/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef COLOR_H #define COLOR_H #include "config.h" /*! @brief simple class for handling a Chunk. This small class is an helper for Chunks. */ class Color { public: typedef byte value_type; //!< The type of the Chunk components. private: value_type _r; //!< The red component. value_type _g; //!< The green component. value_type _b; //!< The blue component. public: Color() : _r(0), _g(0), _b(0) {} Color(value_type r, value_type g, value_type b) : _r(r), _g(g), _b(b) {} inline value_type red() const { return _r; } inline value_type green() const { return _g; } inline value_type blue() const { return _b; } /*! @brief handle delta palette modification This method is used specifically by player::handleDeltaPalette(). It updates the Chunk component using delta values given as short. @param ptr pointer to a table of 3 shorts that contain delta values to use. */ void delta(int16 * ptr); }; #endif