/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "intern.h" #include "resource.h" void Scumm_v2::readIndexFile() { int magic = 0; debug(9, "readIndexFile()"); closeRoom(); openRoom(0); magic = _fileHandle.readUint16LE(); if (magic != 0x0100) warning("The magic id doesn't match (0x%X)\n", magic); _numGlobalObjects = _fileHandle.readUint16LE(); _fileHandle.seek(_numGlobalObjects, SEEK_CUR); // Skip object flags _numRooms = _fileHandle.readByte(); _fileHandle.seek(_numRooms * 3, SEEK_CUR); _numCostumes = _fileHandle.readByte(); _fileHandle.seek(_numCostumes * 3, SEEK_CUR); _numScripts = _fileHandle.readByte(); _fileHandle.seek(_numScripts * 3, SEEK_CUR); _numSounds = _fileHandle.readByte(); _fileHandle.clearIOFailed(); _fileHandle.seek(0, SEEK_SET); // FIXME - I'm not sure for those values yet, they will have to be rechecked _numVariables = 800; /* 800 */ _numBitVariables = 4096; /* 2048 */ _numLocalObjects = 200; /* 200 */ _numArray = 50; _numVerbs = 100; _numNewNames = 0; _objectRoomTable = NULL; _numCharsets = 9; /* 9 */ _numInventory = 80; /* 80 */ _numGlobalScripts = 200; _shadowPaletteSize = 256; _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later // Jamieson630: palManipulate variable initialization _palManipCounter = 0; _palManipPalette = 0; // Will allocate when needed _palManipIntermediatePal = 0; // Will allocate when needed _numFlObject = 50; allocateArrays(); _fileHandle.readUint16LE(); /* version magic number */ _fileHandle.readUint16LE(); /* nb global objects */ _fileHandle.seek(_numGlobalObjects, SEEK_CUR); // Skip object flags readResTypeList(rtRoom, MKID('ROOM'), "room"); readResTypeList(rtCostume, MKID('COST'), "costume"); readResTypeList(rtScript, MKID('SCRP'), "script"); readResTypeList(rtSound, MKID('SOUN'), "sound"); closeRoom(); }