/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "base/engine.h" #include "scumm/player_v2a.h" #include "scumm/scumm.h" namespace Scumm { #define BASE_FREQUENCY 3579545 #ifdef __PALM_OS__ static uint32 *CRCtable = NULL; #else static uint32 CRCtable[256]; #endif static void InitCRC (void) { const uint32 poly = 0xEDB88320; int i, j; uint32 n; for (i = 0; i < 256; i++) { n = i; for (j = 0; j < 8; j++) n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1); CRCtable[i] = n; } } static uint32 GetCRC (byte *data, int len) { uint32 CRC = 0xFFFFFFFF; int i; for (i = 0; i < len; i++) CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF]; return CRC ^ 0xFFFFFFFF; } class V2A_Sound { public: V2A_Sound() : _id(0), _mod(NULL) { } virtual ~V2A_Sound() {}; virtual void start(Player_MOD *mod, int id, const byte *data) = 0; virtual bool update() = 0; virtual void stop() = 0; protected: int _id; Player_MOD *_mod; }; // unsupported sound effect, print warning message to console class V2A_Sound_Unsupported : public V2A_Sound { public: V2A_Sound_Unsupported() { } virtual void start(Player_MOD *mod, int id, const byte *data) { warning("player_v2a - sound %i not supported yet", id); } virtual bool update() { return false; } virtual void stop() { } }; // template, automatically stops all channels when a sound is silenced template class V2A_Sound_Base : public V2A_Sound { public: V2A_Sound_Base() : _offset(0), _size(0), _data(0) { } V2A_Sound_Base(uint16 offset, uint16 size) : _offset(offset), _size(size), _data(0) { } virtual void stop() { assert(_id); for (int i = 0; i < numChan; i++) _mod->stopChannel(_id | (i << 8)); _id = 0; free(_data); _data = 0; } protected: const uint16 _offset; const uint16 _size; char *_data; }; // plays a music track class V2A_Sound_Music : public V2A_Sound { public: V2A_Sound_Music(uint16 instoff, uint16 voloff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff, bool looped) : _instoff(instoff), _voloff(voloff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff), _looped(looped) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); _chan[0].dataptr_i = _chan1off; _chan[1].dataptr_i = _chan2off; _chan[2].dataptr_i = _chan3off; _chan[3].dataptr_i = _chan4off; for (int i = 0; i < 4; i++) { _chan[i].dataptr = _chan[i].dataptr_i; _chan[i].volbase = 0; _chan[i].volptr = 0; _chan[i].chan = 0; _chan[i].dur = 0; _chan[i].ticks = 0; } update(); } virtual bool update() { assert(_id); int i, j = 0; for (i = 0; i < 4; i++) { if (_chan[i].dur) { if (!--_chan[i].dur) { _mod->stopChannel(_id | (_chan[i].chan << 8)); } else { _mod->setChannelVol(_id | (_chan[i].chan << 8), READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1))); if (_chan[i].volptr == 0) { _mod->stopChannel(_id | (_chan[i].chan << 8)); _chan[i].dur = 0; } } } if (!_chan[i].dataptr) { j++; continue; } if (READ_BE_UINT16(_data + _chan[i].dataptr) <= _chan[i].ticks) { if (READ_BE_UINT16(_data + _chan[i].dataptr + 2) == 0xFFFF) { if (_looped) { _chan[i].dataptr = _chan[i].dataptr_i; _chan[i].ticks = 0; if (READ_BE_UINT16(_data + _chan[i].dataptr) > 0) { _chan[i].ticks++; continue; } } else { _chan[i].dataptr = 0; j++; continue; } } int freq = BASE_FREQUENCY / READ_BE_UINT16(_data + _chan[i].dataptr + 2); int inst = READ_BE_UINT16(_data + _chan[i].dataptr + 8); _chan[i].volbase = _voloff + (READ_BE_UINT16(_data + _instoff + (inst << 5)) << 9); _chan[i].volptr = 0; _chan[i].chan = READ_BE_UINT16(_data + _chan[i].dataptr + 6) & 0x3; if (_chan[i].dur) // if there's something playing, stop it _mod->stopChannel(_id | (_chan[i].chan << 8)); _chan[i].dur = READ_BE_UINT16(_data + _chan[i].dataptr + 4); int vol = READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1)); int pan; if ((_chan[i].chan == 0) || (_chan[i].chan == 3)) pan = -127; else pan = 127; int offset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14); int len = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18); int loopoffset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x16); int looplen = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x10); int size = len + looplen; char *data = (char *)malloc(size); memcpy(data, _data + _sampoff + offset, len); memcpy(data + len, _data + _sampoff + loopoffset, looplen); _mod->startChannel(_id | (_chan[i].chan << 8), data, size, freq, vol, len, looplen + len, pan); _chan[i].dataptr += 16; } _chan[i].ticks++; } if (j == 4) return false; return true; } virtual void stop() { assert(_id); for (int i = 0; i < 4; i++) { if (_chan[i].dur) _mod->stopChannel(_id | (_chan[i].chan << 8)); } free(_data); _id = 0; } private: const uint16 _instoff; const uint16 _voloff; const uint16 _chan1off; const uint16 _chan2off; const uint16 _chan3off; const uint16 _chan4off; const uint16 _sampoff; const bool _looped; char *_data; struct tchan { uint16 dataptr_i; uint16 dataptr; uint16 volbase; uint8 volptr; uint16 chan; uint16 dur; uint16 ticks; } _chan[4]; }; // plays a single waveform class V2A_Sound_Single : public V2A_Sound_Base<1> { public: V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); int vol = (_vol << 2) | (_vol >> 4); _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, 0, 0); _ticks = 1 + (60 * _size * _freq) / BASE_FREQUENCY; } virtual bool update() { assert(_id); _ticks--; if (!_ticks) { return false; } return true; } private: const uint16 _freq; const uint8 _vol; int _ticks; }; // plays a single looped waveform class V2A_Sound_SingleLooped : public V2A_Sound_Base<1> { public: V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint16 loopoffset, uint16 loopsize) : V2A_Sound_Base<1>(offset, size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { } V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) : V2A_Sound_Base<1>(offset, size), _loopoffset(0), _loopsize(size), _freq(freq), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); int vol = (_vol << 2) | (_vol >> 4); _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, _loopoffset, _loopoffset + _loopsize); } virtual bool update() { assert(_id); return true; } private: const uint16 _loopoffset; const uint16 _loopsize; const uint16 _freq; const uint8 _vol; }; // plays two looped waveforms class V2A_Sound_MultiLooped : public V2A_Sound_Base<2> { public: V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) : V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); memcpy(tmp_data1, data + _offset, _size); memcpy(tmp_data2, data + _offset, _size); int vol1 = (_vol1 << 1) | (_vol1 >> 5); int vol2 = (_vol2 << 1) | (_vol2 >> 5); _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127); } virtual bool update() { assert(_id); return true; } private: const uint16 _freq1; const uint8 _vol1; const uint16 _freq2; const uint8 _vol2; }; // plays two looped waveforms for a fixed number of frames class V2A_Sound_MultiLoopedDuration : public V2A_Sound_MultiLooped { public: V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) : V2A_Sound_MultiLooped(offset, size, freq1, vol1, freq2, vol2), _duration(numframes) { } virtual void start(Player_MOD *mod, int id, const byte *data) { V2A_Sound_MultiLooped::start(mod, id, data); _ticks = 0; } virtual bool update() { assert(_id); _ticks++; if (_ticks >= _duration) return false; return true; } private: const uint16 _duration; int _ticks; }; // plays a single looped waveform which starts at one frequency and bends to another frequency, where it remains until stopped class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound_Base<1> { public: V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); int vol = (_vol << 2) | (_vol >> 4); _curfreq = _freq1; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size); } virtual bool update() { assert(_id); if (_freq1 < _freq2) { _curfreq += _step; if (_curfreq > _freq2) _curfreq = _freq2; else _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } else { _curfreq -= _step; if (_curfreq < _freq2) _curfreq = _freq2; else _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } return true; } private: const uint16 _freq1; const uint16 _freq2; const uint8 _vol; const uint16 _step; uint16 _curfreq; }; // plays a single looped waveform starting at a specific frequency/volume, dropping in frequency and fading volume to zero // used when Maniac Mansion explodes class V2A_Sound_Special_ManiacNuclear : public V2A_Sound_Base<1> { public: V2A_Sound_Special_ManiacNuclear(uint16 offset, uint16 size, uint16 freq, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curvol = (_vol << 3) | (_vol >> 3); _curfreq = _freq; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, _curvol >> 1, 0, _size); } virtual bool update() { assert(_id); _curfreq += 2; _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); _curvol--; if (_curvol == 0) return false; _mod->setChannelVol(_id, _curvol >> 1); return true; } private: const uint16 _freq; const uint8 _vol; uint16 _curfreq; uint16 _curvol; }; // plays a single looped waveform, fading the volume from zero to maximum at one rate, then back to zero at another rate // used when a microwave oven goes 'Ding' class V2A_Sound_Special_ManiacDing : public V2A_Sound_Base<1> { public: V2A_Sound_Special_ManiacDing(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) : V2A_Sound_Base<1>(offset, size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curvol = 1; _dir = 0; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size); } virtual bool update() { assert(_id); if (_dir == 0) { _curvol += _fade1; if (_curvol > 0x3F) { _curvol = 0x3F; _dir = 1; } } else { _curvol -= _fade2; if (_curvol < 1) return false; } _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); return true; } private: const uint16 _freq; const uint16 _fade1; const uint16 _fade2; int _curvol; int _dir; }; // plays two looped waveforms, fading the volume from zero to maximum at one rate, then back to zero at another rate // used in Zak McKracken for several stereo 'Ding' sounds class V2A_Sound_Special_ZakStereoDing : public V2A_Sound_Base<2> { public: V2A_Sound_Special_ZakStereoDing(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) : V2A_Sound_Base<2>(offset, size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); memcpy(tmp_data1, data + _offset, _size); memcpy(tmp_data2, data + _offset, _size); _curvol = 1; _dir = 0; _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, 1, 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, 1, 0, _size, 127); } virtual bool update() { assert(_id); if (_dir == 0) { _curvol += _fade1; if (_curvol > 0x3F) { _curvol = 0x3F; _dir = 1; } } else { _curvol -= _fade2; if (_curvol < 1) return false; } _mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5)); _mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5)); return true; } private: const uint16 _freq1; const uint16 _freq2; const uint16 _fade1; const uint16 _fade2; int _curvol; int _dir; }; // plays a single looped waveform, starting at one frequency and at full volume, bending down to another frequency, and then fading volume to zero // used in Maniac Mansion for the tentacle sounds class V2A_Sound_Special_ManiacTentacle : public V2A_Sound_Base<1> { public: V2A_Sound_Special_ManiacTentacle(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curfreq = _freq1; _curvol = 0x3F; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); } virtual bool update() { assert(_id); if (_curfreq > _freq2) _curvol = 0x3F + _freq2 - _curfreq; if (_curvol < 1) return false; _curfreq += _step; _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); return true; } private: const uint16 _freq1; const uint16 _freq2; const uint16 _step; uint16 _curfreq; int _curvol; }; // plays a single looped waveform, starting at one frequency, bending down to another frequency, and then back up to the original frequency // used for electronic noises class V2A_Sound_Special_ManiacElectric : public V2A_Sound_Base<1> { public: V2A_Sound_Special_ManiacElectric(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); int vol = (_vol << 2) | (_vol >> 4); _curfreq = _freq1; _dir = 2; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size); } virtual bool update() { assert(_id); if (_dir == 2) { _curfreq += _step; if (_curfreq > _freq2) { _curfreq = _freq2; _dir = 1; } _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } else if (_dir == 1) { _curfreq -= _step; if (_curfreq < _freq1) { _curfreq = _freq1; _dir = 0; } _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } return true; } private: const uint16 _freq1; const uint16 _freq2; const uint16 _step; const uint8 _vol; uint16 _curfreq; int _dir; }; // plays a single looped waveform, simultaneously bending the frequency downward and slowly fading volume to zero // don't remember where this one is used // old name: SlowPitchbendDownAndFadeout class V2A_Sound_Special_Maniac61 : public V2A_Sound_Base<1> { public: V2A_Sound_Special_Maniac61(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curfreq = _freq1; _curvol = 0x3F; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); } virtual bool update() { assert(_id); _curfreq++; if (!(_curfreq & 3)) _curvol--; if ((_curfreq == _freq2) || (_curvol == 0)) return false; _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); return true; } private: const uint16 _freq1; const uint16 _freq2; uint16 _curfreq; uint8 _curvol; }; // intermittently plays two looped waveforms for a specific duration // used for ringing telephones class V2A_Sound_Special_ManiacPhone : public V2A_Sound_Base<2> { public: V2A_Sound_Special_ManiacPhone(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) : V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); soundon(); _ticks = 0; _loop = 0; } virtual bool update() { assert(_id); if (_loop == _playwidth) { _mod->stopChannel(_id | 0x000); _mod->stopChannel(_id | 0x100); } if (_loop == _loopwidth) { _loop = 0; soundon(); } _loop++; _ticks++; if (_ticks >= _duration) return false; return true; } private: const uint16 _freq1; const uint8 _vol1; const uint16 _freq2; const uint8 _vol2; const uint16 _duration; const uint8 _playwidth; const uint8 _loopwidth; int _ticks; int _loop; void soundon() { char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); memcpy(tmp_data1, _data + _offset, _size); memcpy(tmp_data2, _data + _offset, _size); int vol1 = (_vol1 << 1) | (_vol1 >> 5); int vol2 = (_vol2 << 1) | (_vol2 >> 5); _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127); } }; // intermittently plays a single waveform for a specified duration // used when applying a wrench to a pipe class V2A_Sound_Special_ManiacWrench : public V2A_Sound_Base<1> { public: V2A_Sound_Special_ManiacWrench(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); soundon(); _loop = 0; _loopctr = 0; } virtual bool update() { assert(_id); _loop++; if (_loop == _loopwidth) { _loop = 0; _loopctr++; if (_loopctr == _numloops) return false; _mod->stopChannel(_id); soundon(); } return true; } private: const uint16 _freq; const uint8 _vol; const uint8 _loopwidth; const uint8 _numloops; int _loop; int _loopctr; void soundon() { char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, _data + _offset, _size); _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0); } }; // plays a single waveform at irregular intervals for a specified number of frames, possibly looped // used for typewriter noises, as well as tapping on the bus in Zak McKracken class V2A_Sound_Special_ManiacTypewriter : public V2A_Sound_Base<1> { public: V2A_Sound_Special_ManiacTypewriter(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, const uint8 *durations, bool looped) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations), _looped(looped) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); soundon(); _curdur = 0; _ticks = _durations[_curdur++]; } virtual bool update() { assert(_id); _ticks--; if (!_ticks) { if (_curdur == _numdurs) { if (_looped) _curdur = 0; else return false; } _mod->stopChannel(_id); soundon(); _ticks = _durations[_curdur++]; } return true; } private: const uint16 _freq; const uint8 _vol; const uint8 _numdurs; const uint8 *_durations; const bool _looped; int _ticks; int _curdur; void soundon() { char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, _data + _offset, _size); _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0); } }; // plays two looped waveforms pitch bending up at various predefined rates // used for some sort of siren-like noise in Maniac Mansion // old name: TwinSirenMulti class V2A_Sound_Special_Maniac44 : public V2A_Sound_Base<2> { public: V2A_Sound_Special_Maniac44(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) : _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); _loopnum = 1; _step = 2; _curfreq = _freq1; soundon(_data + _offset1, _size1); } virtual bool update() { assert(_id); _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq); _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_curfreq + 3)); _curfreq -= _step; if (_loopnum == 7) { if ((BASE_FREQUENCY / _curfreq) >= 65536) return false; else return true; } if (_curfreq >= _freq2) return true; const char steps[8] = {0, 2, 2, 3, 4, 8, 15, 2}; _curfreq = _freq1; _step = steps[++_loopnum]; if (_loopnum == 7) { _mod->stopChannel(_id | 0x000); _mod->stopChannel(_id | 0x100); soundon(_data + _offset2, _size2); } return true; } private: const uint16 _offset1; const uint16 _size1; const uint16 _offset2; const uint16 _size2; const uint16 _freq1; const uint16 _freq2; const uint8 _vol; int _curfreq; uint16 _loopnum; uint16 _step; void soundon(const char *data, int size) { char *tmp_data1 = (char *)malloc(size); char *tmp_data2 = (char *)malloc(size); memcpy(tmp_data1, data, size); memcpy(tmp_data2, data, size); int vol = (_vol << 1) | (_vol >> 5); _mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / _curfreq, vol, 0, size, -127); _mod->startChannel(_id | 0x100, tmp_data2, size, BASE_FREQUENCY / (_curfreq + 3), vol, 0, size, 127); } }; // plays 4 looped waveforms, each at modulating frequencies // used for the siren noise in Maniac Mansion class V2A_Sound_Special_ManiacSiren : public V2A_Sound_Base<4> { public: V2A_Sound_Special_ManiacSiren(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) : _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _freq1 = 0x02D0; _step1 = -0x000A; _freq2 = 0x0122; _step2 = 0x000A; _freq3 = 0x02BC; _step3 = -0x0005; _freq4 = 0x010E; _step4 = 0x0007; char *tmp_data1 = (char *)malloc(_size1); char *tmp_data2 = (char *)malloc(_size2); char *tmp_data3 = (char *)malloc(_size1); char *tmp_data4 = (char *)malloc(_size2); memcpy(tmp_data1, data + _offset1, _size1); memcpy(tmp_data2, data + _offset2, _size2); memcpy(tmp_data3, data + _offset1, _size1); memcpy(tmp_data4, data + _offset2, _size2); _mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq1, _vol, 0, _size1, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / _freq2, _vol, 0, _size2, 127); _mod->startChannel(_id | 0x200, tmp_data3, _size1, BASE_FREQUENCY / _freq3, _vol, 0, _size1, 127); _mod->startChannel(_id | 0x300, tmp_data4, _size2, BASE_FREQUENCY / _freq4, _vol, 0, _size2, -127); } virtual bool update() { assert(_id); updatefreq(_freq1, _step1, 0x00AA, 0x00FA); updatefreq(_freq2, _step2, 0x019A, 0x03B6); updatefreq(_freq3, _step3, 0x00AA, 0x00FA); updatefreq(_freq4, _step4, 0x019A, 0x03B6); _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1); _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2); _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3); _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4); return true; } private: const uint16 _offset1; const uint16 _size1; const uint16 _offset2; const uint16 _size2; const uint8 _vol; uint16 _freq1; int16 _step1; uint16 _freq2; int16 _step2; uint16 _freq3; int16 _step3; uint16 _freq4; int16 _step4; void updatefreq (uint16 &freq, int16 &step, uint16 min, uint16 max) { freq += step; if (freq <= min) { freq = min; step = -step; } if (freq >= max) { freq = max; step = -step; } } }; // plays 4 looped waveforms // some sort of laserbeam-like sound effect in Zak // old name: QuadFreqLooped class V2A_Sound_Special_Zak70 : public V2A_Sound_Base<4> { public: V2A_Sound_Special_Zak70(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) : V2A_Sound_Base<4>(offset, size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); char *tmp_data3 = (char *)malloc(_size); char *tmp_data4 = (char *)malloc(_size); memcpy(tmp_data1, data + _offset, _size); memcpy(tmp_data2, data + _offset, _size); memcpy(tmp_data3, data + _offset, _size); memcpy(tmp_data4, data + _offset, _size); _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, _vol, 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, _vol, 0, _size, 127); _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, _vol, 0, _size, 127); _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, _vol, 0, _size, -127); } virtual bool update() { assert(_id); return true; } protected: const uint16 _freq1; const uint16 _freq2; const uint16 _freq3; const uint16 _freq4; const uint8 _vol; }; // plays 4 looped waveforms and fades volume to zero after a specific delay // some whooshing-type sound in Zak // old name: QuadFreqFadeout class V2A_Sound_Special_Zak101 : public V2A_Sound_Special_Zak70 { public: V2A_Sound_Special_Zak101(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) : V2A_Sound_Special_Zak70(offset, size, freq1, freq2, freq3, freq4, vol), _dur(dur) { } virtual void start(Player_MOD *mod, int id, const byte *data) { V2A_Sound_Special_Zak70::start(mod, id, data); _ticks = _dur; } virtual bool update() { assert(_id); if (!--_ticks) return false; if (_ticks < _vol) { _mod->setChannelVol(_id | 0x000, _ticks); _mod->setChannelVol(_id | 0x100, _ticks); _mod->setChannelVol(_id | 0x200, _ticks); _mod->setChannelVol(_id | 0x300, _ticks); } return true; } private: const uint16 _dur; int _ticks; }; // plays a single looped waveform and slowly fades volume to zero // another whooshing-type noise in Zak // old name: SingleFadeout class V2A_Sound_Special_Zak37 : public V2A_Sound_Base<1> { public: V2A_Sound_Special_Zak37(uint16 offset, uint16 size, uint16 freq, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curvol = _vol << 2; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size); } virtual bool update() { assert(_id); if (!--_curvol) return false; _mod->setChannelVol(_id, _curvol); return true; } private: const uint16 _freq; const uint8 _vol; int _curvol; }; // plays a single looped waveform, slowly bending from one frequency to another and then slowly fading volume from max to zero // used in Zak for airplane taking off and landing class V2A_Sound_Special_ZakAirplane : public V2A_Sound_Base<1> { public: V2A_Sound_Special_ZakAirplane(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curfreq = _freq1; _curvol = 0x3F; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); _ticks = 0; } virtual bool update() { assert(_id); _ticks++; if (_ticks < 4) return true; _ticks = 0; if (_curfreq == _freq2) { _curvol--; if (_curvol == 0) return false; _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); } else { if (_freq1 < _freq2) _curfreq++; else _curfreq--; _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } return true; } private: const uint16 _freq1; const uint16 _freq2; uint16 _curfreq; int _curvol; int _ticks; }; // plays 4 looped waveforms, starting at specific frequencies and bending at different rates while fading volume to zero // used for some weird sound effect class V2A_Sound_Special_Zak71 : public V2A_Sound_Base<4> { public: V2A_Sound_Special_Zak71(uint16 offset, uint16 size) : _offset(offset), _size(size) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _freq1 = 0x00C8; _freq2 = 0x0190; _freq3 = 0x0320; _freq4 = 0x0640; _vol = 0x78; char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); char *tmp_data3 = (char *)malloc(_size); char *tmp_data4 = (char *)malloc(_size); memcpy(tmp_data1, data + _offset, _size); memcpy(tmp_data2, data + _offset, _size); memcpy(tmp_data3, data + _offset, _size); memcpy(tmp_data4, data + _offset, _size); _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, MIN((_vol >> 1) + 3,0x32), 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, MIN((_vol >> 1) + 3,0x32), 0, _size, 127); _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, MIN((_vol >> 1) + 3,0x32), 0, _size, 127); _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, MIN((_vol >> 1) + 3,0x32), 0, _size, -127); } virtual bool update() { assert(_id); _freq1 += 0x14; _freq2 += 0x1E; _freq3 += 0x32; _freq4 += 0x50; _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1); _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2); _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3); _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4); _vol--; if (_vol == 0) return false; _mod->setChannelVol(_id | 0x000, MIN((_vol >> 1) + 3,0x32)); _mod->setChannelVol(_id | 0x100, MIN((_vol >> 1) + 3,0x32)); _mod->setChannelVol(_id | 0x200, MIN((_vol >> 1) + 3,0x32)); _mod->setChannelVol(_id | 0x300, MIN((_vol >> 1) + 3,0x32)); return true; } private: const uint16 _offset; const uint16 _size; uint16 _freq1; uint16 _freq2; uint16 _freq3; uint16 _freq4; uint8 _vol; }; // plays a single looped waveform, bending the frequency upward at a varying rate // used in Zak for the tram on Mars (?) class V2A_Sound_Special_ZakTram : public V2A_Sound_Base<1> { public: V2A_Sound_Special_ZakTram(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curfreq = _freq1; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_vol << 2) | (_vol >> 4), 0, _size); _bendrate = 8; _bendctr = 100; _holdctr = 30; } virtual bool update() { assert(_id); if (_curfreq >= _freq2) { _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); _curfreq -= _bendrate; if (--_bendctr) return true; _bendrate--; if (_bendrate < 2) _bendrate = 2; } else { if (!--_holdctr) return false; } return true; } private: const uint16 _freq1; const uint16 _freq2; const uint16 _vol; uint16 _curfreq; uint16 _bendrate; uint16 _bendctr; uint16 _holdctr; }; // plays one waveform, then switches to a different looped waveform and slowly fades volume to zero // used for some odd sound effect class V2A_Sound_Special_Zak54 : public V2A_Sound_Base<1> { public: V2A_Sound_Special_Zak54(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq) : _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq(freq) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); char *tmp_data = (char *)malloc(_size1); memcpy(tmp_data, data + _offset1, _size1); _vol = 0xFC; _mod->startChannel(_id, tmp_data, _size1, BASE_FREQUENCY / _freq, _vol, 0, _size1); _loop = _size1 * _freq * 60 / BASE_FREQUENCY; } virtual bool update() { assert(_id); if (!_loop) { _vol--; if (_vol) _mod->setChannelVol(_id, _vol); else return false; } else if (!--_loop) { _mod->stopChannel(_id); char *tmp_data = (char *)malloc(_size2); memcpy(tmp_data, _data + _offset2, _size2); _mod->startChannel(_id, tmp_data, _size2, BASE_FREQUENCY / _freq, _vol, 0, _size2); } return true; } private: const uint16 _offset1; const uint16 _offset2; const uint16 _size1; const uint16 _size2; const uint16 _freq; int _vol; int _loop; }; #define CRCToSound(CRC, SOUND) \ if (crc == CRC) \ return new SOUND static V2A_Sound *findSound (unsigned long crc) { CRCToSound(0x8FAB08C4, V2A_Sound_SingleLooped(0x006C,0x2B58,0x016E,0x3F)); // Maniac 17 CRCToSound(0xB673160A, V2A_Sound_SingleLooped(0x006C,0x1E78,0x01C2,0x1E)); // Maniac 38 CRCToSound(0x4DB1D0B2, V2A_Sound_MultiLooped(0x0072,0x1BC8,0x023D,0x3F,0x0224,0x3F)); // Maniac 20 CRCToSound(0x754D75EF, V2A_Sound_Single(0x0076,0x0738,0x01FC,0x3F)); // Maniac 10 CRCToSound(0x6E3454AF, V2A_Sound_Single(0x0076,0x050A,0x017C,0x3F)); // Maniac 12 CRCToSound(0x92F0BBB6, V2A_Sound_Single(0x0076,0x3288,0x012E,0x3F)); // Maniac 41 CRCToSound(0xE1B13982, V2A_Sound_MultiLoopedDuration(0x0078,0x0040,0x007C,0x3F,0x007B,0x3F,0x001E)); // Maniac 21 CRCToSound(0x288B16CF, V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x007C,0x3F,0x007B,0x3F,0x000A)); // Maniac 11 CRCToSound(0xA7565268, V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x00F8,0x3F,0x00F7,0x3F,0x000A)); // Maniac 19 CRCToSound(0x7D419BFC, V2A_Sound_MultiLoopedDuration(0x007E,0x0040,0x012C,0x3F,0x0149,0x3F,0x001E)); // Maniac 22 CRCToSound(0x1B52280C, V2A_Sound_Single(0x0098,0x0A58,0x007F,0x32)); // Maniac 6 CRCToSound(0x38D4A810, V2A_Sound_Single(0x0098,0x2F3C,0x0258,0x32)); // Maniac 7 CRCToSound(0x09F98FC2, V2A_Sound_Single(0x0098,0x0A56,0x012C,0x32)); // Maniac 16 CRCToSound(0x90440A65, V2A_Sound_Single(0x0098,0x0208,0x0078,0x28)); // Maniac 28 CRCToSound(0x985C76EF, V2A_Sound_Single(0x0098,0x0D6E,0x00C8,0x32)); // Maniac 30 CRCToSound(0x76156137, V2A_Sound_Single(0x0098,0x2610,0x017C,0x39)); // Maniac 39 CRCToSound(0x5D95F88C, V2A_Sound_Single(0x0098,0x0A58,0x007F,0x1E)); // Maniac 65 CRCToSound(0x92D704EA, V2A_Sound_SingleLooped(0x009C,0x29BC,0x012C,0x3F,0x1BD4,0x0DE8)); // Maniac 15 CRCToSound(0x92F5513C, V2A_Sound_Single(0x009E,0x0DD4,0x01F4,0x3F)); // Maniac 13 CRCToSound(0xCC2F3B5A, V2A_Sound_Single(0x009E,0x00DE,0x01AC,0x3F)); // Maniac 43 CRCToSound(0x153207D3, V2A_Sound_Single(0x009E,0x0E06,0x02A8,0x3F)); // Maniac 67 CRCToSound(0xC4F370CE, V2A_Sound_Single(0x00AE,0x0330,0x01AC,0x3F)); // Maniac 8 CRCToSound(0x928C4BAC, V2A_Sound_Single(0x00AE,0x08D6,0x01AC,0x3F)); // Maniac 9 CRCToSound(0x62D5B11F, V2A_Sound_Single(0x00AE,0x165C,0x01CB,0x3F)); // Maniac 27 CRCToSound(0x3AB22CB5, V2A_Sound_Single(0x00AE,0x294E,0x012A,0x3F)); // Maniac 62 CRCToSound(0x2D70BBE9, V2A_Sound_SingleLoopedPitchbend(0x00B4,0x1702,0x03E8,0x0190,0x3F,5)); // Maniac 64 CRCToSound(0xFA4C1B1C, V2A_Sound_Special_ManiacNuclear(0x00B2,0x1702,0x0190,0x3F)); // Maniac 69 CRCToSound(0x19D50D67, V2A_Sound_Special_ManiacDing(0x00B6,0x0020,0x00C8,16,2)); // Maniac 14 CRCToSound(0x3E6FBE15, V2A_Sound_Special_ManiacTentacle(0x00B2,0x0010,0x007C,0x016D,1)); // Maniac 25 CRCToSound(0x5305753C, V2A_Sound_Special_ManiacTentacle(0x00B2,0x0010,0x007C,0x016D,7)); // Maniac 36 CRCToSound(0x28895106, V2A_Sound_Special_ManiacElectric(0x00C0,0x00FE,0x00E9,0x0111,4,0x0A)); // Maniac 59 CRCToSound(0xB641ACF6, V2A_Sound_Special_Maniac61(0x00C8,0x0100,0x00C8,0x01C2)); // Maniac 61 CRCToSound(0xE1A91583, V2A_Sound_Special_ManiacPhone(0x00D0,0x0040,0x007C,0x3F,0x007B,0x3F,0x3C,5,6)); // Maniac 23 CRCToSound(0x64816ED5, V2A_Sound_Special_ManiacPhone(0x00D0,0x0040,0x00BE,0x37,0x00BD,0x37,0x3C,5,6)); // Maniac 24 CRCToSound(0x639D72C2, V2A_Sound_Special_ManiacWrench(0x00D0,0x10A4,0x0080,0x3F,0x28,3)); // Maniac 46 CRCToSound(0xE8826D92, V2A_Sound_Special_ManiacTypewriter(0x00EC,0x025A,0x023C,0x3F,8,(const uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07", true)); // Maniac 45 CRCToSound(0xEDFF3D41, V2A_Sound_Single(0x00F8,0x2ADE,0x01F8,0x3F)); // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it) CRCToSound(0x15606D06, V2A_Sound_Special_ManiacSiren(0x0148,0x0020,0x0168,0x0020,0x3F)); // Maniac 32 CRCToSound(0x753EAFE3, V2A_Sound_Special_Maniac44(0x017C,0x0010,0x018C,0x0020,0x00C8,0x0080,0x3F)); // Maniac 44 CRCToSound(0xB1AB065C, V2A_Sound_Music(0x0032,0x00B2,0x08B2,0x1222,0x1A52,0x23C2,0x3074,false)); // Maniac 50 CRCToSound(0x091F5D9C, V2A_Sound_Music(0x0032,0x0132,0x0932,0x1802,0x23D2,0x3EA2,0x4F04,false)); // Maniac 58 CRCToSound(0x8E2C8AB3, V2A_Sound_SingleLooped(0x005C,0x0F26,0x0168,0x3C)); // Zak 41 CRCToSound(0x3792071F, V2A_Sound_SingleLooped(0x0060,0x1A18,0x06A4,0x3F)); // Zak 88 CRCToSound(0xF192EDE9, V2A_Sound_SingleLooped(0x0062,0x0054,0x01FC,0x1E)); // Zak 68 CRCToSound(0xC43B0245, V2A_Sound_Special_Zak70(0x006C,0x166E,0x00C8,0x0190,0x0320,0x0640,0x32)); // Zak 70 CRCToSound(0xCEB51670, V2A_Sound_SingleLooped(0x00AC,0x26DC,0x012C,0x3F)); // Zak 42 CRCToSound(0x10347B51, V2A_Sound_SingleLooped(0x006C,0x00E0,0x0594,0x3F)); // Zak 18 CRCToSound(0x9D2FADC0, V2A_Sound_MultiLooped(0x0072,0x1FC8,0x016A,0x3F,0x01CE,0x3F)); // Zak 80 CRCToSound(0xFAD2C676, V2A_Sound_MultiLooped(0x0076,0x0010,0x0080,0x3F,0x0090,0x3B)); // Zak 40 CRCToSound(0x01508B48, V2A_Sound_Single(0x0076,0x0D8C,0x017C,0x3F)); // Zak 90 CRCToSound(0x9C18DC46, V2A_Sound_Single(0x0076,0x0D8C,0x015E,0x3F)); // Zak 91 CRCToSound(0xF98F7EAC, V2A_Sound_Single(0x0076,0x0D8C,0x0140,0x3F)); // Zak 92 CRCToSound(0xC925FBEF, V2A_Sound_MultiLoopedDuration(0x0080,0x0010,0x0080,0x3F,0x0090,0x3B,0x0168)); // Zak 53 CRCToSound(0xCAB35257, V2A_Sound_Special_Zak101(0x00DA,0x425C,0x023C,0x08F0,0x0640,0x0478,0x3F,0x012C)); // Zak 101 CRCToSound(0xA31FE4FD, V2A_Sound_Single(0x0094,0x036A,0x00E1,0x3F)); // Zak 97 CRCToSound(0x0A1AE0F5, V2A_Sound_Single(0x009E,0x0876,0x0168,0x3F)); // Zak 5 CRCToSound(0xD01A66CB, V2A_Sound_Single(0x009E,0x04A8,0x0168,0x3F)); // Zak 47 CRCToSound(0x5497B912, V2A_Sound_Single(0x009E,0x0198,0x01F4,0x3F)); // Zak 39 CRCToSound(0x2B50362F, V2A_Sound_Single(0x009E,0x09B6,0x023D,0x3F)); // Zak 67 CRCToSound(0x7BFB6E72, V2A_Sound_Single(0x009E,0x0D14,0x0078,0x3F)); // Zak 69 CRCToSound(0xB803A792, V2A_Sound_Single(0x009E,0x2302,0x02BC,0x3F)); // Zak 78 CRCToSound(0x7AB82E39, V2A_Sound_SingleLooped(0x00A0,0x2A3C,0x016E,0x3F,0x1018,0x1A24)); // Zak 100 CRCToSound(0x28057CEC, V2A_Sound_Single(0x0098,0x0FEC,0x0140,0x32)); // Zak 63 CRCToSound(0x1180A2FC, V2A_Sound_Single(0x0098,0x0F06,0x0190,0x32)); // Zak 64 CRCToSound(0x12616755, V2A_Sound_Single(0x0098,0x14C8,0x023C,0x14)); // Zak 9 CRCToSound(0x642723AA, V2A_Sound_Special_Zak37(0x00A2,0x1702,0x01F4,0x3F)); // Zak 37 CRCToSound(0xDEE56848, V2A_Sound_Single(0x009A,0x0F86,0x0100,0x3F)); // Zak 93 CRCToSound(0xF9BE27B8, V2A_Sound_Special_Zak37(0x011C,0x1704,0x0228,0x3F)); // Zak 113 CRCToSound(0xC73487B2, V2A_Sound_Single(0x00B0,0x18BA,0x0478,0x3F)); // Zak 81 CRCToSound(0x32D8F925, V2A_Sound_Single(0x00B0,0x2E46,0x00F0,0x3F)); // Zak 94 CRCToSound(0x988C83A5, V2A_Sound_Single(0x00B0,0x0DE0,0x025B,0x3F)); // Zak 106 CRCToSound(0x8F1E3B3D, V2A_Sound_Single(0x00B0,0x05FE,0x04E2,0x3F)); // Zak 107 CRCToSound(0x0A2A7646, V2A_Sound_Single(0x00B0,0x36FE,0x016E,0x3F)); // Zak 43 CRCToSound(0x6F1FC435, V2A_Sound_Single(0x00B0,0x2808,0x044C,0x3F)); // Zak 108 CRCToSound(0x870EFC29, V2A_Sound_SingleLoopedPitchbend(0x00BA,0x0100,0x03E8,0x00C8,0x3F,3)); // Zak 55 CRCToSound(0xED773699, V2A_Sound_Special_ManiacDing(0x00B4,0x0020,0x012C,8,4)); // Zak 3 CRCToSound(0x0BF59774, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00F8,0x00F7,8,1)); // Zak 72 CRCToSound(0x656FFEDE, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00C4,0x00C3,8,1)); // Zak 73 CRCToSound(0xFC4D41E5, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00A5,0x00A4,8,1)); // Zak 74 CRCToSound(0xC0DD2089, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x009C,0x009B,8,1)); // Zak 75 CRCToSound(0x627DFD92, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x008B,0x008A,8,1)); // Zak 76 CRCToSound(0x703E05C1, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x007C,0x007B,8,1)); // Zak 77 CRCToSound(0xB0F77006, V2A_Sound_Unsupported()); // Zak 52 CRCToSound(0x5AE9D6A7, V2A_Sound_Special_ZakAirplane(0x00CA,0x22A4,0x0113,0x0227)); // Zak 109 CRCToSound(0xABE0D3B0, V2A_Sound_Special_ZakAirplane(0x00CE,0x22A4,0x0227,0x0113)); // Zak 105 CRCToSound(0x788CC749, V2A_Sound_Special_Zak71(0x00C8,0x0B37)); // Zak 71 CRCToSound(0x2E2AB1FA, V2A_Sound_Special_ZakTram(0x00D4,0x04F0,0x0FE3,0x0080,0x3F)); // Zak 99 CRCToSound(0x1304CF20, V2A_Sound_Special_ManiacTypewriter(0x00DC,0x0624,0x023C,0x3C,2,(const uint8 *)"\x14\x11",false)); // Zak 79 CRCToSound(0xAE68ED91, V2A_Sound_Special_Zak54(0x00D4,0x1A25,0x1E1E,0x0B80,0x01F4)); // Zak 54 CRCToSound(0xA4F40F97, V2A_Sound_Unsupported()); // Zak 61 CRCToSound(0x348F85CE, V2A_Sound_Unsupported()); // Zak 62 CRCToSound(0xD473AB86, V2A_Sound_Special_ManiacTypewriter(0x0122,0x03E8,0x00BE,0x3F,7,(const uint8 *)"\x0F\x0B\x04\x0F\x1E\x0F\x66",false)); // Zak 46 CRCToSound(0x84A0BA90, V2A_Sound_Unsupported()); // Zak 110 CRCToSound(0x92680D9F, V2A_Sound_Unsupported()); // Zak 32 CRCToSound(0xABFFDB02, V2A_Sound_Unsupported()); // Zak 86 CRCToSound(0x41045447, V2A_Sound_Unsupported()); // Zak 98 CRCToSound(0xC8EEBD34, V2A_Sound_Unsupported()); // Zak 82 CRCToSound(0x42F9469F, V2A_Sound_Music(0x05F6,0x0636,0x0456,0x0516,0x05D6,0x05E6,0x0A36,true)); // Zak 96 CRCToSound(0x038BBD78, V2A_Sound_Music(0x054E,0x05CE,0x044E,0x04BE,0x052E,0x053E,0x0BCE,true)); // Zak 85 CRCToSound(0x06FFADC5, V2A_Sound_Music(0x0626,0x0686,0x0446,0x04F6,0x0606,0x0616,0x0C86,true)); // Zak 87 CRCToSound(0xCE20ECF0, V2A_Sound_Music(0x0636,0x0696,0x0446,0x0576,0x0616,0x0626,0x0E96,true)); // Zak 114 CRCToSound(0xBDA01BB6, V2A_Sound_Music(0x0678,0x06B8,0x0458,0x0648,0x0658,0x0668,0x0EB8,false)); // Zak 33 CRCToSound(0x59976529, V2A_Sound_Music(0x088E,0x092E,0x048E,0x05EE,0x074E,0x07EE,0x112E,true)); // Zak 49 CRCToSound(0xED1EED02, V2A_Sound_Music(0x08D0,0x0950,0x0440,0x07E0,0x08B0,0x08C0,0x1350,false)); // Zak 112 CRCToSound(0x5A16C037, V2A_Sound_Music(0x634A,0x64CA,0x049A,0x18FA,0x398A,0x511A,0x6CCA,false)); // Zak 95 return NULL; } Player_V2A::Player_V2A(ScummEngine *scumm) { int i; _vm = scumm; #ifdef __PALM_OS__ if (!CRCtable) CRCtable = (uint32 *)calloc(256, sizeof(uint32)); #endif InitCRC(); for (i = 0; i < V2A_MAXSLOTS; i++) { _slot[i].id = 0; _slot[i].sound = NULL; } _mod = new Player_MOD(scumm); _mod->setUpdateProc(update_proc, this, 60); } Player_V2A::~Player_V2A() { delete _mod; #ifdef __PALM_OS__ free(CRCtable); #endif } void Player_V2A::setMusicVolume (int vol) { _mod->setMusicVolume(vol); } int Player_V2A::getSoundSlot (int id) const { int i; for (i = 0; i < V2A_MAXSLOTS; i++) { if (_slot[i].id == id) break; } if (i == V2A_MAXSLOTS) { if (id == 0) warning("player_v2a - out of sound slots"); return -1; } return i; } void Player_V2A::stopAllSounds() { for (int i = 0; i < V2A_MAXSLOTS; i++) { if (!_slot[i].id) continue; _slot[i].sound->stop(); delete _slot[i].sound; _slot[i].sound = NULL; _slot[i].id = 0; } } void Player_V2A::stopSound(int nr) { int i; if (nr == 0) return; i = getSoundSlot(nr); if (i == -1) return; _slot[i].sound->stop(); delete _slot[i].sound; _slot[i].sound = NULL; _slot[i].id = 0; } void Player_V2A::startSound(int nr) { assert(_vm); byte *data = _vm->getResourceAddress(rtSound, nr); assert(data); uint32 crc = GetCRC(data + 0x0A, READ_BE_UINT16(data + 0x08)); V2A_Sound *snd = findSound(crc); if (snd == NULL) { warning("player_v2a - sound %i not recognized yet (crc %08X)",nr,crc); return; } stopSound(nr); int i = getSoundSlot(); if (i == -1) return; _slot[i].id = nr; _slot[i].sound = snd; _slot[i].sound->start(_mod,nr,data); } void Player_V2A::update_proc(void *param) { ((Player_V2A *)param)->updateSound(); } void Player_V2A::updateSound() { int i; for (i = 0; i < V2A_MAXSLOTS; i++) { if ((_slot[i].id) && (!_slot[i].sound->update())) { _slot[i].sound->stop(); delete _slot[i].sound; _slot[i].sound = NULL; _slot[i].id = 0; } } } int Player_V2A::getMusicTimer() const { return 0; // FIXME - need to keep track of playing music resources } int Player_V2A::getSoundStatus(int nr) const { for (int i = 0; i < V2A_MAXSLOTS; i++) { if (_slot[i].id == nr) return 1; } return 0; } } // End of namespace Scumm