/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "actor.h" #include "resource.h" #include "common/util.h" /* Script status type (slot.status) */ enum { ssDead = 0, ssPaused = 1, ssRunning = 2 }; /* Start executing script 'script' with the given parameters */ void Scumm::runScript(int script, bool freezeResistant, bool recursive, int *lvarptr) { ScriptSlot *s; byte *scriptPtr; uint32 scriptOffs; byte scriptType; int slot; if (!script) return; if (!recursive) stopScript(script); if (script < _numGlobalScripts) { scriptPtr = getResourceAddress(rtScript, script); scriptOffs = _resourceHeaderSize; scriptType = WIO_GLOBAL; } else { scriptOffs = _localScriptList[script - _numGlobalScripts]; if (scriptOffs == 0) error("Local script %d is not in room %d", script, _roomResource); scriptType = WIO_LOCAL; } slot = getScriptSlot(); s = &vm.slot[slot]; s->number = script; s->offs = scriptOffs; s->status = ssRunning; s->where = scriptType; s->freezeResistant = freezeResistant; s->recursive = recursive; s->freezeCount = 0; s->delayFrameCount = 0; initializeLocals(slot, lvarptr); runScriptNested(slot); } void Scumm::runObjectScript(int object, int entry, bool freezeResistant, bool recursive, int *vars) { ScriptSlot *s; uint32 obcd; int slot, where, offs; if (!object) return; if (!recursive) stopObjectScript(object); where = whereIsObject(object); if (where == WIO_NOT_FOUND) { warning("Code for object %d not in room %d", object, _roomResource); return; } obcd = getOBCDOffs(object); slot = getScriptSlot(); offs = getVerbEntrypoint(object, entry); if (offs == 0) return; s = &vm.slot[slot]; s->number = object; s->offs = obcd + offs; s->status = ssRunning; s->where = where; s->freezeResistant = freezeResistant; s->recursive = recursive; s->freezeCount = 0; s->delayFrameCount = 0; initializeLocals(slot, vars); runScriptNested(slot); } #ifndef BYPASS_COPY_PROT #define BYPASS_COPY_PROT #endif void Scumm::initializeLocals(int slot, int *vars) { int i; if (!vars) { for (i = 0; i < 16; i++) vm.localvar[slot][i] = 0; } else { for (i = 0; i < 16; i++) vm.localvar[slot][i] = vars[i]; } } int Scumm::getVerbEntrypoint(int obj, int entry) { const byte *objptr, *verbptr; int verboffs; if (whereIsObject(obj) == WIO_NOT_FOUND) return 0; objptr = getOBCDFromObject(obj); assert(objptr); if (_version <= 2) verbptr = objptr + 15; else if (_features & GF_OLD_BUNDLE) verbptr = objptr + 17; else if (_features & GF_SMALL_HEADER) verbptr = objptr + 19; else verbptr = findResource(MKID('VERB'), objptr); assert(verbptr); verboffs = verbptr - objptr; if (!(_features & GF_SMALL_HEADER)) verbptr += _resourceHeaderSize; if (_version == 8) { const uint32 *ptr = (const uint32 *)verbptr; uint32 verb; do { verb = READ_LE_UINT32(ptr); if (!verb) return 0; if (verb == (uint32)entry || verb == 0xFFFFFFFF) break; ptr += 2; } while (1); return verboffs + 8 + READ_LE_UINT32(ptr + 1); } if (_version <= 2) { do { if (!*verbptr) return 0; if (*verbptr == entry || *verbptr == 0xFF) break; verbptr += 2; } while (1); return *(verbptr + 1); } else { do { if (!*verbptr) return 0; if (*verbptr == entry || *verbptr == 0xFF) break; verbptr += 3; } while (1); if (_features & GF_SMALL_HEADER) return READ_LE_UINT16(verbptr + 1); else return verboffs + READ_LE_UINT16(verbptr + 1); } } /* Stop script 'script' */ void Scumm::stopScript(int script) { ScriptSlot *ss; NestedScript *nest; int i, num; if (script == 0) return; ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (script == ss->number && ss->status != ssDead && (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL)) { if (ss->cutsceneOverride) error("Script %d stopped with active cutscene/override", script); ss->number = 0; ss->status = ssDead; if (_currentScript == i) _currentScript = 0xFF; } } if (_numNestedScripts == 0) return; nest = vm.nest; num = _numNestedScripts; do { if (nest->number == script && (nest->where == WIO_GLOBAL || nest->where == WIO_LOCAL)) { nest->number = 0xFF; nest->slot = 0xFF; nest->where = 0xFF; } } while (nest++, --num); } /* Stop an object script 'script'*/ void Scumm::stopObjectScript(int script) { ScriptSlot *ss; NestedScript *nest; int i, num; if (script == 0) return; ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (script == ss->number && ss->status != ssDead && (ss->where == WIO_ROOM || ss->where == WIO_INVENTORY || ss->where == WIO_FLOBJECT)) { if (ss->cutsceneOverride) error("Object %d stopped with active cutscene/override", script); ss->number = 0; ss->status = ssDead; if (_currentScript == i) _currentScript = 0xFF; } } if (_numNestedScripts == 0) return; nest = vm.nest; num = _numNestedScripts; do { if (nest->number == script && (nest->where == WIO_ROOM || nest->where == WIO_INVENTORY || nest->where == WIO_FLOBJECT)) { nest->number = 0xFF; nest->slot = 0xFF; nest->where = 0xFF; } } while (nest++, --num); } /* Return a free script slot */ int Scumm::getScriptSlot() { ScriptSlot *ss; int i; ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (ss->status == ssDead) return i; } error("Too many scripts running, %d max", NUM_SCRIPT_SLOT); return -1; } /* Run script 'script' nested - eg, within the parent script.*/ void Scumm::runScriptNested(int script) { NestedScript *nest; ScriptSlot *slot; updateScriptPtr(); nest = &vm.nest[_numNestedScripts]; if (_currentScript == 0xFF) { nest->number = 0xFF; nest->where = 0xFF; } else { // Store information about the currently running script slot = &vm.slot[_currentScript]; nest->number = slot->number; nest->where = slot->where; nest->slot = _currentScript; } _numNestedScripts++; if (_numNestedScripts > ARRAYSIZE(vm.nest)) error("Too many nested scripts"); _currentScript = script; getScriptBaseAddress(); getScriptEntryPoint(); executeScript(); _numNestedScripts--; if (nest->number != 0xFF) { // Try to resume the script which called us, if its status has not changed // since it invoked us. In particular, we only resume it if it hasn't been // stopped in the meantime, and if it did not already move on. slot = &vm.slot[nest->slot]; if (slot->number == nest->number && slot->where == nest->where && slot->status != ssDead && slot->freezeCount == 0) { _currentScript = nest->slot; getScriptBaseAddress(); getScriptEntryPoint(); return; } } _currentScript = 0xFF; } void Scumm::updateScriptPtr() { if (_currentScript == 0xFF) return; vm.slot[_currentScript].offs = _scriptPointer - _scriptOrgPointer; } /* Get the code pointer to a script */ void Scumm::getScriptBaseAddress() { ScriptSlot *ss; int idx; if (_currentScript == 0xFF) return; ss = &vm.slot[_currentScript]; switch (ss->where) { case WIO_INVENTORY: /* inventory script * */ for (idx = 0; idx < _maxInventoryItems; idx++) if (_inventory[idx] == ss->number) break; _scriptOrgPointer = getResourceAddress(rtInventory, idx); assert(idx < _maxInventoryItems); _lastCodePtr = &_baseInventoryItems[idx]; break; case 3: case WIO_ROOM: /* room script */ if (_version == 8) { _scriptOrgPointer = getResourceAddress(rtRoomScripts, _roomResource); assert(_roomResource < res.num[rtRoomScripts]); _lastCodePtr = &res.address[rtRoomScripts][_roomResource]; } else { _scriptOrgPointer = getResourceAddress(rtRoom, _roomResource); assert(_roomResource < _maxRooms); _lastCodePtr = &_baseRooms[_roomResource]; } break; case WIO_GLOBAL: /* global script */ _scriptOrgPointer = getResourceAddress(rtScript, ss->number); assert(ss->number < _maxScripts); _lastCodePtr = &_baseScripts[ss->number]; break; case WIO_FLOBJECT: /* flobject script */ idx = getObjectIndex(ss->number); _scriptOrgPointer = getResourceAddress(rtFlObject, _objs[idx].fl_object_index); assert(idx < _maxFLObject); _lastCodePtr = &_baseFLObject[idx]; break; default: error("Bad type while getting base address"); } } void Scumm::getScriptEntryPoint() { if (_currentScript == 0xFF) return; _scriptPointer = _scriptOrgPointer + vm.slot[_currentScript].offs; } /* Execute a script - Read opcode, and execute it from the table */ void Scumm::executeScript() { int c; while (_currentScript != 0xFF) { if (_showStack == 1) { printf("Stack:"); for (c=0; c < _scummStackPos; c++) { printf(" %d", _scummStack[c]); } printf("\n"); } _opcode = fetchScriptByte(); vm.slot[_currentScript].didexec = 1; debug(7, "Script %d, offset 0x%x: [%X] %s()", vm.slot[_currentScript].number, _scriptPointer - _scriptOrgPointer, _opcode, getOpcodeDesc(_opcode)); if (_hexdumpScripts == true) { for (c= -1; c < 15; c++) { printf(" %02x", *(_scriptPointer + c)); } printf("\n"); } executeOpcode(_opcode); } CHECK_HEAP; } byte Scumm::fetchScriptByte() { if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) { uint32 oldoffs = _scriptPointer - _scriptOrgPointer; getScriptBaseAddress(); _scriptPointer = _scriptOrgPointer + oldoffs; } return *_scriptPointer++; } uint Scumm::fetchScriptWord() { int a; if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) { uint32 oldoffs = _scriptPointer - _scriptOrgPointer; getScriptBaseAddress(); _scriptPointer = _scriptOrgPointer + oldoffs; } a = READ_LE_UINT16(_scriptPointer); _scriptPointer += 2; return a; } int Scumm::fetchScriptWordSigned() { return (int16)fetchScriptWord(); } int Scumm::readVar(uint var) { int a; #if defined(BYPASS_COPY_PROT) static byte copyprotbypassed = false; #endif debug(9, "readvar(%d)", var); if (var & 0x2000 && !(_features & GF_NEW_OPCODES)) { a = fetchScriptWord(); if (a & 0x2000) var += readVar(a & ~0x2000); else var += a & 0xFFF; var &= ~0x2000; } if (!(var & 0xF000)) { #if defined(BYPASS_COPY_PROT) if (var == 490 && _gameId == GID_MONKEY2 && !copyprotbypassed) { copyprotbypassed = true; var = 518; } else if (var == 179 && (_gameId == GID_MONKEY_VGA || _gameId == GID_MONKEY_EGA) && !copyprotbypassed) { copyprotbypassed = true; var = 266; } #endif if (_gameId == GID_LOOM256 && var == VAR_NOSUBTITLES) { return _noSubtitles; } checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)"); return _scummVars[var]; } if (var & 0x8000) { if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE)) { int bit = var & 0xF; var = (var >> 4) & 0xFF; #if defined(BYPASS_COPY_PROT) // INDY3, EGA Loom and, apparently, Zak256 check this // during the game... if (_gameId == GID_INDY3 && (_features & GF_OLD_BUNDLE) && var == 94 && bit == 4) { return 0; // } else if (_gameId == GID_LOOM && var == 221 && bit == 14) { // For Mac Loom } else if (_gameId == GID_LOOM && var == 214 && bit == 15) { // For PC Loom return 0; } else if (_gameId == GID_ZAK256 && var == 151 && bit == 8) { return 0; } #endif checkRange(_numVariables - 1, 0, var, "Variable %d out of range(rzb)"); return (_scummVars[ var ] & ( 1 << bit ) ) ? 1 : 0; } else { var &= 0x7FFF; #if defined(BYPASS_COPY_PROT) if (_gameId == GID_INDY3 && (_features & GF_FMTOWNS) && var == 1508) { return 0; } #endif checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(r)"); return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0; } } if (var & 0x4000) { if (_features & GF_FEW_LOCALS) { var &= 0xF; } else { var &= 0xFFF; } checkRange(20, 0, var, "Local variable %d out of range(r)"); return vm.localvar[_currentScript][var]; } error("Illegal varbits (r)"); return -1; } void Scumm::writeVar(uint var, int value) { if (!(var & 0xF000)) { checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)"); // FIXME: Find some better place to put this. if (var == VAR_CHARINC) VAR(VAR_CHARINC) = _defaultTalkDelay / 20; else _scummVars[var] = value; // stay in sync with loom cd subtitle var if (_gameId == GID_LOOM256 && var == VAR_NOSUBTITLES && (value == 0 || value == 1)) _noSubtitles = (value != 0); if ((_varwatch == (int)var) || (_varwatch == 0)) { if (vm.slot[_currentScript].number < 100) debug(1, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number); else debug(1, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number); } return; } if (var & 0x8000) { if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE)) { // In the old games, the bit variables were using the same memory // as the normal variables! int bit = var & 0xF; var = (var >> 4) & 0xFF; checkRange(_numVariables - 1, 0, var, "Variable %d out of range(wzb)"); if (value) _scummVars[var] |= ( 1 << bit ); else _scummVars[var] &= ~( 1 << bit ); } else { var &= 0x7FFF; checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(w)"); // FIXME: Enable Indy4 mousefighting by default. // is there a better place to put this? if (_gameId == GID_INDY4 && var == 107 && vm.slot[_currentScript].number == 1) value = 1; if (value) _bitVars[var >> 3] |= (1 << (var & 7)); else _bitVars[var >> 3] &= ~(1 << (var & 7)); } return; } if (var & 0x4000) { if (_features & GF_FEW_LOCALS) { var &= 0xF; } else { var &= 0xFFF; } checkRange(20, 0, var, "Local variable %d out of range(w)"); vm.localvar[_currentScript][var] = value; return; } error("Illegal varbits (w)"); } void Scumm::getResultPos() { int a; _resultVarNumber = fetchScriptWord(); if (_resultVarNumber & 0x2000) { a = fetchScriptWord(); if (a & 0x2000) { _resultVarNumber += readVar(a & ~0x2000); } else { _resultVarNumber += a & 0xFFF; } _resultVarNumber &= ~0x2000; } } void Scumm::setResult(int value) { writeVar(_resultVarNumber, value); } void Scumm::push(int a) { assert(_scummStackPos >= 0 && _scummStackPos < ARRAYSIZE(_scummStack)); _scummStack[_scummStackPos++] = a; } int Scumm::pop() { if (_scummStackPos < 1 || _scummStackPos > ARRAYSIZE(_scummStack)) { error("No items on stack to pop() for %s (0x%X) at [%d-%d]", getOpcodeDesc(_opcode), _opcode, _roomResource, vm.slot[_currentScript].number); } return _scummStack[--_scummStackPos]; } void Scumm::stopObjectCode() { ScriptSlot *ss; ss = &vm.slot[_currentScript]; if (ss->cutsceneOverride == 255) { /* FIXME: What does this? */ warning("Cutscene for script %d has overflown. Resetting.", ss->number); ss->cutsceneOverride = 0; } if (ss->where != WIO_GLOBAL && ss->where != WIO_LOCAL) { if (ss->cutsceneOverride) { warning("Object %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride); ss->cutsceneOverride = 0; } } else { if (ss->cutsceneOverride) { warning("Script %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride); ss->cutsceneOverride = 0; } } ss->number = 0; ss->status = ssDead; _currentScript = 0xFF; } void Scumm::runInventoryScript(int i) { // FIXME demo mode in V1 Maniac Mansion shows quotes in this area // during the introduction if (_gameId == GID_MANIAC && _version == 1 && _demo_mode) return; if (_version <= 2) { redrawV2Inventory(); } else { int tmp[16]; tmp[0] = i; if (VAR(VAR_INVENTORY_SCRIPT)) { runScript(VAR(VAR_INVENTORY_SCRIPT), 0, 0, tmp); } } } void Scumm::freezeScripts(int flag) { int i; if (_version <= 2) { for (i = 0; i < NUM_SCRIPT_SLOT; i++) { if (_currentScript != i && vm.slot[i].status != ssDead && !vm.slot[i].freezeResistant) { vm.slot[i].status |= 0x80; vm.slot[i].freezeCount = 1; } } return; } for (i = 0; i < NUM_SCRIPT_SLOT; i++) { if (_currentScript != i && vm.slot[i].status != ssDead && (!vm.slot[i].freezeResistant || flag >= 0x80)) { vm.slot[i].status |= 0x80; vm.slot[i].freezeCount++; } } for (i = 0; i < NUM_SENTENCE; i++) _sentence[i].freezeCount++; if (vm.cutSceneScriptIndex != 0xFF) { vm.slot[vm.cutSceneScriptIndex].status &= 0x7F; vm.slot[vm.cutSceneScriptIndex].freezeCount = 0; } } void Scumm::unfreezeScripts() { int i; if (_version <= 2) { for (i = 0; i < NUM_SCRIPT_SLOT; i++) { vm.slot[i].status &= 0x7F; vm.slot[i].freezeCount = 0; } return; } for (i = 0; i < NUM_SCRIPT_SLOT; i++) { if (vm.slot[i].status & 0x80) { if (!--vm.slot[i].freezeCount) { vm.slot[i].status &= 0x7F; } } } for (i = 0; i < NUM_SENTENCE; i++) { if (_sentence[i].freezeCount > 0) _sentence[i].freezeCount--; } } void Scumm::runAllScripts() { int i; for (i = 0; i < NUM_SCRIPT_SLOT; i++) vm.slot[i].didexec = 0; // FIXME - why is _curExecScript?!? The only place it is ever set is here. // The outer world will only see it as consequence of the calls made in the following // for loop. But in that case, _curExecScript will be equal to _currentScript. Hence // it would seem we can replace all occurances of _curExecScript by _currentScript. _currentScript = 0xFF; for (_curExecScript = 0; _curExecScript < NUM_SCRIPT_SLOT; _curExecScript++) { if (vm.slot[_curExecScript].status == ssRunning && vm.slot[_curExecScript].didexec == 0) { _currentScript = (byte)_curExecScript; getScriptBaseAddress(); getScriptEntryPoint(); executeScript(); } } } void Scumm::runExitScript() { if (_version > 2 && VAR(VAR_EXIT_SCRIPT)) runScript(VAR(VAR_EXIT_SCRIPT), 0, 0, 0); if (_EXCD_offs) { int slot = getScriptSlot(); vm.slot[slot].status = ssRunning; vm.slot[slot].number = 10001; vm.slot[slot].where = WIO_ROOM; vm.slot[slot].offs = _EXCD_offs; vm.slot[slot].freezeResistant = false; vm.slot[slot].recursive = false; vm.slot[slot].freezeCount = 0; vm.slot[slot].delayFrameCount = 0; // FIXME: the exit script of room 7 in indy3 only seems to have a size // and tag not actual data not even a 00 (stop code). Maybe we should // be limiting ourselves to strictly reading the size from the header? if (_gameId == GID_INDY3 && !(_features & GF_OLD_BUNDLE)) { byte *roomptr = getResourceAddress(rtRoom, _roomResource); const byte *excd = findResourceData(MKID('EXCD'), roomptr) - _resourceHeaderSize; if (!excd || (getResourceDataSize(excd) < 1)) { debug(2, "Exit-%d is empty", _roomResource); return; } } runScriptNested(slot); } if (_version > 2 && VAR(VAR_EXIT_SCRIPT2)) runScript(VAR(VAR_EXIT_SCRIPT2), 0, 0, 0); } void Scumm::runEntryScript() { if (_version > 2 && VAR(VAR_ENTRY_SCRIPT)) runScript(VAR(VAR_ENTRY_SCRIPT), 0, 0, 0); if (_ENCD_offs) { int slot = getScriptSlot(); vm.slot[slot].status = ssRunning; vm.slot[slot].number = 10002; vm.slot[slot].where = WIO_ROOM; vm.slot[slot].offs = _ENCD_offs; vm.slot[slot].freezeResistant = false; vm.slot[slot].recursive = false; vm.slot[slot].freezeCount = 0; vm.slot[slot].delayFrameCount = 0; runScriptNested(slot); } if (_version > 2 && VAR(VAR_ENTRY_SCRIPT2)) runScript(VAR(VAR_ENTRY_SCRIPT2), 0, 0, 0); } void Scumm::killScriptsAndResources() { ScriptSlot *ss; int i; ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) { if (ss->cutsceneOverride != 0) { warning("Object %d stopped with active cutscene/override in exit", ss->number); ss->cutsceneOverride = 0; } ss->status = ssDead; } else if (ss->where == WIO_LOCAL) { // HACK to make Indy3 Demo work if (ss->cutsceneOverride != 0 && !(_gameId == GID_INDY3 && (_features & GF_OLD_BUNDLE) && _roomResource == 3)) { warning("Script %d stopped with active cutscene/override in exit", ss->number); ss->cutsceneOverride = 0; } ss->status = ssDead; } } /* Nuke local object names */ if (_newNames) { for (i = 0; i < _numNewNames; i++) { int j = _newNames[i]; if (j && getOwner(j) == 0) { _newNames[i] = 0; nukeResource(rtObjectName, i); } } } } void Scumm::killAllScriptsExceptCurrent() { for (int i = 0; i < NUM_SCRIPT_SLOT; i++) { if (i != _currentScript) vm.slot[i].status = ssDead; } } void Scumm::doSentence(int verb, int objectA, int objectB) { SentenceTab *st; if (_version >= 7) { if (objectA == objectB) return; if (_sentenceNum) { st = &_sentence[_sentenceNum - 1]; // Check if this doSentence request is identical to the previous one; // if yes, ignore this invocation. if (_sentenceNum && st->verb == verb && st->objectA == objectA && st->objectB == objectB) return; } } st = &_sentence[_sentenceNum++]; st->verb = verb; st->objectA = objectA; st->objectB = objectB; st->preposition = (objectB != 0); st->freezeCount = 0; } void Scumm::checkAndRunSentenceScript() { int i; const ScriptSlot *ss; int sentenceScript; if (_version <= 2) sentenceScript = 2; else sentenceScript = VAR(VAR_SENTENCE_SCRIPT); memset(_localParamList, 0, sizeof(_localParamList)); if (isScriptInUse(sentenceScript)) { ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == sentenceScript && ss->status != ssDead && ss->freezeCount == 0) return; } if (!_sentenceNum || _sentence[_sentenceNum - 1].freezeCount) return; _sentenceNum--; if (_version < 7) if (_sentence[_sentenceNum].preposition && _sentence[_sentenceNum].objectB == _sentence[_sentenceNum].objectA) return; if (_version <= 2) { _scummVars[VAR_ACTIVE_VERB] = _sentence[_sentenceNum].verb; _scummVars[VAR_ACTIVE_OBJECT1] = _sentence[_sentenceNum].objectA; _scummVars[VAR_ACTIVE_OBJECT2] = _sentence[_sentenceNum].objectB; _scummVars[VAR_VERB_ALLOWED] = (0 != getVerbEntrypoint(_sentence[_sentenceNum].objectA, _sentence[_sentenceNum].verb)); } else { _localParamList[0] = _sentence[_sentenceNum].verb; _localParamList[1] = _sentence[_sentenceNum].objectA; _localParamList[2] = _sentence[_sentenceNum].objectB; } _currentScript = 0xFF; if (sentenceScript) runScript(sentenceScript, 0, 0, _localParamList); } void Scumm::runInputScript(int a, int cmd, int mode) { int args[16]; int verbScript; if (_version <= 2) { verbScript = 4; _scummVars[VAR_CLICK_AREA] = a; switch(a) { case 1: // Verb clicked _scummVars[33] = cmd; break; case 3: // Inventory clicked _scummVars[35] = cmd; break; } } else { verbScript = VAR(VAR_VERB_SCRIPT); } memset(args, 0, sizeof(args)); args[0] = a; args[1] = cmd; args[2] = mode; if (verbScript) runScript(verbScript, 0, 0, args); } void Scumm::decreaseScriptDelay(int amount) { ScriptSlot *ss = vm.slot; int i; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (ss->status == ssPaused) { ss->delay -= amount; if (ss->delay < 0) { ss->status = ssRunning; ss->delay = 0; } } } } bool Scumm::isScriptInUse(int script) const { int i; const ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == script) return true; return false; } bool Scumm::isScriptRunning(int script) const { int i; const ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == script && (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL) && ss->status != ssDead) return true; return false; } bool Scumm::isRoomScriptRunning(int script) const { int i; const ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == script && ss->where == WIO_ROOM && ss->status != ssDead) return true; return false; } int Scumm::defineArray(int array, int type, int dim2, int dim1) { int id; int size; ArrayHeader *ah; if (type != 5 && type != 4) type = 5; nukeArray(array); id = getArrayId(); if (_version == 8) { if (array & 0x40000000) { } if (array & 0x80000000) { error("Can't define bit variable as array pointer"); } size = (type == 5) ? 32 : 8; } else { if (array & 0x4000) { } if (array & 0x8000) { error("Can't define bit variable as array pointer"); } size = (type == 5) ? 16 : 8; } writeVar(array, id); size *= dim2 + 1; size *= dim1 + 1; size >>= 3; ah = (ArrayHeader *)createResource(rtString, id, size + sizeof(ArrayHeader)); ah->type = type; ah->dim1_size = dim1 + 1; ah->dim2_size = dim2 + 1; return id; } void Scumm::nukeArray(int a) { int data; data = readVar(a); if (data) nukeResource(rtString, data); writeVar(a, 0); } int Scumm::getArrayId() { byte **addr = _baseArrays; int i; for (i = 1; i < _numArray; i++) { if (!addr[i]) return i; } error("Out of array pointers, %d max", _numArray); return -1; } void Scumm::copyScriptString(byte *dst) { int len = resStrLen(_scriptPointer) + 1; while (len--) *dst++ = fetchScriptByte(); } // // Given a pointer to a Scumm string, this function returns the total byte length // of the string data in that resource. To do so it has to understand certain // special characters embedded into the string. The reason for this function is that // sometimes this embedded data contains zero bytes, thus we can't just use strlen. // int Scumm::resStrLen(const byte *src) const { int num = 0; byte chr; if (src == NULL) src = _scriptPointer; while ((chr = *src++) != 0) { num++; if (chr == 255) { chr = *src++; num++; if (chr != 1 && chr != 2 && chr != 3 && chr != 8) { if (_version == 8) { src += 4; num += 4; } else { src += 2; num += 2; } } } } return num; } void Scumm::beginCutscene(int *args) { int scr = _currentScript; vm.slot[scr].cutsceneOverride++; if (++vm.cutSceneStackPointer > ARRAYSIZE(vm.cutSceneData)) error("Cutscene stack overflow"); vm.cutSceneData[vm.cutSceneStackPointer] = args[0]; vm.cutSceneScript[vm.cutSceneStackPointer] = 0; vm.cutScenePtr[vm.cutSceneStackPointer] = 0; vm.cutSceneScriptIndex = scr; if (VAR(VAR_CUTSCENE_START_SCRIPT)) runScript(VAR(VAR_CUTSCENE_START_SCRIPT), 0, 0, args); vm.cutSceneScriptIndex = 0xFF; } void Scumm::endCutscene() { ScriptSlot *ss = &vm.slot[_currentScript]; int args[16]; memset(args, 0, sizeof(args)); if (ss->cutsceneOverride > 0) // Only terminate if active ss->cutsceneOverride--; args[0] = vm.cutSceneData[vm.cutSceneStackPointer]; VAR(VAR_OVERRIDE) = 0; if (vm.cutScenePtr[vm.cutSceneStackPointer] && (ss->cutsceneOverride > 0)) // Only terminate if active ss->cutsceneOverride--; vm.cutSceneScript[vm.cutSceneStackPointer] = 0; vm.cutScenePtr[vm.cutSceneStackPointer] = 0; vm.cutSceneStackPointer--; if (VAR(VAR_CUTSCENE_END_SCRIPT)) runScript(VAR(VAR_CUTSCENE_END_SCRIPT), 0, 0, args); } void Scumm::abortCutscene() { uint32 offs = vm.cutScenePtr[vm.cutSceneStackPointer]; if (offs) { ScriptSlot *ss = &vm.slot[vm.cutSceneScript[vm.cutSceneStackPointer]]; ss->offs = offs; ss->status = ssRunning; ss->freezeCount = 0; if (ss->cutsceneOverride > 0) ss->cutsceneOverride--; VAR(VAR_OVERRIDE) = 1; vm.cutScenePtr[vm.cutSceneStackPointer] = 0; } } void Scumm::beginOverride() { int idx; idx = vm.cutSceneStackPointer; assert(idx < 5); vm.cutScenePtr[idx] = _scriptPointer - _scriptOrgPointer; vm.cutSceneScript[idx] = _currentScript; // Skip the jump instruction following the override instruction // (the jump is responsible for "skipping" cutscenes, and the reason // why we record the current script position in vm.cutScenePtr). fetchScriptByte(); fetchScriptWord(); // FIXME: why is this here? it doesn't seem to belong here? VAR(VAR_OVERRIDE) = 0; } void Scumm::endOverride() { int idx; idx = vm.cutSceneStackPointer; assert(idx < 5); vm.cutScenePtr[idx] = 0; vm.cutSceneScript[idx] = 0; if (_version > 3) VAR(VAR_OVERRIDE) = 0; }