/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SMUSH_PLAYER_H #define SMUSH_PLAYER_H #include "common/util.h" #include "chunk.h" #include "codec37.h" #include "codec47.h" class SmushFont; class SmushMixer; class StringResource; class SmushPlayer { private: Scumm *_scumm; int _version; int32 _nbframes; SmushMixer *_smixer; int16 _deltaPal[0x300]; byte _pal[0x300]; StringResource *_strings; SmushFont *_sf[5]; Codec37Decoder _codec37; Codec47Decoder _codec47; int dst_width, dst_height; FileChunk *_base; byte *_frameBuffer; bool _codec37Called; bool _skipNext; bool _subtitles; bool _skips[37]; int32 _frame; int _IACTchannel; byte _IACToutput[4096]; int32 _IACTpos; bool _storeFrame; int _soundFrequency; bool _alreadyInit; int _speed; bool _outputSound; public: int _width, _height; byte *_data; bool _smushProcessFrame; bool _updateNeeded; SmushPlayer(Scumm *, int, bool); ~SmushPlayer(); void updatePalette(void); void parseNextFrame(); void init(); void deinit(); void setupAnim(const char *file, const char *directory); void updateScreen(); void play(const char *filename, const char *directory); void setPalette(byte *palette); protected: bool readString(const char *file, const char *directory); void checkBlock(const Chunk &, Chunk::type, uint32 = 0); void handleAnimHeader(Chunk &); void handleFrame(Chunk &); void handleNewPalette(Chunk &); void handleFrameObject(Chunk &); void handleSoundBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32); void handleImuseBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32); void handleSoundFrame(Chunk &); void handleSkip(Chunk &); void handleStore(Chunk &); void handleFetch(Chunk &); void handleImuseAction(Chunk &); void handleTextResource(Chunk &); void handleDeltaPalette(Chunk &); void readPalette(byte *, Chunk &); }; #endif