/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "actor.h" #include "scumm/sound.h" int CharsetRenderer::getStringWidth(int arg, byte *text, int pos) { byte *ptr; int width, offs, w; byte chr; width = 1; ptr = _vm->getResourceAddress(rtCharset, _curId) + 29; if (_vm->_features & GF_SMALL_HEADER) ptr -= 12; while ((chr = text[pos++]) != 0) { if (chr == 0xD) break; if (chr == '@') continue; if (chr == 254) chr = 255; if (chr == 255) { chr = text[pos++]; if (chr == 3) break; if (chr == 8) { if (arg == 1) break; while (text[pos] == ' ') text[pos++] = '@'; continue; } if (chr == 10 || chr == 21 || chr == 12 || chr == 13) { pos += 2; continue; } if (chr == 9 || chr == 1 || chr == 2) break; if (chr == 14) { int set = text[pos] | (text[pos + 1] << 8); pos += 2; ptr = _vm->getResourceAddress(rtCharset, set) + 29; if (_vm->_features & GF_SMALL_HEADER) ptr -= 12; continue; } } if (_vm->_features & GF_OLD256) { width += 8; } else { offs = READ_LE_UINT32(ptr + chr * 4 + 4); if (offs) { if (ptr[offs + 2] >= 0x80) { w = ptr[offs + 2] - 0x100; } else { w = ptr[offs + 2]; } width += ptr[offs] + w; } } } return width; } void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) { int lastspace = -1; int curw = 1; int offs, w; byte *ptr; byte chr; ptr = _vm->getResourceAddress(rtCharset, _curId) + 29; if (_vm->_features & GF_SMALL_HEADER) ptr -= 12; while ((chr = str[pos++]) != 0) { if (chr == '@') continue; if (chr == 254) chr = 255; if (chr == 255) { chr = str[pos++]; if (chr == 3) break; if (chr == 8) { if (a == 1) { curw = 1; } else { while (str[pos] == ' ') str[pos++] = '@'; } continue; } if (chr == 10 || chr == 21 || chr == 12 || chr == 13) { pos += 2; continue; } if (chr == 1) { curw = 1; continue; } if (chr == 2) break; if (chr == 14) { int set = str[pos] | (str[pos + 1] << 8); pos += 2; ptr = _vm->getResourceAddress(rtCharset, set) + 29; if (_vm->_features & GF_SMALL_HEADER) ptr -= 12; continue; } } if (chr == ' ') lastspace = pos - 1; if (_vm->_features & GF_OLD256) { curw += getSpacing(chr); } else { offs = READ_LE_UINT32(ptr + chr * 4 + 4); if (offs) { if (ptr[offs + 2] >= 0x80) { w = ptr[offs + 2] - 0x100; } else { w = ptr[offs + 2]; } curw += w + ptr[offs]; } } if (lastspace == -1) continue; if (curw > maxwidth) { str[lastspace] = 0xD; curw = 1; pos = lastspace + 1; lastspace = -1; } } } void Scumm::unkMessage1() { byte buffer[100]; _msgPtrToAdd = buffer; _messagePtr = addMessageToStack(_messagePtr); if (buffer[0] == 0xFF && buffer[1] == 10) { uint32 a, b; a = buffer[2] | (buffer[3] << 8) | (buffer[6] << 16) | (buffer[7] << 24); b = buffer[10] | (buffer[11] << 8) | (buffer[14] << 16) | (buffer[15] << 24); // if (_saveSound != 1) _sound->talkSound(a, b, 1); } // warning("unkMessage1(\"%s\")", buffer); } void Scumm::unkMessage2() { byte buf[100], *tmp; _msgPtrToAdd = buf; tmp = _messagePtr = addMessageToStack(_messagePtr); if (string[3].color == 0) string[3].color = 4; warning("unkMessage2(\"%s\")", buf); _messagePtr = tmp; } void Scumm::CHARSET_1() { int s, i, t, c; int frme; Actor *a; byte *buffer; if (!_haveMsg) return; // FIXME: This Zak check fixes several hangs (Yak hang, and opening // 'secret room while walking' hang. It doesn't do the camera check // when the talk target isn't an actor. The question is, can we make // this a more general case? Does it really need to be Zak specific? if (!(_features & GF_AFTER_V7) && !(_gameId==GID_ZAK256 && _vars[VAR_TALK_ACTOR] == 0xFF)) { if ((camera._dest.x >> 3) != (camera._cur.x >> 3) || camera._cur.x != camera._last.x) return; } a = NULL; if (_vars[VAR_TALK_ACTOR] != 0xFF) a = derefActorSafe(_vars[VAR_TALK_ACTOR], "CHARSET_1"); if (a && string[0].overhead != 0) { if (!(_features & GF_AFTER_V6)) { string[0].xpos = a->x - camera._cur.x + 160; if (_vars[VAR_V5_TALK_STRING_Y] < 0) { s = (a->scaley * (int)_vars[VAR_V5_TALK_STRING_Y]) / 0xFF; string[0].ypos = ((_vars[VAR_V5_TALK_STRING_Y] - s) >> 1) + s - a->elevation + a->y; } else { string[0].ypos = _vars[VAR_V5_TALK_STRING_Y]; } if (string[0].ypos < 1) string[0].ypos = 1; if (string[0].xpos < 80) string[0].xpos = 80; if (string[0].xpos > 240) string[0].xpos = 240; } else { s = a->scaley * a->new_1 / 0xFF; string[0].ypos = ((a->new_1 - s) >> 1) + s - a->elevation + a->y; if (string[0].ypos < 1) string[0].ypos = 1; if (string[0].ypos < camera._cur.y - 100) string[0].ypos = camera._cur.y - 100; s = a->scalex * a->new_2 / 0xFF; string[0].xpos = ((a->new_2 - s) >> 1) + s + a->x - camera._cur.x + 160; if (string[0].xpos < 80) string[0].xpos = 80; if (string[0].xpos > 240) string[0].xpos = 240; } } charset._top = string[0].ypos; charset._left = string[0].xpos; charset._left2 = string[0].xpos; charset._curId = string[0].charset; if (a && a->charset) charset._curId = a->charset; charset._center = string[0].center; charset._right = string[0].right; charset._color = _charsetColor; _bkColor = 0; if (!(_features & GF_OLD256)) // FIXME for (i = 0; i < 4; i++) if (_features & GF_SMALL_HEADER) charset._colorMap[i] = _charsetData[charset._curId][i - 12]; else charset._colorMap[i] = _charsetData[charset._curId][i]; if (_keepText) { charset._strLeft = gdi._mask_left; charset._strRight = gdi._mask_right; charset._strTop = gdi._mask_top; charset._strBottom = gdi._mask_bottom; } if (_talkDelay) return; if (_haveMsg != 0xFF && _haveMsg != 0xFE) { if (_sound->_sfxMode == 0) stopTalk(); return; } if (a && !string[0].no_talk_anim) { a->startAnimActor(a->talkFrame1); _useTalkAnims = true; } _talkDelay = _defaultTalkDelay; if (!_keepText) { if (_features & GF_OLD256) { gdi._mask_left = string[0].xpos; gdi._mask_top = string[0].ypos; gdi._mask_bottom = string[0].ypos + 8; gdi._mask_right = 320; if (string[0].ypos <= 16) // If we are cleaning the text line, clean 2 lines. gdi._mask_bottom = 16; } restoreCharsetBg(); charset._xpos2 = string[0].xpos; charset._ypos2 = string[0].ypos; } t = charset._right - string[0].xpos - 1; if (charset._center) { if (t > charset._xpos2) t = charset._xpos2; t <<= 1; } buffer = charset._buffer + charset._bufPos; charset.addLinebreaks(0, buffer, 0, t); _lastXstart = virtscr[0].xstart; if (charset._center) { charset._xpos2 -= charset.getStringWidth(0, buffer, 0) >> 1; if (charset._xpos2 < 0) charset._xpos2 = 0; } charset._disableOffsX = charset._unk12 = !_keepText; do { c = *buffer++; if (c == 0) { // End of text reached, set _haveMsg to 1 so that the text will be // removed next time CHARSET_1 is called. _haveMsg = 1; _keepText = false; break; } if (c == 13) { newLine:; if (_features & GF_OLD256) { charset._ypos2 = 8; charset._xpos2 = 0; continue; } else { charset._xpos2 = string[0].xpos; if (charset._center) { charset._xpos2 -= charset.getStringWidth(0, buffer, 0) >> 1; } if (_features & GF_SMALL_HEADER) charset._ypos2 += getResourceAddress(rtCharset, charset._curId)[18]; else charset._ypos2 += getResourceAddress(rtCharset, charset._curId)[30]; charset._disableOffsX = 1; continue; } } if (c == 0xFE) c = 0xFF; if (c != 0xFF) { charset._left = charset._xpos2; charset._top = charset._ypos2; if (_features & GF_OLD256) charset.printCharOld(c); else if (!(_features & GF_AFTER_V6)) { // if (!_vars[VAR_V5_CHARFLAG]) { /* FIXME */ if (!(_haveMsg == 0xFE && _noSubtitles)) charset.printChar(c); // } } else { if (!(_haveMsg == 0xFE && _noSubtitles)) charset.printChar(c); } charset._xpos2 = charset._left; charset._ypos2 = charset._top; _talkDelay += _vars[VAR_CHARINC]; continue; } c = *buffer++; if (c == 3) { if (_haveMsg != 0xFE) _haveMsg = 0xFF; _keepText = false; break; } else if (c == 1) { goto newLine; } else if (c == 2) { _haveMsg = 0; _keepText = true; break; } else if (c == 9) { frme = *buffer++; frme |= *buffer++ << 8; if (a) a->startAnimActor(frme); } else if (c == 10) { uint32 tmpA, tmpB; tmpA = buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24); tmpB = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24); _sound->talkSound(tmpA, tmpB, 2); buffer += 14; // Set flag that speech variant exist of this msg if (_haveMsg == 0xFF) _haveMsg = 0xFE; } else if (c == 14) { int oldy = getResourceAddress(rtCharset, charset._curId)[30]; charset._curId = *buffer++; buffer += 2; for (i = 0; i < 4; i++) if (_features & GF_SMALL_HEADER) charset._colorMap[i] = _charsetData[charset._curId][i - 12]; else charset._colorMap[i] = _charsetData[charset._curId][i]; charset._ypos2 -= getResourceAddress(rtCharset, charset._curId)[30] - oldy; } else if (c == 12) { int color; color = *buffer++; color |= *buffer++ << 8; if (color == 0xFF) charset._color = _charsetColor; else charset._color = color; } else if (c == 13) { buffer += 2; } else { warning("CHARSET_1: invalid code %d", c); } } while (1); charset._bufPos = buffer - charset._buffer; gdi._mask_left = charset._strLeft; gdi._mask_right = charset._strRight; gdi._mask_top = charset._strTop; gdi._mask_bottom = charset._strBottom; } void Scumm::description() { int c; byte *buffer; buffer = charset._buffer + charset._bufPos; string[0].ypos = camera._cur.y + 88; string[0].xpos = 160 - (charset.getStringWidth(0, buffer, 0) >> 1); if (string[0].xpos < 0) string[0].xpos = 0; charset._top = string[0].ypos; charset._left = string[0].xpos; charset._left2 = string[0].xpos; charset._right = 319; charset._xpos2 = string[0].xpos; charset._ypos2 = string[0].ypos; charset._disableOffsX = charset._unk12 = 1; charset._curId = 3; charset._center = false; charset._color = 15; _bkColor = 0; _talkDelay = 1; restoreCharsetBg(); _lastXstart = virtscr[0].xstart; do { c = *buffer++; if (c == 0) { _haveMsg = 1; break; } if (c != 0xFF) { charset._left = charset._xpos2; charset._top = charset._ypos2; charset.printChar(c); charset._xpos2 = charset._left; charset._ypos2 = charset._top; continue; } } while (1); gdi._mask_left = charset._strLeft; gdi._mask_right = charset._strRight; gdi._mask_top = charset._strTop; gdi._mask_bottom = charset._strBottom; } void Scumm::drawString(int a) { byte buf[256]; byte *charsetptr, *space; int i; byte byte1 = 0, chr; uint color; _msgPtrToAdd = buf; _messagePtr = addMessageToStack(_messagePtr); charset._left2 = charset._left = string[a].xpos; charset._top = string[a].ypos; charset._curId = string[a].charset; charset._center = string[a].center; charset._right = string[a].right; charset._color = string[a].color; _bkColor = 0; charset._unk12 = 1; charset._disableOffsX = 1; if (!(_features & GF_OLD256)) { charsetptr = getResourceAddress(rtCharset, charset._curId); assert(charsetptr); charsetptr += 29; if (_features & GF_SMALL_HEADER) charsetptr -= 12; for (i = 0; i < 4; i++) if (_features & GF_SMALL_HEADER) charset._colorMap[i] = _charsetData[charset._curId][i - 12]; else charset._colorMap[i] = _charsetData[charset._curId][i]; byte1 = charsetptr[1]; } _msgPtrToAdd = buf; /* trim from the right */ space = NULL; while (*_msgPtrToAdd) { if (*_msgPtrToAdd == ' ') { if (!space) space = _msgPtrToAdd; } else { space = NULL; } _msgPtrToAdd++; } if (space) *space = '\0'; if (charset._center) { charset._left -= charset.getStringWidth(a, buf, 0) >> 1; } charset._ignoreCharsetMask = 1; if (!buf[0]) { buf[0] = ' '; buf[1] = 0; } for (i = 0; (chr = buf[i++]) != 0;) { if (chr == 254) chr = 255; if (chr == 255) { chr = buf[i++]; switch (chr) { case 9: case 10: case 13: case 14: i += 2; break; case 1: case 8: if (charset._center) { charset._left = charset._left2 - charset.getStringWidth(a, buf, i); } else { charset._left = charset._left2; } charset._top += byte1; break; case 12: color = buf[i] + (buf[i + 1] << 8); i += 2; if (color == 0xFF) charset._color = string[a].color; else charset._color = color; break; } } else { if (a == 1 && (_features & GF_AFTER_V6)) if (string[a].no_talk_anim == 0) charset._blitAlso = true; if (_features & GF_OLD256) charset.printCharOld(chr); else charset.printChar(chr); charset._blitAlso = false; } } charset._ignoreCharsetMask = 0; if (a == 0) { charset._xpos2 = charset._left; charset._ypos2 = charset._top; } } byte *Scumm::addMessageToStack(byte *msg) { int num, numorg; byte *ptr, chr; numorg = num = _numInMsgStack; ptr = getResourceAddress(rtTemp, 6); if (ptr == NULL) error("Message stack not allocated"); if (msg == NULL) { warning("Bad message in addMessageToStack, ignoring"); return NULL; } while ((chr = *msg++) != 0) { if (num > 500) error("Message stack overflow"); ptr[num++] = chr; if (chr == 255) { ptr[num++] = chr = *msg++; if (chr != 1 && chr != 2 && chr != 3 && chr != 8) { ptr[num++] = chr = *msg++; ptr[num++] = chr = *msg++; } } } ptr[num++] = 0; _numInMsgStack = num; num = numorg; while (1) { ptr = getResourceAddress(rtTemp, 6); chr = ptr[num++]; if (chr == 0) break; if (chr == 0xFF) { chr = ptr[num++]; switch (chr) { case 4: unkAddMsgToStack2(READ_LE_UINT16(ptr + num)); num += 2; break; case 5: unkAddMsgToStack3(READ_LE_UINT16(ptr + num)); num += 2; break; case 6: unkAddMsgToStack4(READ_LE_UINT16(ptr + num)); num += 2; break; case 7: unkAddMsgToStack5(READ_LE_UINT16(ptr + num)); num += 2; break; case 9: //#if defined(DOTT) case 10: case 12: case 13: case 14: //#endif *_msgPtrToAdd++ = 0xFF; *_msgPtrToAdd++ = chr; *_msgPtrToAdd++ = ptr[num++]; *_msgPtrToAdd++ = ptr[num++]; break; default: *_msgPtrToAdd++ = 0xFF; *_msgPtrToAdd++ = chr; } } else { if (chr != '@') { *_msgPtrToAdd++ = chr; } } } *_msgPtrToAdd = 0; _numInMsgStack = numorg; return msg; } void Scumm::unkAddMsgToStack2(int var) { int num, max; byte flag; num = readVar(var); if (num < 0) { *_msgPtrToAdd++ = '-'; num = -num; } flag = 0; max = 10000; do { if (num >= max || flag) { *_msgPtrToAdd++ = num / max + '0'; num -= (num / max) * max; flag = 1; } max /= 10; if (max == 1) flag = 1; } while (max); } void Scumm::unkAddMsgToStack3(int var) { int num, i; num = readVar(var); if (num) { for (i = 1; i < _maxVerbs; i++) { if (num == _verbs[i].verbid && !_verbs[i].type && !_verbs[i].saveid) { addMessageToStack(getResourceAddress(rtVerb, i)); break; } } } else { addMessageToStack((byte *)""); } } void Scumm::unkAddMsgToStack4(int var) { int num; num = readVar(var); if (num) { addMessageToStack(getObjOrActorName(num)); } else { addMessageToStack((byte *)""); } } void Scumm::unkAddMsgToStack5(int var) { byte *ptr; if (_features & GF_AFTER_V6 || _gameId == GID_INDY3_256) var = readVar(var); if (var) { ptr = getStringAddress(var); if (ptr) { addMessageToStack(ptr); return; } } addMessageToStack((byte *)""); } void Scumm::initCharset(int charsetno) { int i; if (_features & GF_OLD256) charsetno = !charsetno; if (_features & GF_SMALL_HEADER) loadCharset(charsetno); else if (!getResourceAddress(rtCharset, charsetno)) loadCharset(charsetno); string[0].t_charset = charsetno; string[1].t_charset = charsetno; for (i = 0; i < 0x10; i++) if (_features & GF_SMALL_HEADER) charset._colorMap[i] = _charsetData[charset._curId][i - 12]; else charset._colorMap[i] = _charsetData[charset._curId][i]; } void CharsetRenderer::printCharOld(int chr) { // Loom3 / Zak256 VirtScreen *vs; byte *char_ptr, *dest_ptr; unsigned int buffer = 0, mask = 0, x = 0, y = 0; unsigned char color; _vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d"); if ((vs = _vm->findVirtScreen(_top)) == NULL) return; if (chr == '@') return; if (_unk12) { _strLeft = _left; _strTop = _top; _strRight = _left; _strBottom = _top; _unk12 = 0; } char_ptr = _vm->getResourceAddress(rtCharset, _curId) + 224 + (chr + 1) * 8; dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * 320 + _left; _vm->updateDirtyRect(vs->number, _left, _left + 8, _top - vs->topline, _top - vs->topline + 8, 0); for (y = 0; y < 8; y++) { for (x = 0; x < 8; x++) { if ((mask >>= 1) == 0) { buffer = *char_ptr++; mask = 0x80; } color = ((buffer & mask) != 0); if (color) *(dest_ptr + y * 320 + x) = _color; } } _left += getSpacing(chr); if (_left > _strRight) _strRight = _left; if (_top + 8 > _strBottom) _strBottom = _top + 8; } void CharsetRenderer::printChar(int chr) { int d, right; VirtScreen *vs; _vm->checkRange(_vm->_maxCharsets - 1, 1, _curId, "Printing with bad charset %d"); if ((vs = _vm->findVirtScreen(_top)) == NULL) return; if (chr == '@') return; _ptr = _vm->getResourceAddress(rtCharset, _curId) + 29; if (_vm->_features & GF_SMALL_HEADER) _ptr -= 12; _bpp = _unk2 = *_ptr; _invNumBits = 8 - _bpp; _bitMask = 0xFF << _invNumBits; _colorMap[1] = _color; _charOffs = READ_LE_UINT32(_ptr + chr * 4 + 4); if (!_charOffs) return; assert(_charOffs < 0x10000); _charPtr = _ptr + _charOffs; _width = _charPtr[0]; _height = _charPtr[1]; if (_unk12) { _strLeft = 0; _strTop = 0; _strRight = 0; _strBottom = 0; } if (_disableOffsX) { _offsX = 0; } else { d = _charPtr[2]; if (d >= 0x80) d -= 0x100; _offsX = d; } d = _charPtr[3]; if (d >= 0x80) d -= 0x100; _offsY = d; _top += _offsY; _left += _offsX; right = _left + _width; if (right > _right + 1 || _left < 0) { _left = right; _top -= _offsY; return; } _disableOffsX = 0; if (_unk12) { _strLeft = _left; _strTop = _top; _strRight = _left; _strBottom = _top; _unk12 = 0; } if (_left < _strLeft) _strLeft = _left; if (_top < _strTop) _strTop = _top; _drawTop = _top - vs->topline; if (_drawTop < 0) _drawTop = 0; _bottom = _drawTop + _height + _offsY; _vm->updateDirtyRect(vs->number, _left, right, _drawTop, _bottom, 0); #if defined(OLD) if (vs->number == 0) _hasMask = true; #else if (vs->number != 0) _blitAlso = false; if (vs->number == 0 && _blitAlso == 0) _hasMask = true; #endif _dest_ptr = _backbuff_ptr = vs->screenPtr + vs->xstart + _drawTop * 320 + _left; #if !defined(OLD) if (_blitAlso) { #else if (1) { #endif _dest_ptr = _bgbak_ptr = _vm->getResourceAddress(rtBuffer, vs->number + 5) + vs->xstart + _drawTop * 320 + _left; } _mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + _drawTop * 40 + _left / 8 + _vm->_screenStartStrip; _revBitMask = revBitMask[_left & 7]; _virtScreenHeight = vs->height; _charPtr += 4; drawBits(); #if !defined(OLD) if (_blitAlso) blit(_backbuff_ptr, _bgbak_ptr, _width, _height); #endif _left += _width; if (_left > _strRight) _strRight = _left; if (_top + _height > _strBottom) _strBottom = _top + _height; _top -= _offsY; } void CharsetRenderer::drawBits() { bool usemask; byte *dst, *mask, maskmask; int y, x; int maskpos; int color; byte numbits, bits; usemask = (_vm->_curVirtScreen->number == 0 && _ignoreCharsetMask == 0); bits = *_charPtr++; numbits = 8; dst = _dest_ptr; mask = _mask_ptr; y = 0; for (y = 0; y < _height && y + _drawTop < _virtScreenHeight;) { maskmask = _revBitMask; maskpos = 0; for (x = 0; x < _width; x++) { color = (bits & _bitMask) >> _invNumBits; if (color) { if (usemask) { mask[maskpos] |= maskmask; } *dst = _colorMap[color]; } dst++; bits <<= _bpp; if ((numbits -= _bpp) == 0) { bits = *_charPtr++; numbits = 8; } if ((maskmask >>= 1) == 0) { maskmask = 0x80; maskpos++; } } dst = (_dest_ptr += 320); mask += 40; y++; } } int CharsetRenderer::getSpacing(char chr) { int space; if (_curId == 1) { // do spacing for variable width old-style font switch (chr) { case '.': space = 1; break; case 'i': case '\'': case 'I': case '!': space = 2; break; case 'l': space = 3; break; case ' ': space = 4; break; case 'W': case 'w': case 'N': case 'M': case 'm': space = 8; break; default: space = 6; } } else space = 7; return space; }