/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "base/engine.h" #include "scumm/player_v2a.h" #include "scumm/scumm.h" namespace Scumm { #define BASE_FREQUENCY 3579545 static uint32 CRCtable[256]; static void InitCRC (void) { const uint32 poly = 0xEDB88320; int i, j; uint32 n; for (i = 0; i < 256; i++) { n = i; for (j = 0; j < 8; j++) n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1); CRCtable[i] = n; } } static uint32 GetCRC (byte *data, int len) { uint32 CRC = 0xFFFFFFFF; int i; for (i = 0; i < len; i++) CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF]; return CRC ^ 0xFFFFFFFF; } class V2A_Sound { public: V2A_Sound() : _id(0), _mod(NULL) { } virtual void start(Player_MOD *mod, int id, const byte *data) = 0; virtual bool update() = 0; virtual void stop() = 0; protected: int _id; Player_MOD *_mod; }; class V2A_Sound_Unsupported : public V2A_Sound { public: virtual void start(Player_MOD *mod, int id, const byte *data) { warning("player_v2a - sound %i not supported yet", id); } virtual bool update() { return false; } virtual void stop() { } }; template class V2A_Sound_Base : public V2A_Sound { public: V2A_Sound_Base() : _offset(0), _size(0), _data(0) { } V2A_Sound_Base(uint16 offset, uint16 size) : _offset(offset), _size(size), _data(0) { } virtual void stop() { assert(_id); for (int i = 0; i < numChan; i++) _mod->stopChannel(_id | (i << 8)); _id = 0; free(_data); _data = 0; } protected: const uint16 _offset; const uint16 _size; char *_data; }; class V2A_Sound_Music : public V2A_Sound { public: V2A_Sound_Music(uint16 instoff, uint16 voloff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff, bool looped) : _instoff(instoff), _voloff(voloff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff), _looped(looped) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); _chan[0].dataptr_i = _chan1off; _chan[1].dataptr_i = _chan2off; _chan[2].dataptr_i = _chan3off; _chan[3].dataptr_i = _chan4off; for (int i = 0; i < 4; i++) { _chan[i].dataptr = _chan[i].dataptr_i; _chan[i].volbase = 0; _chan[i].volptr = 0; _chan[i].chan = 0; _chan[i].dur = 0; _chan[i].ticks = 0; } update(); } virtual bool update() { assert(_id); int i, j = 0; for (i = 0; i < 4; i++) { if (_chan[i].dur) { if (!--_chan[i].dur) { _mod->stopChannel(_id | (_chan[i].chan << 8)); } else { _mod->setChannelVol(_id | (_chan[i].chan << 8), READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1))); if (_chan[i].volptr == 0) { _mod->stopChannel(_id | (_chan[i].chan << 8)); _chan[i].dur = 0; } } } if (!_chan[i].dataptr) { j++; continue; } if (READ_BE_UINT16(_data + _chan[i].dataptr) <= _chan[i].ticks) { if (READ_BE_UINT16(_data + _chan[i].dataptr + 2) == 0xFFFF) { if (_looped) { _chan[i].dataptr = _chan[i].dataptr_i; _chan[i].ticks = 0; if (READ_BE_UINT16(_data + _chan[i].dataptr) > 0) { _chan[i].ticks++; continue; } } else { _chan[i].dataptr = 0; j++; continue; } } int freq = BASE_FREQUENCY / READ_BE_UINT16(_data + _chan[i].dataptr + 2); int inst = READ_BE_UINT16(_data + _chan[i].dataptr + 8); _chan[i].volbase = _voloff + (READ_BE_UINT16(_data + _instoff + (inst << 5)) << 9); _chan[i].volptr = 0; _chan[i].chan = READ_BE_UINT16(_data + _chan[i].dataptr + 6) & 0x3; if (_chan[i].dur) // if there's something playing, stop it _mod->stopChannel(_id | (_chan[i].chan << 8)); _chan[i].dur = READ_BE_UINT16(_data + _chan[i].dataptr + 4); int vol = READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1)); int pan; if ((_chan[i].chan == 0) || (_chan[i].chan == 3)) pan = -127; else pan = 127; int offset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14); int len = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18); int loopoffset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x16); int looplen = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x10); int size = len + looplen; char *data = (char *)malloc(size); memcpy(data, _data + _sampoff + offset, len); memcpy(data + len, _data + _sampoff + loopoffset, looplen); _mod->startChannel(_id | (_chan[i].chan << 8), data, size, freq, vol, len, looplen + len, pan); _chan[i].dataptr += 16; } _chan[i].ticks++; } if (j == 4) return false; return true; } virtual void stop() { assert(_id); for (int i = 0; i < 4; i++) { if (_chan[i].dur) _mod->stopChannel(_id | (_chan[i].chan << 8)); } free(_data); _id = 0; } private: const uint16 _instoff; const uint16 _voloff; const uint16 _chan1off; const uint16 _chan2off; const uint16 _chan3off; const uint16 _chan4off; const uint16 _sampoff; const bool _looped; char *_data; struct tchan { uint16 dataptr_i; uint16 dataptr; uint16 volbase; uint8 volptr; uint16 chan; uint16 dur; uint16 ticks; } _chan[4]; }; class V2A_Sound_Single : public V2A_Sound_Base<1> { public: V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); int vol = (_vol << 2) | (_vol >> 4); _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, 0, 0); _ticks = 1 + (60 * _size * _freq) / BASE_FREQUENCY; } virtual bool update() { assert(_id); _ticks--; if (!_ticks) { return false; } return true; } private: const uint16 _freq; const uint8 _vol; int _ticks; }; class V2A_Sound_SingleLooped : public V2A_Sound_Base<1> { public: V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint16 loopoffset, uint16 loopsize) : V2A_Sound_Base<1>(offset, size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { } V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) : V2A_Sound_Base<1>(offset, size), _loopoffset(0), _loopsize(size), _freq(freq), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); int vol = (_vol << 2) | (_vol >> 4); _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, _loopoffset, _loopoffset + _loopsize); } virtual bool update() { assert(_id); return true; } private: const uint16 _loopoffset; const uint16 _loopsize; const uint16 _freq; const uint8 _vol; }; class V2A_Sound_MultiLooped : public V2A_Sound_Base<2> { public: V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) : V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); memcpy(tmp_data1, data + _offset, _size); memcpy(tmp_data2, data + _offset, _size); int vol1 = (_vol1 << 1) | (_vol1 >> 5); int vol2 = (_vol2 << 1) | (_vol2 >> 5); _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127); } virtual bool update() { assert(_id); return true; } private: const uint16 _freq1; const uint8 _vol1; const uint16 _freq2; const uint8 _vol2; }; class V2A_Sound_MultiLoopedDuration : public V2A_Sound_MultiLooped { public: V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) : V2A_Sound_MultiLooped(offset, size, freq1, vol1, freq2, vol2), _duration(numframes) { } virtual void start(Player_MOD *mod, int id, const byte *data) { V2A_Sound_MultiLooped::start(mod, id, data); _ticks = 0; } virtual bool update() { assert(_id); _ticks++; if (_ticks >= _duration) return false; return true; } private: const uint16 _duration; int _ticks; }; class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound_Base<1> { public: V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); int vol = (_vol << 2) | (_vol >> 4); _curfreq = _freq1; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size); } virtual bool update() { assert(_id); if (_freq1 < _freq2) { _curfreq += _step; if (_curfreq > _freq2) _curfreq = _freq2; else _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } else { _curfreq -= _step; if (_curfreq < _freq2) _curfreq = _freq2; else _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } return true; } private: const uint16 _freq1; const uint16 _freq2; const uint8 _vol; const uint16 _step; uint16 _curfreq; }; class V2A_Sound_Special_FastPitchbendDownAndFadeout : public V2A_Sound_Base<1> { public: V2A_Sound_Special_FastPitchbendDownAndFadeout(uint16 offset, uint16 size, uint16 freq, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curvol = (_vol << 3) | (_vol >> 3); _curfreq = _freq; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, _curvol, 0, _size); } virtual bool update() { assert(_id); _curfreq += 2; _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); _curvol--; if (_curvol == 0) return false; _mod->setChannelVol(_id, _curvol >> 1); return true; } private: const uint16 _freq; const uint8 _vol; uint16 _curfreq; uint16 _curvol; }; class V2A_Sound_Special_LoopedFadeinFadeout : public V2A_Sound_Base<1> { public: V2A_Sound_Special_LoopedFadeinFadeout(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) : V2A_Sound_Base<1>(offset, size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curvol = 1; _dir = 0; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, 1, 0, _size); } virtual bool update() { assert(_id); if (_dir == 0) { _curvol += _fade1; if (_curvol > 0x3F) { _curvol = 0x3F; _dir = 1; } } else { _curvol -= _fade2; if (_curvol < 1) return false; } _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); return true; } private: const uint16 _freq; const uint16 _fade1; const uint16 _fade2; int _curvol; int _dir; }; class V2A_Sound_Special_MultiLoopedFadeinFadeout : public V2A_Sound_Base<2> { public: V2A_Sound_Special_MultiLoopedFadeinFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) : V2A_Sound_Base<2>(offset, size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); memcpy(tmp_data1, data + _offset, _size); memcpy(tmp_data2, data + _offset, _size); _curvol = 1; _dir = 0; _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, 1, 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, 1, 0, _size, 127); } virtual bool update() { assert(_id); if (_dir == 0) { _curvol += _fade1; if (_curvol > 0x3F) { _curvol = 0x3F; _dir = 1; } } else { _curvol -= _fade2; if (_curvol < 1) return false; } _mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5)); _mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5)); return true; } private: const uint16 _freq1; const uint16 _freq2; const uint16 _fade1; const uint16 _fade2; int _curvol; int _dir; }; class V2A_Sound_Special_PitchbendDownThenFadeout : public V2A_Sound_Base<1> { public: V2A_Sound_Special_PitchbendDownThenFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curfreq = _freq1; _curvol = 0x3F; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); } virtual bool update() { assert(_id); if (_curfreq > _freq2) _curvol = 0x3F + _freq2 - _curfreq; if (_curvol < 1) return false; _curfreq += _step; _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); return true; } private: const uint16 _freq1; const uint16 _freq2; const uint16 _step; uint16 _curfreq; int _curvol; }; class V2A_Sound_Special_PitchbendDownAndBackUp : public V2A_Sound_Base<1> { public: V2A_Sound_Special_PitchbendDownAndBackUp(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); int vol = (_vol << 2) | (_vol >> 4); _curfreq = _freq1; _dir = 2; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size); } virtual bool update() { assert(_id); if (_dir == 2) { _curfreq += _step; if (_curfreq > _freq2) { _curfreq = _freq2; _dir = 1; } _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } else if (_dir == 1) { _curfreq -= _step; if (_curfreq < _freq1) { _curfreq = _freq1; _dir = 0; } _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } return true; } private: const uint16 _freq1; const uint16 _freq2; const uint16 _step; const uint8 _vol; uint16 _curfreq; int _dir; }; class V2A_Sound_Special_SlowPitchbendDownAndFadeout : public V2A_Sound_Base<1> { public: V2A_Sound_Special_SlowPitchbendDownAndFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curfreq = _freq1; _curvol = 0x3F; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); } virtual bool update() { assert(_id); _curfreq++; if (!(_curfreq & 3)) _curvol--; if ((_curfreq == _freq2) || (_curvol == 0)) return false; _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); return true; } private: const uint16 _freq1; const uint16 _freq2; uint16 _curfreq; uint8 _curvol; }; class V2A_Sound_Special_MultiLoopedDurationMulti : public V2A_Sound_Base<2> { public: V2A_Sound_Special_MultiLoopedDurationMulti(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) : V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); soundon(); _ticks = 0; _loop = 0; } virtual bool update() { assert(_id); if (_loop == _playwidth) { _mod->stopChannel(_id | 0x000); _mod->stopChannel(_id | 0x100); } if (_loop == _loopwidth) { _loop = 0; soundon(); } _loop++; _ticks++; if (_ticks >= _duration) return false; return true; } private: const uint16 _freq1; const uint8 _vol1; const uint16 _freq2; const uint8 _vol2; const uint16 _duration; const uint8 _playwidth; const uint8 _loopwidth; int _ticks; int _loop; void soundon() { char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); memcpy(tmp_data1, _data + _offset, _size); memcpy(tmp_data2, _data + _offset, _size); int vol1 = (_vol1 << 1) | (_vol1 >> 5); int vol2 = (_vol2 << 1) | (_vol2 >> 5); _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127); } }; class V2A_Sound_Special_SingleDurationMulti : public V2A_Sound_Base<1> { public: V2A_Sound_Special_SingleDurationMulti(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); soundon(); _loop = 0; _loopctr = 0; } virtual bool update() { assert(_id); _loop++; if (_loop == _loopwidth) { _loop = 0; _loopctr++; if (_loopctr == _numloops) return false; _mod->stopChannel(_id); soundon(); } return true; } private: const uint16 _freq; const uint8 _vol; const uint8 _loopwidth; const uint8 _numloops; int _loop; int _loopctr; void soundon() { char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, _data + _offset, _size); _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0); } }; class V2A_Sound_Special_SingleDurationMultiDurations : public V2A_Sound_Base<1> { public: V2A_Sound_Special_SingleDurationMultiDurations(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, const uint8 *durations, bool looped) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations), _looped(looped) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); soundon(); _curdur = 0; _ticks = _durations[_curdur++]; } virtual bool update() { assert(_id); _ticks--; if (!_ticks) { if (_curdur == _numdurs) { if (_looped) _curdur = 0; else return false; } _mod->stopChannel(_id); soundon(); _ticks = _durations[_curdur++]; } return true; } private: const uint16 _freq; const uint8 _vol; const uint8 _numdurs; const uint8 *_durations; const bool _looped; int _ticks; int _curdur; void soundon() { char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, _data + _offset, _size); _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0); } }; class V2A_Sound_Special_TwinSirenMulti : public V2A_Sound_Base<2> { public: V2A_Sound_Special_TwinSirenMulti(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) : _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _data = (char *)malloc(READ_LE_UINT16(data)); memcpy(_data, data, READ_LE_UINT16(data)); _loopnum = 1; _step = 2; _curfreq = _freq1; soundon(_data + _offset1, _size1); } virtual bool update() { assert(_id); _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq); _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_curfreq + 3)); _curfreq -= _step; if (_loopnum == 7) { if ((BASE_FREQUENCY / _curfreq) >= 65536) return false; else return true; } if (_curfreq >= _freq2) return true; const char steps[8] = {0,2,2,3,4,8,15,2}; _curfreq = _freq1; _step = steps[++_loopnum]; if (_loopnum == 7) { _mod->stopChannel(_id | 0x000); _mod->stopChannel(_id | 0x100); soundon(_data + _offset2, _size2); } return true; } private: const uint16 _offset1; const uint16 _size1; const uint16 _offset2; const uint16 _size2; const uint16 _freq1; const uint16 _freq2; const uint8 _vol; int _curfreq; uint16 _loopnum; uint16 _step; void soundon(const char *data, int size) { char *tmp_data1 = (char *)malloc(size); char *tmp_data2 = (char *)malloc(size); memcpy(tmp_data1, data, size); memcpy(tmp_data2, data, size); int vol = (_vol << 1) | (_vol >> 5); _mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / _curfreq, vol, 0, size, -127); _mod->startChannel(_id | 0x100, tmp_data2, size, BASE_FREQUENCY / (_curfreq + 3), vol, 0, size, 127); } }; class V2A_Sound_Special_QuadSiren : public V2A_Sound_Base<4> { public: V2A_Sound_Special_QuadSiren(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) : _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; _freq1 = 0x02D0; _step1 = -0x000A; _freq2 = 0x0122; _step2 = 0x000A; _freq3 = 0x02BC; _step3 = -0x0005; _freq4 = 0x010E; _step4 = 0x0007; char *tmp_data1 = (char *)malloc(_size1); char *tmp_data2 = (char *)malloc(_size2); char *tmp_data3 = (char *)malloc(_size1); char *tmp_data4 = (char *)malloc(_size2); memcpy(tmp_data1, data + _offset1, _size1); memcpy(tmp_data2, data + _offset2, _size2); memcpy(tmp_data3, data + _offset1, _size1); memcpy(tmp_data4, data + _offset2, _size2); _mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq1, _vol, 0, _size1, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / _freq2, _vol, 0, _size2, 127); _mod->startChannel(_id | 0x200, tmp_data3, _size1, BASE_FREQUENCY / _freq3, _vol, 0, _size1, 127); _mod->startChannel(_id | 0x300, tmp_data4, _size2, BASE_FREQUENCY / _freq4, _vol, 0, _size2, -127); } virtual bool update() { assert(_id); updatefreq(_freq1,_step1,0x00AA,0x00FA); updatefreq(_freq2,_step2,0x019A,0x03B6); updatefreq(_freq3,_step3,0x00AA,0x00FA); updatefreq(_freq4,_step4,0x019A,0x03B6); _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1); _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2); _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3); _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4); return true; } private: const uint16 _offset1; const uint16 _size1; const uint16 _offset2; const uint16 _size2; const uint8 _vol; uint16 _freq1; int16 _step1; uint16 _freq2; int16 _step2; uint16 _freq3; int16 _step3; uint16 _freq4; int16 _step4; void updatefreq (uint16 &freq, int16 &step, uint16 min, uint16 max) { freq += step; if (freq <= min) { freq = min; step = -step; } if (freq >= max) { freq = max; step = -step; } } }; class V2A_Sound_Special_QuadFreqLooped : public V2A_Sound_Base<4> { public: V2A_Sound_Special_QuadFreqLooped(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) : V2A_Sound_Base<4>(offset, size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data1 = (char *)malloc(_size); char *tmp_data2 = (char *)malloc(_size); char *tmp_data3 = (char *)malloc(_size); char *tmp_data4 = (char *)malloc(_size); memcpy(tmp_data1, data + _offset, _size); memcpy(tmp_data2, data + _offset, _size); memcpy(tmp_data3, data + _offset, _size); memcpy(tmp_data4, data + _offset, _size); _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, _vol, 0, _size, -127); _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, _vol, 0, _size, 127); _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, _vol, 0, _size, 127); _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, _vol, 0, _size, -127); } virtual bool update() { assert(_id); return true; } protected: const uint16 _freq1; const uint16 _freq2; const uint16 _freq3; const uint16 _freq4; const uint8 _vol; }; class V2A_Sound_Special_QuadFreqFadeout : public V2A_Sound_Special_QuadFreqLooped { public: V2A_Sound_Special_QuadFreqFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) : V2A_Sound_Special_QuadFreqLooped(offset, size, freq1, freq2, freq3, freq4, vol), _dur(dur) { } virtual void start(Player_MOD *mod, int id, const byte *data) { V2A_Sound_Special_QuadFreqLooped::start(mod, id, data); _ticks = _dur; } virtual bool update() { assert(_id); if (!--_ticks) return false; if (_ticks < _vol) { _mod->setChannelVol(_id | 0x000, _ticks); _mod->setChannelVol(_id | 0x100, _ticks); _mod->setChannelVol(_id | 0x200, _ticks); _mod->setChannelVol(_id | 0x300, _ticks); } return true; } private: const uint16 _dur; int _ticks; }; class V2A_Sound_Special_SingleFadeout : public V2A_Sound_Base<1> { public: V2A_Sound_Special_SingleFadeout(uint16 offset, uint16 size, uint16 freq, uint8 vol) : V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curvol = _vol << 2; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_curvol << 2) | (_curvol >> 4), 0, _size); } virtual bool update() { assert(_id); if (!--_curvol) return false; _mod->setChannelVol(_id, _curvol); return true; } private: const uint16 _freq; const uint8 _vol; int _curvol; }; class V2A_Sound_Special_SlowPitchbendThenSlowFadeout : public V2A_Sound_Base<1> { public: V2A_Sound_Special_SlowPitchbendThenSlowFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { } virtual void start(Player_MOD *mod, int id, const byte *data) { _mod = mod; _id = id; char *tmp_data = (char *)malloc(_size); memcpy(tmp_data, data + _offset, _size); _curfreq = _freq1; _curvol = 0x3F; _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); _ticks = 0; } virtual bool update() { assert(_id); _ticks++; if (_ticks < 4) return true; _ticks = 0; if (_curfreq == _freq2) { _curvol--; if (_curvol == 0) return false; _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); } else { if (_freq1 < _freq2) _curfreq++; else _curfreq--; _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); } return true; } private: const uint16 _freq1; const uint16 _freq2; uint16 _curfreq; int _curvol; int _ticks; }; struct soundObj { ~soundObj() { delete sound; } uint32 crc; V2A_Sound *sound; }; static soundObj sndobjs[] = { {0x8FAB08C4,new V2A_Sound_SingleLooped(0x006C,0x2B58,0x016E,0x3F)}, // Maniac 17 {0xB673160A,new V2A_Sound_SingleLooped(0x006C,0x1E78,0x01C2,0x1E)}, // Maniac 38 {0x4DB1D0B2,new V2A_Sound_MultiLooped(0x0072,0x1BC8,0x023D,0x3F,0x0224,0x3F)}, // Maniac 20 {0x754D75EF,new V2A_Sound_Single(0x0076,0x0738,0x01FC,0x3F)}, // Maniac 10 {0x6E3454AF,new V2A_Sound_Single(0x0076,0x050A,0x017C,0x3F)}, // Maniac 12 {0x92F0BBB6,new V2A_Sound_Single(0x0076,0x3288,0x012E,0x3F)}, // Maniac 41 {0xE1B13982,new V2A_Sound_MultiLoopedDuration(0x0078,0x0040,0x007C,0x3F,0x007B,0x3F,0x001E)}, // Maniac 21 {0x288B16CF,new V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x007C,0x3F,0x007B,0x3F,0x000A)}, // Maniac 11 {0xA7565268,new V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x00F8,0x3F,0x00F7,0x3F,0x000A)}, // Maniac 19 {0x7D419BFC,new V2A_Sound_MultiLoopedDuration(0x007E,0x0040,0x012C,0x3F,0x0149,0x3F,0x001E)}, // Maniac 22 {0x1B52280C,new V2A_Sound_Single(0x0098,0x0A58,0x007F,0x32)}, // Maniac 6 {0x38D4A810,new V2A_Sound_Single(0x0098,0x2F3C,0x0258,0x32)}, // Maniac 7 {0x09F98FC2,new V2A_Sound_Single(0x0098,0x0A56,0x012C,0x32)}, // Maniac 16 {0x90440A65,new V2A_Sound_Single(0x0098,0x0208,0x0078,0x28)}, // Maniac 28 {0x985C76EF,new V2A_Sound_Single(0x0098,0x0D6E,0x00C8,0x32)}, // Maniac 30 {0x76156137,new V2A_Sound_Single(0x0098,0x2610,0x017C,0x39)}, // Maniac 39 {0x5D95F88C,new V2A_Sound_Single(0x0098,0x0A58,0x007F,0x1E)}, // Maniac 65 {0x92D704EA,new V2A_Sound_SingleLooped(0x009C,0x29BC,0x012C,0x3F,0x1BD4,0x0DE8)}, // Maniac 15 {0x92F5513C,new V2A_Sound_Single(0x009E,0x0DD4,0x01F4,0x3F)}, // Maniac 13 {0xCC2F3B5A,new V2A_Sound_Single(0x009E,0x00DE,0x01AC,0x3F)}, // Maniac 43 {0x153207D3,new V2A_Sound_Single(0x009E,0x0E06,0x02A8,0x3F)}, // Maniac 67 {0xC4F370CE,new V2A_Sound_Single(0x00AE,0x0330,0x01AC,0x3F)}, // Maniac 8 {0x928C4BAC,new V2A_Sound_Single(0x00AE,0x08D6,0x01AC,0x3F)}, // Maniac 9 {0x62D5B11F,new V2A_Sound_Single(0x00AE,0x165C,0x01CB,0x3F)}, // Maniac 27 {0x3AB22CB5,new V2A_Sound_Single(0x00AE,0x294E,0x012A,0x3F)}, // Maniac 62 {0x2D70BBE9,new V2A_Sound_SingleLoopedPitchbend(0x00B4,0x1702,0x03E8,0x0190,0x3F,5)}, // Maniac 64 {0xFA4C1B1C,new V2A_Sound_Special_FastPitchbendDownAndFadeout(0x00B2,0x1702,0x0190,0x3F)}, // Maniac 69 {0x19D50D67,new V2A_Sound_Special_LoopedFadeinFadeout(0x00B6,0x0020,0x00C8,16,2)}, // Maniac 14 {0x3E6FBE15,new V2A_Sound_Special_PitchbendDownThenFadeout(0x00B2,0x0010,0x007C,0x016D,1)}, // Maniac 25 {0x5305753C,new V2A_Sound_Special_PitchbendDownThenFadeout(0x00B2,0x0010,0x007C,0x016D,7)}, // Maniac 36 {0x28895106,new V2A_Sound_Special_PitchbendDownAndBackUp(0x00C0,0x00FE,0x00E9,0x0111,4,0x0A)}, // Maniac 59 {0xB641ACF6,new V2A_Sound_Special_SlowPitchbendDownAndFadeout(0x00C8,0x0100,0x00C8,0x01C2)}, // Maniac 61 {0xE1A91583,new V2A_Sound_Special_MultiLoopedDurationMulti(0x00D0,0x0040,0x007C,0x3F,0x007B,0x3F,0x3C,5,6)}, // Maniac 23 {0x64816ED5,new V2A_Sound_Special_MultiLoopedDurationMulti(0x00D0,0x0040,0x00BE,0x37,0x00BD,0x37,0x3C,5,6)}, // Maniac 24 {0x639D72C2,new V2A_Sound_Special_SingleDurationMulti(0x00D0,0x10A4,0x0080,0x3F,0x28,3)}, // Maniac 46 {0xE8826D92,new V2A_Sound_Special_SingleDurationMultiDurations(0x00EC,0x025A,0x023C,0x3F,8,(const uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07", true)}, // Maniac 45 {0xEDFF3D41,new V2A_Sound_Single(0x00F8,0x2ADE,0x01F8,0x3F)}, // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it) {0x15606D06,new V2A_Sound_Special_QuadSiren(0x0148,0x0020,0x0168,0x0020,0x3F)}, // Maniac 32 {0x753EAFE3,new V2A_Sound_Special_TwinSirenMulti(0x017C,0x0010,0x018C,0x0020,0x00C8,0x0080,0x3F)}, // Maniac 44 {0xB1AB065C,new V2A_Sound_Music(0x0032,0x00B2,0x08B2,0x1222,0x1A52,0x23C2,0x3074,false)}, // Maniac 50 {0x091F5D9C,new V2A_Sound_Music(0x0032,0x0132,0x0932,0x1802,0x23D2,0x3EA2,0x4F04,false)}, // Maniac 58 {0x8E2C8AB3,new V2A_Sound_SingleLooped(0x005C,0x0F26,0x0168,0x3C)}, // Zak 41 {0x3792071F,new V2A_Sound_SingleLooped(0x0060,0x1A18,0x06A4,0x3F)}, // Zak 88 {0xF192EDE9,new V2A_Sound_SingleLooped(0x0062,0x0054,0x01FC,0x1E)}, // Zak 68 {0xC43B0245,new V2A_Sound_Special_QuadFreqLooped(0x006C,0x166E,0x00C8,0x0190,0x0320,0x0640,0x32)}, // Zak 70 {0xCEB51670,new V2A_Sound_SingleLooped(0x00AC,0x26DC,0x012C,0x3F)}, // Zak 42 {0x10347B51,new V2A_Sound_SingleLooped(0x006C,0x00E0,0x0594,0x3F)}, // Zak 18 {0x9D2FADC0,new V2A_Sound_MultiLooped(0x0072,0x1FC8,0x016A,0x3F,0x01CE,0x3F)}, // Zak 80 {0xFAD2C676,new V2A_Sound_MultiLooped(0x0076,0x0010,0x0080,0x3F,0x0090,0x3B)}, // Zak 40 {0x01508B48,new V2A_Sound_Single(0x0076,0x0D8C,0x017C,0x3F)}, // Zak 90 {0x9C18DC46,new V2A_Sound_Single(0x0076,0x0D8C,0x015E,0x3F)}, // Zak 91 {0xF98F7EAC,new V2A_Sound_Single(0x0076,0x0D8C,0x0140,0x3F)}, // Zak 92 {0xC925FBEF,new V2A_Sound_MultiLoopedDuration(0x0080,0x0010,0x0080,0x3F,0x0090,0x3B,0x0168)}, // Zak 53 {0xCAB35257,new V2A_Sound_Special_QuadFreqFadeout(0x00DA,0x425C,0x023C,0x08F0,0x0640,0x0478,0x3F,0x012C)}, // Zak 101 {0xA31FE4FD,new V2A_Sound_Single(0x0094,0x036A,0x00E1,0x3F)}, // Zak 97 {0x0A1AE0F5,new V2A_Sound_Single(0x009E,0x0876,0x0168,0x3F)}, // Zak 5 {0xD01A66CB,new V2A_Sound_Single(0x009E,0x04A8,0x0168,0x3F)}, // Zak 47 {0x5497B912,new V2A_Sound_Single(0x009E,0x0198,0x01F4,0x3F)}, // Zak 39 {0x2B50362F,new V2A_Sound_Single(0x009E,0x09B6,0x023D,0x3F)}, // Zak 67 {0x7BFB6E72,new V2A_Sound_Single(0x009E,0x0D14,0x0078,0x3F)}, // Zak 69 {0xB803A792,new V2A_Sound_Single(0x009E,0x2302,0x02BC,0x3F)}, // Zak 78 {0x7AB82E39,new V2A_Sound_SingleLooped(0x00A0,0x2A3C,0x016E,0x3F,0x1018,0x1A24)}, // Zak 100 {0x28057CEC,new V2A_Sound_Single(0x0098,0x0FEC,0x0140,0x32)}, // Zak 63 {0x1180A2FC,new V2A_Sound_Single(0x0098,0x0F06,0x0190,0x32)}, // Zak 64 {0x12616755,new V2A_Sound_Single(0x0098,0x14C8,0x023C,0x14)}, // Zak 9 {0x642723AA,new V2A_Sound_Special_SingleFadeout(0x00A2,0x1702,0x01F4,0x3F)}, // Zak 37 {0xDEE56848,new V2A_Sound_Single(0x009A,0x0F86,0x0100,0x3F)}, // Zak 93 {0xF9BE27B8,new V2A_Sound_Special_SingleFadeout(0x011C,0x1704,0x0228,0x3F)}, // Zak 113 {0xC73487B2,new V2A_Sound_Single(0x00B0,0x18BA,0x0478,0x3F)}, // Zak 81 {0x32D8F925,new V2A_Sound_Single(0x00B0,0x2E46,0x00F0,0x3F)}, // Zak 94 {0x988C83A5,new V2A_Sound_Single(0x00B0,0x0DE0,0x025B,0x3F)}, // Zak 106 {0x8F1E3B3D,new V2A_Sound_Single(0x00B0,0x05FE,0x04E2,0x3F)}, // Zak 107 {0x0A2A7646,new V2A_Sound_Single(0x00B0,0x36FE,0x016E,0x3F)}, // Zak 43 {0x6F1FC435,new V2A_Sound_Single(0x00B0,0x2808,0x044C,0x3F)}, // Zak 108 {0x870EFC29,new V2A_Sound_Unsupported()}, // Zak 55 {0xED773699,new V2A_Sound_Special_LoopedFadeinFadeout(0x00B4,0x0020,0x012C,8,4)}, // Zak 3 {0x0BF59774,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00F8,0x00F7,8,1)}, // Zak 72 {0x656FFEDE,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00C4,0x00C3,8,1)}, // Zak 73 {0xFC4D41E5,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00A5,0x00A4,8,1)}, // Zak 74 {0xC0DD2089,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x009C,0x009B,8,1)}, // Zak 75 {0x627DFD92,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x008B,0x008A,8,1)}, // Zak 76 {0x703E05C1,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x007C,0x007B,8,1)}, // Zak 77 {0xB0F77006,new V2A_Sound_Unsupported()}, // Zak 52 {0x5AE9D6A7,new V2A_Sound_Special_SlowPitchbendThenSlowFadeout(0x00CA,0x22A4,0x0113,0x0227)}, // Zak 109 {0xABE0D3B0,new V2A_Sound_Special_SlowPitchbendThenSlowFadeout(0x00CE,0x22A4,0x0227,0x0113)}, // Zak 105 {0x788CC749,new V2A_Sound_Unsupported()}, // Zak 71 {0x2E2AB1FA,new V2A_Sound_Unsupported()}, // Zak 99 {0x1304CF20,new V2A_Sound_Special_SingleDurationMultiDurations(0x00DC,0x0624,0x023C,0x3C,2,(const uint8 *)"\x14\x11",false)}, // Zak 79 {0xAE68ED91,new V2A_Sound_Unsupported()}, // Zak 54 {0xA4F40F97,new V2A_Sound_Unsupported()}, // Zak 61 {0x348F85CE,new V2A_Sound_Unsupported()}, // Zak 62 {0xD473AB86,new V2A_Sound_Special_SingleDurationMultiDurations(0x0122,0x03E8,0x00BE,0x3F,7,(const uint8 *)"\x0F\x0B\x04\x0F\x1E\x0F\x66",false)}, // Zak 46 {0x84A0BA90,new V2A_Sound_Unsupported()}, // Zak 110 {0x92680D9F,new V2A_Sound_Unsupported()}, // Zak 32 {0xABFFDB02,new V2A_Sound_Unsupported()}, // Zak 86 {0x41045447,new V2A_Sound_Unsupported()}, // Zak 98 {0xC8EEBD34,new V2A_Sound_Unsupported()}, // Zak 82 {0x42F9469F,new V2A_Sound_Music(0x05F6,0x0636,0x0456,0x0516,0x05D6,0x05E6,0x0A36,true)}, // Zak 96 {0x038BBD78,new V2A_Sound_Music(0x054E,0x05CE,0x044E,0x04BE,0x052E,0x053E,0x0BCE,true)}, // Zak 85 {0x06FFADC5,new V2A_Sound_Music(0x0626,0x0686,0x0446,0x04F6,0x0606,0x0616,0x0C86,true)}, // Zak 87 {0xCE20ECF0,new V2A_Sound_Music(0x0636,0x0696,0x0446,0x0576,0x0616,0x0626,0x0E96,true)}, // Zak 114 {0xBDA01BB6,new V2A_Sound_Music(0x0678,0x06B8,0x0458,0x0648,0x0658,0x0668,0x0EB8,false)}, // Zak 33 {0x59976529,new V2A_Sound_Music(0x088E,0x092E,0x048E,0x05EE,0x074E,0x07EE,0x112E,true)}, // Zak 49 {0xED1EED02,new V2A_Sound_Music(0x08D0,0x0950,0x0440,0x07E0,0x08B0,0x08C0,0x1350,false)}, // Zak 112 {0x5A16C037,new V2A_Sound_Music(0x634A,0x64CA,0x049A,0x18FA,0x398A,0x511A,0x6CCA,false)}, // Zak 95 {0x00000000,NULL} }; static V2A_Sound *findSound (unsigned long crc) { for (int i = 0; sndobjs[i].crc != 0; i++) { if (sndobjs[i].crc == crc) return sndobjs[i].sound; } return NULL; } Player_V2A::Player_V2A(ScummEngine *scumm) { int i; _scumm = scumm; _system = scumm->_system; InitCRC(); for (i = 0; i < V2A_MAXSLOTS; i++) { _slot[i].id = 0; _slot[i].sound = NULL; } _mod = new Player_MOD(scumm); _mod->setUpdateProc(update_proc, this, 60); } Player_V2A::~Player_V2A() { delete _mod; } void Player_V2A::setMasterVolume (int vol) { _mod->setMasterVolume(vol); } int Player_V2A::getSoundSlot (int id) const { int i; for (i = 0; i < V2A_MAXSLOTS; i++) { if (_slot[i].id == id) break; } if (i == V2A_MAXSLOTS) { if (id == 0) warning("player_v2a - out of sound slots"); return -1; } return i; } void Player_V2A::stopAllSounds() { for (int i = 0; i < V2A_MAXSLOTS; i++) { if (!_slot[i].id) continue; _slot[i].sound->stop(); _slot[i].sound = NULL; _slot[i].id = 0; } } void Player_V2A::stopSound(int nr) { int i; if (nr == 0) return; i = getSoundSlot(nr); if (i == -1) return; _slot[i].sound->stop(); _slot[i].sound = NULL; _slot[i].id = 0; } void Player_V2A::startSound(int nr) { assert(_scumm); byte *data = _scumm->getResourceAddress(rtSound, nr); assert(data); uint32 crc = GetCRC(data + 0x0A,READ_BE_UINT16(data + 0x08)); V2A_Sound *snd = findSound(crc); if (snd == NULL) { warning("player_v2a - sound %i not recognized yet (crc %08X)",nr,crc); return; } stopSound(nr); int i = getSoundSlot(); if (i == -1) return; _slot[i].id = nr; _slot[i].sound = snd; _slot[i].sound->start(_mod,nr,data); } void Player_V2A::update_proc(void *param) { ((Player_V2A *)param)->updateSound(); } void Player_V2A::updateSound() { int i; for (i = 0; i < V2A_MAXSLOTS; i++) { if ((_slot[i].id) && (!_slot[i].sound->update())) { _slot[i].sound->stop(); _slot[i].sound = NULL; _slot[i].id = 0; } } } int Player_V2A::getMusicTimer() const { return 0; // FIXME - need to keep track of playing music resources } int Player_V2A::getSoundStatus(int nr) const { for (int i = 0; i < V2A_MAXSLOTS; i++) { if (_slot[i].id == nr) return 1; } return 0; } } // End of namespace Scumm