/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header: /cvsroot/scummvm/scummvm/scumm/player_v3a.h * */ #ifndef PLAYER_V3A_H #define PLAYER_V3A_H #include "common/scummsys.h" #include "common/system.h" #include "scumm/music.h" #define V3A_MAXMUS 8 #define V3A_MAXSFX 8 #define V3A_MUS_BASEID (1) #define V3A_SFX_BASEID (V3A_MUS_BASEID + V3A_MAXMUS) class Scumm; class SoundMixer; class Player_V3A : public MusicEngine { public: Player_V3A(Scumm *scumm); virtual ~Player_V3A(); virtual void setMasterVolume(int vol); virtual void startSound(int nr); virtual void stopSound(int nr); virtual void stopAllSounds(); virtual int getMusicTimer() const; virtual int getSoundStatus(int nr) const; protected: SoundMixer *_mixer; OSystem *_system; Scumm *_scumm; struct soundChan { uint16 id; uint16 dur; } _mus[V3A_MAXMUS], _sfx[V3A_MAXSFX]; uint8 _maxvol; int _curSong; uint8 *_songData; uint16 _songPtr; uint16 _songDelay; int _music_timer; bool _isinit; struct instData { char *_idat[6]; uint16 _ilen[6]; char *_ldat[6]; uint16 _llen[6]; uint16 _oct[6]; int16 _pitadjust; } **_wavetable; void playSoundSFX (int nr, char *data, int size, int rate, int vol, int tl, bool looped, int loopStart = 0, int loopEnd = 0); void playSoundMUS (char *data, int size, int rate, int vol, int tl, bool looped, int loopStart = 0, int loopEnd = 0); void playMusic(); static void timerHandler(void *engine); }; #endif