.\" Hey, EMACS: -*- nroff -*- .\" First parameter, NAME, should be all caps .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection .\" other parameters are allowed: see man(7), man(1) .TH SCUMMVM 6 "April 24, 2002" .\" Please adjust this date whenever revising the manpage. .\" .\" Some roff macros, for reference: .\" .nh disable hyphenation .\" .hy enable hyphenation .\" .ad l left justify .\" .ad b justify to both left and right margins .\" .nf disable filling .\" .fi enable filling .\" .br insert line break .\" .sp insert n+1 empty lines .\" for manpage-specific macros, see man(7) .SH NAME scummvm \- SCUMM graphic adventure game interpreter .SH SYNOPSIS .B scummvm .RI [ options ] " game" ... .SH DESCRIPTION \fBscummvm\fP is an interpreter that will play graphic adventure games written for LucasArts' SCUMM virtual machine. Some other adventure games using similar engines may be supported - for example \fBSimon The Sorcerer\fP .P The following games have been reported to work: .P \fBLoom\fP (CD Talkie) .br \fBMonkey Island I\fP (CD version) .br \fBMonkey Island II\fP .br \fBIndiana Jones and the Fate of Atlantis\fP .br \fBDay of the Tentacle\fP .br \fBSam & Max Hit the Road\fP .P Please be aware that the engine may contains bugs and non-implemented features that may make it impossible to finish the game. Check the website for the latest compatability information. .SH OPTIONS The interpreter expects to find the game's data files in the current directory. You may supply a different path using -p on the command line. The name of the game is then supplied on the command line. .P .TP .B simon1win or simon1dos Simon the Sorcerer .TP .B loomcd Loom CD Talkie .TP .B monkey or monkey1 Monkey Island I .TP .B monkey2 Monkey Island II .TP .B atlantis Indiana Jones and the Fate of Atlantis .TP .B playfate Indiana Jones and the Fate of Atlantis (demo) .TP .B tentacle Day of the Tentacle .TP .B dottdemo Day of the Tentacle (demo) .TP .B samnmax Sam & Max Hit the Road .TP .B snmdemo Sam & Max Hit the Road (demo) .P Additionally, the following options are supported. .TP .BI \-b Starts the game in the specified room. The default is 0. .TP .B \-f Runs in full-screen mode. .TP .BI \-p Set a different path to search for game data .TP More options are available, see the readme.txt file for more information. .TP .SH RUNNING THE PROGRAM While the game is running, the following keys can be used (in addition to any keys used by the game): .TP .B F5 Access the in-game save/load/options dialog .TP .B Ctrl+0..9 Load a previously saved game state. .TP .B Shift+0..9 Save a game state. .TP .B Ctrl+Z Quit the game. .TP .B Ctrl+F Run in fast mode (process frames as fast as possible). .TP .B Ctrl+D Starts the debugger. .TP .B Ctrl+S Shows memory consumption. .SH AUTHOR This manual page was written by David Given , for the Debian GNU/Linux system (but may be used by others). .P \fBScummVM\fP was written by Ludvig Strigeus and the ScummVM team. See .B http://scummvm.sourceforge.net for more information.