/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "intern.h" #include "player_v2.h" #include "player_v1.h" #include "resource.h" #include "sound/mididrv.h" void Scumm_v2::readClassicIndexFile() { int i; if (_gameId == GID_MANIAC) { //FIXME the music driver was previously been set before detection of classic/enchanced version. if (!(_features & GF_AMIGA) && !(_features & GF_NES)) _playerV2 = new Player_V1(this); _numGlobalObjects = 800; _numRooms = 55; _numCostumes = 35; _numScripts = 200; _numSounds = 100; } else if (_gameId == GID_ZAK) { //FIXME the music driver was previously been set before detection of classic/enchanced version. if (!(_features & GF_AMIGA)) _playerV2 = new Player_V2(this); _numGlobalObjects = 775; _numRooms = 61; _numCostumes = 37; _numScripts = 155; _numSounds = 120; } _fileHandle.seek(0, SEEK_SET); readMAXS(); // Jamieson630: palManipulate variable initialization _palManipCounter = 0; _palManipPalette = 0; // Will allocate when needed _palManipIntermediatePal = 0; // Will allocate when needed _fileHandle.readUint16LE(); /* version magic number */ for (i = 0; i != _numGlobalObjects; i++) { byte tmp = _fileHandle.readByte(); _objectOwnerTable[i] = tmp & OF_OWNER_MASK; _objectStateTable[i] = tmp >> OF_STATE_SHL; } for (i = 0; i < _numRooms; i++) { res.roomno[rtRoom][i] = i; } _fileHandle.seek(_numRooms, SEEK_CUR); for (i = 0; i < _numRooms; i++) { res.roomoffs[rtRoom][i] = _fileHandle.readUint16LE(); if (res.roomoffs[rtRoom][i] == 0xFFFF) res.roomoffs[rtRoom][i] = 0xFFFFFFFF; } for (i = 0; i < _numCostumes; i++) { res.roomno[rtCostume][i] = _fileHandle.readByte(); } for (i = 0; i < _numCostumes; i++) { res.roomoffs[rtCostume][i] = _fileHandle.readUint16LE(); if (res.roomoffs[rtCostume][i] == 0xFFFF) res.roomoffs[rtCostume][i] = 0xFFFFFFFF; } for (i = 0; i < _numScripts; i++) { res.roomno[rtScript][i] = _fileHandle.readByte(); } for (i = 0; i < _numScripts; i++) { res.roomoffs[rtScript][i] = _fileHandle.readUint16LE(); if (res.roomoffs[rtScript][i] == 0xFFFF) res.roomoffs[rtScript][i] = 0xFFFFFFFF; } for (i = 0; i < _numSounds; i++) { res.roomno[rtSound][i] = _fileHandle.readByte(); } for (i = 0; i < _numSounds; i++) { res.roomoffs[rtSound][i] = _fileHandle.readUint16LE(); if (res.roomoffs[rtSound][i] == 0xFFFF) res.roomoffs[rtSound][i] = 0xFFFFFFFF; } } void Scumm_v2::readEnhancedIndexFile() { //FIXME the music driver was previously been set before detection of classic/enchanced version. if (!(_features & GF_AMIGA)) _playerV2 = new Player_V2(this); _numGlobalObjects = _fileHandle.readUint16LE(); _fileHandle.seek(_numGlobalObjects, SEEK_CUR); // Skip object flags _numRooms = _fileHandle.readByte(); _fileHandle.seek(_numRooms * 3, SEEK_CUR); _numCostumes = _fileHandle.readByte(); _fileHandle.seek(_numCostumes * 3, SEEK_CUR); _numScripts = _fileHandle.readByte(); _fileHandle.seek(_numScripts * 3, SEEK_CUR); _numSounds = _fileHandle.readByte(); _fileHandle.clearIOFailed(); _fileHandle.seek(0, SEEK_SET); readMAXS(); // Jamieson630: palManipulate variable initialization _palManipCounter = 0; _palManipPalette = 0; // Will allocate when needed _palManipIntermediatePal = 0; // Will allocate when needed _fileHandle.readUint16LE(); /* version magic number */ int num = _fileHandle.readUint16LE(); assert(num == _numGlobalObjects); for (int i = 0; i != num; i++) { byte tmp = _fileHandle.readByte(); _objectOwnerTable[i] = tmp & OF_OWNER_MASK; _objectStateTable[i] = tmp >> OF_STATE_SHL; } readResTypeList(rtRoom, MKID('ROOM'), "room"); readResTypeList(rtCostume, MKID('COST'), "costume"); readResTypeList(rtScript, MKID('SCRP'), "script"); readResTypeList(rtSound, MKID('SOUN'), "sound"); } void Scumm_v2::readIndexFile() { int magic = 0; debug(9, "readIndexFile()"); closeRoom(); openRoom(0); magic = _fileHandle.readUint16LE(); switch(magic) { case 0x0100: warning("Enhanced V2 game detected"); readEnhancedIndexFile(); break; case 0x0A31: warning("Classic V1 game detected"); _version = 1; readClassicIndexFile(); break; case 0x4643: if (!(_features & GF_NES)) error("use maniacnes target"); warning("NES V1 game detected"); _version = 1; readClassicIndexFile(); break; default: error("Unknown magic id (0x%X) - this version is unsupported", magic); break; } closeRoom(); } void Scumm_v2::readMAXS() { // FIXME - I'm not sure for those values yet, they will have to be rechecked _numVariables = 800; // 800 _numBitVariables = 4096; // 2048 _numLocalObjects = 200; // 200 _numArray = 50; _numVerbs = 100; _numNewNames = 0; _objectRoomTable = NULL; _numCharsets = 9; // 9 _numInventory = 80; // 80 _numGlobalScripts = 200; _numFlObject = 50; _shadowPaletteSize = 256; _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later allocateArrays(); } void Scumm_v2::loadCharset(int num) { // Stub, V2 font resources are hardcoded into the engine. Possibly do some // kind of language detection here in the future for multiple fonts... }