/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm/scumm.h" #include "scumm/bomp.h" #include "scumm/sound.h" #include "scumm/imuse.h" #include "scumm/imuse_digi.h" #include "sound/mixer.h" #include "smush_player.h" #include "smush_mixer.h" #include "smush_font.h" #include "channel.h" #include "chunk.h" #include "chunk_type.h" #include "base/engine.h" #include "common/file.h" #include "common/util.h" #include "common/timer.h" #ifdef DUMP_SMUSH_FRAMES #include #endif const int MAX_STRINGS = 200; class StringResource { private: struct { int id; char *string; } _strings[MAX_STRINGS]; int _nbStrings; int _lastId; const char *_lastString; public: StringResource() : _nbStrings(0), _lastId(-1) { }; ~StringResource() { for (int32 i = 0; i < _nbStrings; i++) { delete []_strings[i].string; } } bool init(char *buffer, int32 length) { char *def_start = strchr(buffer, '#'); while (def_start != NULL) { char *def_end = strchr(def_start, '\n'); assert(def_end != NULL); char *id_end = def_end; while (id_end >= def_start && !isdigit(*(id_end-1))) { id_end--; } assert(id_end > def_start); char *id_start = id_end; while (isdigit(*(id_start - 1))) { id_start--; } char idstring[32]; memcpy(idstring, id_start, id_end - id_start); idstring[id_end - id_start] = 0; int32 id = atoi(idstring); char *data_start = def_end; while (*data_start == '\n' || *data_start == '\r') { data_start++; } char *data_end = data_start; while (1) { if (data_end[-2] == '\r' && data_end[1] == '\n' && data_end[-1] == '\n' && data_end[0] == '\r') { break; } data_end++; if (data_end >= buffer + length) { data_end = buffer + length; break; } } data_end -= 2; assert(data_end > data_start); char *value = new char[data_end - data_start + 1]; assert(value); memcpy(value, data_start, data_end - data_start); value[data_end - data_start] = 0; char *line_start = value; char *line_end; while ((line_end = strchr(line_start, '\n'))) { line_start = line_end+1; if (line_start[0] == '/' && line_start[1] == '/') { line_start += 2; if (line_end[-1] == '\r') line_end[-1] = ' '; else *line_end++ = ' '; memmove(line_end, line_start, strlen(line_start)+1); } } _strings[_nbStrings].id = id; _strings[_nbStrings].string = value; _nbStrings ++; def_start = strchr(data_end + 2, '#'); } return true; } const char *get(int id) { if (id == _lastId) { return _lastString; } for (int i = 0; i < _nbStrings; i++) { if (_strings[i].id == id) { _lastId = id; _lastString = _strings[i].string; return _strings[i].string; } } warning("invalid string id : %d", id); _lastId = -1; _lastString = "unknown string"; return _lastString; } }; static StringResource *getStrings(const char *file, const char *directory, bool is_encoded) { debug(7, "trying to read text ressources from %s", file); File theFile; theFile.open(file, directory); if (!theFile.isOpen()) { return 0; } int32 length = theFile.size(); char *filebuffer = new char [length + 1]; assert(filebuffer); theFile.read(filebuffer, length); filebuffer[length] = 0; if (is_encoded) { static const int32 ETRS_HEADER_LENGTH = 16; assert(length > ETRS_HEADER_LENGTH); Chunk::type type = READ_BE_UINT32(filebuffer); if (type != TYPE_ETRS) { delete [] filebuffer; return getStrings(file, directory, false); } char *old = filebuffer; filebuffer = new char[length - ETRS_HEADER_LENGTH + 1]; for (int32 i = ETRS_HEADER_LENGTH; i < length; i++) { filebuffer[i - ETRS_HEADER_LENGTH] = old[i] ^ 0xCC; } filebuffer[length - ETRS_HEADER_LENGTH] = '\0'; delete []old; length -= ETRS_HEADER_LENGTH; } StringResource *sr = new StringResource; assert(sr); sr->init(filebuffer, length); delete []filebuffer; return sr; } SmushPlayer *player; void SmushPlayer::timerCallback(void *refCon) { Scumm *scumm = (Scumm *)refCon; if (!scumm->_smushPlay) return; player->_smushProcessFrame = true; player->parseNextFrame(); player->_smushProcessFrame = false; } SmushPlayer::SmushPlayer(Scumm *scumm, int speed, bool subtitles) { player = this; _scumm = scumm; _version = -1; _nbframes = 0; _smixer = 0; _strings = NULL; _sf[0] = NULL; _sf[1] = NULL; _sf[2] = NULL; _sf[3] = NULL; _sf[4] = NULL; _base = NULL; _frameBuffer = NULL; _skipNext = false; _subtitles = subtitles; _dst = NULL; _storeFrame = false; _width = 0; _height = 0; _IACTchannel = 0; _IACTpos = 0; _soundFrequency = 22050; _speed = speed; _smushProcessFrame = false; } SmushPlayer::~SmushPlayer() { deinit(); } void SmushPlayer::init() { _frame = 0; _scumm->_sound->pauseBundleMusic(true); if (_scumm->_imuseDigital) { _scumm->_imuseDigital->pause(true); } _scumm->_videoFinished = false; _scumm->_insaneState = true; _smixer = new SmushMixer(_scumm->_mixer); _scumm->setDirtyColors(0, 255); _smixer->_silentMixer = _scumm->_silentDigitalImuse; _scumm->_smushPlay = true; _dst = _scumm->virtscr[0].screenPtr + _scumm->virtscr[0].xstart; _scumm->_timer->installProcedure(&timerCallback, _speed, _scumm); _alreadyInit = false; } void SmushPlayer::deinit() { _scumm->_timer->releaseProcedure(&timerCallback); _scumm->_smushPlay = false; // In case the timerCallback is active right now, we loop till it finishes. // Note: even this still leaves a window for race conditions to occur. while (_smushProcessFrame) {} for (int i = 0; i < 5; i++) { if (_sf[i]) { delete _sf[i]; _sf[i] = NULL; } } if (_strings) { delete _strings; _strings = NULL; } if (_smixer) { _smixer->stop(); delete _smixer; _smixer = NULL; } if (_base) { delete _base; _base = NULL; } _scumm->_mixer->stopChannel(_IACTchannel); _scumm->_insaneState = false; _scumm->abortCutscene(); if (_scumm->_imuseDigital) { _scumm->_imuseDigital->pause(false); } _scumm->_sound->pauseBundleMusic(false); _scumm->_fullRedraw = true; } void SmushPlayer::checkBlock(const Chunk &b, Chunk::type type_expected, uint32 min_size) { if (type_expected != b.getType()) { error("Chunk type is different from expected : %d != %d", b.getType(), type_expected); } if (min_size > b.getSize()) { error("Chunk size is inferior than minimum required size : %d < %d", b.getSize(), min_size); } } void SmushPlayer::handleSoundBuffer(int32 track_id, int32 index, int32 max_frames, int32 flags, int32 vol, int32 bal, Chunk &b, int32 size) { debug(6, "SmushPlayer::handleSoundBuffer(%d)", track_id); // if ((flags & 128) == 128) { // return; // } // if ((flags & 64) == 64) { // return; // } SmushChannel *c = _smixer->findChannel(track_id); if (c == NULL) { c = new SaudChannel(track_id, _soundFrequency); _smixer->addChannel(c); } if (index == 0) { c->setParameters(max_frames, flags, vol, bal); } else { c->checkParameters(index, max_frames, flags, vol, bal); } c->appendData(b, size); } void SmushPlayer::handleSoundFrame(Chunk &b) { checkBlock(b, TYPE_PSAD); debug(6, "SmushPlayer::handleSoundFrame()"); int32 track_id = b.getWord(); int32 index = b.getWord(); int32 max_frames = b.getWord(); int32 flags = b.getWord(); int32 vol = b.getByte(); int32 bal = b.getChar(); #ifdef DEBUG if (index == 0) { debug(5, "track_id == %d, max_frames == %d, %d, %d, %d", track_id, max_frames, flags, vol, bal); } #endif int32 size = b.getSize() - 10; handleSoundBuffer(track_id, index, max_frames, flags, vol, bal, b, size); } void SmushPlayer::handleSkip(Chunk &b) { checkBlock(b, TYPE_SKIP, 4); int32 code = b.getDword(); debug(6, "SmushPlayer::handleSkip(%d)", code); if (code >= 0 && code < 37) _skipNext = _skips[code]; else _skipNext = true; } void SmushPlayer::handleStore(Chunk &b) { debug(6, "SmushPlayer::handleStore()"); checkBlock(b, TYPE_STOR, 4); _storeFrame = true; } void SmushPlayer::handleFetch(Chunk &b) { debug(6, "SmushPlayer::handleFetch()"); checkBlock(b, TYPE_FTCH, 6); if (_frameBuffer != NULL) { memcpy(_dst, _frameBuffer, _width * _height); } } void SmushPlayer::handleImuseBuffer(int32 track_id, int32 index, int32 nbframes, int32 size, int32 unk1, int32 track_flags, Chunk &b, int32 bsize) { int32 track = (track_flags << 16) | track_id; SmushChannel *c = _smixer->findChannel(track); if (c == 0) { c = new ImuseChannel(track, _soundFrequency); _smixer->addChannel(c); } if (index == 0) c->setParameters(nbframes, size, track_flags, unk1); else c->checkParameters(index, nbframes, size, track_flags, unk1); c->appendData(b, bsize); } void SmushPlayer::handleImuseAction(Chunk &b) { checkBlock(b, TYPE_IACT, 8); debug(6, "SmushPlayer::handleImuseAction()"); int code; code = b.getWord(); int flags = b.getWord(); int unknown = b.getShort(); int track_flags = b.getWord(); if (flags != 46) return; assert(flags == 46 && unknown == 0); int track_id = b.getWord(); int index = b.getWord(); int nbframes = b.getWord(); int32 size = b.getDword(); int32 bsize = b.getSize() - 18; if (g_scumm->_gameId != GID_CMI) { handleImuseBuffer(track_id, index, nbframes, size, unknown, track_flags, b, bsize); } else { byte output_data[4096]; byte *src = (byte *)malloc(bsize); b.read(src, bsize); byte *d_src = src; byte value; do { if (bsize == 0) break; if (_IACTpos >= 2) { int32 len = READ_BE_UINT16(_IACToutput) + 2; len -= _IACTpos; if (len > bsize) { memcpy(_IACToutput + _IACTpos, d_src, bsize); _IACTpos += bsize; bsize = 0; } else { memcpy(_IACToutput + _IACTpos, d_src, len); byte *dst = output_data; byte *d_src2 = _IACToutput; d_src2 += 2; int32 count = 1024; byte variable1 = *d_src2++; byte variable2 = variable1 >> 4; variable1 &= 0x0f; do { value = *(d_src2++); if (value == 0x80) { *dst++ = *d_src2++; *dst++ = *d_src2++; } else { int16 val = (int8)value << variable2; *dst++ = val >> 8; *dst++ = (byte)(val); } value = *(d_src2++); if (value == 0x80) { *dst++ = *d_src2++; *dst++ = *d_src2++; } else { int16 val = (int8)value << variable1; *dst++ = val>> 8; *dst++ = (byte)(val); } } while (--count); if (_IACTchannel == 0) { _scumm->_mixer->newStream(&_IACTchannel, output_data, 0x1000, 22050, SoundMixer::FLAG_STEREO | SoundMixer::FLAG_16BITS, 200000, 255, 0); } else { _scumm->_mixer->appendStream(_IACTchannel, output_data, 0x1000); } bsize -= len; d_src += len; _IACTpos = 0; } } else { if (bsize == 1) { if (_IACTpos != 0) { *(_IACToutput + 1) = *d_src++; _IACTpos = 2; bsize--; continue; } bsize = 0; *(_IACToutput + 0) = *d_src; _IACTpos = 1; continue; } else if (_IACTpos == 0) { *(_IACToutput + 0) = *d_src++; bsize--; } *(_IACToutput + 1) = *d_src++; _IACTpos = 2; bsize--; } } while (bsize != 0); free(src); } } void SmushPlayer::handleTextResource(Chunk &b) { int pos_x = b.getShort(); int pos_y = b.getShort(); int flags = b.getShort(); int left = b.getShort(); int top = b.getShort(); int right = b.getShort(); /*int32 height =*/ b.getShort(); /*int32 unk2 =*/ b.getWord(); const char *str; char *string = NULL, *string2 = NULL; if (b.getType() == TYPE_TEXT) { string = (char *)malloc(b.getSize() - 16); str = string; b.read(string, b.getSize() - 16); } else { int string_id = b.getWord(); if (!_strings) return; str = _strings->get(string_id); } // if subtitles disabled and bit 3 is set, then do not draw if ((!_subtitles) && ((flags & 8) == 8)) return; SmushFont *sf = _sf[0]; int color = 15; while (*str == '/') { str++; // For Full Throttle text resources } if (_scumm->_gameId == GID_CMI) { _scumm->translateText((const byte *)str - 1, _scumm->_transText); while (*str++ != '/') ; string2 = (char *)_scumm->_transText; // If string2 contains formatting information there probably // wasn't any translation for it in the language.tab file. In // that case, pretend there is no string2. if (string2[0] == '^') string2[0] = 0; } while (str[0] == '^') { switch(str[1]) { case 'f': { int id = str[3] - '0'; str += 4; sf = _sf[id]; } break; case 'c': { color = str[4] - '0' + 10 *(str[3] - '0'); str += 5; } break; default: error("invalid escape code in text string"); } } assert(sf != NULL); sf->setColor(color); if (_scumm->_gameId == GID_CMI && string2[0] != 0) { str = string2; } // flags: // bit 0 - center 1 // bit 1 - not used 2 // bit 2 - ??? 4 // bit 3 - wrap around 8 switch (flags & 9) { case 0: sf->drawStringAbsolute(str, _dst, _width, pos_x, pos_y); break; case 1: sf->drawStringCentered(str, _dst, _width, _height, pos_x, MAX(pos_y, top)); break; case 8: // FIXME: Is 'right' the maximum line width here, just // as it is in the next case? It's used several times // in The Dig's intro, where 'left' and 'right' are // always 0 and 321 respectively, and apparently we // handle that correctly. sf->drawStringWrap(str, _dst, _width, _height, pos_x, MAX(pos_y, top), left, right); break; case 9: // In this case, the 'right' parameter is actually the // maximum line width. This explains why it's sometimes // smaller than 'left'. // // Note that in The Dig's "Spacetime Six" movie it's // 621. I have no idea what that means. sf->drawStringWrapCentered(str, _dst, _width, _height, pos_x, MAX(pos_y, top), left, MIN(left + right, _width)); break; default: warning("SmushPlayer::handleTextResource. Not handled flags: %d", flags); } if (string != NULL) { free (string); } } bool SmushPlayer::readString(const char *file, const char *directory) { const char *i = strrchr(file, '.'); if (i == NULL) { error("invalid filename : %s", file); } char fname[260]; memcpy(fname, file, i - file); strcpy(fname + (i - file), ".trs"); if ((_strings = getStrings(fname, directory, false)) != 0) { return true; } if ((_strings = getStrings("digtxt.trs", directory, true)) != 0) { return true; } return false; } void SmushPlayer::readPalette(byte *out, Chunk &in) { in.read(out, 0x300); } static byte delta_color(byte org_color, int16 delta_color) { int t = ((org_color << 7) + org_color + delta_color) >> 7; if (t > 255) t = 255; if (t < 0) t = 0; return (byte)t; } void SmushPlayer::handleDeltaPalette(Chunk &b) { checkBlock(b, TYPE_XPAL); debug(6, "SmushPlayer::handleDeltaPalette()"); if (b.getSize() == 0x300 * 3 + 4) { b.getWord(); b.getWord(); for (int i = 0; i < 0x300; i++) { _deltaPal[i] = b.getWord(); } readPalette(_pal, b); setPalette(_pal); } else if (b.getSize() == 6) { b.getWord(); b.getWord(); b.getWord(); for (int i = 0; i < 0x300; i++) { _pal[i] = delta_color(_pal[i], _deltaPal[i]); } setPalette(_pal); } else { error("SmushPlayer::handleDeltaPalette() Wrong size for DeltaPalette"); } } void SmushPlayer::handleNewPalette(Chunk &b) { checkBlock(b, TYPE_NPAL, 0x300); debug(6, "SmushPlayer::handleNewPalette()"); readPalette(_pal, b); setPalette(_pal); } void SmushPlayer::handleFrameObject(Chunk &b) { checkBlock(b, TYPE_FOBJ, 14); if (_skipNext) { _skipNext = false; return; } int codec = b.getWord(); b.getWord(); // left b.getWord(); // top int width = b.getWord(); int height = b.getWord(); if ((height != _scumm->_screenHeight) || (width != _scumm->_screenWidth)) return; if (!_alreadyInit) { _codec37.init(width, height); _codec47.init(width, height); _alreadyInit = true; } _width = width; _height = height; b.getWord(); b.getWord(); int32 chunk_size = b.getSize() - 14; byte *chunk_buffer = (byte *)malloc(chunk_size); assert(chunk_buffer); b.read(chunk_buffer, chunk_size); switch (codec) { case 1: bompDecodeLine(_dst, chunk_buffer, chunk_size); case 3: // FIXME: I am not 100% sure if this is correct. I tried to test this, // but the only place I found codec 1 being used was in FT. // But either is the codec only used to encode all-black frames, or // smush_decode_codec1 already produced invalid (all-black?) output. // // BTW regarding codec 3: I haven't yet actually seen it being used, // but is it really identical to codec 1? Or isn't it maybe a // 'reverse' version (see also bompDecodeLineReverse). bompDecodeLineReverse(_dst, chunk_buffer, chunk_size); break; case 37: _codec37.decode(_dst, chunk_buffer); break; case 47: _codec47.decode(_dst, chunk_buffer); break; default: error("Invalid codec for frame object : %d", (int)codec); } if (_storeFrame) { if (_frameBuffer == NULL) { _frameBuffer = (byte *)malloc(_width * _height); } memcpy(_frameBuffer, _dst, _width * _height); _storeFrame = false; } free(chunk_buffer); } void SmushPlayer::handleFrame(Chunk &b) { checkBlock(b, TYPE_FRME); debug(6, "SmushPlayer::handleFrame(%d)", _frame); _skipNext = false; uint32 start_time, end_time; start_time = _scumm->_system->get_msecs(); while (!b.eof()) { Chunk *sub = b.subBlock(); if (sub->getSize() & 1) b.seek(1); switch(sub->getType()) { case TYPE_NPAL: handleNewPalette(*sub); break; case TYPE_FOBJ: handleFrameObject(*sub); break; case TYPE_PSAD: handleSoundFrame(*sub); break; case TYPE_TRES: handleTextResource(*sub); break; case TYPE_XPAL: handleDeltaPalette(*sub); break; case TYPE_IACT: handleImuseAction(*sub); break; case TYPE_STOR: handleStore(*sub); break; case TYPE_FTCH: handleFetch(*sub); break; case TYPE_SKIP: handleSkip(*sub); break; case TYPE_TEXT: handleTextResource(*sub); break; default: error("Unknown frame subChunk found : %s, %d", Chunk::ChunkString(sub->getType()), sub->getSize()); } delete sub; } end_time = _scumm->_system->get_msecs(); updateScreen(); _smixer->handleFrame(); debug(5, "Smush stats: FRME( %03d ), Limit(%d)", end_time - start_time, _speed / 1000); _frame++; } void SmushPlayer::handleAnimHeader(Chunk &b) { checkBlock(b, TYPE_AHDR, 0x300 + 6); debug(6, "SmushPlayer::handleAnimHeader()"); _version = b.getWord(); _nbframes = b.getWord(); b.getWord(); readPalette(_pal, b); setPalette(_pal); } void SmushPlayer::setupAnim(const char *file, const char *directory) { Chunk *sub; int i; char file_font[11]; _base = new FileChunk(file, directory); sub = _base->subBlock(); checkBlock(*sub, TYPE_AHDR); handleAnimHeader(*sub); readString(file, directory); if (_scumm->_gameId == GID_FT) { _sf[0] = new SmushFont(true, false); _sf[2] = new SmushFont(true, false); _sf[0]->loadFont("scummfnt.nut", directory); _sf[2]->loadFont("titlfnt.nut", directory); } else if (_scumm->_gameId == GID_DIG) { for (i = 0; i < 4; i++) { sprintf(file_font, "font%d.nut", i); _sf[i] = new SmushFont(i != 0, false); _sf[i]->loadFont(file_font, directory); } } else if (_scumm->_gameId == GID_CMI) { for (i = 0; i < 5; i++) { sprintf(file_font, "font%d.nut", i); _sf[i] = new SmushFont(false, true); _sf[i]->loadFont(file_font, directory); } } else { error("SmushPlayer::setupAnim() Unknown font setup for game"); } delete sub; } void SmushPlayer::parseNextFrame() { if (_base->eof()) { _scumm->_videoFinished = true; return; } Chunk *sub = _base->subBlock(); switch(sub->getType()) { case TYPE_FRME: handleFrame(*sub); break; default: error("Unknown Chunk found : %d, %d", sub->getType(), sub->getSize()); } delete sub; } void SmushPlayer::setPalette(const byte *palette) { byte palette_colors[1024]; byte *p = palette_colors; for (int i = 0; i != 256; ++i) { *p++ = _pal[i * 3 + 0] = *palette++; // red *p++ = _pal[i * 3 + 1] = *palette++; // green *p++ = _pal[i * 3 + 2] = *palette++; // blue *p++ = 0; } _scumm->_system->set_palette(palette_colors, 0, 256); } void SmushPlayer::updateScreen() { #ifdef DUMP_SMUSH_FRAMES char fileName[100]; // change path below for dump png files sprintf(fileName, "/path/to/somethere/%s%04d.png", _scumm->getExeName, _frame); FILE *file = fopen(fileName, "wb"); if (file == NULL) error("can't open file for writing png"); png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0); if (png_ptr == NULL) { fclose(file); error("can't write png header"); } png_infop info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(file); error("can't create png info struct"); } if (setjmp(png_ptr->jmpbuf)) { fclose(file); error("png jmpbuf error"); } png_init_io(png_ptr, file); png_set_IHDR(png_ptr, info_ptr, _width, _height, 8, PNG_COLOR_TYPE_PALETTE, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_colorp palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH * sizeof (png_color)); for (int i = 0; i != 256; ++i) { (palette + i)->red = _pal[i * 3 + 0]; (palette + i)->green = _pal[i * 3 + 1]; (palette + i)->blue = _pal[i * 3 + 2]; } png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); png_write_info(png_ptr, info_ptr); png_set_flush(png_ptr, 10); png_bytep row_pointers[480]; for (int y = 0 ; y < _height ; y++) row_pointers[y] = (png_byte *) (_dst + y * _width); png_write_image(png_ptr, row_pointers); png_write_end(png_ptr, info_ptr); png_free(png_ptr, palette); fclose(file); png_destroy_write_struct(&png_ptr, &info_ptr); #endif uint32 end_time, start_time = _scumm->_system->get_msecs(); _scumm->_system->copy_rect(_dst, _width, 0, 0, _width, _height); _updateNeeded = true; end_time = _scumm->_system->get_msecs(); debug(4, "Smush stats: updateScreen( %03d )", end_time - start_time); } void SmushPlayer::play(const char *filename, const char *directory) { // Verify the specified file exists File f; f.open(filename, directory); if (!f.isOpen()) { warning("SmushPlayer::play() File not found %s", filename); return; } f.close(); _updateNeeded = false; // Hide mouse bool oldMouseState = _scumm->_system->show_mouse(false); // Load the video setupAnim(filename, directory); init(); while (true) { _scumm->parseEvents(); _scumm->processKbd(); if (_updateNeeded) { uint32 end_time, start_time; start_time = _scumm->_system->get_msecs(); _scumm->_system->update_screen(); _updateNeeded = false; end_time = _scumm->_system->get_msecs(); debug(4, "Smush stats: BackendUpdateScreen( %03d )", end_time - start_time); } if (_scumm->_videoFinished || _scumm->_quit || _scumm->_saveLoadFlag) break; _scumm->_system->delay_msecs(10); }; deinit(); // Reset mouse state _scumm->_system->show_mouse(oldMouseState); }