/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */


#include "stdafx.h"
#include "common/config-manager.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
#include "sound/mididrv.h"

namespace Scumm {

void ScummEngine::setupScummVars() {
	VAR_KEYPRESS = 0;
	VAR_EGO = 1;
	VAR_CAMERA_POS_X = 2;
	VAR_HAVE_MSG = 3;
	VAR_ROOM = 4;
	VAR_OVERRIDE = 5;
	VAR_MACHINE_SPEED = 6;
	VAR_ME = 7;
	VAR_NUM_ACTOR = 8;
	VAR_CURRENTDRIVE = 10;
	VAR_TMR_1 = 11;
	VAR_TMR_2 = 12;
	VAR_TMR_3 = 13;
	VAR_MUSIC_TIMER = 14;
	VAR_ACTOR_RANGE_MIN = 15;
	VAR_ACTOR_RANGE_MAX = 16;
	VAR_CAMERA_MIN_X = 17;
	VAR_CAMERA_MAX_X = 18;
	VAR_TIMER_NEXT = 19;
	VAR_VIRT_MOUSE_X = 20;
	VAR_VIRT_MOUSE_Y = 21;
	VAR_ROOM_RESOURCE = 22;
	VAR_LAST_SOUND = 23;
	VAR_CUTSCENEEXIT_KEY = 24;
	VAR_TALK_ACTOR = 25;
	VAR_CAMERA_FAST_X = 26;
	VAR_ENTRY_SCRIPT = 28;
	VAR_ENTRY_SCRIPT2 = 29;
	VAR_EXIT_SCRIPT = 30;
	VAR_EXIT_SCRIPT2 = 31;
	VAR_VERB_SCRIPT = 32;
	VAR_SENTENCE_SCRIPT = 33;
	VAR_INVENTORY_SCRIPT = 34;
	VAR_CUTSCENE_START_SCRIPT = 35;
	VAR_CUTSCENE_END_SCRIPT = 36;
	VAR_CHARINC = 37;
	VAR_WALKTO_OBJ = 38;
	VAR_HEAPSPACE = 40;
	VAR_RESTART_KEY = 42;
	VAR_PAUSE_KEY = 43;
	VAR_MOUSE_X = 44;
	VAR_MOUSE_Y = 45;
	VAR_TIMER = 46;
	VAR_TMR_4 = 47;
	VAR_SOUNDCARD = 48;
	VAR_VIDEOMODE = 49;

	if (_version >= 4) {
		VAR_SCROLL_SCRIPT = 27;
		VAR_DEBUGMODE = 39;
		VAR_MAINMENU_KEY = 50;
		VAR_FIXEDDISK = 51;
		VAR_CURSORSTATE = 52;
		VAR_USERPUT = 53;
		VAR_SOUNDRESULT = 56;
		VAR_TALKSTOP_KEY = 57;
		VAR_NOSUBTITLES = 60;

		VAR_SOUNDPARAM = 64;
		VAR_SOUNDPARAM2 = 65;
		VAR_SOUNDPARAM3 = 66;
	}
	if (_version >= 5) {
		VAR_FADE_DELAY = 59;
		VAR_MOUSEPRESENT = 67;
		VAR_MEMORY_PERFORMANCE = 68;
		VAR_VIDEO_PERFORMANCE = 69;	// Zak256 Note: Cashcard for Zak
		VAR_ROOM_FLAG = 70;	// Zak256 Note: Cashcard for Annie
		VAR_GAME_LOADED = 71;	// Zak256 Note: Cashcard for Melissa
		VAR_NEW_ROOM = 72;	// Zak256 Note: Cashcard for Leslie
	}
}

void ScummEngine_v2::setupScummVars() {
	VAR_EGO = 0;
	VAR_CAMERA_POS_X = 2;
	VAR_HAVE_MSG = 3;
	VAR_ROOM = 4;
	VAR_OVERRIDE = 5;
	VAR_MACHINE_SPEED = 6;
	VAR_CHARCOUNT = 7;
	VAR_ACTIVE_VERB = 8;
	VAR_ACTIVE_OBJECT1 = 9;
	VAR_ACTIVE_OBJECT2 = 10;
	VAR_NUM_ACTOR = 11;
	VAR_CURRENT_LIGHTS = 12;
	VAR_CURRENTDRIVE = 13;
	VAR_MUSIC_TIMER = 17;
	VAR_VERB_ALLOWED = 18;
	VAR_ACTOR_RANGE_MIN = 19;
	VAR_ACTOR_RANGE_MAX = 20;
	VAR_CURSORSTATE = 21;
	VAR_CAMERA_MIN_X = 23;
	VAR_CAMERA_MAX_X = 24;
	VAR_TIMER_NEXT = 25;
	VAR_SENTENCE_VERB = 26;
	VAR_SENTENCE_OBJECT1 = 27;
	VAR_SENTENCE_OBJECT2 = 28;
	VAR_SENTENCE_PREPOSITION = 29;
	VAR_VIRT_MOUSE_X = 30;
	VAR_VIRT_MOUSE_Y = 31;
	VAR_CLICK_AREA = 32;
	VAR_ROOM_RESOURCE = 36;
	VAR_LAST_SOUND = 37;
	VAR_BACKUP_VERB = 38;
	VAR_KEYPRESS = 39;
	VAR_CUTSCENEEXIT_KEY = 40;
	VAR_TALK_ACTOR = 41;
}

void ScummEngine_v5::setupScummVars() {
	// Many vars are the same as in V5 & V6 games, so just call the inherited method first
	ScummEngine::setupScummVars();

	VAR_CURRENT_LIGHTS = 9;

	if (_version >= 4)
		VAR_V5_TALK_STRING_Y = 54;
}

void ScummEngine_v6::setupScummVars() {
	// Many vars are the same as in V5 & V6 games, so just call the inherited method first
	ScummEngine::setupScummVars();

	VAR_ROOM_WIDTH = 41;
	VAR_ROOM_HEIGHT = 54;

	VAR_LEFTBTN_HOLD = 74;
	VAR_RIGHTBTN_HOLD = 75;

	if (!(_features & GF_HUMONGOUS)) {
		VAR_SAVELOAD_SCRIPT = 61;
		VAR_SAVELOAD_SCRIPT2 = 62;
	}

	VAR_V6_EMSSPACE = 76;
	VAR_RANDOM_NR = 118;
	
	if (_heversion >= 70) {
		VAR_NUM_SOUND_CHANNELS = 9;
		VAR_SOUND_CHANNEL = 10;
		VAR_MUSIC_CHANNEL = 14;
	} else {
		VAR_V6_SOUNDMODE = 9;
	}

	VAR_TIMEDATE_YEAR = 119;
	VAR_TIMEDATE_MONTH = 129;
	VAR_TIMEDATE_DAY = 128;
	VAR_TIMEDATE_HOUR = 125;
	VAR_TIMEDATE_MINUTE = 126;

	// Sam & Max specific
	VAR_CHARSET_MASK = 123;

}

void ScummEngine_v72he::setupScummVars() {
	// TODO Not complete
	VAR_KEYPRESS = 0;
	VAR_DEBUGMODE = 1;
	VAR_TIMER_NEXT = 2;
	VAR_OVERRIDE = 3;
	VAR_WALKTO_OBJ = 4;
	VAR_RANDOM_NR = 5;

	VAR_GAME_LOADED = 8;
	VAR_EGO = 9;
	VAR_NUM_ACTOR = 10;

	VAR_VIRT_MOUSE_X = 13;
	VAR_VIRT_MOUSE_Y = 14;
	VAR_MOUSE_X = 15;
	VAR_MOUSE_Y = 16;
	VAR_LEFTBTN_HOLD = 17;
	VAR_RIGHTBTN_HOLD = 18;

	VAR_CURSORSTATE = 19;
	VAR_USERPUT = 20;
	VAR_ROOM = 21;
	VAR_ROOM_WIDTH = 22;
	VAR_ROOM_HEIGHT = 23;
	VAR_CAMERA_POS_X = 24;
	VAR_CAMERA_MIN_X = 25;
	VAR_CAMERA_MAX_X = 26;
	VAR_ROOM_RESOURCE = 27;
	VAR_SCROLL_SCRIPT = 28;
	VAR_ENTRY_SCRIPT = 29;
	VAR_ENTRY_SCRIPT2 = 30;
	VAR_EXIT_SCRIPT = 31;
	VAR_EXIT_SCRIPT2 = 32;
	VAR_VERB_SCRIPT = 33;
	VAR_SENTENCE_SCRIPT = 34;
	VAR_INVENTORY_SCRIPT = 35;
	VAR_CUTSCENE_START_SCRIPT = 36;
	VAR_CUTSCENE_END_SCRIPT = 37;

	VAR_RESTART_KEY = 42;
	VAR_PAUSE_KEY = 43;
	VAR_CUTSCENEEXIT_KEY = 44;
	VAR_TALKSTOP_KEY = 45;
	VAR_HAVE_MSG = 46;
	VAR_NOSUBTITLES = 47;
	VAR_CHARINC = 48;
	VAR_TALK_ACTOR = 49;
	VAR_LAST_SOUND = 50;
	VAR_SOUND_CHANNEL = 51;
	VAR_MUSIC_CHANNEL = 52;

	VAR_NUM_SOUND_CHANNELS = 56;
	VAR_MEMORY_PERFORMANCE = 57;
	VAR_VIDEO_PERFORMANCE = 58;
	VAR_NEW_ROOM = 59;
	VAR_TMR_1 = 60;
	VAR_TMR_2 = 61;
	VAR_TMR_3 = 62;
	VAR_TIMEDATE_HOUR = 63;
	VAR_TIMEDATE_MINUTE = 64;
	VAR_TIMEDATE_DAY = 65;
	VAR_TIMEDATE_MONTH = 66;
	VAR_TIMEDATE_YEAR = 67;

	VAR_NUM_ROOMS = 68;
	VAR_NUM_SCRIPTS = 69;
	VAR_NUM_SOUNDS = 70;
	VAR_NUM_COSTUMES = 71;
	VAR_NUM_IMAGES = 72;
	VAR_NUM_CHARSETS = 73;
	VAR_NUM_GLOBAL_OBJS = 74;
	VAR_POLYGONS_ONLY = 76;

	if (_heversion >= 80)
		VAR_WINDOWS_VERSION = 79;
		VAR_KEY_STATE = 86;
	if (_heversion >= 90) {
		VAR_NUM_SPRITES = 106;
		VAR_WIZ_TCOLOR = 117;
	}
	if (_heversion >= 99) {
		VAR_NUM_PALETTES = 130;
		VAR_NUM_UNK = 131;
	}
}

void ScummEngine_v7::setupScummVars() {
	VAR_MOUSE_X = 1;
	VAR_MOUSE_Y = 2;
	VAR_VIRT_MOUSE_X = 3;
	VAR_VIRT_MOUSE_Y = 4;
	VAR_ROOM_WIDTH = 5;
	VAR_ROOM_HEIGHT = 6;
	VAR_CAMERA_POS_X = 7;
	VAR_CAMERA_POS_Y = 8;
	VAR_OVERRIDE = 9;
	VAR_ROOM = 10;
	VAR_ROOM_RESOURCE = 11;
	VAR_TALK_ACTOR = 12;
	VAR_HAVE_MSG = 13;
	VAR_TIMER = 14;
	VAR_TMR_4 = 15;

	VAR_TIMEDATE_YEAR = 16;
	VAR_TIMEDATE_MONTH = 17;
	VAR_TIMEDATE_DAY = 18;
	VAR_TIMEDATE_HOUR = 19;
	VAR_TIMEDATE_MINUTE = 20;
	VAR_TIMEDATE_SECOND = 21;

	VAR_LEFTBTN_DOWN = 22;
	VAR_RIGHTBTN_DOWN = 23;
	VAR_LEFTBTN_HOLD = 24;
	VAR_RIGHTBTN_HOLD = 25;

	VAR_MEMORY_PERFORMANCE = 26;
	VAR_VIDEO_PERFORMANCE = 27;
	VAR_GAME_LOADED = 29;
	VAR_V6_EMSSPACE = 32;
	VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only
	VAR_RANDOM_NR = 34;
	VAR_NEW_ROOM = 35;
	VAR_WALKTO_OBJ = 36;

	VAR_NUM_GLOBAL_OBJS = 37;

	VAR_CAMERA_DEST_X = 38;
	VAR_CAMERA_DEST_Y = 39;
	VAR_CAMERA_FOLLOWED_ACTOR = 40;

	VAR_SCROLL_SCRIPT = 50;
	VAR_ENTRY_SCRIPT = 51;
	VAR_ENTRY_SCRIPT2 = 52;
	VAR_EXIT_SCRIPT = 53;
	VAR_EXIT_SCRIPT2 = 54;
	VAR_VERB_SCRIPT = 55;
	VAR_SENTENCE_SCRIPT = 56;
	VAR_INVENTORY_SCRIPT = 57;
	VAR_CUTSCENE_START_SCRIPT = 58;
	VAR_CUTSCENE_END_SCRIPT = 59;
	VAR_SAVELOAD_SCRIPT = 60;
	VAR_SAVELOAD_SCRIPT2 = 61;

	VAR_CUTSCENEEXIT_KEY = 62;
	VAR_RESTART_KEY = 63;
	VAR_PAUSE_KEY = 64;
	VAR_MAINMENU_KEY = 65;
	VAR_VERSION_KEY = 66;
	VAR_TALKSTOP_KEY = 67;
	VAR_KEYPRESS = 118;

	VAR_TIMER_NEXT = 97;
	VAR_TMR_1 = 98;
	VAR_TMR_2 = 99;
	VAR_TMR_3 = 100;

	VAR_CAMERA_MIN_X = 101;
	VAR_CAMERA_MAX_X = 102;
	VAR_CAMERA_MIN_Y = 103;
	VAR_CAMERA_MAX_Y = 104;
	VAR_CAMERA_THRESHOLD_X = 105;
	VAR_CAMERA_THRESHOLD_Y = 106;
	VAR_CAMERA_SPEED_X = 107;
	VAR_CAMERA_SPEED_Y = 108;
	VAR_CAMERA_ACCEL_X = 109;
	VAR_CAMERA_ACCEL_Y = 110;

	VAR_EGO = 111;

	VAR_CURSORSTATE = 112;
	VAR_USERPUT = 113;
	VAR_DEFAULT_TALK_DELAY = 114;
	VAR_CHARINC = 115;
	VAR_DEBUGMODE = 116;
	VAR_FADE_DELAY = 117;

	// Full Throttle specific
	VAR_CHARSET_MASK = 119;

	VAR_VIDEONAME = 123;

	VAR_STRING2DRAW = 130;
	VAR_CUSTOMSCALETABLE = 131;

	VAR_BLAST_ABOVE_TEXT = 133;

	VAR_MUSIC_BUNDLE_LOADED = 135;
	VAR_VOICE_BUNDLE_LOADED = 136;

}

void ScummEngine_v8::setupScummVars() {
	VAR_ROOM_WIDTH = 1;
	VAR_ROOM_HEIGHT = 2;

	VAR_MOUSE_X = 3;
	VAR_MOUSE_Y = 4;
	VAR_VIRT_MOUSE_X = 5;
	VAR_VIRT_MOUSE_Y = 6;

	VAR_CURSORSTATE = 7;
	VAR_USERPUT = 8;

	VAR_CAMERA_POS_X = 9;
	VAR_CAMERA_POS_Y = 10;
	VAR_CAMERA_DEST_X = 11;
	VAR_CAMERA_DEST_Y = 12;
	VAR_CAMERA_FOLLOWED_ACTOR = 13;

	VAR_TALK_ACTOR = 14;
	VAR_HAVE_MSG = 15;
	VAR_MOUSE_BUTTONS = 16;
	VAR_RIGHTBTN_HOLD = 17; // TODO: Guess (used in room 10 script 2004, and ship-to-ship combat)
	VAR_MOUSE_HOLD = 18;

	VAR_TIMEDATE_YEAR = 24;
	VAR_TIMEDATE_MONTH = 25;
	VAR_TIMEDATE_DAY = 26;
	VAR_TIMEDATE_HOUR = 27;
	VAR_TIMEDATE_MINUTE = 28;
	VAR_TIMEDATE_SECOND = 29;

	VAR_OVERRIDE = 30;
	VAR_ROOM = 31;
	VAR_NEW_ROOM = 32;
	VAR_WALKTO_OBJ = 33;
	VAR_TIMER = 34;

	VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only
	VAR_GAME_LOADED = 40;
	VAR_LANGUAGE = 41;
	
	VAR_CURRENTDISK = 42;
	VAR_MUSIC_BUNDLE_LOADED = 45;
	VAR_VOICE_BUNDLE_LOADED = 46;

	VAR_SCROLL_SCRIPT = 50;
	VAR_ENTRY_SCRIPT = 51;
	VAR_ENTRY_SCRIPT2 = 52;
	VAR_EXIT_SCRIPT = 53;
	VAR_EXIT_SCRIPT2 = 54;
	VAR_VERB_SCRIPT = 55;
	VAR_SENTENCE_SCRIPT = 56;
	VAR_INVENTORY_SCRIPT = 57;
	VAR_CUTSCENE_START_SCRIPT = 58;
	VAR_CUTSCENE_END_SCRIPT = 59;

	VAR_CUTSCENEEXIT_KEY = 62;

	VAR_PAUSE_KEY = 64;
	VAR_MAINMENU_KEY = 65;
	VAR_VERSION_KEY = 66;
	VAR_TALKSTOP_KEY = 67;

	VAR_CUSTOMSCALETABLE = 111;

	VAR_TIMER_NEXT = 112;
	VAR_TMR_1 = 113;
	VAR_TMR_2 = 114;
	VAR_TMR_3 = 115;

	VAR_CAMERA_MIN_X = 116;
	VAR_CAMERA_MAX_X = 117;
	VAR_CAMERA_MIN_Y = 118;
	VAR_CAMERA_MAX_Y = 119;
	VAR_CAMERA_SPEED_X = 120;
	VAR_CAMERA_SPEED_Y = 121;
	VAR_CAMERA_ACCEL_X = 122;
	VAR_CAMERA_ACCEL_Y = 123;
	VAR_CAMERA_THRESHOLD_X = 124;
	VAR_CAMERA_THRESHOLD_Y = 125;

	VAR_EGO = 126;

	VAR_DEFAULT_TALK_DELAY = 128;
	VAR_CHARINC = 129;

	VAR_DEBUGMODE = 130;
	VAR_KEYPRESS = 132;
	VAR_BLAST_ABOVE_TEXT = 133;
	VAR_SYNC = 134;
}

void ScummEngine::initScummVars() {

	// This needs to be at least greater than 40 to get the more
	// elaborate version of the EGA Zak into. I don't know where
	// else it makes any difference.
	if (_gameId == GID_ZAK)
		VAR(VAR_MACHINE_SPEED) = 0x7FFF;

	if (_version <= 2)
		return;

	if (_version >= 4 && _version <= 5)
		VAR(VAR_V5_TALK_STRING_Y) = -0x50;

	if (_version == 8) {	// Fixme: How do we deal with non-cd installs?
		VAR(VAR_CURRENTDISK) = 1;
		VAR(VAR_LANGUAGE) = _language;
	} else if (_version >= 7) {
		VAR(VAR_V6_EMSSPACE) = 10000;
		VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
	} else if (_heversion >= 70) {
		VAR(VAR_NUM_SOUND_CHANNELS) = 8;
		VAR(VAR_MUSIC_CHANNEL) = 1;
		VAR(VAR_SOUND_CHANNEL) = 2;

		if (_heversion >= 72) {
			VAR(VAR_NUM_ROOMS) = _numRooms - 1;
			VAR(VAR_NUM_SCRIPTS) = _numScripts - 1;
			VAR(VAR_NUM_SOUNDS) = _numSounds - 1;
			VAR(VAR_NUM_COSTUMES) = _numCostumes - 1;
			VAR(VAR_NUM_IMAGES) = _numImages - 1;
			VAR(VAR_NUM_CHARSETS) = _numCharsets - 1;
			VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
		}
		if (_heversion >= 80)
			VAR(VAR_WINDOWS_VERSION) = 40;
		if (_heversion >= 90) {
			VAR(VAR_WIZ_TCOLOR) = 5;
			VAR(VAR_NUM_SPRITES) = _numSprites - 1;
		}
		if (_heversion >= 99) {
			VAR(VAR_NUM_PALETTES) = _numPalettes;
			VAR(VAR_NUM_UNK) = _numUnk;
		}
	} else {
		VAR(VAR_CURRENTDRIVE) = 0;
		switch (_midiDriver) {
		case MD_NULL:  VAR(VAR_SOUNDCARD) = 0; break;
		case MD_ADLIB: VAR(VAR_SOUNDCARD) = 3; break;
		case MD_PCSPK:
		case MD_PCJR:  VAR(VAR_SOUNDCARD) = 1; break;
		default:       
			if ((_gameId == GID_MONKEY_EGA || _gameId == GID_MONKEY_VGA || _gameId == GID_LOOM)
			   &&  (_features & GF_PC)) {
				if (_gameId == GID_LOOM) {
					char buf[50];
					uint i = 82;
					File f;
					while (i < 85) {
						sprintf(buf, "%d.LFL", i);
						f.open(buf);
						if (f.isOpen() == false)
							error("Native MIDI support requires Roland patch from LucasArts");
						f.close();
						i++;
					}
				} else if (_gameId == GID_MONKEY_EGA) {
						File f;
						f.open("DISK09.LEC");
						if (f.isOpen() == false)
							error("Native MIDI support requires Roland patch from LucasArts");
				}
				VAR(VAR_SOUNDCARD) = 4;
			} else
				VAR(VAR_SOUNDCARD) = 3;
		}
		if (_features & GF_FMTOWNS)
			VAR(VAR_VIDEOMODE) = 42;
		else if (_gameId == GID_INDY3 && (_features & GF_MACINTOSH))
			VAR(VAR_VIDEOMODE) = 50;
		else if (_gameId == GID_MONKEY2 && (_features & GF_AMIGA))
			VAR(VAR_VIDEOMODE) = 82;
		else
			VAR(VAR_VIDEOMODE) = 19;
		if (_gameId == GID_LOOM && _features & GF_OLD_BUNDLE) {
			// Set number of sound resources
			if (!(_features & GF_MACINTOSH))
				VAR(39) = 80;
			VAR(VAR_HEAPSPACE) = 1400;
		} else if (_version >= 4) {
			VAR(VAR_HEAPSPACE) = 1400;
			VAR(VAR_FIXEDDISK) = true;
			if (_features & GF_HUMONGOUS) {
				VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
				VAR(VAR_SOUNDPARAM2) = 1; // soundblaster for sfx
			} else {
				VAR(VAR_SOUNDPARAM) = 0;
				VAR(VAR_SOUNDPARAM2) = 0;
			}
			VAR(VAR_SOUNDPARAM3) = 0;
		}
		if (_version >= 5)
			VAR(VAR_MOUSEPRESENT) = true;
		if (_version == 6)
			VAR(VAR_V6_EMSSPACE) = 10000;
	}
	
	if ((_features & GF_MACINTOSH) && (_version == 3)) {
		// This is the for the Mac version of Indy3/Loom
		VAR(39) = 320;
	}

	if (VAR_CURRENT_LIGHTS != 0xFF) {
		// Setup light
		VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
	}
	
	if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA)
		_scummVars[74] = 1225;

	if (_version >= 7) {
		VAR(VAR_DEFAULT_TALK_DELAY) = 60;
		VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles");
	}

	if (VAR_FADE_DELAY != 0xFF)
		VAR(VAR_FADE_DELAY) = 3;
		
	VAR(VAR_CHARINC) = 4;
	setTalkingActor(0);
}

} // End of namespace Scumm