/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm/scumm.h" #include "scumm/intern.h" #include "scumm/resource.h" namespace Scumm { void ScummEngine_v4::readIndexFile() { uint16 blocktype; uint32 itemsize; int numblock = 0; debug(9, "readIndexFile()"); closeRoom(); openRoom(0); while (!_fileHandle->eof()) { itemsize = _fileHandle->readUint32LE(); blocktype = _fileHandle->readUint16LE(); if (_fileHandle->ioFailed()) break; switch (blocktype) { case 0x4E52: // 'NR' _fileHandle->readUint16LE(); break; case 0x5230: // 'R0' _numRooms = _fileHandle->readUint16LE(); break; case 0x5330: // 'S0' _numScripts = _fileHandle->readUint16LE(); break; case 0x4E30: // 'N0' _numSounds = _fileHandle->readUint16LE(); break; case 0x4330: // 'C0' _numCostumes = _fileHandle->readUint16LE(); break; case 0x4F30: // 'O0' _numGlobalObjects = _fileHandle->readUint16LE(); break; } _fileHandle->seek(itemsize - 8, SEEK_CUR); } _fileHandle->clearIOFailed(); _fileHandle->seek(0, SEEK_SET); readMAXS(0); // Jamieson630: palManipulate variable initialization _palManipCounter = 0; _palManipPalette = 0; // Will allocate when needed _palManipIntermediatePal = 0; // Will allocate when needed while (1) { itemsize = _fileHandle->readUint32LE(); if (_fileHandle->ioFailed()) break; blocktype = _fileHandle->readUint16LE(); numblock++; switch (blocktype) { case 0x4E52: // 'NR' _fileHandle->seek(itemsize - 6, SEEK_CUR); break; case 0x5230: // 'R0' readResTypeList(rtRoom, MKID('ROOM'), "room"); break; case 0x5330: // 'S0' readResTypeList(rtScript, MKID('SCRP'), "script"); break; case 0x4E30: // 'N0' readResTypeList(rtSound, MKID('SOUN'), "sound"); break; case 0x4330: // 'C0' readResTypeList(rtCostume, MKID('COST'), "costume"); break; case 0x4F30: // 'O0' readGlobalObjects(); break; default: // FIXME: this is a little hack because Indy3 FM-TOWNS has // 32 extra bytes of unknown meaning appended to 00.LFL if (!(_gameId == GID_INDY3 && _features & GF_FMTOWNS)) error("Bad ID %c%c found in directory!", blocktype & 0xFF, blocktype >> 8); return; } } closeRoom(); } void ScummEngine_v4::loadCharset(int no) { uint32 size; memset(_charsetData, 0, sizeof(_charsetData)); checkRange(4, 0, no, "Loading illegal charset %d"); closeRoom(); File file; char buf[20]; sprintf(buf, "%03d.LFL", 900 + no); file.open(buf); if (file.isOpen() == false) { error("loadCharset(%d): Missing file charset: %s", no, buf); } size = file.readUint32LE() + 11; file.read(createResource(rtCharset, no, size), size); } void ScummEngine_v4::readMAXS(int blockSize) { // FIXME - I'm not sure for those values yet, they will have to be rechecked _numVariables = 800; // 800 _numBitVariables = 4096; // 2048 _numLocalObjects = 200; // 200 _numArray = 50; _numVerbs = 100; _numNewNames = 50; _objectRoomTable = NULL; _numCharsets = 9; // 9 _numInventory = 80; // 80 _numGlobalScripts = 200; _numFlObject = 50; _shadowPaletteSize = 256; _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later allocateArrays(); } void ScummEngine_v4::readGlobalObjects() { int i; int num = _fileHandle->readUint16LE(); assert(num == _numGlobalObjects); uint32 bits; byte tmp; for (i = 0; i != num; i++) { bits = _fileHandle->readByte(); bits |= _fileHandle->readByte() << 8; bits |= _fileHandle->readByte() << 16; _classData[i] = bits; tmp = _fileHandle->readByte(); _objectOwnerTable[i] = tmp & OF_OWNER_MASK; _objectStateTable[i] = tmp >> OF_STATE_SHL; } } void ScummEngine_v8::readGlobalObjects() { int i; int num = _fileHandle->readUint32LE(); assert(num == _numGlobalObjects); char buffer[40]; for (i = 0; i < num; i++) { _fileHandle->read(buffer, 40); if (buffer[0]) { // Add to object name-to-id map _objectIDMap[buffer] = i; } _objectStateTable[i] = _fileHandle->readByte(); _objectRoomTable[i] = _fileHandle->readByte(); _classData[i] = _fileHandle->readUint32LE(); } memset(_objectOwnerTable, 0xFF, num); } void ScummEngine_v7::readGlobalObjects() { int num = _fileHandle->readUint16LE(); assert(num == _numGlobalObjects); _fileHandle->read(_objectStateTable, num); _fileHandle->read(_objectRoomTable, num); memset(_objectOwnerTable, 0xFF, num); _fileHandle->read(_classData, num * sizeof(uint32)); #if defined(SCUMM_BIG_ENDIAN) // Correct the endianess if necessary for (int i = 0; i != num; i++) _classData[i] = FROM_LE_32(_classData[i]); #endif } void ScummEngine_v8::readMAXS(int blockSize) { debug(9, "readMAXS: MAXS has blocksize %d", blockSize); _fileHandle->seek(50 + 50, SEEK_CUR); // 176 - 8 _numVariables = _fileHandle->readUint32LE(); // 1500 _numBitVariables = _fileHandle->readUint32LE(); // 2048 _fileHandle->readUint32LE(); // 40 _numScripts = _fileHandle->readUint32LE(); // 458 _numSounds = _fileHandle->readUint32LE(); // 789 _numCharsets = _fileHandle->readUint32LE(); // 1 _numCostumes = _fileHandle->readUint32LE(); // 446 _numRooms = _fileHandle->readUint32LE(); // 95 _fileHandle->readUint32LE(); // 80 _numGlobalObjects = _fileHandle->readUint32LE(); // 1401 _fileHandle->readUint32LE(); // 60 _numLocalObjects = _fileHandle->readUint32LE(); // 200 _numNewNames = _fileHandle->readUint32LE(); // 100 _numFlObject = _fileHandle->readUint32LE(); // 128 _numInventory = _fileHandle->readUint32LE(); // 80 _numArray = _fileHandle->readUint32LE(); // 200 _numVerbs = _fileHandle->readUint32LE(); // 50 _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); _numGlobalScripts = 2000; _shadowPaletteSize = NUM_SHADOW_PALETTE * 256; _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); allocateArrays(); _dynamicRoomOffsets = true; } void ScummEngine_v7::readMAXS(int blockSize) { debug(9, "readMAXS: MAXS has blocksize %d", blockSize); _fileHandle->seek(50 + 50, SEEK_CUR); _numVariables = _fileHandle->readUint16LE(); _numBitVariables = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); // 40 in FT; 16 in Dig _numGlobalObjects = _fileHandle->readUint16LE(); _numLocalObjects = _fileHandle->readUint16LE(); _numNewNames = _fileHandle->readUint16LE(); _numVerbs = _fileHandle->readUint16LE(); _numFlObject = _fileHandle->readUint16LE(); _numInventory = _fileHandle->readUint16LE(); _numArray = _fileHandle->readUint16LE(); _numRooms = _fileHandle->readUint16LE(); _numScripts = _fileHandle->readUint16LE(); _numSounds = _fileHandle->readUint16LE(); _numCharsets = _fileHandle->readUint16LE(); _numCostumes = _fileHandle->readUint16LE(); _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); if ((_gameId == GID_FT) && (_features & GF_DEMO) && (_features & GF_PC)) _numGlobalScripts = 300; else _numGlobalScripts = 2000; _shadowPaletteSize = NUM_SHADOW_PALETTE * 256; _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); allocateArrays(); _dynamicRoomOffsets = true; } void ScummEngine_v6::readMAXS(int blockSize) { debug(9, "readMAXS: MAXS has blocksize %d", blockSize); if (_heversion >= 70 && (blockSize == 44 + 8)) { // C++ based engine _numVariables = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); _numRoomVariables = _fileHandle->readUint16LE(); _numLocalObjects = _fileHandle->readUint16LE(); _numArray = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); // unknown _fileHandle->readUint16LE(); // unknown _numFlObject = _fileHandle->readUint16LE(); _numInventory = _fileHandle->readUint16LE(); _numRooms = _fileHandle->readUint16LE(); _numScripts = _fileHandle->readUint16LE(); _numSounds = _fileHandle->readUint16LE(); _numCharsets = _fileHandle->readUint16LE(); _numCostumes = _fileHandle->readUint16LE(); _numGlobalObjects = _fileHandle->readUint16LE(); _numImages = _fileHandle->readUint16LE(); _numSprites = _fileHandle->readUint16LE(); _numLocalScripts = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); // heap related _numPalettes = _fileHandle->readUint16LE(); _numUnk = _fileHandle->readUint16LE(); _numTalkies = _fileHandle->readUint16LE(); _numNewNames = 10; _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); _numGlobalScripts = 2048; } else if (_heversion >= 70 && (blockSize == 38 + 8)) { // Scummsys.9x _numVariables = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); _numRoomVariables = _fileHandle->readUint16LE(); _numLocalObjects = _fileHandle->readUint16LE(); _numArray = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); // unknown _fileHandle->readUint16LE(); // unknown _numFlObject = _fileHandle->readUint16LE(); _numInventory = _fileHandle->readUint16LE(); _numRooms = _fileHandle->readUint16LE(); _numScripts = _fileHandle->readUint16LE(); _numSounds = _fileHandle->readUint16LE(); _numCharsets = _fileHandle->readUint16LE(); _numCostumes = _fileHandle->readUint16LE(); _numGlobalObjects = _fileHandle->readUint16LE(); _numImages = _fileHandle->readUint16LE(); _numSprites = _fileHandle->readUint16LE(); _numLocalScripts = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); // heap releated _numNewNames = 10; _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); if (_gameId == GID_FREDDI4) _numGlobalScripts = 2048; else _numGlobalScripts = 200; } else if (_heversion >= 70 && blockSize > 38) { // sputm7.2 if (blockSize != 32 + 8) error("MAXS block of size %d not supported, please report", blockSize); _numVariables = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); _numBitVariables = _numRoomVariables = _fileHandle->readUint16LE(); _numLocalObjects = _fileHandle->readUint16LE(); _numArray = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); _numVerbs = _fileHandle->readUint16LE(); _numFlObject = _fileHandle->readUint16LE(); _numInventory = _fileHandle->readUint16LE(); _numRooms = _fileHandle->readUint16LE(); _numScripts = _fileHandle->readUint16LE(); _numSounds = _fileHandle->readUint16LE(); _numCharsets = _fileHandle->readUint16LE(); _numCostumes = _fileHandle->readUint16LE(); _numGlobalObjects = _fileHandle->readUint16LE(); _numImages = _fileHandle->readUint16LE(); _numNewNames = 10; _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); _numGlobalScripts = 200; } else if (_version == 6) { if (blockSize != 30 + 8) error("MAXS block of size %d not supported", blockSize); _numVariables = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); // 16 in Sam/DOTT _numBitVariables = _fileHandle->readUint16LE(); _numLocalObjects = _fileHandle->readUint16LE(); _numArray = _fileHandle->readUint16LE(); _fileHandle->readUint16LE(); // 0 in Sam/DOTT _numVerbs = _fileHandle->readUint16LE(); _numFlObject = _fileHandle->readUint16LE(); _numInventory = _fileHandle->readUint16LE(); _numRooms = _fileHandle->readUint16LE(); _numScripts = _fileHandle->readUint16LE(); _numSounds = _fileHandle->readUint16LE(); _numCharsets = _fileHandle->readUint16LE(); _numCostumes = _fileHandle->readUint16LE(); _numGlobalObjects = _fileHandle->readUint16LE(); _numNewNames = 50; _objectRoomTable = NULL; _numGlobalScripts = 200; _shadowPaletteSize = 256; if (_heversion >= 70) { _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); } } if (_shadowPaletteSize) _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); allocateArrays(); _dynamicRoomOffsets = true; } } // End of namespace Scumm