/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SMUSH_PLAYER_H #define SMUSH_PLAYER_H #include "common/util.h" #include "scumm/smush/chunk.h" #include "scumm/smush/codec37.h" #include "scumm/smush/codec47.h" #include "scumm/sound.h" namespace Scumm { class ScummEngine_v6; class SmushFont; class SmushMixer; class StringResource; class SmushPlayer { friend class Insane; private: ScummEngine_v6 *_vm; int _version; int32 _nbframes; SmushMixer *_smixer; int16 _deltaPal[0x300]; byte _pal[0x300]; StringResource *_strings; Codec37Decoder _codec37; Codec47Decoder _codec47; FileChunk *_base; byte *_frameBuffer; byte *_specialBuffer; bool _skipNext; bool _subtitles; bool _skips[37]; int32 _frame; SoundHandle _IACTchannel; AppendableAudioStream *_IACTstream; SoundHandle _compressedFileSoundHandle; bool _compressedFileMode; File _compressedFile; byte _IACToutput[4096]; int32 _IACTpos; bool _storeFrame; int _soundFrequency; bool _alreadyInit; bool _initDone; int _speed; bool _outputSound; byte *_dst; bool _updateNeeded; bool _warpNeeded; int _palDirtyMin, _palDirtyMax; int _warpX, _warpY; int _warpButtons; bool _insanity; bool _middleAudio; #ifdef _WIN32_WCE bool _inTimer; int16 _inTimerCount; int16 _inTimerCountRedraw; #endif Common::Mutex _mutex; public: SmushPlayer(ScummEngine_v6 *scumm, int speed); ~SmushPlayer(); void play(const char *filename, int32 offset = 0, int32 startFrame = 0); void warpMouse(int x, int y, int buttons); protected: SmushFont *_sf[5]; int _width, _height; int _origPitch, _origNumStrips; void insanity(bool); void setPalette(const byte *palette); void setPaletteValue(int n, byte r, byte g, byte b); void setDirtyColors(int min, int max); void seekSan(const char *file, int32 pos, int32 contFrame); const char *getString(int id); private: void parseNextFrame(); void init(); void release(); void setupAnim(const char *file); void updateScreen(); void tryCmpFile(const char *filename); bool readString(const char *file); void checkBlock(const Chunk &, Chunk::type, uint32 = 0); void handleAnimHeader(Chunk &); void handleFrame(Chunk &); void handleNewPalette(Chunk &); #ifdef USE_ZLIB void handleZlibFrameObject(Chunk &b); #endif void handleFrameObject(Chunk &); void handleSoundBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32); void handleSoundFrame(Chunk &); void handleSkip(Chunk &); void handleStore(Chunk &); void handleFetch(Chunk &); void handleIACT(Chunk &); void handleTextResource(Chunk &); void handleDeltaPalette(Chunk &); void readPalette(byte *, Chunk &); static void timerCallback(void *ptr); }; } // End of namespace Scumm #endif