/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "intern.h" void Scumm::setupScummVars() { VAR_KEYPRESS = 0; VAR_EGO = 1; VAR_CAMERA_POS_X = 2; VAR_HAVE_MSG = 3; VAR_ROOM = 4; VAR_OVERRIDE = 5; VAR_MACHINE_SPEED = 6; VAR_ME = 7; VAR_NUM_ACTOR = 8; VAR_CURRENT_LIGHTS = 9; VAR_CURRENTDRIVE = 10; VAR_TMR_1 = 11; VAR_TMR_2 = 12; VAR_TMR_3 = 13; VAR_MUSIC_TIMER = 14; VAR_ACTOR_RANGE_MIN = 15; VAR_ACTOR_RANGE_MAX = 16; VAR_CAMERA_MIN_X = 17; VAR_CAMERA_MAX_X = 18; VAR_TIMER_NEXT = 19; VAR_VIRT_MOUSE_X = 20; VAR_VIRT_MOUSE_Y = 21; VAR_ROOM_RESOURCE = 22; VAR_LAST_SOUND = 23; VAR_CUTSCENEEXIT_KEY = 24; VAR_TALK_ACTOR = 25; VAR_CAMERA_FAST_X = 26; VAR_SCROLL_SCRIPT = 27; VAR_ENTRY_SCRIPT = 28; VAR_ENTRY_SCRIPT2 = 29; VAR_EXIT_SCRIPT = 30; VAR_EXIT_SCRIPT2 = 31; VAR_VERB_SCRIPT = 32; VAR_SENTENCE_SCRIPT = 33; VAR_HOOK_SCRIPT = 34; VAR_CUTSCENE_START_SCRIPT = 35; VAR_CUTSCENE_END_SCRIPT = 36; VAR_CHARINC = 37; VAR_WALKTO_OBJ = 38; VAR_DEBUGMODE = 39; VAR_HEAPSPACE = 40; VAR_RESTART_KEY = 42; VAR_PAUSE_KEY = 43; VAR_MOUSE_X = 44; VAR_MOUSE_Y = 45; VAR_TIMER = 46; VAR_TMR_4 = 47; VAR_SOUNDCARD = 48; VAR_VIDEOMODE = 49; VAR_SAVELOADDIALOG_KEY = 50; VAR_FIXEDDISK = 51; VAR_CURSORSTATE = 52; VAR_USERPUT = 53; VAR_V5_TALK_STRING_Y = 54; VAR_SOUNDRESULT = 56; VAR_TALKSTOP_KEY = 57; VAR_59 = 59; VAR_SOUNDPARAM = 64; VAR_SOUNDPARAM2 = 65; VAR_SOUNDPARAM3 = 66; VAR_MOUSEPRESENT = 67; VAR_PERFORMANCE_1 = 68; if (!(_features & GF_SMALL_HEADER)) { VAR_PERFORMANCE_2 = 69; // Zak256 Note: Cashcard for Zak VAR_ROOM_FLAG = 70; // Zak256 Note: Cashcard for Annie VAR_GAME_LOADED = 71; // Zak256 Note: Cashcard for Melissa VAR_NEW_ROOM = 72; // Zak256 Note: Cashcard for Leslie } VAR_VERSION = 75; } void Scumm_v2::setupScummVars() { VAR_EGO = 0; VAR_CAMERA_POS_X = 2; VAR_HAVE_MSG = 3; VAR_ROOM = 4; VAR_OVERRIDE = 5; VAR_MACHINE_SPEED = 6; VAR_CHARCOUNT = 7; VAR_NUM_ACTOR = 11; VAR_CURRENT_LIGHTS = 12; VAR_CURRENTDRIVE = 13; VAR_MUSIC_TIMER = 17; VAR_ACTOR_RANGE_MIN = 19; VAR_ACTOR_RANGE_MAX = 20; VAR_CAMERA_MIN_X = 23; VAR_CAMERA_MAX_X = 24; VAR_TIMER_NEXT = 25; VAR_VIRT_MOUSE_X = 30; VAR_VIRT_MOUSE_Y = 31; VAR_ROOM_RESOURCE = 36; VAR_LAST_SOUND = 37; VAR_KEYPRESS = 39; VAR_CUTSCENEEXIT_KEY = 40; VAR_TALK_ACTOR = 41; } void Scumm_v6::setupScummVars() { // Many vars are the same as in V5 games, so just call the inherited method first Scumm::setupScummVars(); VAR_V6_SCREEN_WIDTH = 41; VAR_V6_SCREEN_HEIGHT = 54; VAR_V6_EMSSPACE = 76; VAR_V6_RANDOM_NR = 118; VAR_V6_SOUNDMODE = 9; VAR_TIMEDATE_YEAR = 119; VAR_TIMEDATE_MONTH = 129; VAR_TIMEDATE_DAY = 128; VAR_TIMEDATE_HOUR = 125; VAR_TIMEDATE_MINUTE = 126; } void Scumm_v7::setupScummVars() { VAR_MOUSE_X = 1; VAR_MOUSE_Y = 2; VAR_VIRT_MOUSE_X = 3; VAR_VIRT_MOUSE_Y = 4; VAR_V6_SCREEN_WIDTH = 5; VAR_V6_SCREEN_HEIGHT = 6; VAR_CAMERA_POS_X = 7; VAR_CAMERA_POS_Y = 8; VAR_OVERRIDE = 9; VAR_ROOM = 10; VAR_ROOM_RESOURCE = 11; VAR_TALK_ACTOR = 12; VAR_HAVE_MSG = 13; VAR_TIMER = 14; VAR_TMR_4 = 15; VAR_LEFTBTN_DOWN = 22; VAR_RIGHTBTN_DOWN = 23; VAR_LEFTBTN_HOLD = 24; VAR_RIGHTBTN_HOLD = 25; VAR_PERFORMANCE_1 = 26; VAR_PERFORMANCE_2 = 27; VAR_GAME_LOADED = 29; VAR_V6_EMSSPACE = 32; VAR_V6_RANDOM_NR = 34; VAR_NEW_ROOM = 35; VAR_WALKTO_OBJ = 36; VAR_CAMERA_DEST_X = 38; VAR_CAMERA_DEST_Y = 39; VAR_CAMERA_FOLLOWED_ACTOR = 40; VAR_SCROLL_SCRIPT = 50; VAR_ENTRY_SCRIPT = 51; VAR_ENTRY_SCRIPT2 = 52; VAR_EXIT_SCRIPT = 53; VAR_EXIT_SCRIPT2 = 54; VAR_VERB_SCRIPT = 55; VAR_SENTENCE_SCRIPT = 56; VAR_HOOK_SCRIPT = 57; VAR_CUTSCENE_START_SCRIPT = 58; VAR_CUTSCENE_END_SCRIPT = 59; VAR_SAVELOAD_SCRIPT = 60; VAR_SAVELOAD_SCRIPT2 = 61; VAR_CUTSCENEEXIT_KEY = 62; VAR_RESTART_KEY = 63; // ??? VAR_PAUSE_KEY = 64; VAR_SAVELOADDIALOG_KEY = 65; // ??? VAR_TALKSTOP_KEY = 66; VAR_KEYPRESS = 118; VAR_TIMER_NEXT = 97; VAR_TMR_1 = 98; VAR_TMR_2 = 99; VAR_TMR_3 = 100; VAR_CAMERA_MIN_X = 101; VAR_CAMERA_MAX_X = 102; VAR_CAMERA_MIN_Y = 103; VAR_CAMERA_MAX_Y = 104; VAR_CAMERA_THRESHOLD_X = 105; VAR_CAMERA_THRESHOLD_Y = 106; VAR_CAMERA_SPEED_X = 107; VAR_CAMERA_SPEED_Y = 108; VAR_CAMERA_ACCEL_X = 109; VAR_CAMERA_ACCEL_Y = 110; VAR_EGO = 111; VAR_CURSORSTATE = 112; VAR_USERPUT = 113; VAR_DEFAULT_TALK_DELAY = 114; VAR_CHARINC = 115; VAR_DEBUGMODE = 116; VAR_CHARSET_MASK = 119; VAR_VIDEONAME = 123; VAR_CUSTOMSCALETABLE = 131; VAR_STRING2DRAW = 130; } void Scumm_v8::setupScummVars() { // VAR_ROOM_HEIGHT = 1; // VAR_ROOM_WIDTH = 2; VAR_MOUSE_X = 3; VAR_MOUSE_Y = 4; VAR_VIRT_MOUSE_X = 5; VAR_VIRT_MOUSE_Y = 6; VAR_CURSORSTATE = 7; VAR_USERPUT = 8; VAR_CAMERA_POS_X = 9; VAR_CAMERA_POS_Y = 10; VAR_CAMERA_DEST_X = 11; VAR_CAMERA_DEST_Y = 12; VAR_CAMERA_FOLLOWED_ACTOR = 13; VAR_TALK_ACTOR = 14; VAR_HAVE_MSG = 15; VAR_MOUSE_BUTTONS = 16; VAR_RIGHTBTN_HOLD = 17; // TODO: Guess (used in room 10 script 2004, and ship-to-ship combat) VAR_MOUSE_HOLD = 18; VAR_TIMEDATE_YEAR = 24; VAR_TIMEDATE_MONTH = 25; VAR_TIMEDATE_DAY = 26; VAR_TIMEDATE_HOUR = 27; VAR_TIMEDATE_MINUTE = 28; VAR_TIMEDATE_SECOND = 29; VAR_OVERRIDE = 30; VAR_ROOM = 31; //VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only VAR_GAME_LOADED = 40; VAR_LANGUAGE = 41; VAR_CURRENTDISK = 42; VAR_SCROLL_SCRIPT = 50; // FIXME - guess based on where this is in V7 VAR_ENTRY_SCRIPT = 51; VAR_ENTRY_SCRIPT2 = 52; VAR_EXIT_SCRIPT = 53; VAR_EXIT_SCRIPT2 = 54; VAR_VERB_SCRIPT = 55; VAR_SENTENCE_SCRIPT = 56; VAR_HOOK_SCRIPT = 57; VAR_CUTSCENE_START_SCRIPT = 58; VAR_CUTSCENE_END_SCRIPT = 59; VAR_CUTSCENEEXIT_KEY = 62; // FIXME - guess based on script-1 (could also be 68) VAR_PAUSE_KEY = 64; VAR_SAVELOADDIALOG_KEY = 65; VAR_TALKSTOP_KEY = 67; // FIXME - HACK: no clue where these really are located, but we need to put them // somewhere so that camera clamping works. So for now just assume they are on their // V6 positions (which is somewhat unlikely, considering most stuff moved...) VAR_CAMERA_MIN_X = 101; VAR_CAMERA_MAX_X = 102; VAR_CAMERA_MIN_Y = 103; VAR_CAMERA_MAX_Y = 104; VAR_CAMERA_THRESHOLD_X = 105; VAR_CAMERA_THRESHOLD_Y = 106; VAR_CAMERA_SPEED_X = 107; VAR_CAMERA_SPEED_Y = 108; VAR_CAMERA_ACCEL_X = 109; VAR_CAMERA_ACCEL_Y = 110; VAR_CUSTOMSCALETABLE = 111; // FIXME - guess VAR_TIMER_NEXT = 112; VAR_TMR_1 = 113; VAR_TMR_2 = 114; VAR_TMR_3 = 115; VAR_EGO = 126; VAR_DEBUGMODE = 130; VAR_KEYPRESS = 132; VAR_CHARINC = 221; }