/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm/intern.h" #include "scumm/resource.h" #include "scumm/scumm.h" #include "scumm/sprite_he.h" #include "scumm/wiz_he.h" namespace Scumm { void ScummEngine_v90he::allocateArrays() { ScummEngine::allocateArrays(); // FIXME Check real _varNumSpriteGroups value spritesAllocTables(_numSprites, 640, 64); } // // spriteInfoGet functions // int ScummEngine_v90he::findSpriteWithClassOf(int x, int y, int spriteGroup, int d, int num, int *args) { int classId; debug(1, "findSprite: x %d, y %d, spriteGroup %d, d %d, num %d\n", x, y, spriteGroup, d, num); for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (!spi->field_4C) continue; if (spriteGroup && spi->group_num != spi->field_4C) continue; for (int j = 0; j < num; j++) { classId = args[j] & 0x7F; checkRange(32, 1, classId, "class %d out of range in statement"); if (!(spi->class_flags & (1 << classId))) continue; } if (d != 0) { if (spi->bbox.left > spi->bbox.right) continue; if (spi->bbox.top > spi->bbox.bottom) continue; if (spi->bbox.left > x) continue; if (spi->bbox.top > y) continue; if (spi->bbox.right < x) continue; if (spi->bbox.bottom < y) continue; return i; } else { int state; int resId = spi->field_4C; if (spi->field_80) { int16 x1, x2, y1, y2; state = getWizImageStates(spi->field_80); state /= spi->field_48; x -= spi->field_34; y -= spi->field_38; loadImgSpot(spi->field_4C, state, x1, y1); loadImgSpot(spi->field_80, state, x2, y2); x += (x2 - x1); y += (y2 - y1); } else { if (spi->bbox.left > spi->bbox.right) continue; if (spi->bbox.top > spi->bbox.bottom) continue; if (spi->bbox.left > x) continue; if (spi->bbox.top > y) continue; if (spi->bbox.right < x) continue; if (spi->bbox.bottom < y) continue; x -= spi->field_34; y -= spi->field_38; state = spi->field_48; } if ((spi->flags & kSFZoomed) || (spi->flags & kSFRotated)) { // TODO } if(isWizPixelNonTransparent(rtImage, resId, state, x, y, spi->imgFlags)); return i; } } return 0; } int ScummEngine_v90he::spriteInfoGet_classFlags(int spriteId, int classId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (classId == -1) return _spriteTable[spriteId].class_flags; checkRange(32, 1, classId, "class %d out of range in statement"); return ((_spriteTable[spriteId].class_flags & (1 << classId)) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_classFlagsAnd(int spriteId, int num, int *args) { int classId; checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (!num) return 1; for (int i = 0; i < num; i++) { classId = args[i] & 0x7F; checkRange(32, 1, classId, "class %d out of range in statement"); if (!(_spriteTable[spriteId].class_flags & (1 << classId))) return 0; } return 1; } int ScummEngine_v90he::spriteInfoGet_flags_13(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSF13) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_flags_14(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSF14) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_flags_15(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSF15) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_flagActive(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSFActive) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_flags_20(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSF20) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_flagYFlipped(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSFYFlipped) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_flagXFlipped(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSFXFlipped) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_flags_31(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSF31) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_resId(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].res_id; } int ScummEngine_v90he::spriteInfoGet_resState(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].res_state; } int ScummEngine_v90he::spriteInfoGet_groupNum(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].group_num; } int ScummEngine_v90he::spriteInfoGet_field_14(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].field_14; } int ScummEngine_v90he::spriteInfoGet_field_18(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].field_18; } int ScummEngine_v90he::spriteInfoGet_grp_tx(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (_spriteTable[spriteId].group_num) return _spriteTable[spriteId].tx + _spriteGroups[spriteId].tx; else return _spriteTable[spriteId].tx; } int ScummEngine_v90he::spriteInfoGet_grp_ty(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (_spriteTable[spriteId].group_num) return _spriteTable[spriteId].ty + _spriteGroups[spriteId].ty; else return _spriteTable[spriteId].ty; } int ScummEngine_v90he::spriteInfoGet_field_44(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].field_44; } int ScummEngine_v90he::spriteInfoGet_field_54(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].field_54; } int ScummEngine_v90he::spriteInfoGet_wizSize(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].res_wiz_states; } int ScummEngine_v90he::spriteInfoGet_zoom(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].zoom; } int ScummEngine_v90he::spriteInfoGet_field_78(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].field_78; } int ScummEngine_v90he::spriteInfoGet_field_7C(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].field_7C; } int ScummEngine_v90he::spriteInfoGet_field_80(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return _spriteTable[spriteId].field_80; } int ScummEngine_v90he::spriteInfoGet_field_88(int spriteId, int type) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (type == 0x7B) return _spriteTable[spriteId].field_88; else return 0; } void ScummEngine_v90he::getSpriteImageDim(int spriteId, int32 &w, int32 &h) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); getWizImageDim(_spriteTable[spriteId].res_id, _spriteTable[spriteId].res_state, w, h); } void ScummEngine_v90he::spriteInfoGet_tx_ty(int spriteId, int32 &tx, int32 &ty) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); tx = _spriteTable[spriteId].tx; ty = _spriteTable[spriteId].ty; } void ScummEngine_v90he::spriteInfoGet_dx_dy(int spriteId, int32 &dx, int32 &dy) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); dx = _spriteTable[spriteId].dx; dy = _spriteTable[spriteId].dy; } // // spriteGroupGet functions // int ScummEngine_v90he::spriteGroupGet_allocateGroupSpritesList(int spriteGroupId) { int i, j = 0, sprites = 0; checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) sprites++; } if (!sprites) return 0; writeVar(0, 0); defineArray(0, kDwordArray, 0, 0, 0, sprites); writeArray(0, 0, 0, sprites); for (i = (_varNumSprites - 1); i > 0; i--) { if (_spriteTable[i].group_num == spriteGroupId) writeArray(0, 0, ++j, i); } return readVar(0); } int ScummEngine_v90he::spriteGroupGet_field_10(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); return _spriteGroups[spriteGroupId].field_10; } int ScummEngine_v90he::spriteGroupGet_field_20(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); return _spriteGroups[spriteGroupId].field_20; } int ScummEngine_v90he::spriteGroupGet_field_30(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); return _spriteGroups[spriteGroupId].field_30; } int ScummEngine_v90he::spriteGroupGet_field_34(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); return _spriteGroups[spriteGroupId].field_34; } int ScummEngine_v90he::spriteGroupGet_field_38(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); return _spriteGroups[spriteGroupId].field_38; } int ScummEngine_v90he::spriteGroupGet_field_3C(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); return _spriteGroups[spriteGroupId].field_3C; } void ScummEngine_v90he::spriteGroupGet_tx_ty(int spriteGroupId, int32 &tx, int32 &ty) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); tx = _spriteGroups[spriteGroupId].tx; ty = _spriteGroups[spriteGroupId].ty; } // // spriteInfoSet functions // void ScummEngine_v90he::spriteInfoSet_field_14(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (_spriteTable[spriteId].field_14 != value) { _spriteTable[spriteId].field_14 = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void ScummEngine_v90he::spriteInfoSet_field_7C(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (_spriteTable[spriteId].field_7C != value) { _spriteTable[spriteId].field_7C = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void ScummEngine_v90he::spriteInfoSet_field_80(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].field_80 = value; } void ScummEngine_v90he::spriteInfoSet_resState(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (_spriteTable[spriteId].res_id) { int state; state = MAX(value, _spriteTable[spriteId].res_wiz_states - 1); if (state < 0) state = 0; if (_spriteTable[spriteId].res_state != state) { _spriteTable[spriteId].res_state = state; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } } void ScummEngine_v90he::spriteInfoSet_tx_ty(int spriteId, int value1, int value2) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (_spriteTable[spriteId].tx != value1 || _spriteTable[spriteId].ty != value2) { _spriteTable[spriteId].tx = value1; _spriteTable[spriteId].ty = value2; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void ScummEngine_v90he::spriteInfoSet_groupNum(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); checkRange(_varNumSpriteGroups, 0, value, "Invalid sprite group %d"); _spriteTable[spriteId].group_num = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void ScummEngine_v90he::spriteInfoSet_dx_dy(int spriteId, int value1, int value2) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].dx = value1; _spriteTable[spriteId].dy = value2; } void ScummEngine_v90he::spriteInfoSet_field_54(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].field_54 = value; if (_spriteTable[spriteId].res_id) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void ScummEngine_v90he::spriteInfoSet_field_44(int spriteId, int value1, int value2) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].field_44 = value2; } void ScummEngine_v90he::spriteInfoSet_field_18(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].field_18 = value; } void ScummEngine_v90he::spriteInfoSet_Inc_tx_ty(int spriteId, int value1, int value2) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].tx += value1; _spriteTable[spriteId].ty += value2; if (value1 || value2) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void ScummEngine_v90he::spriteInfoSet_zoom(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].flags |= kSFZoomed; if (_spriteTable[spriteId].zoom != value) { _spriteTable[spriteId].zoom = value; if (_spriteTable[spriteId].res_id) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void ScummEngine_v90he::spriteInfoSet_rotAngle(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].flags |= kSFRotated; if (_spriteTable[spriteId].rot_angle != value) { _spriteTable[spriteId].rot_angle = value; if (_spriteTable[spriteId].res_id) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void ScummEngine_v90he::spriteInfoSet_flag13(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (value) _spriteTable[spriteId].flags |= kSF13; else _spriteTable[spriteId].flags &= ~(kSF09 | kSF13); if (_spriteTable[spriteId].res_id) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void ScummEngine_v90he::spriteInfoSet_flag14(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (value) _spriteTable[spriteId].flags |= kSF14; else _spriteTable[spriteId].flags &= ~(kSF09 | kSF14); if (_spriteTable[spriteId].res_id) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void ScummEngine_v90he::spriteInfoSet_flag15(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (value) _spriteTable[spriteId].flags |= kSF15; else _spriteTable[spriteId].flags &= ~(kSF09 | kSF15); if (_spriteTable[spriteId].res_id) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void ScummEngine_v90he::spriteInfoSet_flagActive(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (value) _spriteTable[spriteId].flags |= kSFActive; else _spriteTable[spriteId].flags &= ~(kSF09 | kSFActive); } void ScummEngine_v90he::spriteInfoSet_flag20(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (value) _spriteTable[spriteId].flags |= kSF20; else _spriteTable[spriteId].flags &= ~(kSFChanged | kSF20); if (_spriteTable[spriteId].res_id) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void ScummEngine_v90he::spriteInfoSet_flagYFlipped(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (value) _spriteTable[spriteId].flags |= kSFYFlipped; else _spriteTable[spriteId].flags &= ~(kSFChanged | kSFYFlipped); } void ScummEngine_v90he::spriteInfoSet_flagXFlipped(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (value) _spriteTable[spriteId].flags |= kSFXFlipped | kSFBlitDirectly; else _spriteTable[spriteId].flags &= ~(kSFChanged | kSFXFlipped | kSFBlitDirectly); } void ScummEngine_v90he::spriteInfoSet_flag31(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); // Note that condition is inverted if (!value) _spriteTable[spriteId].flags |= kSF31; else _spriteTable[spriteId].flags &= ~(kSFChanged | kSF31); } void ScummEngine_v90he::spriteInfoSet_field_78_64(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].field_78 = value; _spriteTable[spriteId].field_64 = value; } void ScummEngine_v90he::spriteInfoSet_setClassFlags(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].class_flags = value; } void ScummEngine_v90he::spriteInfoSet_setClassFlag(int spriteId, int classId, int toggle) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); checkRange(32, 1, classId, "class %d out of range in statement"); if (toggle) { _spriteTable[spriteId].class_flags |= 1 << (classId - 1); } else { _spriteTable[spriteId].class_flags &= ~(1 << (classId - 1)); } } void ScummEngine_v90he::spriteInfoSet_resetClassFlags(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].class_flags = 0; } void ScummEngine_v90he::spriteInfoSet_field_88(int spriteId, int type, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (type == 0x7B) { _spriteTable[spriteId].field_88 = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void ScummEngine_v90he::spriteInfoSet_resetSprite(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].rot_angle = 0; _spriteTable[spriteId].zoom = 0; int tmp = 0; spriteAddImageToList(spriteId, 1, &tmp); _spriteTable[spriteId].field_54 = 0; _spriteTable[spriteId].tx = 0; _spriteTable[spriteId].ty = 0; _spriteTable[spriteId].flags &= ~(kSF09 | kSF14 | kSF15); _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; _spriteTable[spriteId].dx = 0; _spriteTable[spriteId].dy = 0; _spriteTable[spriteId].field_44 = 0; _spriteTable[spriteId].group_num = 0; _spriteTable[spriteId].field_78 = 0; _spriteTable[spriteId].field_64 = 0; _spriteTable[spriteId].class_flags = 0; _spriteTable[spriteId].field_14 = 0; _spriteTable[spriteId].field_7C = 0; _spriteTable[spriteId].field_80 = 0; _spriteTable[spriteId].field_18 = 0; // Maybe HE99+? _spriteTable[spriteId].field_88 = 0; } void ScummEngine_v90he::spriteAddImageToList(int spriteId, int imageNum, int *spriteIdptr) { int listNum; int *ptr; int origResId, origResWizStates; // XXX needs review checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (_spriteTable[spriteId].imglist_num) { checkRange(_varMaxSprites, 1, _spriteTable[spriteId].imglist_num, "Image list %d out of range"); _imageListStack[_curSprImageListNum++] = _spriteTable[spriteId].imglist_num - 1; _spriteTable[spriteId].imglist_num = 0; } origResId = _spriteTable[spriteId].res_id; origResWizStates = _spriteTable[spriteId].res_wiz_states; if (imageNum == 1) _spriteTable[spriteId].res_id = *spriteIdptr; else { if (!_curSprImageListNum) error("Out of image lists"); if (imageNum > 32) error("Too many images in image list (%d)!", imageNum); _curSprImageListNum--; _spriteTable[spriteId].imglist_num = _imageListStack[_curSprImageListNum] + 1; listNum = _spriteTable[spriteId].imglist_num; checkRange(_varMaxSprites, 1, listNum, "Image list %d out of range"); _imageListTable[0x21 * listNum - 1] = imageNum; ptr = spriteIdptr; for (int i = 0; i < listNum; i++) { _imageListTable[0x21 * listNum - 0x21 + i] = *ptr++; } _spriteTable[spriteId].res_id = *spriteIdptr; } _spriteTable[spriteId].field_74 = 0; _spriteTable[spriteId].res_state = 0; if (_spriteTable[spriteId].res_id) { _spriteTable[spriteId].res_wiz_states = getWizImageStates(_spriteTable[spriteId].res_id); _spriteTable[spriteId].flags |= kSFActive | kSFYFlipped | kSFXFlipped | kSFBlitDirectly; if (_spriteTable[spriteId].res_id == origResId && _spriteTable[spriteId].res_wiz_states == origResWizStates) return; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } else { _spriteTable[spriteId].flags &= ~(kSF31); _spriteTable[spriteId].flags |= kSFChanged | kSFBlitDirectly; _spriteTable[spriteId].field_4C = 0; _spriteTable[spriteId].field_48 = 0; _spriteTable[spriteId].res_wiz_states = 0; } } // // spriteGroupSet functions // void ScummEngine_v90he::redrawSpriteGroup(int spriteGroupId) { for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (spi->group_num == spriteGroupId) { spi->flags |= kSFChanged | kSFNeedRedraw; } } } void ScummEngine_v90he::spriteGroupSet_case0_0(int spriteGroupId, int value1, int value2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) { _spriteTable[i].tx += value1; _spriteTable[i].ty += value2; if (value1 || value2) _spriteTable[i].flags |= kSFChanged | kSFNeedRedraw; } } } void ScummEngine_v90he::spriteGroupSet_case0_1(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) _spriteTable[i].field_18 = value; } } void ScummEngine_v90he::spriteGroupSet_case0_2(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) { _spriteTable[i].group_num = value; _spriteTable[i].flags |= kSFChanged | kSFNeedRedraw; } } } void ScummEngine_v90he::spriteGroupSet_case0_3(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) { if (value) _spriteTable[i].flags |= kSFXFlipped | kSFBlitDirectly; else _spriteTable[i].flags &= ~(kSFChanged | kSFXFlipped | kSFBlitDirectly); } } } void ScummEngine_v90he::spriteGroupSet_case0_4(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) spriteInfoSet_resetSprite(i); } } void ScummEngine_v90he::spriteGroupSet_case0_5(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) { _spriteTable[i].field_78 = value; _spriteTable[i].field_64 = value; } } } void ScummEngine_v90he::spriteGroupSet_case0_6(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) { if (value) _spriteTable[i].flags |= kSFYFlipped; else _spriteTable[i].flags &= ~(kSFChanged | kSFYFlipped); } } } void ScummEngine_v90he::spriteGroupSet_case0_7(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group_num == spriteGroupId) { _spriteTable[i].field_54 = value; if (_spriteTable[i].res_id) _spriteTable[i].flags |= kSFChanged | kSFNeedRedraw; } } } void ScummEngine_v90he::spriteGroupSet_case5_0(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (_spriteGroups[spriteGroupId].field_30 == value) return; _spriteGroups[spriteGroupId].field_30 = value; _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].field_30 / _spriteGroups[spriteGroupId].field_34; if ((_spriteGroups[spriteGroupId].field_30 != _spriteGroups[spriteGroupId].field_34) || (_spriteGroups[spriteGroupId].field_38 != _spriteGroups[spriteGroupId].field_3C)) _spriteGroups[spriteGroupId].scaling = 1; else _spriteGroups[spriteGroupId].scaling = 0; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_case5_1(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (_spriteGroups[spriteGroupId].field_34 == value) return; _spriteGroups[spriteGroupId].field_34 = value; _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].field_30 / _spriteGroups[spriteGroupId].field_34; if ((_spriteGroups[spriteGroupId].field_30 != _spriteGroups[spriteGroupId].field_34) || (_spriteGroups[spriteGroupId].field_38 != _spriteGroups[spriteGroupId].field_3C)) _spriteGroups[spriteGroupId].scaling = 1; else _spriteGroups[spriteGroupId].scaling = 0; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_case5_2(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (_spriteGroups[spriteGroupId].field_38 == value) return; _spriteGroups[spriteGroupId].field_38 = value; _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].field_38 / _spriteGroups[spriteGroupId].field_3C; if ((_spriteGroups[spriteGroupId].field_30 != _spriteGroups[spriteGroupId].field_34) || (_spriteGroups[spriteGroupId].field_38 != _spriteGroups[spriteGroupId].field_3C)) _spriteGroups[spriteGroupId].scaling = 1; else _spriteGroups[spriteGroupId].scaling = 0; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_case5_3(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (_spriteGroups[spriteGroupId].field_3C == value) return; _spriteGroups[spriteGroupId].field_3C = value; _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].field_38 / _spriteGroups[spriteGroupId].field_3C; if ((_spriteGroups[spriteGroupId].field_30 != _spriteGroups[spriteGroupId].field_34) || (_spriteGroups[spriteGroupId].field_38 != _spriteGroups[spriteGroupId].field_3C)) _spriteGroups[spriteGroupId].scaling = 1; else _spriteGroups[spriteGroupId].scaling = 0; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_field_10(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (_spriteGroups[spriteGroupId].field_10 == value) return; _spriteGroups[spriteGroupId].field_10 = value; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_tx_ty(int spriteGroupId, int value1, int value2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); _spriteGroups[spriteGroupId].tx += value1; _spriteGroups[spriteGroupId].ty += value2; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_case26(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (_spriteGroups[spriteGroupId].field_20 == value) return; _spriteGroups[spriteGroupId].field_20 = value; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_case28(int spriteGroupId, int value1, int value2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (_spriteGroups[spriteGroupId].tx == value1 && _spriteGroups[spriteGroupId].ty == value2) return; _spriteGroups[spriteGroupId].tx = value1; _spriteGroups[spriteGroupId].ty = value2; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_fields_0_4_8_C(int spriteGroupId, int value1, int value2, int value3, int value4) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); _spriteGroups[spriteGroupId].flags |= kSGF01; _spriteGroups[spriteGroupId].bbox.left = value1; _spriteGroups[spriteGroupId].bbox.top = value2; _spriteGroups[spriteGroupId].bbox.right = value3; _spriteGroups[spriteGroupId].bbox.bottom = value4; redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spriteGroupSet_case56(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); _spriteGroups[spriteGroupId].flags &= ~(kSGF02); redrawSpriteGroup(spriteGroupId); } void ScummEngine_v90he::spritesAllocTables(int numSprites, int numGroups, int numMaxSprites) { _varNumSpriteGroups = numGroups; _numSpritesToProcess = 0; _varNumSprites = numSprites; _varMaxSprites = numMaxSprites; _spriteGroups = (SpriteGroup *)malloc((_varNumSpriteGroups + 1) * sizeof(SpriteGroup)); _spriteTable = (SpriteInfo *)malloc((_varNumSprites + 1) * sizeof(SpriteInfo)); _activeSpritesTable = (SpriteInfo **)malloc((_varNumSprites + 1) * sizeof(SpriteInfo *)); _imageListTable = (uint16 *)malloc((_varMaxSprites + 1) * sizeof(uint16) * 2 + 1); _imageListStack = (uint16 *)malloc((_varMaxSprites + 1) * sizeof(uint16)); } void ScummEngine_v90he::spritesResetGroup(int spriteGroupId) { int i; SpriteGroup *spg = &_spriteGroups[spriteGroupId]; checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (spg->field_10 != 0) { spg->field_10 = 0; spriteGroupCheck(spriteGroupId); for (i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (spi->group_num == spriteGroupId) { spi->flags |= kSFChanged | kSFNeedRedraw; } } } if (spg->tx != 0 || spg->ty != 0) { spg->tx = spg->ty = 0; spriteGroupCheck(spriteGroupId); for (i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (spi->group_num == spriteGroupId) { spi->flags |= kSFChanged | kSFNeedRedraw; } } } spg->flags &= ~kSGF01; spriteMarkIfInGroup(spriteGroupId, kSFChanged | kSFNeedRedraw); if (spg->field_20 != 0) { spriteGroupCheck(spriteGroupId); for (i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (spi->group_num == spriteGroupId) { spi->flags |= kSFChanged | kSFNeedRedraw; } } } spriteGroupCheck(spriteGroupId); spg->scaling = 0; spg->scale_x = 0x3F800000; spg->field_30 = 0; spg->field_34 = 0; spg->scale_y = 0x3F800000; spg->field_38 = 0; spg->field_3C = 0; } void ScummEngine_v90he::spritesResetTables(bool refreshScreen) { int i; for (i = 0; i < _varMaxSprites; ++i) { _imageListStack[i] = i; } memset(_spriteTable, 0, (_varNumSprites + 1) * sizeof(SpriteInfo)); memset(_spriteGroups, 0, (_varNumSpriteGroups + 1) * sizeof(SpriteGroup)); for (int curGrp = 1; curGrp < _varNumSpriteGroups; ++curGrp) spritesResetGroup(curGrp); if (refreshScreen) { gdi.copyVirtScreenBuffers(Common::Rect(_screenWidth, _screenHeight)); } _numSpritesToProcess = 0; } void ScummEngine_v90he::spriteGroupCheck(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); } void ScummEngine_v90he::spriteMarkIfInGroup(int spriteGroupId, uint32 flags) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (spi->group_num == spriteGroupId) { spi->flags |= flags; } } } void ScummEngine_v90he::spritesBlitToScreen() { int xmin, xmax, ymin, ymax; xmin = ymin = 1234; xmax = ymax = -1234; bool firstLoop = true; bool refreshScreen = false; for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (!(spi->flags & kSF31) && (spi->flags & kSFChanged)) { spi->flags &= ~kSFChanged; if (spi->bbox.left <= spi->bbox.right && spi->bbox.top <= spi->bbox.bottom) { if (spi->flags & kSFBlitDirectly) { gdi.copyVirtScreenBuffers(spi->bbox); // XXX 0, 0x40000000); } } else if (firstLoop) { xmin = spi->bbox.left; ymin = spi->bbox.top; xmax = spi->bbox.right; ymax = spi->bbox.bottom; firstLoop = false; } else { if (xmin < spi->bbox.left) { xmin = spi->bbox.left; } if (ymin < spi->bbox.top) { ymin = spi->bbox.top; } if (xmax > spi->bbox.right) { xmax = spi->bbox.right; } if (ymax > spi->bbox.bottom) { ymax = spi->bbox.bottom; } refreshScreen = true; } if (!(spi->flags & (kSFNeedRedraw | kSF30)) && (spi->res_id != 0)) { spi->flags |= kSFNeedRedraw; } } } if (refreshScreen) { gdi.copyVirtScreenBuffers(Common::Rect(xmin, ymin, xmax, ymax)); // , 0, 0x40000000); } } void ScummEngine_v90he::spritesMarkDirty(bool unkFlag) { VirtScreen *vs0 = &virtscr[kMainVirtScreen]; for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (!(spi->flags & (kSFNeedRedraw | kSF30))) { if ((!unkFlag || spi->field_18 >= 0) && (spi->flags & kSFXFlipped)) { bool needRedraw = false; int lp = MIN(79, spi->bbox.left / 8); int rp = MIN(79, (spi->bbox.right + 7) / 8); for (; lp <= rp; ++lp) { if (vs0->tdirty[lp] < vs0->h && spi->bbox.bottom >= vs0->bdirty[lp] && spi->bbox.top <= vs0->tdirty[lp]) { needRedraw = true; break; } } if (needRedraw) { spi->flags |= kSFNeedRedraw; } } } } } void ScummEngine_v90he::spritesUpdateImages() { for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (spi->dx != 0 || spi->dy != 0) { checkRange(_varNumSprites, 1, i, "Invalid sprite %d"); int tx = spi->tx; int ty = spi->ty; spi->tx += spi->dx; spi->ty += spi->dy; if (tx != spi->tx || ty != spi->ty) { spi->flags |= kSFChanged | kSFNeedRedraw; } } if (spi->flags & kSFYFlipped) { if (spi->field_78 != 0) { --spi->field_64; if (spi->field_64 != 0) { continue; } spi->field_64 = spi->field_78; } int state = spi->res_state; ++spi->res_state; if (spi->res_state >= spi->res_wiz_states) { spi->res_state = 0; if (spi->imglist_num != 0) { if (!(spi->flags & kSF25)) { // XXX checkRange(_varMaxSprites, 1, spi->imglist_num, "Image list %d out of range"); uint16 img1 = _imageListTable[0x21 * spi->imglist_num - 1]; uint16 img2 = spi->field_74 + 1; if (img2 >= img1) { img2 = 0; } if (spi->field_74 != img2) { spi->field_74 = img2; spi->res_id = _imageListTable[0x21 * (img2 - 1)]; spi->flags |= kSFChanged | kSFNeedRedraw; spi->res_wiz_states = getWizImageStates(spi->res_id); } } continue; } else if (state == 0) { continue; } } spi->flags |= kSFChanged | kSFNeedRedraw; } } } static int compareSprTable(const void *a, const void *b) { const SpriteInfo *spr1 = *(const SpriteInfo *const*)a; const SpriteInfo *spr2 = *(const SpriteInfo *const*)b; if (spr1->field_0 > spr2->field_0) return 1; if (spr1->field_0 < spr2->field_0) return -1; return 0; } void ScummEngine_v90he::spritesSortActiveSprites() { int groupField; _numSpritesToProcess = 0; if (_varNumSprites <= 1) return; for (int i = 1; i < _varNumSprites; i++) { SpriteInfo *spi = &_spriteTable[i]; if (spi->flags & kSFActive) { if (!spi->flags & kSFXFlipped) { if (!(spi->flags & kSF30)) spi->flags |= kSFNeedRedraw; if (!(spi->flags & kSF31)) spi->flags |= kSFChanged; } if (spi->group_num) groupField = _spriteGroups[spi->group_num].field_10; else groupField = 0; spi->field_0 = spi->field_18 + groupField; _activeSpritesTable[_numSpritesToProcess++] = spi; } } if (_numSpritesToProcess < 2) return; qsort(_activeSpritesTable, _numSpritesToProcess, sizeof(SpriteInfo *), compareSprTable); } void ScummEngine_v90he::spritesProcessWiz(bool arg) { int spr_flags; int16 spr_wiz_x, spr_wiz_y; int res_id, res_state; Common::Rect *bboxPtr; int rot_angle, zoom; int32 w, h; WizParameters wiz; if (!_numSpritesToProcess) return; for (int i = 0; i < _numSpritesToProcess; i++) { SpriteInfo *spi = _activeSpritesTable[i]; if (!(spi->flags & kSFNeedRedraw)) continue; spr_flags = spi->flags; if (arg) { if (spi->field_0) ; //return; // HACK } else { if (spi->field_0 < 0) ; //continue; // HACK } spi->flags &= ~(kSFChanged | kSFNeedRedraw); res_id = spi->res_id; res_state = spi->res_state; loadImgSpot(spi->res_id, spi->res_state, spr_wiz_x, spr_wiz_y); if (spi->group_num) { SpriteGroup *spg = &_spriteGroups[spi->group_num]; if (spg->scaling) { wiz.img.x1 = spi->tx * spg->scale_x - spr_wiz_x + spg->tx; wiz.img.y1 = spi->ty * spg->scale_y - spr_wiz_y + spg->ty; } else { wiz.img.x1 = spi->tx - spr_wiz_x + spg->tx; wiz.img.y1 = spi->ty - spr_wiz_y + spg->ty; } } else { wiz.img.x1 = spi->tx - spr_wiz_x; wiz.img.y1 = spi->ty - spr_wiz_y; } spi->field_48 = wiz.img.state = res_state; spi->field_4C = wiz.img.resNum = res_id; wiz.processFlags = kWPFNewState | kWPFSetPos; spi->field_68 = spi->rot_angle; spi->field_6C = spi->zoom; spi->field_34 = wiz.img.x1; spi->field_38 = wiz.img.y1; bboxPtr = &spi->bbox; if (res_id) { rot_angle = spi->rot_angle; zoom = spi->zoom; getWizImageDim(res_id, res_state, w, h); if (!(spi->flags & kSFZoomed) && !(spi->flags & kSFRotated)) { bboxPtr->left = wiz.img.x1; bboxPtr->top = wiz.img.y1; bboxPtr->right = wiz.img.x1 + w; bboxPtr->bottom = wiz.img.y1 + h; } else { Common::Point pts[4]; pts[1].x = pts[2].x = w / 2 - 1; pts[0].x = pts[0].y = pts[1].y = pts[3].x = -w / 2; pts[2].y = pts[3].y = h / 2 - 1; if (spi->flags & kSFZoomed) { for (int j = 0; j < 4; ++j) { pts[j].x = pts[i].x * zoom / 256; pts[j].y = pts[i].y * zoom / 256; } } if (spi->flags & kSFRotated) _wiz.polygonRotatePoints(pts, 4, rot_angle); for (int j = 0; j < 4; ++j) { pts[j].x += wiz.img.x1; pts[j].y += wiz.img.y1; } _wiz.polygonCalcBoundBox(pts, 4, spi->bbox); } } else { bboxPtr->left = 1234; bboxPtr->top = 1234; bboxPtr->right = -1234; bboxPtr->bottom = -1234; } wiz.img.flags = 0x10; if (spr_flags & kSFXFlipped) wiz.img.flags |= kWIFFlipX; if (spr_flags & kSFYFlipped) wiz.img.flags |= kWIFFlipY; if (spr_flags & kSF21) { wiz.img.flags &= ~(0x11); wiz.img.flags |= kWIFBlitToFrontVideoBuffer; } if (spi->field_54) { wiz.img.flags |= 0x200; wiz.processFlags |= 4; wiz.unk_15C = spi->field_54; } if (spr_flags & kSF20) wiz.img.flags |= 2; if (spi->field_7C) { wiz.processFlags |= 0x80000; wiz.unk_178 = spi->field_7C; } wiz.processFlags |= kWPFNewFlags; if (spr_flags & kSFRotated) { wiz.processFlags |= kWPFRotate; wiz.angle = spi->rot_angle; } if (spr_flags & kSFZoomed) { wiz.processFlags |= kWPFZoom; wiz.zoom = spi->zoom; } spi->imgFlags = wiz.img.flags; if (spi->group_num && (_spriteGroups[spi->group_num].flags & kSGF01)) { if (spi->bbox.intersects(_spriteGroups[spi->group_num].bbox)) { spi->bbox.clip(_spriteGroups[spi->group_num].bbox); wiz.processFlags |= 0x200; wiz.box = spi->bbox; } else { bboxPtr->left = 1234; bboxPtr->top = 1234; bboxPtr->right = -1234; bboxPtr->bottom = -1234; continue; } } if (spi->field_14) { wiz.processFlags |= 0x8000; wiz.unk_174 = spi->field_14; } if (spi->res_id && spi->group_num && _spriteGroups[spi->group_num].field_20) { wiz.processFlags |= 0x1000; wiz.unk_380 = _spriteGroups[spi->group_num].field_20; } displayWizComplexImage(&wiz); } } } // End of namespace Scumm