/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm/actor.h" #include "scumm/charset.h" #include "scumm/intern.h" #include "scumm/object.h" #include "scumm/scumm.h" #include "scumm/util.h" #include "scumm/verbs.h" namespace Scumm { #define OPCODE(x) _OPCODE(ScummEngine_c64, x) void ScummEngine_c64::setupOpcodes() { static const OpcodeEntryC64 opcodes[256] = { /* 00 */ OPCODE(o5_stopObjectCode), OPCODE(o2_putActor), OPCODE(o5_startMusic), OPCODE(o5_getActorRoom), /* 04 */ OPCODE(o2_isGreaterEqual), OPCODE(o2_drawObject), OPCODE(o2_getActorElevation), OPCODE(o2_setState08), /* 08 */ OPCODE(o5_isNotEqual), OPCODE(o5_faceActor), OPCODE(o2_assignVarWordIndirect), OPCODE(o2_setObjPreposition), /* 0C */ OPCODE(o_loadSound), OPCODE(o5_walkActorToActor), OPCODE(o2_putActorAtObject), OPCODE(o2_ifNotState08), /* 10 */ OPCODE(o5_breakHere), OPCODE(o2_animateActor), OPCODE(o2_panCameraTo), OPCODE(o2_actorOps), /* 14 */ OPCODE(o5_print), OPCODE(o2_actorFromPos), OPCODE(o5_getRandomNr), OPCODE(o2_clearState02), /* 18 */ OPCODE(o5_jumpRelative), OPCODE(o2_doSentence), OPCODE(o_move), OPCODE(o2_setBitVar), /* 1C */ OPCODE(o5_startSound), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), OPCODE(o2_ifState02), /* 20 */ OPCODE(o5_stopMusic), OPCODE(o2_putActor), OPCODE(o5_saveLoadGame), OPCODE(o2_getActorY), /* 24 */ OPCODE(o2_loadRoomWithEgo), OPCODE(o5_loadRoom), OPCODE(o5_setVarRange), OPCODE(o2_setState04), /* 28 */ OPCODE(o5_equalZero), OPCODE(o2_setOwnerOf), OPCODE(o2_delay), OPCODE(o5_delayVariable), /* 2C */ OPCODE(o2_assignVarByte), OPCODE(o5_putActorInRoom), OPCODE(o2_delay), OPCODE(o2_ifNotState04), /* 30 */ OPCODE(o2_setBoxFlags), OPCODE(o2_getBitVar), OPCODE(o2_setCameraAt), OPCODE(o2_roomOps), /* 34 */ OPCODE(o5_getDist), OPCODE(o2_findObject), OPCODE(o2_walkActorToObject), OPCODE(o2_setState01), /* 38 */ OPCODE(o2_isLessEqual), OPCODE(o2_doSentence), OPCODE(o2_subtract), OPCODE(o2_waitForActor), /* 3C */ OPCODE(o5_stopSound), OPCODE(o2_setActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState01), /* 40 */ OPCODE(o2_cutscene), OPCODE(o2_putActor), OPCODE(o2_startScript), OPCODE(o2_getActorX), /* 44 */ OPCODE(o2_isLess), OPCODE(o2_drawObject), OPCODE(o5_increment), OPCODE(o2_clearState08), /* 48 */ OPCODE(o_isEqual), OPCODE(o5_faceActor), OPCODE(o2_chainScript), OPCODE(o2_setObjPreposition), /* 4C */ OPCODE(o_loadScript), OPCODE(o5_walkActorToActor), OPCODE(o2_putActorAtObject), OPCODE(o2_ifState08), /* 50 */ OPCODE(o2_pickupObject), OPCODE(o2_animateActor), OPCODE(o5_actorFollowCamera), OPCODE(o_unknown53), /* 54 */ OPCODE(o5_setObjectName), OPCODE(o2_actorFromPos), OPCODE(o5_getActorMoving), OPCODE(o2_setState02), /* 58 */ OPCODE(o2_beginOverride), OPCODE(o2_doSentence), OPCODE(o2_add), OPCODE(o2_setBitVar), /* 5C */ OPCODE(o2_dummy), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState02), /* 60 */ OPCODE(o_cursorCommand), OPCODE(o2_putActor), OPCODE(o2_stopScript), OPCODE(o5_getActorFacing), /* 64 */ OPCODE(o2_loadRoomWithEgo), OPCODE(o2_drawObject), OPCODE(o5_getClosestObjActor), OPCODE(o2_clearState04), /* 68 */ OPCODE(o5_isScriptRunning), OPCODE(o2_setOwnerOf), OPCODE(o2_subIndirect), OPCODE(o2_dummy), /* 6C */ OPCODE(o2_getObjPreposition), OPCODE(o5_putActorInRoom), OPCODE(o2_dummy), OPCODE(o2_ifState08), /* 70 */ OPCODE(o_lights), OPCODE(o5_getActorCostume), OPCODE(o5_loadRoom), OPCODE(o_getObjectOwner), /* 74 */ OPCODE(o5_getDist), OPCODE(o5_printEgo), OPCODE(o2_walkActorToObject), OPCODE(o2_clearState01), /* 78 */ OPCODE(o2_isGreater), OPCODE(o2_doSentence), OPCODE(o2_verbOps), OPCODE(o2_getActorWalkBox), /* 7C */ OPCODE(o5_isSoundRunning), OPCODE(o2_setActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifState01), /* 80 */ OPCODE(o5_breakHere), OPCODE(o2_putActor), OPCODE(o5_startMusic), OPCODE(o5_getActorRoom), /* 84 */ OPCODE(o2_isGreaterEqual), OPCODE(o2_drawObject), OPCODE(o2_getActorElevation), OPCODE(o2_setState08), /* 88 */ OPCODE(o5_isNotEqual), OPCODE(o5_faceActor), OPCODE(o2_assignVarWordIndirect), OPCODE(o2_setObjPreposition), /* 8C */ OPCODE(o2_resourceRoutines), OPCODE(o5_walkActorToActor), OPCODE(o2_putActorAtObject), OPCODE(o2_ifNotState08), /* 90 */ OPCODE(o5_getObjectOwner), OPCODE(o2_animateActor), OPCODE(o2_panCameraTo), OPCODE(o2_actorOps), /* 94 */ OPCODE(o5_print), OPCODE(o2_actorFromPos), OPCODE(o5_getRandomNr), OPCODE(o2_clearState02), /* 98 */ OPCODE(o2_restart), OPCODE(o2_doSentence), OPCODE(o5_move), OPCODE(o2_setBitVar), /* 9C */ OPCODE(o5_startSound), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), OPCODE(o2_ifState02), /* A0 */ OPCODE(o5_stopObjectCode), OPCODE(o2_putActor), OPCODE(o5_saveLoadGame), OPCODE(o2_getActorY), /* A4 */ OPCODE(o2_loadRoomWithEgo), OPCODE(o2_drawObject), OPCODE(o5_setVarRange), OPCODE(o2_setState04), /* A8 */ OPCODE(o5_notEqualZero), OPCODE(o2_setOwnerOf), OPCODE(o2_addIndirect), OPCODE(o2_switchCostumeSet), /* AC */ OPCODE(o2_drawSentence), OPCODE(o5_putActorInRoom), OPCODE(o2_waitForMessage), OPCODE(o2_ifNotState04), /* B0 */ OPCODE(o2_setBoxFlags), OPCODE(o2_getBitVar), OPCODE(o2_setCameraAt), OPCODE(o2_roomOps), /* B4 */ OPCODE(o5_getDist), OPCODE(o2_findObject), OPCODE(o2_walkActorToObject), OPCODE(o2_setState01), /* B8 */ OPCODE(o2_isLessEqual), OPCODE(o2_doSentence), OPCODE(o2_subtract), OPCODE(o2_waitForActor), /* BC */ OPCODE(o5_stopSound), OPCODE(o2_setActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState01), /* C0 */ OPCODE(o2_endCutscene), OPCODE(o2_putActor), OPCODE(o2_startScript), OPCODE(o2_getActorX), /* C4 */ OPCODE(o2_isLess), OPCODE(o2_drawObject), OPCODE(o5_decrement), OPCODE(o2_clearState08), /* C8 */ OPCODE(o5_isEqual), OPCODE(o5_faceActor), OPCODE(o2_chainScript), OPCODE(o2_setObjPreposition), /* CC */ OPCODE(o5_pseudoRoom), OPCODE(o5_walkActorToActor), OPCODE(o2_putActorAtObject), OPCODE(o2_ifState08), /* D0 */ OPCODE(o2_pickupObject), OPCODE(o2_animateActor), OPCODE(o5_actorFollowCamera), OPCODE(o2_actorOps), /* D4 */ OPCODE(o5_setObjectName), OPCODE(o2_actorFromPos), OPCODE(o5_getActorMoving), OPCODE(o2_setState02), /* D8 */ OPCODE(o5_printEgo), OPCODE(o2_doSentence), OPCODE(o2_add), OPCODE(o2_setBitVar), /* DC */ OPCODE(o2_dummy), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState02), /* E0 */ OPCODE(o2_cursorCommand), OPCODE(o2_putActor), OPCODE(o2_stopScript), OPCODE(o5_getActorFacing), /* E4 */ OPCODE(o2_loadRoomWithEgo), OPCODE(o2_drawObject), OPCODE(o5_getClosestObjActor), OPCODE(o2_clearState04), /* E8 */ OPCODE(o5_isScriptRunning), OPCODE(o2_setOwnerOf), OPCODE(o2_subIndirect), OPCODE(o2_dummy), /* EC */ OPCODE(o2_getObjPreposition), OPCODE(o5_putActorInRoom), OPCODE(o2_dummy), OPCODE(o2_ifNotState08), /* F0 */ OPCODE(o2_lights), OPCODE(o5_getActorCostume), OPCODE(o5_loadRoom), OPCODE(o_getObjectOwner), /* F4 */ OPCODE(o5_getDist), OPCODE(o2_findObject), OPCODE(o2_walkActorToObject), OPCODE(o2_clearState01), /* F8 */ OPCODE(o2_isGreater), OPCODE(o2_doSentence), OPCODE(o2_verbOps), OPCODE(o2_getActorWalkBox), /* FC */ OPCODE(o5_isSoundRunning), OPCODE(o2_setActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifState01) }; _opcodesC64 = opcodes; } #define SENTENCE_SCRIPT 2 #define PARAM_1 0x80 #define PARAM_2 0x40 #define PARAM_3 0x20 void ScummEngine_c64::executeOpcode(byte i) { OpcodeProcC64 op = _opcodesC64[i].proc; (this->*op) (); } const char *ScummEngine_c64::getOpcodeDesc(byte i) { return _opcodesC64[i].desc; } void ScummEngine_c64::setStateCommon(byte type) { int obj = fetchScriptByte(); putState(obj, getState(obj) | type); } void ScummEngine_c64::clearStateCommon(byte type) { int obj = fetchScriptByte(); putState(obj, getState(obj) & ~type); } void ScummEngine_c64::ifStateCommon(byte type) { int obj = fetchScriptByte(); if ((getState(obj) & type) == 0) o5_jumpRelative(); else ignoreScriptWord(); } void ScummEngine_c64::ifNotStateCommon(byte type) { int obj = fetchScriptByte(); if ((getState(obj) & type) != 0) o5_jumpRelative(); else ignoreScriptWord(); } void ScummEngine_c64::o_loadSound() { int resid = fetchScriptByte(); ensureResourceLoaded(rtSound, resid); } void ScummEngine_c64::o_move() { getResultPos(); setResult(getVarOrDirectByte(PARAM_1)); } void ScummEngine_c64::o_isEqual() { int16 a, b; int var; var = fetchScriptByte(); a = readVar(var); b = getVarOrDirectByte(PARAM_1); if (b == a) ignoreScriptWord(); else o5_jumpRelative(); } void ScummEngine_c64::o_loadScript() { int resid = fetchScriptByte(); ensureResourceLoaded(rtScript, resid); } void ScummEngine_c64::o_unknown53() { debug(0, "o_unknown53 (%d)", fetchScriptByte()); } void ScummEngine_c64::o_cursorCommand() { // TODO byte state = fetchScriptByte(); debug(0, "o_cursorCommand (%d)", state); if (state == 1) { _userPut = 1; _cursor.state = 1; } else { _userPut = 0; _cursor.state = 0; } } void ScummEngine_c64::o_lights() { int a; a = getVarOrDirectByte(PARAM_1); // Convert older light mode values into // equivalent values.of later games // 0 Darkness // 1 Flashlight // 2 Lighted area if (a == 2) VAR(VAR_CURRENT_LIGHTS) = 11; else if (a == 1) VAR(VAR_CURRENT_LIGHTS) = 4; else VAR(VAR_CURRENT_LIGHTS) = 0; _fullRedraw = 1; } void ScummEngine_c64::o_getObjectOwner() { getResultPos(); setResult(getOwner(getVarOrDirectByte(PARAM_1))); } void ScummEngine_c64::o_subtract() { int a; getResultPos(); a = getVarOrDirectByte(PARAM_1); _scummVars[_resultVarNumber] -= a; } #undef PARAM_1 #undef PARAM_2 #undef PARAM_3 } // End of namespace Scumm