/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef SOUND_H #define SOUND_H #include "common/scummsys.h" #include "sound/audiostream.h" #include "sound/mixer.h" class File; namespace Scumm { class ScummEngine; class ScummFile; struct MP3OffsetTable; struct SaveLoadEntry; enum { kTalkSoundID = 10000 }; class Sound { #ifdef __PALM_OS__ public: #else protected: #endif enum SoundMode { kVOCMode, kMP3Mode, kVorbisMode, kFlacMode }; #ifdef __PALM_OS__ protected: #endif ScummEngine *_vm; int16 _soundQuePos, _soundQue[0x100]; int16 _soundQue2Pos; struct { int16 sound; int32 offset; int16 channel; int16 flags; } _soundQue2[10]; ScummFile *_sfxFile; SoundMode _soundMode; MP3OffsetTable *_offsetTable; // For compressed audio int _numSoundEffects; // For compressed audio uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2; byte _talk_sound_mode, _talk_sound_channel; bool _mouthSyncMode; bool _endOfMouthSync; uint16 _mouthSyncTimes[64]; uint _curSoundPos; int _overrideFreq; int16 _currentCDSound; int16 _currentMusic; public: PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on bool _soundsPaused; byte _sfxMode; public: Sound(ScummEngine *parent); ~Sound(); void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); void processSoundQues(); void setOverrideFreq(int freq); void playSound(int soundID, int heOffset, int heChannel, int heFlags); void startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle *handle = NULL); void stopTalkSound(); bool isMouthSyncOff(uint pos); int isSoundRunning(int sound) const; bool isSoundInUse(int sound) const; void stopSound(int sound); void stopAllSounds(); void soundKludge(int *list, int num); void talkSound(uint32 a, uint32 b, int mode, int channel = 0); void setupSound(); void pauseSounds(bool pause); void startCDTimer(); void stopCDTimer(); void playCDTrack(int track, int numLoops, int startFrame, int duration); void stopCD(); int pollCD() const; void updateCD(); int getCurrentCDSound() const { return _currentCDSound; } // Used by the save/load system: const SaveLoadEntry *getSaveLoadEntries(); protected: ScummFile *openSfxFile(); bool isSfxFinished() const; void processSfxQueues(); bool isSoundInQueue(int sound) const; }; /** * An audio stream to which additional data can be appended on-the-fly. * Used by SMUSH and iMuseDigital. */ class AppendableAudioStream : public AudioStream { public: virtual void append(const byte *data, uint32 len) = 0; virtual void finish() = 0; }; AppendableAudioStream *makeAppendableAudioStream(int rate, byte _flags, uint32 len); } // End of namespace Scumm #endif