/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef SOUND_H #define SOUND_H #include "common/scummsys.h" #include "sound/mixer.h" class File; namespace Scumm { class ScummEngine; struct MP3OffsetTable; class Sound { protected: int16 _soundQuePos, _soundQue[0x100]; int16 _soundQue2Pos, _soundQue2[10]; File *_sfxFile; uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2; byte _talk_sound_mode; int _talk_sound_frame; bool _mouthSyncMode; bool _endOfMouthSync; uint16 _mouthSyncTimes[64]; uint _curSoundPos; MP3OffsetTable *offset_table; // SO3 MP3 compressed audio int num_sound_effects; // SO3 MP3 compressed audio bool _vorbis_mode; // true if using SOG, false if using SO3 int _currentCDSound; ScummEngine *_scumm; public: PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on bool _soundsPaused; byte _sfxMode; public: Sound(ScummEngine *parent); ~Sound(); void addSoundToQueue(int sound); void addSoundToQueue2(int sound); void processSoundQues(); void playSound(int sound); void processSfxQueues(); void startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle *handle = NULL); void stopTalkSound(); bool isMouthSyncOff(uint pos); int isSoundRunning(int sound) const; bool isSoundInUse(int sound) const; bool isSoundInQueue(int sound) const; void stopSound(int a); void stopAllSounds(); void soundKludge(int *list, int num); void talkSound(uint32 a, uint32 b, int mode, int frame); void setupSound(); void pauseSounds(bool pause); void startCDTimer(); void stopCDTimer(); void playCDTrack(int track, int numLoops, int startFrame, int duration); void stopCD(); int pollCD() const; void updateCD(); int getCurrentCDSound() const { return _currentCDSound; } protected: File *openSfxFile(); void startSfxSound(File *file, int file_size, PlayingSoundHandle *handle, int id = -1); bool isSfxFinished() const; }; } // End of namespace Scumm #endif