/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header: /cvsroot/scummvm/scummvm/scumm/player_v3a.cpp */ #include "stdafx.h" #include "common/engine.h" #include "player_v3a.h" #include "scumm.h" #include "sound/mixer.h" #include "common/timer.h" unsigned short _notefreqs[4][12] = { {0x06B0,0x0650,0x05F4,0x05A0,0x054C,0x0500,0x04B8,0x0474,0x0434,0x03F8,0x03C0,0x0388}, {0x0358,0x0328,0x02FA,0x02D0,0x02A6,0x0280,0x025C,0x023A,0x021A,0x01FC,0x01E0,0x01C4}, {0x01AC,0x0194,0x017D,0x0168,0x0153,0x0140,0x012E,0x011D,0x010D,0x00FE,0x00F0,0x00E2}, {0x00D6,0x00CA,0x00BE,0x00B4,0x00A9,0x00A0,0x0097,0x008E,0x0086,0x007F,0x00F0,0x00E2} }; //////////////////////////////////////// // // V3 Amiga sound/music driver // //////////////////////////////////////// Player_V3A::Player_V3A(Scumm *scumm) { int i; _scumm = scumm; _system = scumm->_system; _mixer = scumm->_mixer; for (i = 0; i < V3A_MAXCHANS; i++) _soundID[i] = _timeleft[i] = 0; _curSong = 0; _songData = NULL; _songPtr = 0; _songDelay = 0; _music_timer = 0; _maxvol = 255; scumm->_timer->installProcedure(timerHandler, 16666, this); _isinit = false; } Player_V3A::~Player_V3A() { _scumm->_timer->releaseProcedure(timerHandler); if (!_isinit) return; for (int i = 0; _wavetable[i] != NULL; i++) { for (int j = 0; j < 6; j++) { free(_wavetable[i]->_idat[j]); free(_wavetable[i]->_ldat[j]); } free(_wavetable[i]); } free(_wavetable); } void Player_V3A::setMasterVolume (int vol) { _maxvol = vol; } void Player_V3A::stopAllSounds() { _curSong = 0; _songData = NULL; _songPtr = 0; _songDelay = 0; for (int i = 0; i < V3A_MAXCHANS; i++) { if (_soundID[i]) { _mixer->stopID(_soundID[i]); _soundID[i] = 0; _timeleft[i] = 0; } } } void Player_V3A::stopSound(int nr) { int i; if (nr == _curSong) { _curSong = 0; _songData = NULL; _songPtr = 0; _songDelay = 0; for (i = 0; i < V3A_MAXCHANS; i++) if ((_soundID[i] >> 8) == nr) stopSound(_soundID[i--]); return; } for (i = 0; i < V3A_MAXCHANS; i++) { if (_soundID[i] == nr) break; } if (i == V3A_MAXCHANS) return; _mixer->stopID(_soundID[i]); for (i++; i < V3A_MAXCHANS; i++) { _soundID[i - 1] = _soundID[i]; _timeleft[i - 1] = _timeleft[i]; } _soundID[V3A_MAXCHANS - 1] = 0; _timeleft[V3A_MAXCHANS - 1] = 0; } void Player_V3A::playSound (int nr, char *data, int size, int rate, int vol, int tl, bool looped, int loopStart, int loopEnd) { int i; for (i = 0; i < V3A_MAXCHANS; i++) if (!_soundID[i]) break; if (i == V3A_MAXCHANS) { warning("player_v3a - out of sound channels!"); return; } _soundID[i] = nr; _timeleft[i] = tl; vol = (vol * _maxvol) / 255; if (looped) _mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_LOOP, nr, vol, 0, loopStart, loopEnd); else _mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE, nr, vol, 0); } void Player_V3A::startSound(int nr) { assert(_scumm); byte *data = _scumm->getResourceAddress(rtSound, nr); assert(data); if (_scumm->_gameId != GID_INDY3 && _scumm->_gameId != GID_LOOM) error("player_v3a - unknown game!"); if (!_isinit) { int i; unsigned char *ptr; int offset = 4; int numInstruments; if (_scumm->_gameId == GID_INDY3) { ptr = _scumm->getResourceAddress(rtSound, 83); numInstruments = 12; } else { ptr = _scumm->getResourceAddress(rtSound, 79); numInstruments = 9; } _wavetable = (instData **)malloc((numInstruments + 1) * sizeof(void *)); for (i = 0; i < numInstruments; i++) { _wavetable[i] = (instData *)malloc(sizeof(instData)); for (int j = 0; j < 6; j++) { int off, len; off = READ_BE_UINT16(ptr + offset + 0); _wavetable[i]->_ilen[j] = len = READ_BE_UINT16(ptr + offset + 2); if (len) { _wavetable[i]->_idat[j] = (char *)malloc(len); memcpy(_wavetable[i]->_idat[j],ptr + off,len); } else _wavetable[i]->_idat[j] = NULL; off = READ_BE_UINT16(ptr + offset + 4); _wavetable[i]->_llen[j] = len = READ_BE_UINT16(ptr + offset + 6); if (len) { _wavetable[i]->_ldat[j] = (char *)malloc(len); memcpy(_wavetable[i]->_ldat[j],ptr + off,len); } else _wavetable[i]->_ldat[j] = NULL; _wavetable[i]->_oct[j] = READ_BE_UINT16(ptr + offset + 8); offset += 10; } if (_scumm->_gameId == GID_INDY3) { _wavetable[i]->_pitadjust = 0; offset += 2; } else { _wavetable[i]->_pitadjust = READ_BE_UINT16(ptr + offset + 2); offset += 4; } } _wavetable[i] = NULL; _isinit = true; } if (data[26]) { stopAllSounds(); _curSong = nr; _songData = data; _songPtr = 0x1C; _songDelay = 1; _music_timer = 0; } else { if (_curSong) return; // don't play music and SFX at the same time if (getSoundStatus(nr)) stopSound(nr); int size = READ_BE_UINT16(data + 12); int rate = 3579545 / READ_BE_UINT16(data + 20); char *sound = (char *)malloc(size); int vol = (data[24] << 2) | (data[24] >> 4); memcpy(sound,data + READ_BE_UINT16(data + 8),size); if ((READ_BE_UINT16(data + 16) || READ_BE_UINT16(data + 6))) { // the first check is for complex (pitch-bending) looped sounds // the second check is for simple looped sounds int loopStart = READ_BE_UINT16(data + 10) - READ_BE_UINT16(data + 8); int loopEnd = READ_BE_UINT16(data + 14); int tl = -1; if ((_scumm->_gameId == GID_INDY3) && (nr == 60)) tl = 240; playSound(nr, sound, size, rate, vol, tl, true, loopStart, loopEnd); } else { int tl = 1 + 60 * size / rate; playSound(nr, sound, size, rate, vol, tl, false); } } } void Player_V3A::timerHandler(void *refCon) { Player_V3A *player = (Player_V3A *)refCon; assert(player); player->playMusic(); } void Player_V3A::playMusic() { int i; for (i = 0; i < V3A_MAXCHANS; i++) if ((_timeleft[i]) && (!--_timeleft[i])) stopSound(_soundID[i--]); _music_timer++; if (_songDelay && --_songDelay) return; if (!_curSong) return; if ((_songData[_songPtr] == 0xFC) || (_songData[_songPtr] == 0x00)) { // the final delay has been processed - now we can kill the song _curSong = 0; return; } while (1) { uint8 inst = _songData[_songPtr++]; if ((inst == 0x00) || (inst == 0xFC)) { // end of tune - figure out what's still playing // and see how long we have to wait until they're done for (i = 0; i < V3A_MAXCHANS; i++) if ((_soundID[i] >> 8) == _curSong) if (_songDelay < _timeleft[i]) _songDelay = _timeleft[i]; break; } else if (inst == 0xFB) { _songPtr = 0x1C; // tune is going to loop - figure out what's still playing // and see how long we have to wait until we restart for (i = 0; i < V3A_MAXCHANS; i++) if ((_soundID[i] >> 8) == _curSong) if (_songDelay < _timeleft[i]) _songDelay = _timeleft[i]; break; } int8 pitch = _songData[_songPtr++]; uint8 unk = _songData[_songPtr++]; uint8 dur = _songData[_songPtr++]; if ((inst == 0x80) && (pitch == 0) && (unk == 0)) { _songDelay = dur; break; } inst &= 0x7F; pitch -= 24; pitch += _wavetable[inst]->_pitadjust; while (pitch < 0) { pitch += 12; warning("player_v3a - pitch went below range, adjusting!"); } while (pitch >= 72) { pitch -= 12; warning("player_v3a - pitch went above range, adjusting!"); } int pit = pitch % 12; int oct = pitch / 12; char *data = (char *)malloc(_wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]); if (_wavetable[inst]->_idat[oct]) memcpy(data, _wavetable[inst]->_idat[oct], _wavetable[inst]->_ilen[oct]); if (_wavetable[inst]->_ldat[oct]) memcpy(data + _wavetable[inst]->_ilen[oct], _wavetable[inst]->_ldat[oct], _wavetable[inst]->_llen[oct]); if (!_lastSample) _lastSample++; int id = (_curSong << 8) | _lastSample++; playSound(id, data, _wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct], 3579545 / _notefreqs[_wavetable[inst]->_oct[oct]][pit], 255, dur, (_wavetable[inst]->_ldat[oct] != NULL), _wavetable[inst]->_ilen[oct], _wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]); } } int Player_V3A::getMusicTimer() const { return _music_timer / 30; } int Player_V3A::getSoundStatus(int nr) const { if (nr == _curSong) return 1; for (int i = 0; i < V3A_MAXCHANS; i++) if (_soundID[i] == nr) return 1; return 0; }