/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef DECODER_H #define DECODER_H #include "config.h" #include "rect.h" class Blitter; class Chunk; /*! @brief base class for codec decompression. This class provides an interface for codec decompression. */ class Decoder { private: Rect _r; //!< current size of the frame object to decode Point _p; //!< position of the frame object to decode protected: const Rect & getRect() const{ return _r; } const Point & getSize() const { return _p; } public: Decoder() {}; virtual ~Decoder() {}; virtual bool initSize(const Point & p, const Rect & r) { _p = p; _r = r; return true; }; virtual bool decode(Blitter &, Chunk &) = 0; }; #endif