 0; channel->d.freqmod_table = 0; channel->d.freqmod_offset = 0; channel->d.freqmod_incr = 0; channel->d.freqmod_multiplier = 0; channel->d.freqmod_modulo = 0; channel->d.music_timer = 0; } int Player_V2::getMusicTimer() const { if (_isV3Game) return _music_timer; else return channels[0].d.music_timer; } void Player_V2::execute_cmd(ChannelInfo *channel) { uint16 value; int16 offset; uint8 *script_ptr; ChannelInfo * current_channel; ChannelInfo * dest_channel; current_channel = channel; if (channel->d.next_cmd == 0) return; script_ptr = ¤t_data[channel->d.next_cmd]; for (;;) { uint8 opcode = *script_ptr++; if (opcode >= 0xf8) { switch (opcode) { case 0xf8: // set hull curve debug(9, "channels[%d]: hull curve %2d", channel - channels, *script_ptr); channel->d.hull_curve = hull_offsets[*script_ptr/2]; script_ptr++; break; case 0xf9: // set freqmod curve debug(9, "channels[%d]: freqmod curve %2d", channel - channels, *script_ptr); channel->d.freqmod_table = freqmod_offsets[*script_ptr/4]; channel->d.freqmod_modulo = freqmod_lengths[*script_ptr/4]; script_ptr++; break; case 0xfd: // clear other channel value = READ_LE_UINT16 (script_ptr); debug(9, "clear channel %d", value/50); script_ptr += 2; channel = &channels[value / sizeof(ChannelInfo)]; // fall through case 0xfa: // clear current channel if (opcode == 0xfa) debug(9, "clear channel"); channel->d.next_cmd = 0; channel->d.base_freq = 0; channel->d.freq_delta = 0; channel->d.freq = 0; channel->d.volume = 0; channel->d.volume_delta = 0; channel->d.inter_note_pause = 0; channel->d.transpose = 0; channel->d.hull_curve = 0; channel->d.hull_offset = 0; channel->d.hull_counter = 0; channel->d.freqmod_table = 0; channel->d.freqmod_offset = 0; channel->d.freqmod_incr = 0; channel->d.freqmod_multiplier = 0; channel->d.freqmod_modulo = 0; break; case 0xfb: // ret from subroutine debug(9, "ret from sub"); script_ptr = retaddr; break; case 0xfc: // call subroutine offset = READ_LE_UINT16 (script_ptr); debug(9, "subroutine %d", offset); script_ptr += 2; retaddr = script_ptr; script_ptr = current_data + offset; debug(9, "XXX1: %p -> %04x", script_ptr, offset); break; case 0xfe: // loop music opcode = *script_ptr++; offset = READ_LE_UINT16 (script_ptr); script_ptr += 2; debug(9, "loop if %d to %d", opcode, offset); if (!channel->array[opcode/2] || --channel->array[opcode/2]) script_ptr += offset; break; case 0xff: // set parameter opcode = *script_ptr++; value = READ_LE_UINT16 (script_ptr); channel->array[opcode/2] = value; debug(9, "channels[%d]: set param %2d = %5d", channel - &channels[0], opcode, value); script_ptr += 2; if (opcode == 14) { /* tempo var */ _ticks_per_music_timer = 125; } if (opcode == 0) goto end; break; } } else { // opcode < 0xf8 for (;;) { int16 note, octave; int is_last_note; dest_channel = &channels[(opcode >> 5) & 3]; if (!(opcode & 0x80)) { int tempo = channel->d.tempo; if (!tempo) tempo = 1; channel->d.time_left = tempo * note_lengths[opcode & 0x1f]; note = *script_ptr++; is_last_note = note & 0x80; note &= 0x7f; if (note == 0x7f) goto end; } else { channel->d.time_left = ((opcode & 7) << 8) | *script_ptr++; if ((opcode & 0x10)) goto end; is_last_note = 0; note = (*script_ptr++) & 0x7f; } debug(9, "channels[%d]: @%04x note: %3d+%d len: %2d hull: %d mod: %d/%d/%d %s", dest_channel - channel, script_ptr ? script_ptr - current_data - 2 : 0, note, (signed short) dest_channel->d.transpose, channel->d.time_left, dest_channel->d.hull_curve, dest_channel->d.freqmod_table, dest_channel->d.freqmod_incr,dest_channel->d.freqmod_multiplier, is_last_note ? "last":""); uint16 myfreq; dest_channel->d.time_left = channel->d.time_left; dest_channel->d.note_length = channel->d.time_left - dest_channel->d.inter_note_pause; note += dest_channel->d.transpose; while (note < 0) note += 12; octave = note / 12; note = note % 12; dest_channel->d.hull_offset = 0; dest_channel->d.hull_counter = 1; if (_pcjr && dest_channel == &channels[3]) { dest_channel->d.hull_curve = 180 + note * 12; myfreq = 384 - 64 * octave; } else { myfreq = _freqs_table[note] >> octave; } dest_channel->d.freq = dest_channel->d.base_freq = myfreq; if (is_last_note) goto end; opcode = *script_ptr++; } } } end: channel = current_channel; if (channel->d.time_left) goto finish; channel->d.next_cmd = 0; int i; for (i = 0; i< 4; i++) { if (channels[i].d.time_left) goto finish; } current_nr = 0; current_data = 0; chainNextSound(); return; finish: channel->d.next_cmd = script_ptr - current_data; return; } void Player_V2::next_freqs(ChannelInfo *channel) { channel->d.volume += channel->d.volume_delta; channel->d.base_freq += channel->d.freq_delta; channel->d.freqmod_offset += channel->d.freqmod_incr; if (channel->d.freqmod_offset > channel->d.freqmod_modulo) channel->d.freqmod_offset -= channel->d.freqmod_modulo; channel->d.freq = (int) (freqmod_table[channel->d.freqmod_table + (channel->d.freqmod_offset >> 4)]) * (int) channel->d.freqmod_multiplier / 256 + channel->d.base_freq; debug(9, "Freq: %d/%d, %d/%d/%d*%d %d", channel->d.base_freq, (int16)channel->d.freq_delta, channel->d.freqmod_table, channel->d.freqmod_offset, channel->d.freqmod_incr, channel->d.freqmod_multiplier, channel->d.freq); if (channel->d.note_length && !--channel->d.note_length) { channel->d.hull_offset = 16; channel->d.hull_counter = 1; } if (!--channel->d.time_left) { execute_cmd(channel); } #if 0 debug(9, "channels[%d]: freq %d hull %d/%d/%d", channel - &channels[0], channel->d.freq, channel->d.hull_curve, channel->d.hull_offset, channel->d.hull_counter); #endif if (channel->d.hull_counter && !--channel->d.hull_counter) { for (;;) { const int16 *hull_ptr = hulls + channel->d.hull_curve + channel->d.hull_offset/2; if (hull_ptr[1] == -1) { channel->d.volume = hull_ptr[0]; if (hull_ptr[0] == 0) channel->d.volume_delta = 0; channel->d.hull_offset += 4; } else { channel->d.volume_delta = hull_ptr[0]; channel->d.hull_counter = hull_ptr[1]; channel->d.hull_offset += 4; break; } } } } void Player_V2::do_mix (int16 *data, uint len) { mutex_up(); uint step; do { step = len; if (step > (_next_tick >> FIXP_SHIFT)) step = (_next_tick >> FIXP_SHIFT); if (_pcjr) generatePCjrSamples(data, step); else generateSpkSamples(data, step); data += step; _next_tick -= step << FIXP_SHIFT; if (!(_next_tick >> FIXP_SHIFT)) { for (int i = 0; i < 4; i++) { if (!channels[i].d.time_left) continue; next_freqs(&channels[i]); } _next_tick += _tick_len; if (_music_timer_ctr++ >= _ticks_per_music_timer) { _music_timer_ctr = 0; _music_timer++; } } } while (len -= step); mutex_down(); } void Player_V2::lowPassFilter(int16 *sample, uint len) { for (uint i = 0; i < len; i++) { _level = (_level * _decay + (unsigned int)sample[i] * (0x10000-_decay)) >> 16; sample[i] = _level; } } void Player_V2::squareGenerator(int channel, int freq, int vol, int noiseFeedback, int16 *sample, uint len) { int period = _update_step * freq; if (period == 0) period = _update_step; for (uint i = 0; i < len; i++) { unsigned int duration = 0; if (_timer_output & (1 << channel)) duration += _timer_count[channel]; _timer_count[channel] -= (1 << FIXP_SHIFT); while (_timer_count[channel] <= 0) { if (noiseFeedback) { if (_RNG & 1) { _RNG ^= noiseFeedback; _timer_output ^= (1 << channel); } _RNG >>= 1; } else { _timer_output ^= (1 << channel); } if (_timer_output & (1 << channel)) duration += period; _timer_count[channel] += period; } if (_timer_output & (1 << channel)) duration -= _timer_count[channel]; sample[i] += (duration * _volumetable[vol]) >> FIXP_SHIFT; if (sample[i] < 0) { /* overflow: clip value */ sample[i] = 0x7fff; } } } void Player_V2::generateSpkSamples(int16 *data, uint len) { int winning_channel = -1; for (int i = 0; i < 4; i++) { if (winning_channel == -1 && channels[i].d.volume && channels[i].d.time_left) { winning_channel = i; } } memset (data, 0, sizeof(int16) * len); if (winning_channel != -1) { squareGenerator(0, channels[winning_channel].d.freq, 0, 0, data, len); } else if (_level == 0) /* shortcut: no sound is being played. */ return; lowPassFilter(data, len); } void Player_V2::generatePCjrSamples(int16 *data, uint len) { int i, j; int freq, vol; memset(data, 0, sizeof(int16) * len); bool hasdata = false; for (i = 1; i < 3; i++) { freq = channels[i].d.freq >> 6; if (channels[i].d.volume && channels[i].d.time_left) { for (j = 0; j < i; j++) { if (channels[j].d.volume && channels[j].d.time_left && freq == (channels[j].d.freq >> 6)) { /* HACK: this channel is playing at * the same frequency as another. * Synchronize it to the same phase to * prevent interference. */ _timer_count[i] = _timer_count[j]; _timer_output ^= (1 << i) & (_timer_output ^ _timer_output << (i - j)); } } } } for (i = 0; i < 4; i++) { freq = channels[i].d.freq >> 6; vol = (65535 - channels[i].d.volume) >> 12; if (!channels[i].d.volume || !channels[i].d.time_left) { _timer_count[i] -= len << FIXP_SHIFT; if (_timer_count[i] < 0) _timer_count[i] = 0; } else if (i < 3) { hasdata = true; squareGenerator(i, freq, vol, 0, data, len); } else { int noiseFB = (freq & 4) ? FB_WNOISE : FB_PNOISE; int n = (freq & 3); freq = (n == 3) ? 2 * (channels[2].d.freq>>6) : 1 << (5 + n); hasdata = true; squareGenerator(i, freq, vol, noiseFB, data, len); } #if 0 debug(9, "channel[%d]: freq %d %.1f ; volume %d", i, freq, 111860.0/freq, vol); #endif } if (_level || hasdata) lowPassFilter(data, len); }