/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SMUSH_MIXER_H #define SMUSH_MIXER_H #include "config.h" #ifdef DEBUG # ifndef NO_DEBUG_MIXER # define DEBUG_MIXER # endif #else # ifdef DEBUG_MIXER # error DEBUG_MIXER defined without DEBUG # endif #endif class _Channel; class SoundRenderer; /*! @brief The class for the player's sound mixer This class is used for sound mixing. It contains a list of current track and request them to mix. It then sends the mixed sound samples to the sound renderer. */ class Mixer { public: virtual ~Mixer() {}; virtual bool init() = 0; virtual _Channel * findChannel(int32 track) = 0; virtual bool addChannel(_Channel * c) = 0; virtual bool handleFrame() = 0; virtual bool stop() = 0; }; #endif