/* ScummVM - Scumm int32erpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef BLITTER_H #define BLITTER_H #include "config.h" #ifdef DEBUG # ifndef NO_DEBUG_CLIPPER # define DEBUG_CLIPPER # endif #else # ifdef DEBUG_CLIPPER # error DEBUG_CLIPPER defined without DEBUG # endif #endif #include "common/rect.h" using ScummVM::Point; using ScummVM::Rect; class Chunk; /*! @brief class for handling blitting on a frame buffer This class allows to perform secure blitting to a frame buffer in several ways. This means that clipping is performed, so that only the part that you want to modify can be modified. */ class Blitter { private: byte * _ptr; //!< This is the pointer to the start of the frame buffer byte * _offset; //!< This is the current pointer in the frame buffer Point _clip; //!< This is the size of the frame buffer (width/height) Rect _src; //!< This is the size and position of the destination rectangle Point _cur; //!< This is the current position in the destination rectangle bool _outside; //!< flag that is set to \c true when the blitter reach the end of the destination rectangle #ifdef DEBUG_CLIPPER int32 _clipped; int32 _clippedBlock; #endif public: /*! @brief constructor @param buffer the frame buffer to blit to @param dstsize the size of the frame buffer @param src the rectangle to blit to */ Blitter(byte * buffer, const Point & dstsize, const Rect & src); virtual ~Blitter(); void blit(byte *, uint32); //!< This method allows to blit directly some data from a buffer void blit(Chunk &, uint32); //!< This method allows to blit directly some data from a Chunk void put(byte); //!< This method allows to blit one byte void put(byte, uint32); //!< This method allows to blit one byte several times void advance(int32 = 1, int32 = 0); //!< This method allows to advance the current position in the blitter void advanceBlock(int32 = 1, int32 = 0); //!< This method allows to advance the current position in the blitter in terms of blocks void putBlock(uint32); //!< This method allows to blit one block from an int32 value repeated 4 time void putBlock(Chunk &); //!< This method allows to blit one block directly read from a Chunk void putBlock(byte *); //!< This method allows to blit one block directly from a buffer void putBlock(uint32, uint32, uint32, uint32); //!< This method allows to blit one block from a 4 int32 value void blockCopy(int32); //!< This method allows to copy one block from another separated by the given offset }; #endif